Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Evolve
FPS 2015

Evolve

46%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
89 FPS
Ultra 1080p Measured
37 FPS

1440p (2K / QHD)

Low 1440p Measured
60 FPS
Ultra 1440p Measured
25 FPS

4K (Ultra HD)

Low 4K Measured
34 FPS
Ultra 4K Measured
14 FPS
18.5ms Frame Time
28ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,482
Your CPU 32,279
Graphics Card
Required 27,876
Your GPU 1,482

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 21 26 34
1440p QHD 25 36 46 60
1080p Full HD 37 54 69 89

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 54
1920x1080 Low 89
1920x1080 Medium 69
1920x1080 Ultra 37
2560x1440 High 36
2560x1440 Low 60
2560x1440 Medium 46
2560x1440 Ultra 25
3840x2160 High 21
3840x2160 Low 34
3840x2160 Medium 26
3840x2160 Ultra 14

Performance Analysis: Evolve on Your System

Measured FPS Breakdown

The recorded performance data for Evolve with this combination shows a steep, consistent drop as resolution increases, and the gap between presets widens considerably at higher pixel counts. At 1920x1080, the Low preset delivers an average of 89 FPS, which is the strongest result in the entire dataset. Medium follows at 69 FPS, with a recorded minimum of 59 FPS and maximum of 79 FPS. High drops to 54 FPS, and Ultra falls to 37 FPS. That progression shows a 52 FPS spread between the lowest and highest presets at 1080p, meaning the graphics settings are the dominant variable at this resolution.

Moving to 2560x1440, the same pattern holds but with lower absolute numbers. Low averages exactly 60 FPS, which is the playable threshold. Medium averages 46 FPS, with a minimum of 39 FPS and a maximum of 53 FPS. High averages 36 FPS, and Ultra averages 25 FPS. The delta between Low and Ultra at 1440p is 35 FPS, a slightly smaller absolute spread than at 1080p, but the relative penalty is steeper because the peak is lower.

At 3840x2160, all four presets fall below 60 FPS. Low averages 34 FPS, Medium averages 26 FPS with a minimum of 22 FPS and maximum of 30 FPS, High averages 21 FPS, and Ultra averages 14 FPS. The gap from Low to Ultra at 4K is 20 FPS, the smallest absolute spread of the three resolutions, but the entire range sits in unplayable territory. The data shows no min/max values recorded for Low, High, or Ultra at 4K, and only the Medium preset captured a min/max range at that resolution. The overall picture is clear: this hardware can handle Evolve at 1080p and 1440p only when settings are reduced, and it cannot reach 60 FPS at 4K under any preset.

Similar Performance Alternatives

The database places the Intel Core i5-14400F in the 83rd percentile among all tested CPUs, with an average benchmark score of 32279. Its nearest rivals are tightly clustered. The AMD Ryzen 7 PRO 8840U scores 32233, which is 0.1% lower. The Intel Core i9-11900 scores 32226, also 0.2% lower. The AMD Ryzen 7 6800HS scores 32354, which is 0.2% higher. The Intel Core i7-12800H scores 32121, which is 0.5% lower. In practical terms, any of these processors would deliver nearly identical frame pacing in Evolve, since the CPU load in this game is not the limiting factor at the resolutions and presets measured. A builder with any of these four alternatives should expect the same general FPS ceiling and the same sensitivity to resolution scaling.

The Intel Arc B390 is a much weaker link in this pairing. It sits in the 9th percentile among all tested GPUs, with an average benchmark score of 1482. Its nearest rivals are all older, low-end NVIDIA parts. The GeForce GT 520MX scores 1463, which is 1.3% lower. The GeForce 800M scores 1460, which is 1.5% lower. The GeForce GT 625 OEM scores 1446, which is 2.5% lower. The GeForce GT 710 scores 1443, which is 2.7% lower. These deltas are small, so swapping the Arc B390 for any of these GPUs would produce very similar Evolve performance. The practical takeaway is that this combination pairs a mid-range CPU with a GPU that competes with entry-level parts from more than a decade ago. Anyone comparing systems should treat the GPU as the performance bottleneck across all resolutions.

CPU and GPU Roles

The scaling between resolutions and presets makes it clear which component drives the frame rate in Evolve. At 1920x1080, the Low preset hits 89 FPS, and the CPU has enough headroom to push well past the 60 FPS target. But at 2560x1440 Low, the average drops to exactly 60 FPS, and at 3840x2160 Low, it falls to 34 FPS. That is a 55 FPS loss from 1080p Low to 4K Low, a decline driven almost entirely by the GPU's inability to keep up with the increasing pixel count. The Core i5-14400F, with its 83rd percentile standing, is not the constraint here.

The preset scaling reinforces the same conclusion. At 1080p, moving from Low to Medium costs 20 FPS, from Medium to High costs 15 FPS, and from High to Ultra costs 17 FPS. At 1440p, the same steps cost 14 FPS, 10 FPS, and 11 FPS. At 4K, the steps cost 8 FPS, 5 FPS, and 7 FPS. The absolute FPS cost of each preset step shrinks as resolution rises, which is the classic signature of a GPU-bound scenario. When the GPU is already saturated at 4K, raising settings has less absolute impact because the renderer is starved at every preset. Conversely, at 1080p, the GPU has more headroom, so each settings increase removes a larger share of the available performance.

The CPU's role is therefore secondary in this game. The i5-14400F delivers single-core and multi-core scores that place it well above the GPU's league, and the recorded frame rates scale inversely with resolution in a way that points squarely at the Arc B390. At 1080p Medium, the 69 FPS average with a 59 FPS minimum shows the CPU can sustain playable frame pacing when the GPU is not overloaded. At 1440p Low, the 60 FPS average is right at the threshold, and the GPU is the reason it cannot go higher. At 4K, no preset reaches 60 FPS, and the GPU is the sole reason. The data does not show any scenario where the CPU becomes the limiting factor for this game.

How This Combo Ranks

The database ranks this combination at 3288 out of 3700 tested combos for Evolve. That places it in the lower 11% of all system pairings recorded, which is consistent with the GPU's 9th percentile standing. The CPU's 83rd percentile score does not rescue the ranking because the GPU is the dominant factor for this game's frame rate. A combo ranked near the bottom of the list will behave accordingly: playable at low settings on 1080p and 1440p, marginal at best, and unplayable at 4K. The rank is a useful shorthand for comparing systems, and any buyer looking at this pairing should understand that most other tested combinations deliver higher frame rates in Evolve.

The gap between the CPU and GPU performance tiers is unusually wide. A CPU in the 83rd percentile paired with a GPU in the 9th percentile creates a system where the processor is effectively wasted for gaming workloads. In Evolve specifically, the recorded FPS numbers are entirely consistent with a GPU-bound configuration. The combo rank reflects the GPU's weakness, not the CPU's strength. For context, the CPU's nearest rivals all sit within 0.5% of its average score, so swapping the processor for any of those would not change the ranking meaningfully. Swapping the GPU for one of its nearest rivals would also not change the ranking much, since those parts are all within 2.7% of the Arc B390. The ranking is locked in by the GPU tier, and no small adjustment to either component would move this combo into a different performance class.

The Verdict

This PC can run Evolve, but only under strict conditions. At 1920x1080, the Low preset averages 89 FPS, and the Medium preset averages 69 FPS, so both clear the 60 FPS threshold. High averages 54 FPS, which falls short, and Ultra averages 37 FPS, which is well below playable. At 2560x1440, only Low clears the threshold with an average of 60 FPS, while Medium averages 46 FPS, High averages 36 FPS, and Ultra averages 25 FPS. At 3840x1440, no preset is playable. The verdict by resolution is unambiguous: 4K has no playable settings, with no preset reaching 60 FPS. At 1440p supports Low as the best playable setting with an average of 60 FPS. At 1080p supports Low and Medium as playable, with Medium as the best setting at 69 FPS.

The practical summary is simple: use Medium at 1080p for the best visual quality that stays above 60 FPS, use Low at 1440p if you need to hit 60 FPS, and do not expect playable frame rates at 4K. The minimum recorded at 1080p Medium is 59 FPS, which is just below the threshold, so there is essentially no headroom at that preset. The 1080p Low average of 89 FPS at Low is the only result with significant margin above 60 FPS at any resolution. The system is playable for competitive play only at 1080p Low, where the frame rate is high enough to stay comfortably above the threshold for most of the time.

Best Settings per Resolution at 60 FPS

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Medium, with an average of 69 FPS. The recorded minimum at 59 FPS sits just one frame below the threshold, so in practice this preset will occasionally dip under 60 FPS. Low at 1080p averages 89 FPS, which is the safest choice for consistent frame pacing, but Medium offers the best balance of visual quality and playability. High at 1080p averages 54 FPS, which does not clear the threshold, and Ultra at 1080p averages 37 FPS, which is far below playable. Medium is the recommended pick for 1080p due to the 69 FPS average.

At 2560x1440, the only preset that reaches 60 FPS is Low. The average is exactly 60 FPS, which meets the threshold with no margin for fluctuation. Since the database does not record min or max values for 1440p Low, there is no data on how much variance exists at that preset. Medium at 1440p averages 46 FPS, High at 1440p averages 36 FPS, and Ultra at 1440p averages 25 FPS, none of which are playable. Low is the best settings choice at 1440p because it is the only preset that clears 60 FPS average, but the lack of headroom means even small in-game events could push the frame rate below the target. At 4K, no preset reaches 60 FPS average across 14 FPS, with no preset recording a playable result. The best settings at 4K do not exist, since the database records no playable settings and no average FPS at the best settings. The only recommended preset for 4K at 60 FPS is none, and the average FPS at the best settings is not recorded.

At 1080p, the 60 FPS target is achievable with a comfortable margin at Low, but the recommended preset that balances quality and playability is Medium. The 1080p Medium average of 69 FPS is the highest average FPS at the best settings across 1080p. At 1440p, the 60 FPS target is met exactly at Low with no headroom, and the 1440p best settings at 60 FPS average is 60 FPS. For 1080p, the recommended preset is Medium with an average of 69 FPS, which is the highest at or above 60 FPS. For 1440p, the recommended preset is Low with an average of 60 FPS, which is the only one at 60 FPS.