Instant compatibility check with FPS benchmarks and optimization tips
Evolve
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 15 | 20 | 24 | 34 |
| 1440p QHD | 25 | 34 | 46 | 57 |
| 1080p Full HD | 37 | 51 | 69 | 89 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Evolve on Your System
Intel Core i5-14400F paired with AMD Radeon RX 580 presents an interesting study in system balance for Evolve, a 2015 FPS title. The database shows this combination landing at rank 3357 out of 3700 tested combos for this game, placing it in the lower portion of the overall distribution. The recorded measurements reveal a system that can handle the game at 1080p with adjusted settings, but the GPU becomes a clear limiting factor at higher resolutions. This analysis examines the recorded data to determine what this specific pairing offers for Evolve, how the components interact, and which settings deliver a playable experience.
Similar Performance Alternatives
The CPU and GPU in this combo each sit close to several other components in the database based on average benchmark scores. For the Intel Core i5-14400F, the nearest rivals include the AMD Ryzen 7 PRO 8840U with an average score of 32233, a mere 0.1% difference, indicating virtually identical overall processing capability. The Intel Core i9-11900 scores 32226, just 0.2% lower, while the AMD Ryzen 7 6800HS at 32354 edges out the i5 by 0.2%. The Intel Core i7-12800H at 32121 trails by 0.5%. These four alternatives bracket the i5-14400F so tightly that any of them would deliver comparable CPU-bound performance in Evolve, assuming the rest of the system remains constant.
On the GPU side, the AMD Radeon RX 580 shows similar proximity to its nearest rivals. The NVIDIA GeForce RTX 3050 Ti Mobile scores 12940, which is 0.1% higher than the RX 580's 12928 average. The NVIDIA GeForce GTX 1660 SUPER at 12986 sits 0.4% above, while the AMD Radeon 740M at 12870 falls 0.5% below. The AMD FirePro W5100 at 12847 trails by 0.6%. These deltas suggest that swapping the RX 580 for any of these alternatives would produce nearly identical frame rates in Evolve, since the average benchmark scores align so closely. The practical takeaway from this data is that users with any of these GPUs should expect similar results to what the measurements show for the RX 580, particularly at 1080p where the GPU's performance ceiling becomes most relevant.
CPU and GPU Roles
The recorded FPS data across resolutions and settings reveals which component dominates in Evolve. At 1920x1080 with Low settings, the combo produces 88.9 FPS average, dropping to 68.5 at Medium and 50.6 at High, then falling sharply to 37.4 at Ultra. The progression from Low to Ultra shows a 58% reduction in frame rate, which points to the GPU handling most of the rendering workload. The CPU, with its 10 cores and 16 threads, provides ample headroom for this 2015 title, so the GPU becomes the primary constraint as settings increase.
Moving to 2560x1440, the frame rates drop across all settings: Low averages 56.9 FPS, Medium 46.1, High 34, and Ultra 25.3. The scaling from 1080p to 1440p shows a 36% decrease at Low settings (from 88.9 to 56.9), which exceeds what would be expected from pixel count alone, indicating the GPU is already nearing its bandwidth or fill-rate limits. The RX 580's 256-bit memory bus and 256.0 GB/s bandwidth appear insufficient for the increased pixel workload at 1440p.
At 3840x2160, the results become marginal: Low averages 34 FPS, Medium 23.5, High 19.6, and Ultra 14.9. The difference between 1440p and 4K at Low settings is another 40% drop (56.9 to 34), confirming that the GPU is the dominant bottleneck at this resolution. The CPU's role diminishes as resolution increases because the GPU spends more time on each frame, but the data shows the CPU never becomes the limiting factor, even at 1080p where the GPU still produces 88.9 FPS at Low. The i5-14400F's single-thread performance, evidenced by a Geekbench single-core score of 2058 and Cinebench R23 single-core score of 3055, comfortably handles Evolve's game logic and physics at all tested resolutions.
FAQ
Q: Can this system run Evolve at 1080p with Ultra settings?
A: No. The recorded average FPS at 1920x1080 with Ultra settings is 37.4 FPS, which falls below the 60 FPS playable threshold used in the database. Medium settings at 68.5 FPS and Low at 88.9 FPS are the only playable options at this resolution.
Q: What is the best resolution for this combo?
A: The database shows 1920x1080 as the only resolution where playable settings exist. At 2560x1440, even Low settings average only 56.9 FPS, just under the 60 FPS threshold, while at 3840x2160 all settings fall well below playable levels.
Q: How does the RX 580 compare to its nearest GPU rivals?
A: The RX 580's average benchmark score of 12928 sits within 0.6% of four alternatives: the RTX 3050 Ti Mobile (12940), GTX 1660 SUPER (12986), Radeon 740M (12870), and FirePro W5100 (12847). Any of these GPUs would likely produce similar frame rates in Evolve based on these scores.
Q: Is the CPU or GPU more important for Evolve at 1080p?
A: The GPU is the limiting factor at 1080p. The data shows frame rates dropping from 88.9 FPS at Low to 37.4 FPS at Ultra, a change driven entirely by rendering settings. The i5-14400F's benchmark scores, including a Cinebench R23 multi-core score of 21645, indicate it has ample capacity for this game's CPU demands.
Q: What FPS can I expect at 1440p with Medium settings?
A: The recorded average is 46.1 FPS at 2560x1440 with Medium settings. This is below the 60 FPS playable threshold, meaning this configuration does not meet the playability standard for Evolve.
Q: Why does the combo rank so low in the database?
A: The combo holds rank 3357 out of 3700 tested combinations for Evolve. This low ranking reflects the RX 580's age and performance ceiling, as the CPU is capable but the GPU limits the system to 1080p playable settings only.
How This Combo Ranks
The rank of 3357 out of 3700 combos places this pairing in the bottom 9% of tested configurations for Evolve. This low ranking is primarily attributable to the GPU, since the CPU's percentile against all CPUs stands at 83, indicating it outperforms most processors in the database. The GPU's percentile against all GPUs is 53, meaning it sits near the median, but in a 2015 game that relies heavily on raw pixel throughput, the RX 580's GCN 4.0 architecture with 2304 shading units and 32 ROPs cannot match more modern designs.
The ranking implies that most other combos in the database achieve higher frame rates in Evolve, likely through either more powerful GPUs or better CPU-GPU balance. The i5-14400F's strong benchmark scores, such as 21645 in Cinebench R23 multi-core and 25470 in PassMark multithread, do not compensate for the GPU's limitations at higher resolutions. The data suggests that pairing this CPU with a stronger GPU would dramatically improve the ranking, while swapping the CPU for a weaker model while keeping the RX 580 would yield minimal change since the GPU dominates performance in this title.
The Verdict
This PC can run Evolve, but only at 1920x1080 resolution and only with specific settings. The verdict by resolution shows that at 3840x2160, no settings achieve playable frame rates, with the best option being Low at 34 FPS. At 2560x1440, the situation is similar, with Low settings reaching 56.9 FPS but falling just short of the 60 FPS threshold, and no settings listed as playable. The only playable configuration is at 1920x1080, where both Low and Medium settings clear 60 FPS, with Medium being the best playable preset at 68.5 FPS average.
Users seeking to play Evolve with this hardware should target 1080p and accept Medium settings as the ceiling for a smooth experience. The 88.9 FPS at Low settings offers additional headroom for particularly demanding scenes, though the database does not record minimum FPS values to assess frame time consistency. The RX 580's 8 GB of GDDR5 memory is sufficient for this title's demands, but the GPU's raw compute power, measured at 6.175 TFLOPS FP32, limits its ability to push higher resolutions.
Best Settings per Resolution
At 1920x1080, the best settings that maintain at or above 60 FPS are Medium, which records an average of 68.5 FPS. This represents the highest visual quality available while meeting the playable threshold. Low settings at 88.9 FPS provide a buffer for users who prefer higher frame rates over visual fidelity. At 2560x1440, no settings reach 60 FPS, as the closest option, Low, averages 56.9 FPS. At 3840x2160, no settings are viable, with Low at 34 FPS being the fastest option but still far below playable.
The jump from Medium to High at 1080p costs 18 FPS (68.5 to 50.6), a 26% reduction, while the jump from Low to Medium costs 20.4 FPS (88.9 to 68.5), a 23% reduction. This indicates that each step up in settings carries a similar performance penalty, so users must choose between visual quality and frame rate headroom. The database does not record minimum or maximum FPS values, so the analysis relies solely on average scores.
Measured FPS Breakdown
The recorded measurements cover three resolutions and four settings tiers, providing a complete picture of performance scaling. At 1920x1080, the average FPS values are: Low 88.9, Medium 68.5, High 50.6, and Ultra 37.4. The spread from Low to Ultra is 51.5 FPS, demonstrating significant sensitivity to rendering quality.
At 2560x1440, the averages are: Low 56.9, Medium 46.1, High 34, and Ultra 25.3. The drop from 1080p to 1440p at each settings tier is consistent, ranging from 32 FPS at Low (88.9 to 56.9) to 12.1 FPS at Ultra (37.4 to 25.3). This narrowing gap at higher settings suggests that the GPU becomes increasingly pixel-bound rather than shader-bound as resolution rises.
At 3840x2160, the averages are: Low 34, Medium 23.5, High 19.6, and Ultra 14.9. The 4K results show a dramatic falloff, with even Low settings producing only 34 FPS. The RX 580's pixel rate of 42.88 GPixel/s and texture rate of 193.0 GTexel/s are insufficient for 4K rendering in this title, as the data confirms. Across all resolutions, the pattern is clear: this combo offers playable performance only at 1080p with Medium or Low settings, and the GPU constitutes the primary constraint preventing higher resolution or quality settings from reaching the 60 FPS threshold.