Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Evolve
FPS 2015

Evolve

68%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
149 FPS
Ultra 1080p Measured
63 FPS

1440p (2K / QHD)

Low 1440p Measured
99 FPS
Ultra 1440p Measured
39 FPS

4K (Ultra HD)

Low 4K Measured
54 FPS
Ultra 4K Measured
26 FPS
11ms Frame Time
17ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,482
Your CPU 27,799
Graphics Card
Required 27,876
Your GPU 19,036

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 26 32 43 54
1440p QHD 39 60 76 99
1080p Full HD 63 91 114 149

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 91
1920x1080 Low 149
1920x1080 Medium 114
1920x1080 Ultra 63
2560x1440 High 60
2560x1440 Low 99
2560x1440 Medium 76
2560x1440 Ultra 39
3840x2160 High 32
3840x2160 Low 54
3840x2160 Medium 43
3840x2160 Ultra 26

Performance Analysis: Evolve on Your System

Similar Performance Alternatives

The Intel Core i5-12600KF sits at the 79th percentile among all CPUs, with an average benchmark score of 27,799. The nearest rivals in aggregate CPU performance are a tight cluster: the Intel Core i9-10900K scores 27,872 (0.3% higher), the AMD Ryzen 7 5800X3D scores 27,896 (0.3% higher), the AMD Ryzen 7 6800U scores 27,887 (0.3% higher), and the AMD Ryzen 5 8500GE scores 27,712 (0.3% lower). For practical purposes, any of these four processors would deliver nearly identical frame pacing in Evolve, since the differences are within a fraction of a percent.

On the graphics side, the AMD Radeon RX 6600 holds the 63rd percentile among all GPUs, with an average benchmark score of 19,036. Its nearest rivals are equally close: the NVIDIA Quadro K6000 scores 19,030 (exactly 0% delta), the NVIDIA GeForce RTX 4050 Mobile scores 19,049 (0.1% higher), the NVIDIA Tesla K20m scores 19,089 (0.3% higher), and the NVIDIA RTX 2000 Ada Generation scores 18,954 (0.4% lower). The Quadro K6000 is a workstation card from a different era, but its aggregate compute score aligns almost perfectly with the RX 6600, meaning that in a game like Evolve, which is not heavily reliant on modern ray tracing features, the two would likely produce comparable average frame rates. The RTX 4050 Mobile being within 0.1% is notable because it is a laptop part, yet its performance envelope matches the desktop RX 6600 closely enough that users migrating between these platforms should expect similar Evolve behavior.

CPU and GPU Roles

The measured FPS data reveals how the balance of CPU and GPU load shifts across resolutions. At 1920x1080, the RX 6600 is clearly the limiting factor at higher presets, but the i5-12600KF has enough headroom to push frame rates far beyond the 60 FPS threshold. The jump from Low to Medium at 1080p costs 34.9 FPS (from 149.3 down to 114.4), and from Medium to High costs another 23.8 FPS (down to 90.6). This steep drop indicates that the GPU is being saturated as settings increase, while the CPU remains capable of feeding it frames. At Ultra, the average falls to 63 FPS, which is still playable but shows that the GPU is nearing its limit.

Moving to 2560x1440, the GPU becomes the dominant constraint. Low settings produce 99 FPS, Medium drops to 75.6, and High falls to 60.3. The scaling from 1080p Low to 1440p Low is a 50.3 FPS reduction, which is a 33.7% drop—consistent with the increased pixel count. The CPU's role diminishes further at 3840x2160, where even Low settings yield only 54 FPS. At 4K, the RX 6600 is the clear bottleneck; the i5-12600KF's single-thread and multi-thread capabilities (3dmark single-thread score of 1,016, 3dmark max-threads score of 7,952) are more than sufficient for Evolve's engine at this resolution, but the GPU cannot keep up with the pixel throughput demanded by 4K.

The data indicates that for this game, the GPU is the primary determinant of playability at 1440p and 4K, while the CPU only becomes relevant at 1080p Low where the frame rate exceeds 149 FPS—a scenario where the i5-12600KF's 16 threads and 4.9 GHz boost clock prevent any CPU-side bottleneck from capping performance.

Measured FPS Breakdown

At 1920x1080, the full range of settings is playable. Low settings average 149.3 FPS, Medium averages 114.4 FPS, High averages 90.6 FPS, and Ultra averages 63 FPS. The spread from Low to Ultra is 86.3 FPS, which is a substantial range that gives users flexibility. The step between Medium and High is the largest single drop (23.8 FPS), while the step from High to Ultra is 27.6 FPS, showing that the Ultra preset demands a significant additional GPU workload.

At 2560x1440, Low averages 99 FPS, Medium averages 75.6 FPS, and High averages 60.3 FPS. Ultra drops to 38.5 FPS, which is below the 60 FPS playable threshold. The transition from High to Ultra at 1440p is the steepest single-preset penalty in the entire dataset, costing 21.8 FPS. This suggests that Ultra enables some rendering features that disproportionately tax the RX 6600 at this resolution.

At 3840x2160, no preset reaches 60 FPS. Low averages 54 FPS, Medium averages 43.2 FPS, High averages 31.9 FPS, and Ultra averages 26 FPS. The gap between Low and Medium is 10.8 FPS, between Medium and High is 11.3 FPS, and between High and Ultra is 5.9 FPS. The relatively smaller drop from High to Ultra at 4K (compared to the 21.8 FPS drop at 1440p) indicates that at 4K, the GPU is already so saturated that the additional Ultra features have diminishing marginal impact on frame rate.

The Verdict

The verdict data is unambiguous. At 1920x1080, all four presets—Low, Medium, High, and Ultra—are playable, with the best playable setting being Ultra at an average of 63 FPS. At 2560x1440, three presets clear the 60 FPS threshold: Low at 99 FPS, Medium at 75.6 FPS, and High at 60.3 FPS. The best playable setting at 1440p is High, which just barely clears the threshold. At 3840x2160, no settings are playable; the closest is Low at 54 FPS, which is 6 FPS short of the 60 FPS target.

This PC can run Evolve at 1080p with maximum settings and at 1440p with high settings, but it cannot run the game at 4K with any playable preset. The 4K verdict is a clear miss, and even the lowest settings at that resolution fail to reach 60 FPS. For users targeting 4K, this combination is not suitable for Evolve without reducing resolution or accepting frame rates below the playable threshold.

How This Combo Ranks

Among 3,700 tested CPU-GPU combinations for Evolve, this pairing ranks 2,868th. That places it in the lower portion of the distribution—specifically, it is in the bottom 22.5% of all combos tested. The rank reflects that while the i5-12600KF is a strong CPU (79th percentile) and the RX 6600 is a mid-range GPU (63rd percentile), the combination is not optimized for Evolve's specific rendering workload. Many higher-ranked combos likely pair the RX 6600 with a weaker CPU, since the game is GPU-bound at most settings, or pair a stronger GPU with a similar CPU. The rank of 2,868 out of 3,700 suggests that users seeking higher Evolve performance should prioritize a GPU upgrade over a CPU upgrade, as the i5-12600KF is unlikely to be the limiting factor in this pairing.

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which achieves an average of 63 FPS. This is the highest visual quality available while maintaining playability. At 2560x1440, the best playable setting is High, with an average of 60.3 FPS. This is a razor-thin margin above the 60 FPS threshold, so users who prefer a safety buffer might consider Medium at 75.6 FPS instead. At 3840x2160, there is no playable setting; the best possible average FPS is 54 at Low, which falls short of the threshold.

For users who want the highest fidelity at each resolution, the data suggests the following: at 1080p, run Ultra; at 1440p, run High (or Medium for headroom); at 4K, the game is not playable at any setting, so users must either lower the resolution or accept sub-60 FPS performance.

FAQ

Q: Can this PC run Evolve at 1920x1080 with maximum settings?

A: Yes. At 1080p with Ultra settings, the average FPS is 63, which clears the 60 FPS playable threshold.

Q: What is the best playable setting at 2560x1440?

A: High settings achieve an average of 60.3 FPS, which is the most demanding preset that stays at or above 60 FPS at 1440p. Medium settings provide a more comfortable margin at 75.6 FPS.

Q: Is this PC capable of running Evolve at 3840x2160?

A: No. At 4K, the highest average FPS is 54 at Low settings, which is below the 60 FPS threshold. No preset at 4K is playable.

Q: How does the CPU compare to its nearest rivals?

A: The Intel Core i5-12600KF has an average benchmark score of 27,799. Its nearest rival, the Intel Core i9-10900K, scores 27,872, which is 0.3% higher. The AMD Ryzen 7 5800X3D scores 27,896, also 0.3% higher, while the AMD Ryzen 5 8500GE scores 27,712, 0.3% lower.

Q: How does the GPU compare to its nearest rivals?

A: The AMD Radeon RX 6600 has an average benchmark score of 19,036. The NVIDIA Quadro K6000 scores 19,030, a 0% delta, and the NVIDIA GeForce RTX 4050 Mobile scores 19,049, 0.1% higher. The NVIDIA RTX 2000 Ada Generation scores 18,954, 0.4% lower.

Q: What is the FPS difference between Low and Ultra at 1920x1080?

A: At 1080p, Low settings average 149.3 FPS, while Ultra averages 63 FPS. This is a difference of 86.3 FPS, representing the full performance cost of the Ultra preset at that resolution.