Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Evolve
FPS 2015

Evolve

60%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
169 FPS
Ultra 1080p Measured
71 FPS

1440p (2K / QHD)

Low 1440p Measured
113 FPS
Ultra 1440p Measured
48 FPS

4K (Ultra HD)

Low 4K Measured
64 FPS
Ultra 4K Measured
27 FPS
9.7ms Frame Time
15ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,482
Your CPU 19,039
Graphics Card
Required 27,876
Your GPU 21,035

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 27 39 50 64
1440p QHD 48 69 88 113
1080p Full HD 71 103 131 169

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 103
1920x1080 Low 169
1920x1080 Medium 131
1920x1080 Ultra 71
2560x1440 High 69
2560x1440 Low 113
2560x1440 Medium 88
2560x1440 Ultra 48
3840x2160 High 39
3840x2160 Low 64
3840x2160 Medium 50
3840x2160 Ultra 27

Performance Analysis: Evolve on Your System

This combo ranks 2269th out of 3700 tested configurations for Evolve, placing it in the lower-mid tier of the database. That rank is a direct result of the pairing: the CPU sits at the 73rd percentile among all processors, while the GPU is at the 66th percentile among all graphics cards. Neither component is a top-tier part, but the combination is well-balanced enough to avoid a severe bottleneck. The rank suggests that roughly 61% of tested combos deliver higher frame rates in this specific game, which is a sobering statistic for a title released in 2015. What makes this interesting is that the game’s age does not automatically translate into easy performance; the data shows that this pairing is merely average, not exceptional, within the broader benchmark pool.

The measured FPS numbers across resolutions reinforce that average standing. At 1920x1080, the combo achieves 169 FPS on Low settings, which is a strong result, but at 3840x2160 on Ultra, it drops to 27 FPS, which is unplayable. The rank of 2269 reflects this wide spread: the combo can handle 1080p with ease, but it struggles at 4K with high visual fidelity. The percentile scores for the individual components also hint at why: the CPU’s multi-threaded score of 12,380 in Cinebench R23 is decent, but the GPU’s FP32 performance of 13.17 TFLOPS is modest for modern standards. In a game like Evolve, which relies on both CPU for game logic and GPU for rendering, this pairing lands in a middle ground where it is neither a powerhouse nor a weakling.

Similar Performance Alternatives

The nearest rivals for the CPU and GPU provide a clear picture of what other hardware would behave similarly. For the Intel Core i5-12400F, the closest match is the AMD Ryzen 5 7535HS, with an average benchmark score of 19,047 versus the Intel’s 19,039 — a delta of 0%. In practical terms, a system with that AMD mobile chip would produce nearly identical frame rates in Evolve, assuming the GPU is the same. The Intel Core 3 201E is also within 0.1% (score 19,056), and the Intel Core i5-1335U is 0.3% ahead (score 18,982), while the AMD EPYC 7773X is 0.3% ahead as well (score 18,979). These deltas are negligible, meaning that swapping the i5-12400F for any of these three alternatives would not change the gaming experience in Evolve by any measurable margin. The 0% delta with the Ryzen 5 7535HS is particularly notable because it indicates that the game does not favor Intel’s architecture over AMD’s in this CPU class.

On the GPU side, the NVIDIA GeForce RTX 5050’s nearest rival is the AMD Radeon RX Vega M GL, which scores 21,153 against the RTX 5050’s 21,035, a delta of -0.6% (the RTX 5050 is slightly slower). The AMD Radeon HD 8970M is 1% slower (score 21,237), while the AMD Radeon RX 5600 XT is 1.6% faster (score 20,713) and the NVIDIA RTX A4000 Mobile is 1.6% slower (score 21,379). For Evolve, this means that if the RTX 5050 were replaced with an RX 5600 XT, the player would see roughly a 1.6% improvement in GPU-bound scenarios, which translates to about 1 extra FPS at 1080p Ultra (from 71 to approximately 72). Conversely, swapping to the RTX A4000 Mobile would drop performance by a similar margin. These rivals are all within a tight band, so the RTX 5050’s performance class is clearly defined: it is a mid-range GPU that competes with older high-end mobile parts and entry-level desktop cards from previous generations.

CPU and GPU Roles

The data from scaling between resolutions and presets reveals which component dominates in Evolve. At 1920x1080, the gap between Low and Ultra settings is significant: 169 FPS versus 71 FPS, a 58% drop. This large delta indicates that the GPU is the primary bottleneck at 1080p, because raising the preset increases the rendering load substantially. The CPU’s role is less visible here, as even at Ultra the frame rate stays above 60 FPS. Moving to 2560x1440, the same pattern holds: Low produces 113 FPS, while Ultra drops to 48 FPS, a 57% drop. The GPU’s influence grows as resolution increases, but the CPU still keeps the minimum frame rates acceptable at Low and Medium settings (75 FPS minimum at Medium). At 3840x2160, the GPU becomes the overwhelming constraint: Low yields 64 FPS, Medium drops to 50 FPS with a minimum of 42, High falls to 39 FPS, and Ultra plunges to 27 FPS. The CPU is clearly not the limiting factor here, because the frame rate scales almost linearly with the GPU’s rendering load.

The scaling between resolutions at the same settings further clarifies this. At High settings, the combo produces 103 FPS at 1080p, 69 FPS at 1440p, and 39 FPS at 4K — a 62% drop from 1080p to 1440p, and another 43% drop from 1440p to 4K. This steep decline is characteristic of a GPU-bound scenario, where the number of pixels rendered quadruples from 1080p to 4K. The CPU’s single-thread score of 909 in 3DMark and 1,680 in Cinebench R23 is sufficient for this game’s logic, as evidenced by the fact that even at 4K Low, the frame rate (64 FPS) is above the playable threshold. If the CPU were weak, the 4K Low result would not exceed 60 FPS. Therefore, the data indicates that for Evolve, the GPU is the dominant factor at all resolutions, with the CPU only becoming relevant if the user were to pair this processor with a much faster GPU.

The Verdict

This PC can run Evolve, but the playable resolutions are limited. According to the verdict data, at 3840x2160, only Low settings are playable, with an average FPS of 64. At 2560x1440, the playable settings are High, Low, and Medium, with High achieving an average of 69 FPS. At 1920x1080, all four settings — High, Low, Medium, and Ultra — are playable, with Ultra averaging 71 FPS. The playable threshold is defined as 60 FPS, and the data shows that this threshold is cleared in those specific cases. For a 4K display, the user must accept Low settings to stay above 60 FPS, which is a significant compromise given that the game supports Ultra. At 1440p, the user can run High settings, which is a reasonable balance between visual quality and performance. At 1080p, the user can max out the game at Ultra and still average 71 FPS, which is a comfortable margin above the threshold. The verdict is clear: this is a 1080p gaming machine for Evolve, with 1440p as a viable option at High settings, and 4K only feasible at Low.

Measured FPS Breakdown

The measured FPS data provides exact numbers for each resolution and preset combination. At 3840x2160, the results are: High averages 39 FPS (no min/max recorded), Low averages 64 FPS (no min/max), Medium averages 50 FPS with a minimum of 42 and a maximum of 57, and Ultra averages 27 FPS (no min/max). At 2560x1440, High averages 69 FPS (no min/max), Low averages 113 FPS (no min/max), Medium averages 88 FPS with a minimum of 75 and a maximum of 101, and Ultra averages 48 FPS (no min/max). At 1920x1080, High averages 103 FPS (no min/max), Low averages 169 FPS (no min/max), Medium averages 131 FPS with a minimum of 111 and a maximum of 150, and Ultra averages 71 FPS (no min/max). The min/max data is only available for Medium settings at each resolution, which is unfortunate because it limits the ability to assess frame-time stability for other presets. However, the available min/max values show that Medium at 1080p has a minimum of 111 FPS, which is well above the 60 FPS threshold, indicating smooth performance. At 1440p Medium, the minimum is 75 FPS, still above the threshold, but at 4K Medium, the minimum drops to 42 FPS, which would cause noticeable stuttering.

Best Settings per Resolution

For each resolution, the best setting is defined as the most demanding preset that stays at or above 60 FPS on average. At 3840x2160, the only setting that meets this criterion is Low, with an average FPS of 64. This is a stark result: the user must sacrifice nearly all visual fidelity to achieve playable frame rates at 4K. At 2560x1440, the best setting is High, with an average FPS of 69. This provides a good balance, as High settings typically include better textures and lighting compared to Medium, and the 69 FPS average leaves a 9 FPS margin above the threshold. At 1920x1080, the best setting is Ultra, with an average FPS of 71. This is the ideal scenario for this combo: the user can enable every visual option and still maintain a frame rate that is 11 FPS above the playable threshold. The progression across resolutions is logical: as resolution increases, the best settings drop from Ultra to High to Low. This pattern confirms that the GPU is the limiting factor, as the pixel count at 4K is four times that of 1080p, requiring a proportional reduction in rendering workload to maintain the same frame rate.

FAQ

Q: Can this combo run Evolve at 60 FPS on 1080p Ultra settings?

A: Yes. The measured average FPS at 1920x1080 with Ultra settings is 71, which is 11 FPS above the 60 FPS playable threshold.

Q: What is the highest playable setting at 1440p?

A: High settings are the most demanding preset that stays above 60 FPS, with an average of 69 FPS. Medium and Low also clear the threshold, but High offers better visual quality.

Q: Is 4K gaming possible with this hardware?

A: Only at Low settings, which averages 64 FPS. Medium averages 50 FPS, High averages 39 FPS, and Ultra averages 27 FPS, all below the 60 FPS threshold.

Q: How much faster is the RTX 5050 compared to its nearest rival, the RX Vega M GL?

A: The RTX 5050 is 0.6% slower than the RX Vega M GL in average benchmark score, which is a negligible difference for gaming performance.

Q: What is the CPU’s percentile ranking among all processors?

A: The Intel Core i5-12400F is in the 73rd percentile, meaning it outperforms 73% of all CPUs in the database.

Q: Does the CPU or GPU bottleneck the system in Evolve?

A: The GPU is the dominant bottleneck. Evidence includes the 58% FPS drop from Low to Ultra at 1080p (169 to 71 FPS) and the 43% drop from 1440p to 4K at High settings (69 to 39 FPS). The CPU’s single-thread performance is sufficient to keep frame rates above 60 FPS even at 4K Low, confirming it is not the limiting factor.