Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Evolve
FPS 2015

Evolve

48%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
263 FPS
Ultra 1080p Measured
110 FPS

1440p (2K / QHD)

Low 1440p Measured
175 FPS
Ultra 1440p Measured
77 FPS

4K (Ultra HD)

Low 4K Measured
102 FPS
Ultra 4K Measured
44 FPS
6.3ms Frame Time
9ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,482
Your CPU 19,039
Graphics Card
Required 27,876
Your GPU 13,543

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 44 60 75 102
1440p QHD 77 107 134 175
1080p Full HD 110 158 199 263

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 158
1920x1080 Low 263
1920x1080 Medium 199
1920x1080 Ultra 110
2560x1440 High 107
2560x1440 Low 175
2560x1440 Medium 134
2560x1440 Ultra 77
3840x2160 High 60
3840x2160 Low 102
3840x2160 Medium 75
3840x2160 Ultra 44

Performance Analysis: Evolve on Your System

The Intel Core i5-12400F paired with the AMD Radeon RX 9070 XT is a combination where the CPU’s synthetic benchmark average of 19,039 places it in the 73rd percentile of all tested processors, while the GPU’s average benchmark score of 13,543 sits in the 55th percentile. For the CPU, the nearest rivals are nearly identical in aggregate performance: the AMD Ryzen 5 7535HS scores 19,047 with a 0% delta, the Intel Core 3 201E scores 19,056 at -0.1%, the Intel Core i5-1335U scores 18,982 at +0.3%, and the AMD EPYC 7773X scores 18,979 at +0.3%. In practical terms, swapping to any of these would produce no measurable change in frame rates for Evolve, as the differences are well under one percent. On the GPU side, the picture is different: the nearest rivals are much older or lower-tier parts. The AMD Radeon HD 7770M scores 13,536 with a +0.1% delta, the NVIDIA GeForce GTX 570 scores 13,515 at +0.2%, the NVIDIA P106-090 scores 13,470 at +0.5%, and the AMD Radeon Pro 555 scores 13,407 at +1%. While the average scores are close, the RX 9070 XT carries 16 GB of GDDR6 memory, a 256-bit bus, and 4096 shading units, so those rivals would match its aggregate benchmark average but would likely behave differently in a modern FPS title due to architectural gaps. The data suggests that for CPU-bound scenarios, any of the four nearest rival processors would be a drop-in equivalent, but for GPU-bound scenarios, the nearest rivals are only comparable in synthetic averages, not in real-world feature support.

FAQ

Q: What is the highest preset that keeps average FPS above the 60 FPS playable threshold at 3840x2160?

A: At 4K, the Medium preset delivers an average of 75.1 FPS, which is above the 60 FPS threshold. The High preset dips to 59.5 FPS, just below the target, and Ultra falls to 44.2 FPS. Low runs at 102 FPS, but Medium is the most demanding setting that remains playable.

Q: How does the CPU's single-threaded performance compare to its multi-threaded performance in synthetic tests?

A: The i5-12400F scores 909 in 3dMark single-thread and 5,912 in 3dMark max-threads, showing an approximate 6.5x scaling from one thread to all threads. In Cinebench R23, the single-core score is 1,680 while the multi-core score is 12,380, a ratio of about 7.4x, which reflects the 6-core/12-thread design.

Q: Is the GPU's rasterization performance stronger than its compute performance in the benchmark data?

A: The RX 9070 XT posts a Passmark G3D score of 26,795, while its Passmark GPU compute score is 15,864. The G3D score, which reflects DirectX 9/10/11/12 performance, is roughly 69% higher than the compute score, indicating the card is heavily optimized for traditional graphics workloads rather than general-purpose compute.

Q: At which resolution does the combo achieve the highest average FPS on the Ultra preset?

A: The Ultra preset reaches an average of 110.3 FPS at 1920x1080, which is the highest Ultra result across all tested resolutions. At 2560x1440, Ultra averages 76.7 FPS, and at 3840x2160, Ultra averages 44.2 FPS.

Q: What is the FPS difference between Low and Ultra settings at 2560x1440?

A: At 2560x1440, the Low preset averages 174.8 FPS, while Ultra averages 76.7 FPS. This represents a drop of 98.1 FPS, or about 56%, when moving from the lowest to the highest preset at the same resolution.

Q: How does the CPU's Passmark multithread score compare to its nearest rival's average score?

A: The i5-12400F scores 19,433 in Passmark multithread, while its nearest rival, the AMD Ryzen 5 7535HS, has an average benchmark score of 19,047. The CPU's multithread score is about 2% higher than that rival's overall average, which includes other test types.

Measured FPS Breakdown

The measured FPS data for this combo covers three resolutions and four presets, with only average FPS values recorded—no minimum or maximum frame times were captured. At 1920x1080, the Low preset delivers 262.7 FPS average, which is the highest result in the entire dataset. Medium drops to 199.4 FPS, High falls to 158.3 FPS, and Ultra bottoms out at 110.3 FPS. The scaling from Low to Ultra at 1080p is a reduction of 152.4 FPS, or roughly 58%, showing that the preset choice has a massive impact at this resolution. Moving to 2560x1440, the same pattern holds but with lower absolute numbers: Low averages 174.8 FPS, Medium 133.9 FPS, High 107 FPS, and Ultra 76.7 FPS. The delta between Low and Ultra at 1440p is 98.1 FPS, a 56% decrease. At 3840x2160, the results compress further: Low averages 102 FPS, Medium 75.1 FPS, High 59.5 FPS, and Ultra 44.2 FPS. The difference between Low and Ultra at 4K is 57.8 FPS, or 57%. Notably, the High preset at 4K is the only setting across all resolutions that falls below the 60 FPS threshold, with its 59.5 FPS average just missing the mark. The data shows a consistent relationship where each preset step down from Low to Ultra costs roughly 15-20% of the previous FPS value at any given resolution, though the absolute FPS penalty grows with resolution.

The Verdict

This PC can run Evolve, but the playable envelope depends heavily on resolution. At 1920x1080, all four presets—Low, Medium, High, and Ultra—clear the 60 FPS threshold, with Ultra averaging 110.3 FPS, High at 158.3 FPS, Medium at 199.4 FPS, and Low at 262.7 FPS. This resolution offers complete freedom of settings. At 2560x1440, the same is true: all four presets exceed 60 FPS, with Ultra at 76.7 FPS, High at 107 FPS, Medium at 133.9 FPS, and Low at 174.8 FPS. The 1440p Ultra result still provides a comfortable margin above the playable threshold. At 3840x2160, the situation changes. The High preset averages 59.5 FPS, just below the 60 FPS target, making it unplayable by the defined threshold. However, Low at 102 FPS and Medium at 75.1 FPS both pass, while Ultra at 44.2 FPS is well below. The verdict by resolution is clear: 1080p and 1440p are fully playable at any preset, while 4K is playable at Low and Medium only, with High being a marginal miss and Ultra being too demanding.

Best Settings per Resolution

At 3840x2160, the most demanding preset that maintains an average FPS at or above 60 is Medium, with a measured average of 75.1 FPS. This provides a 15.1 FPS cushion over the threshold. The next step up, High, falls to 59.5 FPS, which misses the target by 0.5 FPS. At 2560x1440, the best settings are Ultra, which averages 76.7 FPS, giving a 16.7 FPS margin over the 60 FPS line. All lower presets also work, but Ultra is the most visually demanding option that stays playable. At 1920x1080, the best settings are also Ultra, with an average of 110.3 FPS, a 50.3 FPS margin above the threshold. This gives the player room for frame-time spikes or other transient dips without dropping below the playable line. In all three cases, the recommended preset is the highest one that keeps the average FPS above 60, and the margin varies from 15.1 FPS at 4K to 50.3 FPS at 1080p.

How This Combo Ranks

The combo ranks 941st out of 3,700 tested combinations for Evolve, placing it in the 74.6th percentile of all combos in the database. This means roughly 25% of tested PC configurations perform better than this pairing, while 75% perform worse. Given that the CPU sits in the 73rd percentile and the GPU in the 55th percentile individually, the combo's overall rank is closer to the CPU's percentile than the GPU's, suggesting that for this game, the processor's relative standing is more influential on the final ranking. The rank of 941 out of 3,700 indicates a solidly above-average configuration, but not a top-tier one. The data shows that while the GPU has a lower individual percentile, the combination still lands in the upper quarter of all tested systems, which implies that Evolve's engine rewards the CPU's strong multi-threaded performance. The i5-12400F's Cinebench R23 multi-core score of 12,380 and Passmark multithread score of 19,433 are both strong, and these likely contribute to the combo's rank being higher than the GPU's percentile alone would suggest.

CPU and GPU Roles

The scaling between resolutions and presets reveals which component dominates for this game. At 1920x1080, the FPS range from Low (262.7) to Ultra (110.3) spans 152.4 FPS, and the fact that Low exceeds 260 FPS indicates that the CPU is capable of feeding the GPU at high rates. The drop from 1080p Low to 1440p Low is 174.8 to 102 FPS, a 41.7% reduction, which suggests the GPU becomes a larger constraint as resolution increases. At 4K Low, the FPS drops to 102, matching the 1440p Low result exactly. This is a strong signal: from 1440p Low to 4K Low, the FPS stays at 102, meaning the GPU is fully saturated at both resolutions and the CPU is no longer the limiting factor. In contrast, from 1080p Low to 1440p Low, the FPS drops by 72.8, showing a transition where the GPU begins to take over. For the Ultra preset, the scaling is more uniform: 110.3 FPS at 1080p, 76.7 at 1440p, and 44.2 at 4K. The ratio from 1080p to 1440p is 0.70, and from 1440p to 4K is 0.58, which is consistent with a GPU-bound workload where pixel count increases by 2.25x and then 4x. The CPU's role is most evident at 1080p Low, where 262.7 FPS is achieved; this is likely near the CPU's maximum frame generation capacity. At higher resolutions and presets, the GPU's performance dominates, as evidenced by the identical 102 FPS average at 1440p Low and 4K Low. The 4K High result of 59.5 FPS versus 4K Medium at 75.1 FPS shows a 20.8% drop from one preset to the next, which is purely a GPU rendering cost since the CPU has ample headroom at those frame rates. Overall, the data indicates that at 1080p, the CPU is the primary limiter, but at 1440p and especially 4K, the GPU determines the playable settings.