Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Evolve
FPS 2015

Evolve

72%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
78 FPS
Ultra 1080p Measured
31 FPS

1440p (2K / QHD)

Low 1440p Measured
54 FPS
Ultra 1440p Measured
24 FPS

4K (Ultra HD)

Low 4K Measured
28 FPS
Ultra 4K Measured
11 FPS
20.4ms Frame Time
31ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,482
Your CPU 18,683
Graphics Card
Required 27,876
Your GPU 28,766

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 11 17 21 28
1440p QHD 24 33 38 54
1080p Full HD 31 49 59 78

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 49
1920x1080 Low 78
1920x1080 Medium 59
1920x1080 Ultra 31
2560x1440 High 33
2560x1440 Low 54
2560x1440 Medium 38
2560x1440 Ultra 24
3840x2160 High 17
3840x2160 Low 28
3840x2160 Medium 21
3840x2160 Ultra 11

Performance Analysis: Evolve on Your System

Measured FPS Breakdown

The recorded data for the Intel Core i5-12400 paired with the AMD Radeon RX 570 in Evolve shows a clear progression from unplayable at 4K to comfortably playable at 1080p with lower presets. At 3840x2160, the results are uniformly poor. The Low preset averages 28.2 FPS, Medium drops to 20.9 FPS, High falls further to 17 FPS, and Ultra bottoms out at 11.3 FPS. None of these come close to the 60 FPS threshold, and the gap between Low and Ultra is a massive 16.9 FPS, indicating that the GPU is heavily saturated at this resolution regardless of settings.

Moving to 2560x1440, the situation improves but remains below the playable mark. Low settings produce an average of 53.9 FPS, which is the only preset at this resolution to approach the threshold. Medium delivers 38.2 FPS, High drops to 32.6 FPS, and Ultra falls to 23.5 FPS. The gap between Low and Medium is 15.7 FPS, while the jump from Medium to High is a smaller 5.6 FPS. The difference between High and Ultra is 9.1 FPS. This pattern suggests that the Low preset is the only viable option for near-playable performance at 1440p, but even that falls 6.1 FPS short of the 60 FPS target.

At 1920x1080, the combo finally finds its footing. Low settings average 77.8 FPS, which clears the threshold by a comfortable 17.8 FPS. Medium settings average 59.2 FPS, just 0.8 FPS below the 60 FPS line. High settings drop to 48.5 FPS, and Ultra falls to 31 FPS. The scaling from Low to Medium is 18.6 FPS, from Medium to High is 10.7 FPS, and from High to Ultra is 17.5 FPS. The drop-off from Medium to High is particularly steep, suggesting that the jump in quality costs more performance than the jump from Low to Medium did. The data shows no min FPS values recorded for any resolution or preset, so only averages are available for analysis.

Across all resolutions, the trend is identical: Low is always the strongest preset, Ultra is always the weakest, and the gap between them grows with resolution. At 1080p, Low beats Ultra by 46.8 FPS, at 1440p by 30.4 FPS, and at 4K by 16.9 FPS. This compression at higher resolutions indicates that the GPU becomes the limiting factor more aggressively as pixel count rises.

Best Settings per Resolution

At 3840x2160, no preset reaches 60 FPS. The best recorded average is 28.2 FPS on Low, which is less than half of the playable threshold. The verdict data confirms that no playable settings exist at this resolution, so the recommendation is to avoid 4K entirely with this combination.

At 2560x1440, the same story applies. No preset reaches 60 FPS, and the best average is 53.9 FPS on Low. This is 6.1 FPS short of the target. Medium, High, and Ultra all fall further behind, so 1440p is not a viable resolution for smooth gameplay with this hardware.

At 1920x1080, the Low preset is the only configuration that clears 60 FPS, averaging 77.8 FPS. This is the clear pick for playable performance. Medium comes close at 59.2 FPS, but since it is 0.8 FPS below the threshold, it cannot be classified as playable under the database's criteria. High and Ultra are well behind at 48.5 FPS and 31 FPS respectively, so they are not recommended for any framerate-conscious user.

The verdict data lists only Low as a playable setting at 1080p, with an average of 77.8 FPS. This is the sole combination of resolution and preset that meets or exceeds the 60 FPS threshold across all tested configurations.

FAQ

Q: Can this PC run Evolve at 4K?

A: No. The best average at 3840x2160 is 28.2 FPS on Low, and Ultra drops to 11.3 FPS. No preset at this resolution reaches the 60 FPS threshold.

Q: What is the highest preset that stays at or above 60 FPS at 1080p?

A: Low is the only preset at 1920x1080 that clears 60 FPS, averaging 77.8 FPS. Medium averages 59.2 FPS, which falls just short of the playable mark.

Q: How close is 1440p Low to being playable?

A: The Low preset at 2560x1440 averages 53.9 FPS, which is 6.1 FPS below the 60 FPS threshold. It is the closest any 1440p preset comes to playable performance.

Q: What is the framerate difference between Low and Ultra at 1080p?

A: Low averages 77.8 FPS, while Ultra averages 31 FPS. The difference is 46.8 FPS, making Ultra roughly 60% slower than Low in this comparison.

Q: Does the GPU or the CPU matter more for Evolve at higher resolutions?

A: The data shows that FPS drops sharply as resolution increases. At 1080p Low, the average is 77.8 FPS, but at 1440p Low it falls to 53.9 FPS, and at 4K Low it drops to 28.2 FPS. This scaling indicates that the GPU becomes the dominant factor as resolution rises, since the CPU workload does not scale with pixel count the way the GPU workload does.

The Verdict

This combination can run Evolve, but only within a narrow window. The verdict data lists 1920x1080 with Low settings as the sole playable configuration, averaging 77.8 FPS. That clears the 60 FPS threshold by 17.8 FPS, leaving some headroom for slight variations in scene complexity, though no min FPS data is available to confirm stability. At 2560x1440, no preset reaches 60 FPS, and the best case is Low at 53.9 FPS, which is close enough to be noticeable but still short of smooth. At 3840x2160, the situation is not even in the same conversation, with every preset averaging below 30 FPS. The practical takeaway for a builder or buyer should treat this combo as a 1080p Low machine for Evolve. Medium at 59.2 FPS is tantalizingly close, but it does not meet the playable standard, so users who want guaranteed smooth performance should stick with Low. Anyone planning to play at 1440p will need to accept a framerate in the low 50s or lower, and 4K is effectively out of reach.

CPU and GPU Roles

The scaling between resolutions and presets reveals which component matters more for Evolve with this hardware. At 1080p, the difference between Low and Ultra is 46.8 FPS, which is a wide margin. At 1440p, the same gap shrinks to 30.4 FPS, and at 4K it shrinks further to 16.9 FPS. This pattern is typical of GPU-bound behavior, where raising the resolution increases GPU workload disproportionately compared to CPU workload. The CPU, an Intel Core i5-12400 with 6 cores and 12 threads, has plenty of headroom at all tested resolutions based on its benchmark scores, such as a Cinebench R23 multicore score of 15989 and a single-core score of 2257. The GPU, an AMD Radeon RX 570, has a 256 bit memory bus and 224.0 GB/s bandwidth, but its 4 GB GDDR5 memory and 2048 shading units are modest by modern standards. The data shows that at 1080p Low, the system achieves 77.8 FPS, while at 1440p Low it drops to 53.9 FPS, a 23.9 FPS decrease. At 1080p Ultra, the average is 31 FPS, and at 1440p Ultra it drops to 23.5 FPS, a 7.5 FPS decrease. The fact that the Low preset loses more absolute FPS when moving from 1080p to 1440p than the Ultra preset does suggests that the GPU is less saturated at Low settings and therefore has more performance to lose as resolution increases. At Ultra settings, the GPU is already near its limit, so the additional pixel load has less impact on the final average FPS. This indicates that the GPU is the limiting factor at every resolution, but the CPU becomes relatively more important at lower resolutions where the GPU can work through frames quickly enough to expose CPU-side bottlenecks. The recorded data does not show min FPS data, so CPU-bound frame pacing cannot be directly assessed, but the GPU's clear dominance in framerate scaling across resolutions solidifies its role as the primary determinant of performance in Evolve for this combo.

The Intel Core i5-12400 sits at the 72nd percentile against all CPUs in the database, with an average benchmark score of 3DMark max threads result of 5890. Its nearest rivals in average score include the AMD EPYC 7643 at 18697, the Intel Core i7-1355U at 18730, the AMD Ryzen AI 5 330 at 18811, and the Intel Core i3-14100F at 18519. The i5-12400's average score of 18683 places it within 0.1% of the EPYC 7643 and 0.3% of the i7-1355U, and it is 0.7% behind the Ryzen AI 5 330 and 0.9% ahead of the i3-14100F. These deltas are small, indicating that the CPU is not the differentiating factor in gaming performance at this level. The RX 570, by contrast, sits at the 74th percentile against all GPUs, with an average benchmark score of 28766. Its nearest rivals include the AMD Radeon RX 6800M at 28874, the AMD Radeon R9 M295X at 28580, the AMD Radeon RX 470 at 28996, and the NVIDIA Quadro RTX 8000 at 28421. The RX 570 is 0.4% behind the RX 6800M, 0.7% ahead of the R9 M295X, 0.8% behind the RX 470, and 1.2% ahead of the RTX 8000. These deltas are small as well, but the GPU benchmark scores are not directly indicative of FPS, and the measured FPS data shows that the GPU is what pushes the system from unplayable 4K to playable 1080p Low. The CPU alone could be swapped out without changing the FPS results shift substantially if paired with a different GPU, but the database does not provide cross-combo data for that analysis.

How This Combo Ranks

The Intel Core i5-12400 and AMD Radeon RX 570 combination ranks 3578 out of 3700 tested combos in the database for Evolve. This places it in the bottom 3.7% of tested combinations, which is a low standing, which aligns with the FPS results showing that the only playable configuration is 1080p Low at 77.8 FPS average. The rank is a composite measure of how this combo performs relative to all other tested combos in the game, and a rank of 3578 out of 3700 means that 121 combos perform worse, while 3577 combos perform better. The rank indicates that while this hardware is not the weakest tested, it is far from the top of the performance spectrum for Evolve. The GPU's 74th percentile ranking against all GPUs and the CPU's 72nd percentile ranking against all CPUs suggest that both components are mid-pack or better in isolation, yet the combo rank of 3578 out of 3700 shows that the combination as a whole is not well suited to Evolve. The gap between the GPU's percentile rank and the combo rank is stark, indicating that Evolve stresses this specific pairing in ways that generic benchmarks do not fully capture. The FPS data confirms that the system cannot handle anything beyond 1080p Low settings for smooth play, and the rank data confirms that most other tested combos fare better in this game. The database lists no other combo-specific FPS or rank data for comparison, but the rank of 3578 out of 3700 places it well below the median tested combo, which would sit at 1850 out of 3700. The conclusion is that this is a low-performing combo for Evolve, and users with higher-ranked combos likely see better FPS across the board. For reference, the RX 570 alone ranks at 74th percentile against all GPUs, meaning most GPUs tested are weaker, yet the combo rank being so low suggests that Evolve's demands on memory bandwidth and rasterization performance, where the RX 570 has a pixel rate of 39.81 GPixel/s and a texture rate of 159.2 GTexel/s, is not well matched to this pairing.