Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Evolve
FPS 2015

Evolve

73%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
243 FPS
Ultra 1080p Measured
101 FPS

1440p (2K / QHD)

Low 1440p Measured
161 FPS
Ultra 1440p Measured
68 FPS

4K (Ultra HD)

Low 4K Measured
95 FPS
Ultra 4K Measured
37 FPS
6.9ms Frame Time
10ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,482
Your CPU 17,177
Graphics Card
Required 27,876
Your GPU 48,477

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 58 74 95
1440p QHD 68 98 129 161
1080p Full HD 101 145 191 243

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 145
1920x1080 Low 243
1920x1080 Medium 191
1920x1080 Ultra 101
2560x1440 High 98
2560x1440 Low 161
2560x1440 Medium 129
2560x1440 Ultra 68
3840x2160 High 58
3840x2160 Low 95
3840x2160 Medium 74
3840x2160 Ultra 37

Performance Analysis: Evolve on Your System

Measured FPS Breakdown

The recorded data for Evolve shows a wide performance spread across resolutions and presets, with the AMD Radeon RX 6800 XT and Intel Core i5-11400F combination delivering playable results at most settings. The full breakdown comes directly from the measured FPS table.

At 3840x2160, the average frame rates step down as visual fidelity increases. Low settings produce 94.7 FPS average, Medium delivers 73.9 FPS, High drops to 57.9 FPS, and Ultra falls to 37.3 FPS. The gap between Low and Ultra is substantial, roughly 57.4 FPS, which indicates that the Ultra preset at 4K places heavy demands on the GPU. There are no recorded minimum or maximum frame times in the database for any resolution, so the analysis relies on average values only.

Moving to 2560x1440, the same configuration shows significantly higher throughput. Low settings reach 161.4 FPS average, Medium hits 128.6 FPS, High manages 97.6 FPS, and Ultra still clears 60 FPS at 67.8 FPS. The scaling from 4K to 1440p is steep: at High settings, the average jumps from 57.9 FPS to 97.6 FPS, an improvement of 39.7 FPS. At Ultra, the gain is 30.5 FPS, from 37.3 FPS to 67.8 FPS. This suggests that pixel count is a primary bottleneck at 4K, and dropping to 1440p relieves much of that pressure.

At 1920x1080, the combination becomes very fast across all presets. Low settings average 242.8 FPS, Medium averages 190.6 FPS, High averages 145.4 FPS, and Ultra averages 101.3 FPS. The step from High to Ultra at 1080p costs 44.1 FPS, but even the most demanding preset remains well above the 60 FPS playable threshold. The data indicates a consistent pattern: each resolution tier shows roughly similar relative drops between presets, but the absolute frame rates scale strongly with resolution.

The measured values are all averages, with no variance data recorded. For users targeting a locked 60 FPS experience, the margins at 1440p and 1080p are comfortable, while 4K requires setting expectations lower than High.

Best Settings per Resolution

The verdict data in the database identifies the most demanding preset that stays at or above 60 FPS average for each resolution.

At 3840x2160, the best playable setting is Medium, which delivers 73.9 FPS average. High falls below the 60 FPS threshold at 57.9 FPS, so it is not recommended for a smooth experience. Ultra is far off at 37.3 FPS. Low also clears the threshold at 94.7 FPS, but Medium is the highest quality option that maintains playability.

At 2560x1440, all four presets stay above 60 FPS. The best setting is Ultra, which averages 67.8 FPS. This leaves room above the threshold, though not a massive margin. High averages 97.6 FPS, Medium 128.6 FPS, and Low 161.4 FPS. The data shows that 1440p Ultra is viable, making this resolution the sweet spot for visual quality without sacrificing smoothness.

At 1920x1080, the best setting is also Ultra, averaging 101.3 FPS. This is comfortably above 60 FPS and provides the highest fidelity preset in the database. High averages 145.4 FPS, Medium 190.6 FPS, and Low 242.8 FPS. The 1080p Ultra result is more than 40 FPS above the playable threshold, meaning there is substantial headroom for background tasks or streaming overhead.

FAQ

Q: Can this PC run Evolve at 4K with High settings?

A: No. The measured average at 3840x2160 High is 57.9 FPS, which falls below the 60 FPS playable threshold. Medium settings at 4K average 73.9 FPS and are the highest playable preset at that resolution.

Q: What is the best visual quality available at 1440p?

A: Ultra settings at 2560x1440 average 67.8 FPS, which clears the 60 FPS threshold. This is the most demanding preset that stays playable at that resolution, so users can run the game at maximum fidelity without dropping below the target.

Q: How much faster is 1080p compared to 4K at the same preset?

A: At High settings, 1920x1080 averages 145.4 FPS versus 57.9 FPS at 3840x2160, a difference of 87.5 FPS. At Ultra, 1080p averages 101.3 FPS versus 37.3 FPS at 4K, a difference of 64 FPS. The resolution scaling is substantial across all presets.

Q: Is Ultra settings playable at any resolution?

A: Yes. Both 2560x1440 and 1920x1080 support Ultra with averages above 60 FPS: 67.8 FPS at 1440p and 101.3 FPS at 1080p. At 3840x2160, Ultra is not playable, averaging only 37.3 FPS.

Q: Which preset at 4K gives the highest frame rate?

A: Low settings at 3840x2160 average 94.7 FPS, which is the fastest recorded result at that resolution. Medium follows at 73.9 FPS, then High at 57.9 FPS, and Ultra at 37.3 FPS.

Q: Does the data show any minimum or maximum FPS values?

A: No. The measured FPS table for this game includes only average frame rates for each resolution and preset combination. No minimum or maximum values are recorded in the database.

Similar Performance Alternatives

The nearest rival data provides context for what other hardware would behave similarly to this CPU and GPU pairing.

For the Intel Core i5-11400F, the closest performance match in the database is the AMD EPYC 7H12, which has an average benchmark score 0.3% higher. The Intel Core i5-12450H sits 0.4% below, the AMD Ryzen 3 PRO 8300G is 0.6% lower, and the Intel Core Ultra 7 164U is 0.6% higher. In practical terms, all four processors sit within a narrow band of the i5-11400F's average score of 17177. The i5-11400F ranks in the 71st percentile among all CPUs, which indicates that its overall compute performance is above the median but not at the top tier. For a game like Evolve, which relies on both CPU and GPU, the nearest CPU rivals would deliver nearly identical frame pacing, so any of these chips paired with the same GPU would produce similar results in the measured scenarios.

For the AMD Radeon RX 6800 XT, the nearest rivals are a mixed set. The NVIDIA RTX A1000 Mobile scores 1.5% higher, the Intel Arc A550M scores 2.5% lower, the NVIDIA GeForce RTX 5070 Ti scores 3% lower, and the AMD Radeon RX Vega 64 scores 3% lower. The RX 6800 XT sits in the 85th percentile among all GPUs, which is a strong position. The delta percentages are small, meaning that swapping the RX 6800 XT for any of these four cards would shift average FPS in Evolve by only a few frames per second at most. For example, if the RTX 5070 Ti is 3% slower on average, a 100 FPS result would drop to roughly 97 FPS, a difference that is unlikely to change the playability verdict at any resolution.

When considering the full system, the combination of the i5-11400F and RX 6800 XT sits at rank 1193 out of 3700 combinations in the database for this game. This places it in the upper third of tested configurations. Users with a similar CPU but a different GPU from the rival list would see comparable results, provided the GPU is near the RX 6800 XT's average score. The same applies to a GPU swap with a rival CPU: the frame rates in Evolve would shift by less than 1% from the measured values.

CPU and GPU Roles

The measured FPS data across resolutions and presets reveals how the CPU and GPU divide the workload in Evolve.

At 3840x2160, the frame rates scale steeply with preset changes: Low averages 94.7 FPS, Medium 73.9 FPS, High 57.9 FPS, and Ultra 37.3 FPS. The drop from Low to Ultra is 57.4 FPS, a reduction of roughly 60%. This large sensitivity to preset suggests that at 4K the GPU is the dominant constraint. The RX 6800 XT's pixel throughput is being taxed heavily, and lowering the preset reduces the pixel shader load proportionally. The CPU, an i5-11400F with 6 cores and 12 threads, has less impact at this resolution because the GPU cannot feed frames fast enough to create a CPU bottleneck.

At 2560x1440, the same preset steps show a different pattern. Low averages 161.4 FPS, Medium 128.6 FPS, High 97.6 FPS, and Ultra 67.8 FPS. The relative drop from Low to Ultra is still large, but the absolute values are much higher. The GPU is still the main constraint, but the reduced pixel count allows the CPU to keep up more easily. The fact that Ultra stays above 60 FPS indicates that the CPU has enough headroom to drive the GPU at this resolution.

At 1920x1080, the frame rates become very high, with Low at 242.8 FPS, Medium at 190.6 FPS, High at 145.4 FPS, and Ultra at 101.3 FPS. At this resolution, the GPU's workload is much lighter, and the CPU becomes relatively more important. The i5-11400F's single-thread score of 2981 in Passmark and its 12 threads allow it to feed the GPU at high frame rates, but the scaling from Medium to Low still shows a GPU-bound behavior. The gap between Medium and Low at 1080p is 52.2 FPS, which is similar in absolute terms to the 4K gap of 57.4 FPS between Low and Ultra. This suggests that the GPU remains the primary bottleneck even at 1080p, but the CPU's upper limit is not exposed because the frame rates never reach a level where the processor would stall.

The verdict data supports this interpretation. At 4K, only Low and Medium are playable, while High and Ultra fall below 60 FPS. At 1440p and 1080p, all presets are playable, including Ultra. The GPU's performance percentile of 85 versus the CPU's 71 indicates that the graphics card is the stronger component in this pairing. Users who want to raise settings at 4K would benefit more from a faster GPU, while users who play at 1080p or 1440p are unlikely to see a meaningful CPU limitation.

The Verdict

The database records a clear answer: this PC can run Evolve at all three tested resolutions, but not at every preset.

At 3840x2160, the playable settings are Low and Medium. Medium is the best choice, averaging 73.9 FPS, which clears the 60 FPS threshold by 13.9 FPS. High is not playable at 57.9 FPS, and Ultra is far below at 37.3 FPS. Users with a 4K display should select Medium for a smooth experience.

At 2560x1440, all four presets are playable. Ultra is the best setting, averaging 67.8 FPS, which is 7.8 FPS above the threshold. This is the highest visual quality available while maintaining playability, and it leaves only a small margin, so users with demanding backgrounds tasks may prefer High at 97.6 FPS for extra headroom.

At 1920x1080, all four presets are playable, and Ultra averages 101.3 FPS, which is 41.3 FPS above the threshold. The margin is large enough that even Ultra is a comfortable choice. Low settings reach 242.8 FPS, which is useful for competitive play or high-refresh-rate displays.

The overall picture is positive. This combination of an Intel Core i5-11400F and AMD Radeon RX 6800 XT delivers playable frame rates at 1440p and 1080p with maximum quality, and at 4K with Medium settings. The system ranks 1193 out of 3700 combinations in the database for Evolve, placing it well above the middle of the tested field. Users targeting 60 FPS should have no trouble at 1080p or 1440p, and 4K users can still enjoy the game with a modest preset reduction.