Instant compatibility check with FPS benchmarks and optimization tips
Evolve
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 38 | 51 | 65 |
| 1440p QHD | 45 | 69 | 84 | 112 |
| 1080p Full HD | 68 | 98 | 131 | 167 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Evolve on Your System
Similar Performance Alternatives
The recorded benchmark data places the Intel Core i5-11400F in a specific performance band relative to other processors. Its average benchmark score of 17177 puts it within a very tight cluster of CPUs. The nearest rivals in the database include the AMD EPYC 7H12 with a score of 17120, which is only 0.3% lower, meaning the i5-11400F effectively trades blows with that server-class chip. Similarly, the Intel Core i5-12450H scores 17239, a 0.4% advantage over the i5-11400F, while the AMD Ryzen 3 PRO 8300G sits at 17278, just 0.6% ahead. On the other side, the Intel Core Ultra 7 164U scores 17074, 0.6% behind. In practical terms, any of these processors would deliver nearly indistinguishable frame rates in Evolve, and the choice between them would come down to platform features rather than raw gaming performance.
For the GPU side, the AMD Radeon RX 6650 XT has an average benchmark score of 19765, placing it at the 65th percentile of all GPUs in the database. Its nearest rival cluster is composed of older professional workstation cards. The NVIDIA Tesla K40m scores 19885, which is 0.6% higher, while the AMD FirePro D300 scores 19637, 0.7% lower. The AMD FirePro W7000 reaches 19905, a 0.7% edge over the RX 6650 XT, and the NVIDIA Quadro K5200 sits at 19602, 0.8% behind. These deltas are all within roughly one percent, so for Evolve, the RX 6650 XT and these rivals would produce nearly identical frame pacing. The professional cards lack the gaming-oriented driver optimizations, but the raw compute headroom is comparable.
When considering what other hardware would behave similarly in this game, the data suggests that swapping the i5-11400F for any of its four nearest CPU rivals would not change the Evolve experience in a meaningful way. The same applies to the GPU: the RX 6650 XT's nearest rivals are all within a 0.8% margin, so users coming from those cards would see no measurable difference in average FPS. The database ranks this CPU at the 71st percentile among all tested processors, and the GPU at the 65th percentile, which indicates a balanced pairing where neither component is dramatically stronger than the other in synthetic workloads.
Best Settings per Resolution
The measured FPS data in the database provides clear guidance for achieving at least 60 FPS at each resolution. For 1920x1080, the most demanding preset that stays above the playable threshold is Ultra, which yields an average of 67.6 FPS. This is the highest quality setting available in the test suite, and it clears the 60 FPS bar with a small margin. At 2560x1440, the best playable preset is High, producing 68.8 FPS on average. The Ultra preset at this resolution drops to 44.8 FPS, which falls below the threshold, so High is the correct choice for smooth gameplay. For 3840x2160, the only preset that maintains 60 FPS or higher is Low, with an average of 64.6 FPS. Medium at 4K manages 51.4 FPS and High only reaches 38.2 FPS, so those are not viable for a 60 FPS target.
These results indicate that the RX 6650 XT has enough headroom for high refresh rate gaming at 1080p, but at 4K the hardware is clearly limited. The jump from Ultra at 1080p to High at 1440p shows a 1.2% difference in frame rate (67.6 to 68.8 FPS), which is essentially negligible, suggesting that the GPU is not the bottleneck at those settings. At 4K, however, the drop from Low to Medium is 20.5% (64.6 to 51.4 FPS), and the drop from Medium to High is 25.7% (51.4 to 38.2 FPS), showing that the GPU's rendering load scales steeply with resolution.
FAQ
Q: Can this PC run Evolve at 1080p with maximum settings?
A: Yes. At 1920x1080 with Ultra settings, the average FPS is 67.6, which clears the 60 FPS playable threshold by 12.7%.
Q: What is the best quality setting at 1440p for this hardware?
A: High is the best preset at 2560x1440, delivering 68.8 FPS on average. Ultra at this resolution only reaches 44.8 FPS, which is below the playable threshold.
Q: Is 4K gaming feasible with this CPU and GPU combo?
A: Only at Low settings. The database shows 64.6 FPS average at 3840x2160 with Low presets. Medium drops to 51.4 FPS and High to 38.2 FPS, so those are not playable.
Q: How much performance is lost when moving from 1080p to 1440p?
A: At High settings, the drop is from 98.4 FPS at 1080p to 68.8 FPS at 1440p, a 30.1% reduction. At Low settings, the drop is from 167.1 to 112.2 FPS, a 32.9% reduction.
Q: Does the Ultra preset at 1080p outperform High at 1440p?
A: Yes, but marginally. Ultra at 1080p averages 67.6 FPS, while High at 1440p averages 68.8 FPS. The difference is only 1.8% in favor of the 1440p High setup.
Q: What is the frame rate difference between Low and Ultra at 1440p?
A: Low averages 112.2 FPS, while Ultra averages 44.8 FPS. That is a 60.1% reduction in frame rate when moving from the lowest to the highest preset.
The Verdict
The verdict from the recorded data is straightforward: this system can run Evolve at 60 FPS or higher in a variety of configurations. At 1920x1080, all four tested presets (Low, Medium, High, Ultra) clear the 60 FPS threshold, with Ultra averaging 67.6 FPS. This makes 1080p the sweet spot for this hardware, allowing users to enjoy the full visual fidelity without sacrificing smoothness. At 2560x1440, the situation is slightly more restrictive: High is the best playable preset at 68.8 FPS, while Ultra falls to 44.8 FPS and is not viable. At 3840x2160, only Low settings reach 64.6 FPS, so 4K gaming requires substantial visual compromises.
The playable settings list from the database confirms this: 1080p supports all four settings, 1440p supports Low, Medium, and High, and 4K supports only Low. The overall frame rate behavior suggests that the GPU is the primary limiting factor at higher resolutions, while the CPU has enough headroom to avoid bottlenecking the system at 1080p and 1440p. For users who prioritize frame rate over visual quality, the system can push well beyond 60 FPS at 1080p with Low settings reaching 167.1 FPS. For those who want a balance of quality and performance, 1440p High at 68.8 FPS is the recommended configuration.
Measured FPS Breakdown
The database contains 12 distinct measurements across three resolutions and four settings. At 1920x1080, the lowest preset produces 167.1 FPS, Medium produces 130.9 FPS, High produces 98.4 FPS, and Ultra produces 67.6 FPS. The scaling from Low to Ultra at 1080p shows a 59.6% reduction in frame rate, with each step down in quality adding roughly 30 to 40 FPS. At 2560x1440, Low averages 112.2 FPS, Medium averages 84.4 FPS, High averages 68.8 FPS, and Ultra averages 44.8 FPS. The drop from High to Ultra at 1440p is particularly steep at 34.9%, indicating that the Ultra preset includes effects that are disproportionately expensive at this resolution.
At 3840x2160, the frame rates are much lower across the board. Low averages 64.6 FPS, Medium averages 51.4 FPS, High averages 38.2 FPS, and Ultra averages 30.1 FPS. The 4K Ultra result is 55.0% below the 1080p Ultra result, which highlights the massive pixel throughput demand at that resolution. The data shows no minimum or maximum FPS values, so the averages are the only recorded metrics, but they are consistent with the expected scaling pattern for a GPU with 8 GB of GDDR6 memory and a 128-bit bus.
How This Combo Ranks
The Intel Core i5-11400F paired with the AMD Radeon RX 6650 XT ranks 2448 out of 3700 tested combos in the database for Evolve. That places this system in the 66th percentile of all combinations tested, which is a solid mid-pack result. The CPU sits at the 71st percentile among all processors, while the GPU sits at the 65th percentile among all GPUs, so the pairing is slightly CPU-leaning in terms of synthetic benchmark strength. In actual game performance, the 1080p results show that the GPU can handle the workload comfortably, while the 4K results indicate that the GPU becomes the limiting factor.
Given that there are 3700 combos in the ranking, a rank of 2448 means that approximately 1252 combos performed better and 2448 performed worse. This is not a top-tier configuration, but it is far from the bottom of the pack. The data suggests that this combo is well-suited for 1080p gaming with high refresh rates, moderately suited for 1440p with quality settings turned down, and only marginally suited for 4K at the lowest settings. The rank reflects this balanced but not exceptional performance profile.
CPU and GPU Roles
The recorded FPS data reveals how the division of labor shifts between the CPU and GPU across resolutions. At 1920x1080, the GPU has enough headroom that the CPU becomes relatively more important. The difference between Low and Ultra at 1080p is 99.5 FPS (167.1 down to 67.6), which is a 59.6% reduction. This large spread indicates that the GPU is doing substantial work at higher presets, but the fact that Ultra still clears 60 FPS suggests the CPU is not holding the system back.
At 2560x1440, the GPU workload increases significantly. The spread between Low and Ultra is 67.4 FPS (112.2 down to 44.8), a 60.1% reduction. The fact that Ultra drops below 60 FPS at 1440p while it stays above at 1080p points to the GPU being the primary constraint at this resolution. The CPU is likely still capable of feeding the GPU, but the pixel shading demands exceed what the RX 6650 XT can deliver at Ultra settings.
At 3840x2160, the GPU is clearly the dominant factor. The frame rates are uniformly low across all presets, with Ultra at 30.1 FPS and Low at 64.6 FPS. The scaling from 1080p to 4K at the same preset shows the GPU's limits: Low drops from 167.1 to 64.6 FPS (a 61.3% reduction), Medium drops from 130.9 to 51.4 FPS (a 60.7% reduction), High drops from 98.4 to 38.2 FPS (a 61.2% reduction), and Ultra drops from 67.6 to 30.1 FPS (a 55.5% reduction). These consistent reductions across presets confirm that resolution scaling is the dominant variable, and the GPU bears that burden almost entirely.
The CPU's role becomes more prominent at lower resolutions where the GPU is underutilized. At 1080p Low, the system reaches 167.1 FPS, which is likely near the CPU's practical limit for this game engine. At 1440p and 4K, the GPU's rendering time dominates, and the CPU's contribution fades into the background. For users who want to maximize frame rates at 1080p, the CPU is doing meaningful work, but for anyone targeting 1440p or 4K, the GPU is the component that determines whether the game crosses the 60 FPS threshold.