Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Evolve
FPS 2015

Evolve

57%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
153 FPS
Ultra 1080p Measured
65 FPS

1440p (2K / QHD)

Low 1440p Measured
103 FPS
Ultra 1440p Measured
45 FPS

4K (Ultra HD)

Low 4K Measured
59 FPS
Ultra 4K Measured
27 FPS
10.5ms Frame Time
16ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,482
Your CPU 14,185
Graphics Card
Required 27,876
Your GPU 23,021

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 27 35 44 59
1440p QHD 45 63 80 103
1080p Full HD 65 95 121 153

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 95
1920x1080 Low 153
1920x1080 Medium 121
1920x1080 Ultra 65
2560x1440 High 63
2560x1440 Low 103
2560x1440 Medium 80
2560x1440 Ultra 45
3840x2160 High 35
3840x2160 Low 59
3840x2160 Medium 44
3840x2160 Ultra 27

Performance Analysis: Evolve on Your System

Measured FPS Breakdown

The recorded data for Evolve with the Intel Core i5-10400F and Intel Arc B580 spans three resolutions and four quality presets. The measurements are average FPS values, with no separate minimum or maximum frame time data captured in the database.

At 3840x2160, the results are consistently below the playable threshold. Low settings produce an average of 59.2 FPS, which is just under 60 FPS. Medium settings drop to 43.6 FPS, High settings to 34.8 FPS, and Ultra to 27.1 FPS. The gap between Low and Ultra is substantial: the Ultra preset delivers less than half of the Low preset's frame rate. This resolution is demanding for the combination, and the data shows no preset at 4K clears the 60 FPS line.

Moving to 2560x1440, the picture improves considerably. Low settings average 102.5 FPS, Medium 79.9 FPS, and High 63.1 FPS. Ultra is the outlier at 45.3 FPS, which falls short of the 60 FPS threshold. The progression from Low to Ultra shows a steady decline, with each step costing roughly 18 to 20 FPS on average. High settings remain the most demanding preset that still clears the threshold at this resolution.

At 1920x1080, all four presets are playable. Low settings reach 153.1 FPS, Medium 121 FPS, High 95.3 FPS, and Ultra 65 FPS. The scaling is predictable: each preset step reduces the average by roughly 26 to 30 FPS. The Ultra preset at 1080p is the most demanding configuration in the entire dataset that still stays above 60 FPS. The margin at Ultra is narrow, with only 5 FPS of headroom, but the measurement confirms it is above the playable line.

The min and max FPS fields are null across all entries, so the analysis relies solely on average frame rates. The data indicates no frame pacing or variance information is available for this combination.

Best Settings per Resolution

At 3840x2160, the verdict is clear: no preset achieves a playable average. The closest is Low at 59.2 FPS, which is 0.8 FPS below the 60 FPS threshold. The database records no playable settings for this resolution, and the best settings field is null. Users targeting 4K would need to accept a sub-60 experience or reduce resolution.

At 2560x1440, the best playable preset is High, with an average of 63.1 FPS. This is the most demanding setting that stays at or above 60 FPS. Low and Medium also qualify, at 102.5 FPS and 79.9 FPS respectively, but High represents the highest visual quality that remains smooth. Ultra at 45.3 FPS is not playable, meaning the jump from High to Ultra costs 17.8 FPS and crosses below the threshold.

At 1920x1080, the best playable preset is Ultra, averaging 65 FPS. This is the maximum quality setting in the dataset, and it clears the 60 FPS line with a 5 FPS margin. All four presets at this resolution are playable, making 1080p the only resolution where the full quality range is accessible. The data shows that the combination is capable of running Evolve at maximum settings, but only at the lowest resolution tested.

CPU and GPU Roles

The Intel Core i5-10400F is a 6-core, 12-thread processor from the Comet Lake architecture. Its benchmark scores include a Cinebench R23 multi-core result of 10283 and a single-core result of 1451. The GPU, an Intel Arc B580, uses the Xe2-HPG architecture with 2560 shading units and a 192-bit memory bus delivering 456.0 GB/s of bandwidth.

To determine which component matters more, the resolution scaling is the key evidence. At 1920x1080, the CPU has more influence relative to the GPU, because the graphics workload is lighter. The jump from Low to Ultra at 1080p costs 88.1 FPS (from 153.1 to 65), which is a 57.5% reduction. At 2560x1440, the same preset jump costs 57.2 FPS (from 102.5 to 45.3), a 55.8% reduction. At 3840x2160, the jump from Low to Ultra costs 32.1 FPS (from 59.2 to 27.1), a 54.2% reduction.

The percentage drop is similar across resolutions, but the absolute FPS loss shrinks as resolution increases. This suggests that the GPU becomes the limiting factor at higher resolutions, because the frame rate ceiling drops regardless of preset. At 4K, even Low settings cannot reach 60 FPS, which indicates the GPU is saturated at that resolution. The CPU has enough headroom to feed the GPU at lower resolutions, but at 4K the GPU's raw throughput is the bottleneck.

Conversely, at 1080p, the CPU matters more because the GPU can produce high frame rates, and the CPU must keep up. The 153.1 FPS average at Low settings is a high frame rate that exercises the CPU's ability to submit draw calls and process game logic. The i5-10400F's single-thread score of 1451 in Cinebench R23 and its 3DMark single-thread score of 688 indicate moderate single-thread performance, which is sufficient for this game at 1080p but not exceptional.

The scaling between resolutions at the same preset further clarifies the role split. At High settings, the average FPS goes from 95.3 at 1080p to 63.1 at 1440p to 34.8 at 4K. This is a 63.5% drop from 1080p to 4K. The GPU is clearly the dominant factor in this progression. At Low settings, the drop is from 153.1 to 102.5 to 59.2, a 61.3% reduction. The similarity of these percentage drops across presets indicates that the GPU's performance curve is consistent, and the CPU is not introducing a disproportionate bottleneck at any resolution.

Similar Performance Alternatives

The nearest rivals for the CPU provide context for what other processors would behave similarly. The Intel Xeon 6756E has an average benchmark score of 14163, which is 0.2% lower than the i5-10400F's average of 14185. The AMD EPYC 7552 scores 14115, 0.5% lower. On the higher side, the Intel Core 7 160UL scores 14232, 0.3% higher, and the AMD Ryzen 3 7320C scores 14277, 0.6% higher. All four rivals are within 0.6% of the i5-10400F's average score, meaning they would deliver nearly identical CPU-bound performance in Evolve. The differences are negligible, so swapping to any of these would not change the FPS results materially.

For the GPU, the nearest rivals are similarly close. The AMD Radeon RX 580 2048SP has an average score of 23061, which is 0.2% higher than the Arc B580's 23021. The NVIDIA GeForce RTX 2080 scores 22895, 0.6% lower. The NVIDIA GeForce RTX 3080 scores 23172, 0.7% higher, and the NVIDIA P106-100 scores 23249, 1% higher. These deltas are all under 1%, so any of these GPUs would produce essentially the same frame rates in Evolve. The RTX 3080 is a particularly interesting comparison, as it is a higher-tier card in most contexts, but the database records its average score as nearly identical to the Arc B580 for this benchmark suite.

In practical terms, pairing the i5-10400F with any of these rival CPUs or GPUs would yield FPS numbers within a few frames of the measured values. The combination's performance is representative of a broad cluster of hardware.

The Verdict

This PC can run Evolve, but the playable range depends heavily on resolution. At 1920x1080, the verdict is unambiguous: all four presets clear 60 FPS, and Ultra averages 65 FPS. This is the recommended configuration for maximum visual quality.

At 2560x1440, the verdict is conditional. High settings average 63.1 FPS, which clears the threshold, and Medium and Low are also playable. Ultra at 45.3 FPS is not playable. Users at 1440p should stick to High or below.

At 3840x2160, the verdict is negative. No preset reaches 60 FPS, and the best case is Low at 59.2 FPS, which is technically below the playable threshold. The database records no playable settings for 4K.

The verdictByResolution data confirms this: 1080p has four playable settings, 1440p has three, and 4K has none. The best settings at 1080p is Ultra at 65 FPS, and at 1440p it is High at 63.1 FPS. For a smooth experience, the combination is best used at 1080p or 1440p with conservative settings.

FAQ

Q: Can this PC run Evolve at 4K with any settings?

A: No. The best average at 3840x2160 is 59.2 FPS on Low settings, which is below the 60 FPS playable threshold. The database records no playable settings for 4K.

Q: What is the highest setting that stays above 60 FPS at 1440p?

A: High settings, with an average of 63.1 FPS. Medium and Low also qualify, but Ultra at 45.3 FPS does not.

Q: Is Ultra playable at 1080p?

A: Yes. The Ultra preset averages 65 FPS at 1920x1080, which is 5 FPS above the playable threshold.

Q: How much faster is Low compared to Ultra at 1080p?

A: Low averages 153.1 FPS, while Ultra averages 65 FPS. Low is approximately 2.36 times faster in frame rate terms.

Q: Which component is the bottleneck at 4K?

A: The data indicates the GPU is the limiting factor. Even at Low settings, 4K cannot reach 60 FPS, and lowering the preset from Ultra to Low only improves the average from 27.1 to 59.2 FPS. The CPU's performance is not the constraint at this resolution.

Q: Are there other GPUs that would perform similarly to the Arc B580 in this game?

A: Yes. The RTX 2080, RTX 3080, RX 580 2048SP, and P106-100 all have average benchmark scores within 1% of the Arc B580, so their Evolve frame rates would be nearly identical.

How This Combo Ranks

The Intel Core i5-10400F and Intel Arc B580 combination ranks 2817 out of 3700 tested combos in Evolve, placing it in the 24th percentile of all combinations in the database. This is a below-median ranking, which reflects the fact that the combo cannot handle 4K and struggles at Ultra settings in 1440p. However, the rank is not a measure of absolute failure; it indicates that many other hardware pairs deliver higher frame rates, particularly at higher resolutions.

The rank of 2817 means that approximately 76% of tested combos perform better in this game. This is consistent with the measured data: the combo is capable at 1080p and mid-range at 1440p, but it is not a high-end performer. The CPU's 68th percentile ranking among all CPUs and the GPU's 68th percentile ranking among all GPUs suggest that both components are mid-pack individually, and their combination produces a mid-pack result for this specific game.

The database also shows that the combo's performance is data-measured, not estimated, which adds confidence to the ranking. The playable threshold of 60 FPS is met at 1080p for all presets and at 1440p for three presets, but the 4K results drag the overall rank down. Users with this combination should target 1080p or 1440p for the best experience.