Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Evolve
FPS 2015

Evolve

21%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
80 FPS
Ultra 1080p Measured
34 FPS

1440p (2K / QHD)

Low 1440p Measured
54 FPS
Ultra 1440p Measured
23 FPS

4K (Ultra HD)

Low 4K Measured
31 FPS
Ultra 4K Measured
13 FPS
20.4ms Frame Time
31ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,482
Your CPU 14,185
Graphics Card
Required 27,876
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 19 24 31
1440p QHD 23 33 42 54
1080p Full HD 34 49 62 80

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 49
1920x1080 Low 80
1920x1080 Medium 62
1920x1080 Ultra 34
2560x1440 High 33
2560x1440 Low 54
2560x1440 Medium 42
2560x1440 Ultra 23
3840x2160 High 19
3840x2160 Low 31
3840x2160 Medium 24
3840x2160 Ultra 13

Performance Analysis: Evolve on Your System

Intel Core i5-10400F paired with Intel Arc B370 in Evolve delivers a mixed bag of results that depends heavily on resolution and quality settings. The database shows this combo ranks 3414 out of 3700 tested configurations for this game, placing it in the lower portion of the pack. The measured frame rates tell a clear story: 1080p is the only resolution where playable performance exists, and even there the headroom is limited. At 4K and 1440p, the hardware simply cannot sustain the 60 FPS threshold that defines playability in this analysis.

Measured FPS Breakdown

At 3840x2160, the results are uniformly below the playable threshold. With High settings the average frame rate is 19 FPS. Dropping to Medium improves the average to 24 FPS, with recorded minimums of 20 FPS and maximums of 27 FPS. Low settings raise the average to 31 FPS, which is still less than half of the 60 FPS target. Ultra settings produce the worst result of the entire dataset at 13 FPS average. None of these figures approach playable territory, and the gap between the best 4K result (31 FPS on Low) and the 60 FPS threshold is 29 FPS. The data indicates that Evolve at 4K is not viable with this hardware, regardless of how far the quality settings are reduced.

Moving to 2560x1440, performance improves noticeably across every settings tier. High settings deliver a 33 FPS average. Medium settings produce 42 FPS average with minimums of 35 FPS and maximums of 48 FPS, which is the best 1440p result recorded. Low settings reach 54 FPS, which is 6 FPS short of the playable threshold. Ultra at 1440p drops to 23 FPS average. The step from 4K to 1440p yields gains of roughly 14 FPS on High, 18 FPS on Medium, and 23 FPS on Low when comparing averages. Yet even the strongest 1440p result, the 54 FPS Low setting average, fails to reach 60 FPS. This resolution is also not playable according to the recorded data.

At 1920x1080, the picture changes. Low settings deliver an 80 FPS average, which comfortably clears the 60 FPS threshold by 20 FPS. Medium settings provide a 62 FPS average with minimums of 53 FPS and maximums of 72 FPS, also crossing the playable line. High settings drop to 49 FPS average, 11 FPS short of playable. Ultra settings fall to 34 FPS average. The 1080p Medium result is the best playable configuration in the entire dataset, and it is the only preset at any resolution that both clears 60 FPS and offers higher than Low quality. The difference between 1080p Low and 1440p Low is 26 FPS, showing how quickly resolution scaling taxes this hardware.

Similar Performance Alternatives

The CPU portion of this combo, the Intel Core i5-10400F, sits in the 68th percentile among all CPUs in the database. Its average benchmark score is 14185. The nearest rivals in the database are extremely close in aggregate score. The Intel Xeon 6756E scores 14163, which is 0.2% behind the i5-10400F. The Intel Core 7 160UL scores 14232, which is 0.3% ahead. The AMD EPYC 7552 scores 14115, 0.5% behind. The AMD Ryzen 4 7320C scores 14277, 0.6% ahead. These deltas are all under 1%, meaning any of these CPUs would behave nearly identically to the i5-10400F in Evolve from a raw compute perspective. The i5-10400F offers 6 cores, 12 threads with base clock of 2.90 GHz, boost clock of 4.30 GHz, and 12 MB of shared L3 cache. None of these rival CPUs have individual specifications listed in the database, but their aggregate scores indicate they sit in the same performance class.

The GPU side is far more constrained. The Intel Arc B370 has an average benchmark score of 1184 and sits in the 5th percentile among all GPUs, which is very low. Its nearest rivals in the database are all older or lower-tier cards. The ATI Mobility Radeon HD 5570 scores 1186, 0.2% ahead of the Arc B370. The ATI Radeon HD 5770 scores 1190, 0.5% ahead. The AMD Radeon HD 7650M scores 1192, 0.7% ahead. The AMD FirePro M2000 scores 1168, 1.4% behind. All of these GPUs would deliver effectively identical frame rates in Evolve, so anyone considering this Arc B370 configuration would see similar behavior from any of those alternative cards. The GPU is clearly the limiting factor in this pairing, as its 5th percentile ranking among all GPUs suggests it is near the bottom of the performance spectrum.

Best Settings per Resolution

The database verdict lists no playable settings at 3840x2160, meaning no preset at 4K reaches the 60 FPS threshold. The best average at 4K is 31 FPS on Low, which is far below playable. There is no recommended setting for 4K because none qualifies.

At 2560x1440, the verdict also lists no playable settings. The closest result is 54 FPS on Low, which falls 6 FPS short of the 60 FPS playable threshold. Medium at 1440p achieves 42 FPS, and High achieves 33 FPS, both below the line. No settings recommendation exists at 1440p because nothing clears 60 FPS.

At 1920x1080, playable settings are Low and Medium. The best settings are Medium, which achieves a 62 FPS average. This is the only resolution where the database assigns a best settings configuration. Low at 1080p hits 80 FPS, which is the highest average in the entire dataset, but Medium is the recommended choice because it clears 60 FPS while providing better visual quality. The 62 FPS average on Medium comes with a 53 FPS minimum and 72 FPS maximum, so there are moments where frame rate dips below 60, but the average sustains playability.

The Verdict

This PC can run Evolve, but only at 1080p and only with Low or Medium settings. The verdict by resolution is clear: 3840x2160 has zero playable settings, 2560x1440 has zero playable settings, and 1920x1080 has two playable settings with Medium as the best option at 62 FPS average. At 4K, every preset from Low to Ultra fails to hit 60 FPS, with averages ranging from 13 FPS on Ultra to 31 FPS on Low. At 1440p, the range is 23 FPS on Ultra to 54 FPS on Low, still short of the threshold. The only playable configuration in the entire dataset is 1080p Medium at 62 FPS, which barely crosses the line. The 53 FPS minimum on that preset means some scenes will dip below 60, but the average stays above the threshold. Anyone using this hardware should target 1080p and avoid Ultra and High settings entirely, since those produce 34 FPS and 49 FPS averages respectively at 1080p. The recorded data shows no scenario where 1440p or 4K is viable for Evolve with this configuration.

The broader picture from the database shows this combo ranks 3414 out of 3700 tested configurations, placing it in the bottom 8% of all tested hardware pairings for Evolve. This is consistent with the GPU being in the 5th percentile among all GPUs. The CPU is a mid-range part in the 68th percentile with a solid 14185 average score, so the CPU is not the bottleneck in most scenarios. The GPU is the clear performance ceiling, and its measured FPS results confirm it cannot drive Evolve at higher resolutions.

CPU and GPU Roles

The scaling between resolutions and presets reveals which component matters more at each tier. At 4K, the GPU is overwhelmingly the dominant factor. The spread from Ultra to Low at 4K spans 13 FPS to 31 FPS, a 18 FPS range that is entirely driven by GPU rendering load. The CPU workload at 4K is unchanged across resolutions, but the frame rates plummet, which points directly at GPU limits. The CPU has the same 6 cores and 12 threads whether the resolution is 1080p or 4K, yet 4K frame rates are roughly half of 1080p frame rates. That gap is attributable to the GPU. The Arc B370 with 1280 shading units, 40 texture mapping units, and 20 render output units is simply overwhelmed at 4K across all settings.

At 1440p, the GPU still dominates, but the margins tighten at the Low setting end. The 1440p Low average of 54 FPS is the closest any preset gets to playable at higher resolutions, and it is 23 FPS below the 1080p Low result. This 23 FPS penalty from resolution scaling is the GPU struggling with pixel count increases. The CPU contribution at 1440p shows up in the fact that High settings at 33 FPS and Medium at 42 FPS show the GPU is still the primary constraint since these are GPU-limited presets at 1440p. The CPU is not the bottleneck because the same CPU at 1080p Medium hits 62 FPS average, a 20 FPS difference with the same CPU at 1440p Medium at 42 FPS average, and that delta is entirely GPU. At 2560x1440, the GPU remains the bottleneck across all presets.

At 1080p, the CPU begins to matter at the Low setting end, but the GPU still governs the overall result. The 1080p Medium average of 62 FPS is 8 FPS below the 1080p Low average of 80 FPS, which shows the GPU has headroom at 1080p Low but the CPU caps the Medium setting. The 1080p High average of 49 FPS and 1080p Ultra average of 34 FPS are GPU-limited presets, while Low at 80 FPS avg and Medium at 62 FPS are CPU-influenced results at 1080p where resolution scaling from 1440p Low at 54 FPS to 1080p Low at 80 FPS is a 26 FPS delta that is resolution scaling on GPU-limited presets at 1440p. The CPU shows up in the 1080p Low result being playable at 80 FPS and 1080p Medium being playable at 62 FPS, and that is the CPU being sufficient at 1080p while the GPU is insufficient at 1440p. The data indicates that at 1440p and 4K the GPU is the bottleneck, at 1080p the CPU has enough headroom for Low and Medium settings, and at 4K 4K resolution the GPU is the bottleneck.

FAQ

Q: Can this PC run Evolve at 1440p? The database verdict for 2560x1440 lists no playable settings. The best 1440p result is 54 FPS on Low, which is 6 FPS short of the 60 FPS playable threshold. No preset at 1440p reaches 60 FPS.

Q: What is the best settings preset for 1080p? The best settings at 1920x1080 are Medium, with a 62 FPS average, a 53 FPS minimum, and a 72 FPS maximum. Low also qualifies as playable at 80 FPS average, but Medium is the recommended choice.

Q: How does the Intel Arc B370 compare to its nearest rivals? The Arc B370 has an average benchmark score of 1184 and sits in the 5th percentile among all GPUs. Its nearest rivals are the ATI Mobility Radeon HD 5570 at 1186, the ATI Radeon HD 5770 at 1190, the AMD Radeon HD 7650M at 1192, and the AMD FirePro M2000 at 1168. All are within 1.4% of the Arc B370.

Q: What is the highest average FPS recorded for this configuration? The highest average FPS in the measured data is 80 FPS at 1920x1080 with Low settings. This is the only preset that exceeds 70 FPS average.

Q: Is the CPU or GPU the main limitation at 4K? At 3840x2160, the GPU is the primary bottleneck. The CPU remains the same across all resolutions with 6 cores and 12 threads, but 4K frame rates are far below 1080p frame rates even at identical settings. The GPU ranks in the 5th percentile among all GPUs, while the CPU ranks in the 68th percentile.

Q: How close is the 1440p Low preset to playable? The 1440p Low preset achieves a 54 FPS average, which is 6 FPS below the 60 FPS playable threshold. It is the closest any 1440p or 4K preset comes to playable performance in the dataset.