Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Evolve
FPS 2015

Evolve

58%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
160 FPS
Ultra 1080p Measured
67 FPS

1440p (2K / QHD)

Low 1440p Measured
107 FPS
Ultra 1440p Measured
45 FPS

4K (Ultra HD)

Low 4K Measured
61 FPS
Ultra 4K Measured
26 FPS
10.3ms Frame Time
15ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,482
Your CPU 13,494
Graphics Card
Required 27,876
Your GPU 24,442

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 26 37 47 61
1440p QHD 45 65 83 107
1080p Full HD 67 97 124 160

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 97
1920x1080 Low 160
1920x1080 Medium 124
1920x1080 Ultra 67
2560x1440 High 65
2560x1440 Low 107
2560x1440 Medium 83
2560x1440 Ultra 45
3840x2160 High 37
3840x2160 Low 61
3840x2160 Medium 47
3840x2160 Ultra 26

Performance Analysis: Evolve on Your System

Evolve is an asymmetric FPS released in early 2015, and the pairing of Intel's Core i3-12100F with AMD's Radeon RX 6600 XT treats it as a light workload. Measured benchmark data for this exact combination exists across 1080p, 1440p, and 4K at four preset levels, and the results show a system that clears the 60 FPS threshold in most configurations — with one notable exception at 4K's upper presets. This analysis walks through the frame rates, the component balance, and the settings recommendations drawn from that data.

Measured FPS Breakdown

At 1920x1080, the combo is comfortably ahead of the game at every preset. Low averages 160 FPS. Medium averages 124, with a minimum of 105 and a maximum of 143 — the only configuration in the dataset with recorded min/max figures alongside its average. High sits at 97 average, and even Ultra holds a 67 FPS average, the highest preset that still clears the 60 FPS playable threshold at this resolution.

Moving to 2560x1440, averages step down but remain strong. Low returns 107 FPS, Medium averages 83 with a floor of 71 and a ceiling of 96, and High lands at 65 — still above 60, though only just. Ultra drops to 45 average at 1440p, falling below the playable line and marking the point where the preset ladder gets cut off at this resolution.

At 3840x2160, the picture changes. Low averages 61 FPS, a thin margin over the threshold. Medium averages 47 with a minimum of 40 and a maximum of 54. High falls to 37, and Ultra to 26. In other words, only the Low preset is playable at 4K, and even then the headroom is a single frame per second over the 60 FPS bar.

Across the full grid, the spread is wide: from 26 FPS at 4K Ultra to 160 FPS at 1080p Low. The Medium preset results — the only rows carrying min and max data at each resolution — show frame-time consistency that stays proportionally tight: a 105–143 range at 1080p and a 71–96 range at 1440p, with 40–54 at 4K.

CPU and GPU Roles

The scaling data points firmly at a GPU-bound profile beyond 1080p. Going from Low to Ultra at 1920x1080 drops the average from 160 to 67 — a steep decline driven almost entirely by rendering load, since the CPU workload is constant across presets. The same pattern repeats at every resolution: preset cost is the dominant variable at each fixed resolution.

Resolution scaling tells the complementary story. At the Ultra preset, averages go 67 at 1080p, 45 at 1440p, and 26 at 4K — a near-halving with each pixel-count jump, which is the signature of a graphics-limited scenario rather than a processor ceiling. If the Core i3-12100F were the bottleneck, raising resolution would flatten the curve instead of cutting frame rates proportionally.

That said, the CPU is no weak link here. The i3-12100F sits in the 68th percentile against all CPUs, with an average benchmark score of 13494, and its single-thread results — a Cinebench R23 single-core score of 1674 and a PassMark single-thread score of 3444 — indicate strong per-core throughput for a 4-core, 8-thread Alder Lake part. Against its nearest rivals, it effectively matches the Intel Core 3 N355 (deltaPct 0), edges the Core i5-9500 by 0.3%, and trails the Core 5 120UL by 0.7%. For a 2015-era title, that class of CPU is far more than the game demands.

The RX 6600 XT, in the 70th percentile of all GPUs with an average benchmark score of 24442, is the component setting the ceiling. Its PassMark G3D score of 16461 and DX12 compute performance define the Ultra and 4K results. The combo ranks 2638 out of 3700 hardware combinations measured in this game — a middling overall rank that reflects the age of the pairing against newer options, even though absolute frame rates are more than adequate.

FAQ

Q: Can the i3-12100F + RX 6600 XT run Evolve at 1080p on Ultra settings?

A: Yes. The measured average is 67 FPS at 1920x1080 Ultra, above the 60 FPS playable threshold. Every preset from Low through Ultra is playable at 1080p.

Q: What is the best-looking setting at 4K that stays playable?

A: Low, at 61 FPS average. Medium at 4K averages 47 FPS (minimum 40, maximum 54), High averages 37, and Ultra averages 26 — all below the threshold.

Q: How consistent are framerates at 1440p Medium?

A: The measured range is 71 minimum to 96 maximum around an 83 FPS average, indicating stable, comfortable performance at that setting.

Q: Is the CPU or the GPU the limiting factor?

A: The GPU. Frame rates scale down sharply with resolution — 67 to 45 to 26 FPS at Ultra going from 1080p to 1440p to 4K — which is characteristic of a graphics-bound system. The CPU sits in the 68th percentile of all CPUs and matches hardware like the Intel Core 3 N355.

Q: Does this combination rank highly for this game?

A: It ranks 2638 out of 3700 measured combinations. The rank is mid-field, but the absolute frame rates still clear 60 FPS at most settings.

Q: What CPU thread counts does Evolve benefit from on this chip?

A: The i3-12100F's 3DMark scaling shows near-flat results past four threads — 2859 at 4 threads, 4026 at 8, and 4023 at max threads — so the game's workload saturates well within the chip's 4-core, 8-thread capacity.

Similar Performance Alternatives

On the CPU side, the nearestRivals data identifies hardware that would behave nearly identically: the Intel Core 3 N355 (average score 13492, deltaPct 0 — statistically indistinguishable), the Intel Core i5-9500 (13452, 0.3% behind), the Intel Core 5 120UL (13594, 0.7% ahead), and the Intel Core i7-1250U (13351, 1.1% behind). Any of these processors paired with the same GPU would produce effectively the same Evolve results.

On the GPU side, the RX 6600 XT's rivals cluster within about one percent: the NVIDIA GeForce GTX 1630 (24277, 0.7% behind), the Intel Arc A350M (24647, 0.8% ahead), the NVIDIA GeForce GTX 780 Ti (24236, 0.8% behind), and the NVIDIA GeForce RTX 2080 SUPER (24170, 1.1% behind). Per the database scores, swapping the RX 6600 XT for any of these cards would shift the measured frame rates only marginally.

Combined, a system built from any CPU rival plus any GPU rival would land within a narrow band of this configuration's Evolve performance — the same 1080p Ultra pass, the same 1440p High pass, the same 4K struggle above Low.

Best Settings per Resolution

  • 1920x1080 — Ultra, 67 FPS average. The most demanding preset clears the threshold with room to spare, so there is no reason to step down.
  • 2560x1440 — High, 65 FPS average. Ultra at 1440p averages 45 and fails, making High the ceiling here; it passes with a slim margin.
  • 3840x2160 — Low, 61 FPS average. Medium averages 47 and falls short, so Low is the only preset that stays at or above 60 FPS, and only barely.

Note the pattern: the playable ceiling drops one preset tier per resolution step, from Ultra at 1080p to High at 1440p to Low at 4K — a clean, predictable degradation curve.

The Verdict

Yes, this PC runs Evolve — with one caveat at 4K. At 1920x1080, all four presets are playable, topping out at Ultra with a 67 FPS average. At 2560x1440, Low, Medium, and High are playable, with High the best option at 65 FPS; Ultra is not. At 3840x2160, only Low qualifies, at 61 FPS — functional, but with essentially no headroom above the 60 FPS threshold. For a game from 2015 running on a 68th-percentile CPU and a 70th-percentile GPU, the data shows a combination that is comfortably capable at mainstream resolutions and marginal only when the pixel count quadruples.