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Evolve
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 21 | 26 | 34 |
| 1440p QHD | 25 | 36 | 46 | 60 |
| 1080p Full HD | 37 | 54 | 69 | 89 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Evolve on Your System
Can the AMD Ryzen 9 9900X and Intel Arc B390 run Evolve? The recorded data answers that question with an unusual split verdict: this pairing is one of the most lopsided combinations in the database, pairing a top-tier desktop processor with an integrated-class graphics solution, and the results at each resolution reflect exactly that imbalance. At 1920x1080 the combo manages 69 FPS on Medium, at 2560x1440 it scrapes the 60 FPS line on Low, and at 3840x2160 no preset reaches the playable threshold at all. The story behind those numbers, and what they imply about where the bottleneck sits, is worth examining in detail.
Similar Performance Alternatives
The CPU side of this pairing is unambiguous. The Ryzen 9 9900X sits in the 92nd percentile of all processors in the database, with an average benchmark score of 57498. Its nearest rivals are remarkably close: the AMD EPYC 9015 averages 57555, just a hair above it, and the AMD EPYC 7313 averages 57399, a sliver below. The Intel Core i9-14900, at 58115, and the Intel Xeon Platinum 8260M, at 58323, sit slightly further ahead. In practical terms, any of these processors would deliver effectively identical CPU-side behavior in Evolve, because none of them differs from the 9900X by more than roughly one and a half percent on aggregate benchmark scores. Anyone considering alternatives in this performance band can treat all five chips as interchangeable for this title.
The GPU side tells a completely different story. The Intel Arc B390 sits in the 9th percentile of all GPUs, with an average benchmark score of 1482 built from a 3DMark Steel Nomad DX12 result of 1482. Its nearest rivals are the NVIDIA GeForce GT 520MX at 1463, the NVIDIA GeForce 800M at 1460, the NVIDIA GeForce GT 625 OEM at 1446, and the NVIDIA GeForce GT 710 at 1443. Those names are telling: these are entry-level and mobile-class graphics parts from a much earlier hardware generation, not modern discrete gaming cards. The Arc B390 outruns them by only a small margin on aggregate, roughly one to three percent ahead. Anyone whose system carries one of those NVIDIA parts should expect Evolve to behave almost exactly as it does here, while owners of modern discrete GPUs will land in an entirely different performance class.
That gap between the two components raises the central question of this analysis: does the 9900X's considerable CPU muscle get any opportunity to matter when the graphics side is this far down the percentile ladder?
CPU and GPU Roles
The scaling data suggests the answer is no, and the evidence is consistent across the board. Consider what happens when resolution drops from 3840x2160 to 1920x1080 at Medium settings: average framerate climbs from 26 FPS to 69 FPS, a near-tripling of performance. On Low settings the jump is from 34 FPS to 89 FPS. If the CPU were the limiting factor, lowering the resolution would not produce gains of this magnitude, because the processor's work per frame would remain constant. The data instead shows framerate scaling strongly with pixel count, which is the classic signature of a GPU-bound configuration.
Preset scaling reinforces the same conclusion. At 1920x1080, moving from Low to Medium to High to Ultra yields 89, 69, 54, and 37 FPS respectively. That steady, monotonic decline as visual load increases indicates the graphics solution is the component responding to, and limiting under, the added demand. A CPU-bound system would flatten out across presets, with framerate pinned at whatever the processor could feed. Here there is no plateau anywhere.
The frame time consistency data, where recorded, supports this too. At 1920x1080 Medium the minimum recorded framerate is 59 FPS against a maximum of 79, a spread that hints at moments where the frame delivery dips close to the threshold. At 2560x1440 Medium the range runs from 39 to 53, and at 3840x2160 Medium from 22 to 30. These fluctuations track resolution rather than staying fixed, again pointing at the Arc B390 as the constraint. The 9900X, with its Cinebench R23 multicore score of 32172 and single-core score of 2253, is never the component running out of headroom in these measurements.
Best Settings per Resolution
Working from the recorded data and the 60 FPS playable threshold:
- 1920x1080: Medium is the most demanding preset that stays at or above 60 FPS, delivering 69 FPS on average. High drops to 54 FPS, falling short of the line, so Medium is the ceiling.
- 2560x1440: Low is the only preset that reaches 60 FPS, delivering exactly 60 FPS on average. Medium manages 46 FPS, which is below the threshold.
- 3840x2160: No preset qualifies. The best result is 34 FPS on Low, well short of 60.
The pattern is stark. Each step up in resolution costs roughly one full preset tier of headroom: what runs at Medium at 1080p only manages Low-tier margins at 1440p, and at 4K even Low fails by a wide margin. It is also notably the 1440p Low result of exactly 60 FPS sits precisely on the threshold with no margin for dips, which makes it a fragile target in practice even though it technically clears the bar.
The Verdict
Yes, this PC can run Evolve, but only at lower resolutions. The verdict data is explicit:
- At 1920x1080, both Low (89 FPS) and Medium (69 FPS) are playable, with Medium being the recommended preset.
- At 2560x1440, only Low (60 FPS) is playable.
- At 3840x2160, there are no playable settings; the best average recorded is 34 FPS on Low.
For a fast-paced FPS title like Evolve, framerate matters, and the data shows the enjoyable experience lives at 1080p. The 1080p Medium result of 69 FPS, with a recorded minimum of 59, delivers gameplay around and above the threshold. The 1440p Low result technically qualifies but sits exactly at 60 with no recorded headroom. 4K is not viable on this hardware in any configuration measured.
FAQ
Q: Can the Ryzen 9 9900X and Arc B390 run Evolve at 60 FPS?
A: Yes, at 1920x1080 on Low (89 FPS) or Medium (69 FPS), and at 2560x1440 on Low (60 FPS). At 3840x2160 no preset reaches 60 FPS.
Q: What is the best-looking setting combination for this PC in Evolve?
A: 1920x1080 at Medium, which averages 69 FPS with a recorded minimum of 59 and maximum of 79. That is the highest preset that stays at or above the 60 FPS threshold.
Q: Can this setup handle 4K in Evolve?
A: No. At 3840x2160 the recorded averages are 34 FPS on Low, 26 FPS on Medium, 21 FPS on High, and 14 FPS on Ultra.
Q: Is the CPU or the GPU the bottleneck?
A: The GPU. Framerate scales heavily with resolution and preset, nearly tripling from 4K to 1080p at Medium (26 to 69 FPS), which indicates graphics-bound behavior. The 9900X sits in the 92nd percentile of all CPUs, while the Arc B390 sits in the 9th percentile of all GPUs.
Q: How does this combo rank against other tested combinations in Evolve?
A: It ranks 3288 out of 3700 tested combos, placing it in the bottom portion of the field for this game despite the strong processor.
Q: What FPS does Evolve hit at 1080p Ultra?
A: 37 FPS on average, which falls well short of the 60 FPS playable threshold.
How This Combo Ranks
The rank of 3288 out of 3700 combinations tested in Evolve places this pairing near the bottom of the field, and the reason is not hard to find. The Ryzen 9 9900X is a formidable processor: 12 cores, 24 threads, a Zen 5 architecture on TSMC's 4 nm node, a Geekbench multicore score of 22174, and a PassMark multithread score of 54643. None of that translates into frames here, because Evolve on this configuration is decided almost entirely by the graphics side.
The Arc B390 is an integrated graphics part, built on Intel's 3 nm process with the Xe3-LPG architecture, 1536 shading units, 48 TMUs, 24 ROPs, 12 RT cores, and system-shared memory. Its 80 W rating and IGP classification confirm it draws from system RAM rather than dedicated video memory, and its Steel Nomad score of 1482 places it in the 9th percentile of all GPUs. When paired with a 92nd-percentile CPU, the combination lands near the bottom of the rankings for this game. The ranking raises an interesting question about system balance: the database shows countless pairings where a modest CPU with a stronger GPU outranks a flagship CPU with an integrated GPU, and this entry is a textbook example of that principle.
Measured FPS Breakdown
All figures below are recorded measurements from the database, using the 60 FPS playable threshold.
3840x2160 (4K):
- Low: 34 FPS average (min/max not recorded)
- Medium: 26 FPS average, 22 minimum, 30 maximum
- High: 21 FPS average (min/max not recorded)
- Ultra: 14 FPS average (min/max not recorded)
2560x1440 (1440p):
- Low: 60 FPS average (min/max not recorded)
- Medium: 46 FPS average, 39 minimum, 53 maximum
- High: 36 FPS average (min/max not recorded)
- Ultra: 25 FPS average (min/max not recorded)
1920x1080 (1080p):
- Low: 89 FPS average (min/max not recorded)
- Medium: 69 FPS average, 59 minimum, 79 maximum
- High: 54 FPS average (min/max not recorded)
- Ultra: 37 FPS average (min/max not recorded)
Reading across the table, each resolution step cuts performance dramatically. Low settings go from 89 to 60 to 34 FPS as resolution rises. Medium goes from 69 to 46 to 26. High falls from 54 to 36 to 21, and Ultra from 37 to 25 to 14. Every preset at every resolution follows the same downward curve, and the Medium preset, the only one with full min/max recording at all three resolutions, shows frame delivery bands (59-79, 39-53, 22-30) that tighten toward unplayable as pixel count grows.
The takeaway from the full dataset is consistent: the Ryzen 9 9900X provides far more processing power than Evolve can use in this configuration, and the Arc B390 sets the performance ceiling at every turn. Playable framerates exist at 1080p on Low and Medium, and marginally at 1440p on Low, but nothing above that.