Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Evolve
FPS 2015

Evolve

88%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
155 FPS
Ultra 1080p Measured
65 FPS

1440p (2K / QHD)

Low 1440p Measured
104 FPS
Ultra 1440p Measured
44 FPS

4K (Ultra HD)

Low 4K Measured
59 FPS
Ultra 4K Measured
25 FPS
10.6ms Frame Time
16ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,482
Your CPU 41,376
Graphics Card
Required 27,876
Your GPU 23,021

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 36 46 59
1440p QHD 44 63 80 104
1080p Full HD 65 94 120 155

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 94
1920x1080 Low 155
1920x1080 Medium 120
1920x1080 Ultra 65
2560x1440 High 63
2560x1440 Low 104
2560x1440 Medium 80
2560x1440 Ultra 44
3840x2160 High 36
3840x2160 Low 59
3840x2160 Medium 46
3840x2160 Ultra 25

Performance Analysis: Evolve on Your System

The AMD Ryzen 9 5900X paired with the Intel Arc B580 delivers a split verdict in Evolve, a 2015 FPS title. At 1080p the combination is thoroughly playable, but at 4K the data shows a hard wall where not a single preset reaches the 60 FPS threshold. This analysis breaks down the measured frame rates, compares nearby hardware, and identifies exactly which settings work at each resolution.

Measured FPS Breakdown

The measured performance data for this CPU and GPU pairing in Evolve is presented across three resolutions and four quality presets. The dataset includes average FPS for all configurations, with minimum and maximum frame times only recorded for the Medium preset at each resolution.

1920x1080

At Full HD, the Intel Arc B580 with the Ryzen 9 5900X shows strong headroom. The Low preset averages 155 FPS, which is the highest average recorded in the entire dataset. The Medium preset averages 120 FPS, with a minimum of 102 FPS and a maximum of 138 FPS. High settings average 94 FPS, still well above the 60 FPS playable threshold. The Ultra preset averages 65 FPS, which clears 60 FPS but leaves less margin for demanding scenes. No min or max values are listed for Low, High, or Ultra at this resolution, so the Medium preset is the only configuration here with frame pacing data.

2560x1440

At 1440p, performance scales down predictably. The Low preset averages 104 FPS, retaining a comfortable margin over the 60 FPS threshold. Medium averages 80 FPS, with a minimum of 68 FPS and a maximum of 93 FPS. High averages 63 FPS, which is just above the playable threshold but represents the best-quality preset that maintains 60 FPS at this resolution. The Ultra preset drops to an average of 44 FPS, which is below the 60 FPS threshold and would require a settings reduction. The data shows that the gap between High and Ultra at 1440p is 19 FPS, a significant drop for one step up in quality.

3840x2160

At 4K, the pairing struggles to maintain playable frame rates on any preset. The Low preset averages 59 FPS, just one frame short of the 60 FPS threshold. Medium averages 46 FPS, with a minimum of 39 FPS and a maximum of 53 FPS. High averages 36 FPS, and Ultra averages 25 FPS. The verdict data confirms that no settings at 4K are considered playable, meaning the 59 FPS Low result is not sufficient. The minimum FPS of 39 on Medium indicates that frame pacing can drop well below the average, which would be noticeable in a fast-paced FPS.

The overall pattern across resolutions shows a consistent scaling curve. At 1080p, the Ultra preset is the only one that dips near the 60 FPS line, while at 1440p, Ultra falls below it, and at 4K, even Low fails to reach it. The average FPS at 1080p Low (155) is more than six times the average at 4K Ultra (25), illustrating the heavy cost of resolution scaling in Evolve.

Similar Performance Alternatives

The nearest rivals for the AMD Ryzen 9 5900X, based on average benchmark scores, are a set of mobile and desktop processors with very small performance deltas. The Intel Core Ultra 7 366H scores 41,263, which is 0.3% higher than the Ryzen 9 5900X’s average of 41,376. The Intel Core Ultra 7 356H scores 41,215, a 0.4% deficit. The AMD Ryzen AI 5 PRO 440 scores 41,208, also 0.4% below. The Intel Core i7-14650HX scores 41,576, which is 0.5% higher than the Ryzen 9 5900X. These deltas are all within a fraction of a percent, meaning any of these CPUs would produce nearly identical CPU-bound performance in Evolve. In practice, the choice among these four would not change frame rates in a measurable way.

For the Intel Arc B580, the nearest GPU rivals show a similar pattern of near-identical scores. The AMD Radeon RX 580 2048SP scores 23,061, which is 0.2% lower than the Arc B580’s average of 23,021. The NVIDIA GeForce RTX 2080 scores 22,895, a 0.6% deficit. The NVIDIA GeForce RTX 3080 scores 23,172, which is 0.7% higher. The NVIDIA P106-100 scores 23,249, a 1.0% advantage. These deltas are small, but the RTX 3080 and P106-100 sit slightly above the Arc B580, while the RTX 2080 and RX 580 2048SP sit slightly below. In Evolve, the measured FPS for the Arc B580 would be expected to be within a frame or two of these rivals at similar settings, assuming the CPU is not a bottleneck.

The interpretation here is that the Ryzen 9 5900X and Arc B580 are both positioned in a dense cluster of hardware. The 0.3–1.0% deltas between the CPU rivals and the 0.2–1.0% deltas between the GPU rivals mean that swapping for any of these alternatives would produce visually identical performance in Evolve. The only meaningful difference would be in synthetic benchmark scores, which do not translate into a perceptible FPS change at any resolution tested.

FAQ

Q: Can this PC run Evolve at 60 FPS on any 4K setting?

A: No. The measured data shows no playable settings at 3840x2160. The best result is the Low preset at 59 FPS average, which is one frame below the 60 FPS threshold. Medium averages 46 FPS, High averages 36 FPS, and Ultra averages 25 FPS.

Q: What is the best preset at 1440p that stays above 60 FPS?

A: The High preset averages 63 FPS at 2560x1440, which is the highest-quality setting that clears the 60 FPS threshold. Medium averages 80 FPS and Low averages 104 FPS, but High offers better visual quality while still maintaining playable frame rates.

Q: Is the Ultra preset playable at 1080p?

A: Yes. At 1920x1080, the Ultra preset averages 65 FPS, which is above the 60 FPS threshold. The verdict data lists Ultra as one of the playable settings at this resolution, along with High (94 FPS), Medium (120 FPS), and Low (155 FPS).

Q: How does the Ryzen 9 5900X compare to the Intel Core i7-14650HX?

A: The Intel Core i7-14650HX has an average benchmark score of 41,576, which is 0.5% higher than the Ryzen 9 5900X’s average score of 41,376. This delta is negligible, so CPU-bound performance in Evolve would be effectively identical.

Q: What is the average FPS on Medium settings at 1440p?

A: The Medium preset at 2560x1440 averages 80 FPS, with a minimum of 68 FPS and a maximum of 93 FPS. The minimum of 68 FPS remains above the 60 FPS threshold, indicating steady frame pacing.

Q: Does the Arc B580 outperform the RTX 2080 in synthetic benchmarks?

A: The Intel Arc B580 has an average benchmark score of 23,021, while the NVIDIA GeForce RTX 2080 scores 22,895. This puts the Arc B580 0.6% ahead of the RTX 2080. Both GPUs are within a fraction of a percent of each other, so real-world performance in Evolve would be nearly identical.

The Verdict

The verdict by resolution is clear. At 1920x1080, this PC can run Evolve with all four presets — Low, Medium, High, and Ultra — all averaging above 60 FPS. The Ultra preset averages 65 FPS, which is the most demanding setting tested and still clears the playable threshold. At 2560x1440, the playable settings are Low (104 FPS), Medium (80 FPS), and High (63 FPS), but Ultra falls to 44 FPS and is not playable. The best playable setting at 1440p is High, with an average of 63 FPS.

At 3840x2160, the situation is different. No preset achieves 60 FPS. The closest is Low at 59 FPS average, which misses the threshold by a single frame. Medium averages 46 FPS, High averages 36 FPS, and Ultra averages 25 FPS. The verdict data lists no playable settings at 4K, so users targeting this resolution must accept frame rates below 60 FPS or reduce the resolution.

The overall assessment is that this pairing is a 1080p and 1440p solution for Evolve. At 1080p, it has headroom for maximum quality with a 65 FPS average on Ultra. At 1440p, it can handle High settings at 63 FPS, but Ultra is too demanding. At 4K, it cannot sustain 60 FPS on any preset, making it unsuitable for that resolution in this game.

CPU and GPU Roles

The data shows how the balance between the Ryzen 9 5900X and Arc B580 shifts across resolutions and presets. The CPU is a 12-core, 24-thread processor with a boost clock of 4.80 GHz and a large 64 MB L3 cache. Its benchmark scores include a Cinebench R23 multi-core score of 16,262 and a single-core score of 1,527, placing it in the 87th percentile of all CPUs. The GPU, meanwhile, has 2,560 shading units, 12 GB of GDDR6 memory, and a boost clock of 2670 MHz, with a Passmark G3D score of 15,748 and a 68th percentile ranking.

At 1080p, the GPU is the primary bottleneck. The average FPS at Low is 155, which is high enough that the CPU’s single-thread performance likely becomes a limiting factor in certain scenes. The 3DMark single-thread score of 941 and the Passmark single-thread score of 3,469 indicate decent but not exceptional single-core speed. However, the 1080p Ultra average of 65 FPS shows that the GPU is still the main constraint, as the CPU has enough headroom to feed the GPU at lower resolutions.

At 1440p, the GPU load increases, and the CPU becomes less relevant. The drop from 1080p Ultra (65 FPS) to 1440p Ultra (44 FPS) is a 21 FPS reduction, which is entirely attributable to the GPU’s inability to handle the higher pixel count. The CPU’s 12 cores and 24 threads are not stressed by Evolve, which is a 2015 title and unlikely to utilize more than a few threads. The Cinebench R23 multi-core score of 16,262 is far beyond what this game requires.

At 4K, the GPU is overwhelmingly the limiting factor. The 4K Low average of 59 FPS versus the 1440p Low average of 104 FPS shows a 45 FPS drop, which is a 43% reduction. This scaling is consistent with GPU-bound behavior, where the Arc B580’s 456.0 GB/s memory bandwidth and 13.67 TFLOPS FP32 performance are insufficient for the 8.3 million pixels at 3840x2160. The CPU’s role at 4K is minimal; even a slower CPU would produce similar frame rates because the GPU is saturated.

The preset scaling also reveals the GPU’s dominance. At 1080p, going from Low to Ultra reduces the average FPS from 155 to 65, a 90 FPS drop. At 1440p, the same preset change drops from 104 to 44, a 60 FPS drop. At 4K, it drops from 59 to 25, a 34 FPS drop. The absolute FPS loss from higher presets is larger at lower resolutions because the GPU has more headroom to lose. This pattern indicates that Evolve is primarily GPU-bound across all tested configurations, with the CPU providing sufficient headroom even at 1080p.

Best Settings per Resolution

Based on the measured data, the following settings provide the highest quality preset that maintains an average FPS at or above 60 FPS at each resolution.

1920x1080: The Ultra preset is the most demanding option that stays above 60 FPS, averaging 65 FPS. This is the best choice for maximum visual quality at 1080p. The High preset averages 94 FPS, Medium averages 120 FPS, and Low averages 155 FPS, but Ultra offers the highest fidelity without dropping below the threshold.

2560x1440: The High preset averages 63 FPS, which is the best playable option at this resolution. It provides a significant visual upgrade over Medium (80 FPS) while still clearing the 60 FPS line. The Ultra preset averages 44 FPS and is not playable. Users who prefer smoother frame rates could choose Medium at 80 FPS, but High is the recommended best setting.

3840x2160: There is no playable preset at 4K. The Low preset averages 59 FPS, which is one frame short of the threshold. Medium averages 46 FPS, High averages 36 FPS, and Ultra averages 25 FPS. The verdict data confirms this, listing no playable settings for 3840x2160. Users at this resolution must either accept sub-60 FPS performance or lower the resolution to 1440p.

The recommended settings are therefore: 1080p Ultra at 65 FPS, 1440p High at 63 FPS, and no valid 4K preset. These choices maximize visual quality while respecting the 60 FPS playable threshold defined in the data. The 1440p High result is the only option that balances quality and performance at that resolution, while 1080p Ultra gives full fidelity without compromise.