Instant compatibility check with FPS benchmarks and optimization tips
Evolve
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 26 | 34 | 44 | 58 |
| 1440p QHD | 43 | 62 | 78 | 106 |
| 1080p Full HD | 68 | 92 | 119 | 152 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Evolve on Your System
The AMD Ryzen 7 9800X3D paired with the Intel Arc B580 delivers a solid 1080p and 1440p experience in Evolve, but the data shows that 4K Ultra is out of reach. This combination ranks in the 76th percentile of all tested combos for this title, placing it at 2831 out of 3700. The CPU’s strong single-thread performance and the GPU’s 12 GB of memory create a balanced pairing, though the GPU becomes the limiting factor at higher resolutions. The measured FPS data shows clear scaling trends that determine which settings are viable at each resolution.
FAQ
Q: Can this PC run Evolve at 60 FPS on a 4K monitor?
A: No. At 3840x2160, the highest average FPS achieved is 57.6 on Low settings, which falls below the 60 FPS playable threshold. The verdictByResolution data lists no playable settings at this resolution.
Q: What is the best playable setting at 2560x1440?
A: High settings, which deliver an average of 61.7 FPS. This is just above the 60 FPS threshold, while Medium runs at 78.4 FPS and Low at 105.9 FPS. Ultra settings drop to 42.8 FPS, which is not playable.
Q: Is the Ultra preset playable at 1920x1080?
A: Yes. The Ultra preset at 1080p achieves an average of 67.8 FPS, making it the best playable setting at this resolution. All four presets (Low, Medium, High, Ultra) clear the 60 FPS mark here.
Q: How does the Intel Arc B580 compare to its nearest rivals?
A: The Arc B580’s average benchmark score is 23021. It trails the AMD Radeon RX 580 2048SP by 0.2%, sits 0.6% ahead of the NVIDIA GeForce RTX 2080, and is 0.7% behind the NVIDIA GeForce RTX 3080. The closest rival is the NVIDIA P106-100, which is 1% faster.
Q: How does the Ryzen 7 9800X3D compare to other CPUs in its benchmark class?
A: The CPU’s average benchmark score is 39768. It is 0.4% ahead of the AMD Ryzen 7 PRO 8840HS and 0.7% ahead of the AMD Ryzen AI 7 450. It trails the AMD Ryzen AI 9 365 by 0.7% and the AMD Ryzen 7 7700 by 0.8%.
Q: Does the CPU bottleneck the GPU in this game?
A: The data indicates no CPU bottleneck. At 1080p, the frame rate scales from 151.7 FPS on Low to 67.8 FPS on Ultra, showing the GPU is the limiting factor. The CPU’s 3DMark single-thread score of 1212 and multi-thread score of 10081 suggest ample headroom for this 2015 FPS title.
CPU and GPU Roles
The data shows that the Intel Arc B580 is the primary performance driver in Evolve, with the Ryzen 7 9800X3D providing sufficient processing power to avoid limiting frame rates. At 1920x1080, the GPU’s workload dictates performance: moving from Low to Ultra settings drops the average FPS from 151.7 to 67.8, a reduction of 55.3%. This scaling pattern indicates that the GPU is fully utilized and the CPU is not a constraint at this resolution. The CPU’s 3DMark max-thread score of 10067 and single-thread score of 1212 show it can feed the GPU effectively, even in a game from 2015 that may not use many threads.
At 2560x1440, the GPU’s role becomes even more pronounced. The average FPS ranges from 105.9 on Low to 42.8 on Ultra, with the High preset landing at 61.7 FPS. The 59.6% drop from Low to Ultra at this resolution confirms that pixel throughput is the main challenge. The GPU’s 12 GB GDDR6 memory and 456.0 GB/s bandwidth are sufficient for these resolutions, but the raw compute power (13.67 TFLOPS FP32) limits high-detail performance. The CPU’s memory bandwidth of 89.6 GB/s is not a factor here.
At 3840x2160, the GPU is clearly the bottleneck. No preset reaches 60 FPS, with Low settings hitting 57.6 FPS and High dropping to 33.7 FPS. The Ultra preset falls to 25.6 FPS, a 55.6% reduction from Low. This resolution demands more from the GPU’s 2560 shading units and 80 ROPs than the card can deliver for this title. The CPU’s performance is irrelevant at 4K because the GPU cannot produce enough frames to stress the processor. The verdictByResolution data confirms this: there are no playable settings at 3840x2160, while 1440p and 1080p both have multiple playable options.
How This Combo Ranks
The AMD Ryzen 7 9800X3D and Intel Arc B580 combination ranks 2831 out of 3700 tested combos for Evolve, placing it in the 76th percentile. This rank reflects a pairing where the CPU is significantly stronger than the GPU in synthetic benchmarks—the CPU ranks in the 87th percentile among all CPUs, while the GPU ranks in the 68th percentile among all GPUs. The combo’s overall standing suggests it is a mid-to-upper tier configuration for this specific game, but not a top performer.
The GPU’s nearest rivals help contextualize this rank. The Arc B580’s average score of 23021 is nearly identical to the NVIDIA GeForce RTX 3080 (23172, 0.7% faster) and the AMD Radeon RX 580 2048SP (23061, 0.2% faster). This means the combo’s performance in Evolve is comparable to systems using those GPUs, provided the CPU is not a bottleneck. Given that the Ryzen 7 9800X3D outperforms its nearest CPU rivals—such as the AMD Ryzen 7 7700 (40081 avg score, 0.8% faster) and the AMD Ryzen AI 9 365 (40048, 0.7% faster)—the bottleneck is firmly on the GPU side.
The rank of 2831 out of 3700 indicates that roughly 24% of tested combos perform better in Evolve. This is consistent with the GPU’s mid-range standing. The CPU’s high percentile (87th) does not boost the combo beyond the GPU’s capabilities in this game, as Evolve’s frame rates are limited by pixel rendering rather than CPU logic. For comparison, if the same CPU were paired with a higher-tier GPU, the rank would likely improve significantly, but the data provided only covers this specific pairing.
The Verdict
This PC can run Evolve at 60 FPS or higher at 1920x1080 and 2560x1440, but not at 3840x2160. At 1080p, all four presets are playable, with the best being Ultra at an average of 67.8 FPS. At 1440p, High settings deliver 61.7 FPS, which clears the 60 FPS threshold, while Low and Medium also remain playable at 105.9 and 78.4 FPS respectively. The Ultra preset at 1440p drops to 42.8 FPS, which is below the playable threshold.
At 4K, the verdict is clear: no settings are playable. The highest average FPS is 57.6 on Low, which misses the 60 FPS mark by a small margin. Medium and High fall further behind at 43.6 and 33.7 FPS, while Ultra is the worst at 25.6 FPS. For a 4K display, this combo would require lowering the resolution or accepting sub-60 FPS performance. The data is measured, not estimated, so these results reflect actual gameplay conditions for Evolve.
For a 1080p gamer, this is a strong configuration that allows maximum settings. For a 1440p gamer, High is the sweet spot, offering a solid 61.7 FPS average. The 12 GB of video memory on the Arc B580 is not a limiting factor at these settings, as the frame rates are dictated by compute performance rather than memory capacity.
Measured FPS Breakdown
At 3840x2160, the measured average FPS values are as follows: Low settings produce 57.6 FPS, Medium produces 43.6 FPS, High produces 33.7 FPS, and Ultra produces 25.6 FPS. The scaling from Low to Ultra shows a 55.6% performance drop, indicating that the GPU’s shading units (2560) and texture units (160) are overwhelmed at this resolution. No min or max FPS values are provided, so the averages are the only available data points.
At 2560x1440, the averages are significantly higher: Low runs at 105.9 FPS, Medium at 78.4 FPS, High at 61.7 FPS, and Ultra at 42.8 FPS. The gap between Medium and High is 16.7 FPS, while the gap between High and Ultra is 18.9 FPS, showing a steep penalty for the Ultra preset. This resolution appears to be the practical limit for High settings, with the 61.7 FPS average just clearing the playable threshold.
At 1920x1080, the averages are: Low at 151.7 FPS, Medium at 119 FPS, High at 92 FPS, and Ultra at 67.8 FPS. The scaling is more linear here, with each preset step costing roughly 25-30 FPS. The Ultra preset’s 67.8 FPS average provides a comfortable margin above 60 FPS. This resolution shows the GPU’s strengths, as even the most demanding preset remains playable. The absence of min and max FPS data means the analysis relies solely on averages, which are consistent with the verdictByResolution classifications.
Best Settings per Resolution
At 3840x2160, there is no best playable setting because no preset reaches 60 FPS. The closest is Low at 57.6 FPS, but this falls short of the playable threshold. Users with a 4K display would need to use a lower resolution or accept the sub-60 FPS average.
At 2560x1440, the best playable setting is High, which delivers an average of 61.7 FPS. This is the most demanding preset that stays at or above 60 FPS. Medium runs at 78.4 FPS and Low at 105.9 FPS, both of which are also playable, but High offers better visual quality without sacrificing the 60 FPS threshold. Ultra at 42.8 FPS is not playable, so High represents the optimal balance.
At 1920x1080, the best playable setting is Ultra, with an average of 67.8 FPS. This is the highest quality preset and it clears the 60 FPS mark with a 7.8 FPS margin. High runs at 92 FPS, Medium at 119 FPS, and Low at 151.7 FPS, all of which are playable. Since Ultra is the most demanding option and still exceeds 60 FPS, it is the recommended setting for 1080p users. The data shows no reason to compromise on visual quality at this resolution, as even the heaviest workload is handled comfortably.