Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Evolve
FPS 2015

Evolve

98%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
365 FPS
Ultra 1080p Measured
170 FPS

1440p (2K / QHD)

Low 1440p Measured
271 FPS
Ultra 1440p Measured
114 FPS

4K (Ultra HD)

Low 4K Measured
154 FPS
Ultra 4K Measured
65 FPS
4.1ms Frame Time
6ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,482
Your CPU 35,909
Graphics Card
Required 27,876
Your GPU 77,712

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 65 94 120 154
1440p QHD 114 165 210 271
1080p Full HD 170 246 314 365

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 246
1920x1080 Low 365
1920x1080 Medium 314
1920x1080 Ultra 170
2560x1440 High 165
2560x1440 Low 271
2560x1440 Medium 210
2560x1440 Ultra 114
3840x2160 High 94
3840x2160 Low 154
3840x2160 Medium 120
3840x2160 Ultra 65

Performance Analysis: Evolve on Your System

The AMD Ryzen 7 7700X paired with the NVIDIA GeForce RTX 5090 D delivers exceptional performance in Evolve, a 2015 FPS title, with measured frame rates that far exceed the 60 FPS playability threshold at every resolution and preset combination tested. The benchmark data indicates that this combination ranks 24th out of 3700 tested combos for this game, placing it in the top 1% of systems, and the frame rate results confirm that this hardware pairing is overwhelmingly overpowered for the game’s demands, leaving substantial headroom even at 4K Ultra settings.

Measured FPS Breakdown

At 1920x1080, the data shows extreme performance levels that are rarely constrained by the game engine. The Low preset produces an average of 365 FPS, while the Medium preset delivers 314 FPS with a minimum of 267 and a maximum of 361 FPS. The High preset averages 246 FPS, and even the Ultra preset, which is typically the most demanding configuration, maintains an average of 170 FPS. The progression from Low to Ultra shows a steady decline in performance of roughly 195 FPS between the extremes, but even at the lowest point, the frame rate is nearly three times the 60 FPS playable threshold.

Moving to 2560x1440, the performance scales predictably with the increased pixel count. The Low preset achieves an average of 271 FPS, while the Medium preset drops to 210 FPS with a minimum of 179 and maximum of 242 FPS. The High preset produces 165 FPS average, and the Ultra preset remains well above the threshold at 114 FPS average. The gap between Low and Ultra at this resolution is approximately 157 FPS, showing that while the settings matter, the system has enough raw power to maintain high frame rates across all configurations. The 1440p results are roughly 25-30% lower than their 1080p counterparts for each respective preset, which is consistent with the additional pixel rendering workload.

At 3840x2160, the performance scales down further but remains comfortably playable. The Low preset yields an average of 154 FPS, while the Medium preset averages 120 FPS with a minimum of 102 and maximum of 138 FPS. The High preset produces 94 FPS average, and the Ultra preset is still above the playability threshold at 65 FPS average. The difference between Low and Ultra at 4K is approximately 89 FPS, which is a smaller absolute gap than at lower resolutions because the GPU is more heavily utilized by the increased pixel count. Notably, the Medium preset at 4K has the only recorded minimum FPS values across all resolutions, with frame data showing a minimum of 102 FPS, indicating that even the heaviest frame dips remain over 40% above the 60 FPS threshold.

The scaling from 1080p to 4K for each preset shows a consistent pattern. For Low settings, the drop from 365 to 154 FPS represents a 58% reduction in average frame rate. For Medium settings, the drop from 314 to 120 FPS represents a 62% reduction. For High settings, the drop from 246 to 94 FPS represents 62% reduction. For Ultra settings, the drop from 170 to 65 FPS represents a 62% reduction. The uniformity of these scaling percentages suggests that the GPU is the primary scaling factor across resolutions, rather than the CPU becoming a bottleneck at lower resolutions.

Similar Performance Alternatives

The nearest rivals for the AMD Ryzen 7 7700X based on average benchmark score include the AMD Ryzen 7 PRO 5845, which has an average score of 35802 and is 0.3% slower, meaning the score difference is minimal and performance would be nearly identical. The Intel Core 7 250H scores 35728, which is 0.5% slower than the 7700X, indicating a negligible performance gap in synthetic workloads. The AMD Ryzen AI 7 PRO 350 produces a score of 35719, also 0.5% slower, and the Intel Core Ultra 9 185H scores 35670, which is 0.7% slower. These CPU alternatives would behave almost identically in Evolve, as the game is likely not CPU-bound at the tested settings given the frame rates far exceed the threshold, and the performance differences of less than 1% are within measurement noise for real-world gaming scenarios.

For the NVIDIA GeForce RTX 5090 D, the nearest rivals in terms of average benchmark score include the AMD Radeon RX 6650M XT, which is 1.1% slower based on a score of 76904, and the AMD Radeon RX 6850M XT, which is 1.6% faster with a score of 78940. The NVIDIA Tesla P100 PCIe 12 GB scores 79396, which is 2.1% faster, and the NVIDIA Tesla P100 PCIe 16 GB scores 79605, which is 2.4% faster than the RTX 5090 D in the average benchmark. The delta percentages are all within a narrow range, suggesting that these GPUs would produce very similar frame rates in Evolve. However, the data shows that the RTX 5090 D has a percentile rank of 92 among all GPUs, meaning it outperforms 92% of all tested graphics cards, and any of these rival GPUs would still provide very high frame rates in this game given the headroom shown by the measured data.

FAQ

Q: Can the AMD Ryzen 7 7700X and NVIDIA GeForce RTX 5090 D run Evolve at 4K Ultra settings?

A: Yes, the data shows the combination achieves an average of 65 FPS at 3840x2160 with Ultra settings, which is above the 60 FPS playable threshold. The verdict listconfirming Ultra as playable at this resolution, and all four presets (Low, Medium, High, and Ultra) are marked as playable settings at 4K.

Q: What is the highest average frame rate recorded for this system in Evolve?

A: The highest average frame rate is 365 FPS, achieved at 1920x1080 resolution with Low settings. This represents the maximum performance measured across all tested configurations, with the Ultra preset at 1080p still delivering 170 FPS average.

Q: How does the system perform at 2560x1440 with Medium settings?

A: At 2560x1440 with Medium settings, the system delivers an average of 210 FPS, with a minimum of 179 FPS and maximum of 242 FPS. This is more than three times the playability threshold and is the only preset at this resolution with recorded min/max values.

Q: Is the RTX 5090 D a high-performing GPU compared to other graphics cards?

A: The RTX 5090 D has a percentile rank of 92 among all GPUs, meaning it performs better than 92% of all tested graphics cards. Its average benchmark score is 77712, and it has 32 GB of GDDR7 memory with a 512-bit bus width and 1.79 TB/s bandwidth.

Q: Which resolution provides the largest margin above the 60 FPS threshold at Ultra settings?**

A: At 1920x1080 with Ultra settings, the system delivers 170 FPS average, which is a margin of 110 FPS above the threshold. This is the largest margin across all resolutions at Ultra, with 1440p Ultra providing 114 FPS and 4K Ultra providing 65 FPS.

Q: Are there any settings where the system falls below the playable threshold?

A: No, the data shows all four settings presets (Low, Medium, High, and Ultra) at all three resolutions (1920x1080, 2560x1440, and 3840x2160) produce average frame rates above the 60 FPS playability threshold. The lowest recorded average is 65 FPS at 4K Ultra, which is still above the threshold.

How This Combo Ranks

The combination of the AMD Ryzen 7 7700X and NVIDIA GeForce RTX 5090 D achieves a rank of 24th out of 3700 tested combinations for Evolve. This places the system in the top 1% of all tested configurations, indicating that it is among the highest-performing setups for this game. The CPU itself has a percentile rank of 85 among all CPUs, and the GPU has a percentile rank of 92 among all GPUs, which explains why the combined rank is so high. The average benchmark score for the CPU is 35909, and for the GPU is 77712, both of which are substantial figures that align with the measured game performance.

The rank of 24 out of 3700 means there are only 23 combinations that perform better in Evolve, likely using even more extreme hardware or specialized overclocking. Given that the game was released in 2015 and this system represents a modern high-end configuration, the high rank is expected. The data shows that the system is not just playable but offers a massive performance buffer, which is consistent with the frame rates observed across all resolutions and presets.

The Verdict

The data is clear: this PC can run Evolve at all tested resolutions and presets with frame rates well above the 60 FPS playability threshold. At 3840x2160, the best settings that still achieve over 60 FPS are the Ultra preset, which produces an average of 65 FPS. At 2560x1440, the Ultra preset is also the best settings, delivering 114 FPS average. At 1920x1080, the Ultra preset yields 170 FPS average, making it the best settings at that resolution.

The verdict list also confirms that all four settings (Low, Medium, High, and Ultra) are listed as playable settings at each resolution, with the best settings being Ultra at every resolution. The lowest average frame rate across all configurations is 65 FPS at 4K Ultra, which means the system can sustain the highest possible quality settings without dropping below the playable threshold. There is no configuration where the system fails to meet the 60 FPS target, and the margin of error is substantial even in the most demanding scenario.

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which delivers an average of 170 FPS. This is a comfortable margin above the threshold, making Ultra the recommended setting for this resolution. The data shows that the step down to High reduces average frame rate to 246 FPS, but Ultra still provides more than enough headroom.

At 2560x1440, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 114 FPS. This is a strong result that allows for maximum quality settings while leaving a buffer of 54 FPS above the threshold. The High preset at this resolution averages 165 FPS, but Ultra is still well within playable range.

At 3840x2160, the most demanding preset that stays at or above 60 FPS is Ultra, which achieves an average of 65 FPS. This is the tightest margin across all resolutions, but it remains above the threshold. The Ultra preset at 4K is the only configuration in the data that comes close to 60 FPS, but it still clears the bar, making it the optimal choice for those seeking maximum visual quality.

CPU and GPU Roles

The data shows that the GPU plays a dominant role in this game, particularly at higher resolutions. The scaling from 1920x1080 to 3840x2160 at each preset shows a consistent drop of approximately 57-62% across all settings, which is a direct consequence of the increased pixel rendering workload. This pattern indicates that the GPU is the primary limitation as resolution increases, while the CPU remains underutilized even at 1080p, where frame rates reach as high as 365 FPS.

At 1920x1080, the CPU is likely the more significant factor because the GPU can render frames quickly, but the high frame rates suggest that even the CPU is not heavily stressed. The data shows that the Ryzen 7 7700X, with its 8 cores and 16 threads, provides enough processing power to keep the GPU fed, as evidenced by the fact that the FPS drops are proportional to the resolution increase rather than being cut short by CPU limitations. The 3dmark single-thread score of 1090 and multithread score of 8859 indicate that the CPU has strong single-core and multi-core performance, both of which support high frame rates.

As resolution increases to 4K, the GPU becomes the dominant constraint, with the RTX 5090 D’s 32 GB of GDDR7 memory and 1.79 TB/s bandwidth being the primary hardware. The fact that the Ultra preset at 4K yields 65 FPS while the Low preset yields 154 FPS shows a 57% drop in performance when settings are maximized, which is a GPU-bound behavior. The CPU scaling across resolutions is minimal, as evidenced by the similar percentage drops for all presets, indicating that the CPU does not become a bottleneck at any resolution tested. The data suggests that for this game, the GPU is the limiting factor at all resolutions, but the CPU is sufficiently powerful to avoid being the primary constraint, even at the highest frame rates.