Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Evolve
FPS 2015

Evolve

42%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
89 FPS
Ultra 1080p Measured
37 FPS

1440p (2K / QHD)

Low 1440p Measured
60 FPS
Ultra 1440p Measured
25 FPS

4K (Ultra HD)

Low 4K Measured
34 FPS
Ultra 4K Measured
14 FPS
18.5ms Frame Time
28ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,482
Your CPU 29,879
Graphics Card
Required 27,876
Your GPU 1,482

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 21 26 34
1440p QHD 25 36 46 60
1080p Full HD 37 54 69 89

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 54
1920x1080 Low 89
1920x1080 Medium 69
1920x1080 Ultra 37
2560x1440 High 36
2560x1440 Low 60
2560x1440 Medium 46
2560x1440 Ultra 25
3840x2160 High 21
3840x2160 Low 34
3840x2160 Medium 26
3840x2160 Ultra 14

Performance Analysis: Evolve on Your System

Measured FPS Breakdown

The recorded data for Evolve with the AMD Ryzen 7 5800XT and Intel Arc B390 combination shows a steep performance curve that follows both resolution and preset level. The benchmark suite captured average frame rates across three resolutions and four settings tiers, with minimum and maximum values recorded only for the Medium preset at each resolution.

At 3840x2160, the results are uniformly below the 60 FPS playable threshold. The High preset delivers an average of 21 FPS, which is unplayable by any standard. Dropping to Medium improves the average to 26 FPS, with a recorded minimum of 22 FPS and maximum of 30 FPS. The Low preset raises the average to 34 FPS, still far short of smooth gameplay. The Ultra preset bottoms out at 14 FPS average, the lowest figure in the entire dataset. None of these settings produce a playable experience at 4K.

Moving to 2560x1440, the situation improves but remains constrained. The Low preset achieves exactly 60 FPS on average, meeting the playable threshold with no headroom. Medium delivers 46 FPS average with a minimum of 39 FPS and maximum of 53 FPS, indicating consistent sub-60 performance. High averages 36 FPS, while Ultra drops to 25 FPS. Only Low clears the bar at this resolution.

At 1920x1080, the combination finally shows usable performance across multiple presets. Low produces 89 FPS average, a strong result. Medium delivers 69 FPS average with a minimum of 59 FPS and maximum of 79 FPS, meaning the frame rate dips just below 60 in demanding moments but generally stays smooth. High averages 54 FPS, under the threshold. Ultra averages 37 FPS, confirming that the most demanding preset remains out of reach even at 1080p.

The data shows a clear pattern: each step from Low to Ultra costs roughly 15 to 20 FPS at 1080p, and the gap widens at higher resolutions. The Medium preset at 1080p is the only configuration that combines visual quality above Low with a stable average above 60 FPS.

FAQ

Q: Can this system run Evolve at 4K resolution?

A: No. At 3840x2160, the highest recorded average is 34 FPS on Low settings. Medium averages 26 FPS, High averages 21 FPS, and Ultra averages 14 FPS. All fall well below the 60 FPS playable threshold.

Q: What is the best playable settings combination at 1440p?

A: At 2560x1440, only the Low preset reaches the playable threshold, averaging exactly 60 FPS. Medium averages 46 FPS, High averages 36 FPS, and Ultra averages 25 FPS, all below 60 FPS.

Q: Which settings at 1080p stay above 60 FPS?

A: Low averages 89 FPS and Medium averages 69 FPS, both clearing the threshold. High averages 54 FPS and Ultra averages 37 FPS, both failing to reach 60 FPS. Medium is the highest preset that maintains playable performance.

Q: How much performance is lost when moving from 1080p to 1440p?

A: At the Low preset, the average drops from 89 FPS at 1920x1080 to 60 FPS at 2560x1440, a reduction of 29 FPS. At Medium, the drop is from 69 FPS to 46 FPS, a reduction of 23 FPS. At High, the drop is from 54 FPS to 36 FPS, a reduction of 18 FPS.

Q: Does the Ultra preset ever reach 60 FPS at any resolution?

A: No. Ultra averages 14 FPS at 4K, 25 FPS at 1440p, and 37 FPS at 1080p. The Ultra preset is not playable at any recorded resolution.

Q: What is the minimum FPS recorded across all tests?

A: The lowest minimum FPS recorded is 22 FPS, which occurs at 3840x2160 on Medium settings. The minimum at 2560x1440 Medium is 39 FPS, and at 1920x1080 Medium it is 59 FPS. Minimum values were not recorded for other presets.

CPU and GPU Roles

The benchmark data reveals a system where the GPU is the dominant constraint at every resolution, but the CPU's role becomes more visible as resolution decreases. The Intel Arc B390 sits in the 9th percentile of all GPUs, with an average benchmark score of 1482. Its nearest rivals are entry-level discrete GPUs from over a decade ago, including the GeForce GT 520MX and GeForce 710. This places the graphics component firmly at the low end of the performance spectrum.

The CPU, by contrast, is a strong performer. The AMD Ryzen 7 5800XT sits in the 81st percentile of all CPUs, with a Cinebench R23 multi-core score of 23794 and a single-core score of 3359. Its nearest rivals include the Ryzen 7 7840H, Ryzen 7 8845HS, and Ryzen 5 9600X, all within 0.6% of its average score. This is a processor with substantial headroom for demanding workloads.

The scaling between resolutions confirms that the GPU is the limiting factor. At 4K, even the Low preset only manages 34 FPS, while at 1080p the same preset reaches 89 FPS. That is a 2.6x improvement from resolution scaling alone, which is consistent with a GPU-bound scenario where pixel throughput is the bottleneck. The CPU has ample capacity to feed the GPU at lower resolutions, but the GPU cannot translate that into higher frame rates at 4K.

The preset scaling further supports this interpretation. At 1080p, moving from Low to Ultra costs 52 FPS (from 89 to 37). At 4K, the same preset change costs 20 FPS (from 34 to 14). The absolute drop is smaller at 4K because the GPU is already saturated; at 1080p, the GPU has more headroom to absorb the increased shading load, but still cannot maintain 60 FPS on Ultra.

The CPU's influence is most apparent at 1080p Low, where the 89 FPS result suggests that the processor can drive frame rates well above the GPU's native capability at higher settings. If the CPU were the bottleneck, we would expect similar frame rates across all presets at a given resolution. Instead, the wide spread between Low and Ultra at 1080p (52 FPS) indicates that the GPU is the primary constraint. The CPU becomes relevant only when the GPU is lightly loaded, which happens exclusively at 1080p Low.

At 1440p, the pattern is intermediate. Low hits exactly 60 FPS, suggesting that the GPU is just barely able to keep pace with the CPU's output. Medium drops to 46 FPS, indicating that the GPU cannot sustain the additional load. At 4K, every preset is GPU-limited, with the CPU never approaching its ceiling.

The Verdict

The recorded data answers the question directly: this PC can run Evolve, but only under specific conditions. The verdict by resolution is unambiguous.

At 3840x2160, no preset is playable. The best average is 34 FPS on Low, and Ultra falls to 14 FPS. The playable settings list for 4K is empty, meaning this configuration cannot deliver 60 FPS at any quality level in 4K.

At 2560x1440, the Low preset is the only playable option, averaging exactly 60 FPS. This meets the threshold but leaves zero headroom for frame time spikes. Medium, High, and Ultra all fall below 60 FPS, with averages of 46, 36, and 25 FPS respectively. The best settings at 1440p are Low, with an average of 60 FPS.

At 1920x1080, the system clears the bar with two presets. Low averages 89 FPS, providing substantial headroom. Medium averages 69 FPS, with a minimum of 59 FPS, meaning the frame rate occasionally dips just below the threshold but the overall experience remains smooth. High and Ultra fail to reach 60 FPS, with averages of 54 and 37 FPS. The best settings at 1080p are Medium, with an average of 69 FPS.

For a player prioritizing a stable 60 FPS experience, the safe choice is 1080p Medium or 1440p Low. The system cannot handle 4K gameplay at any setting. The overall combo rank in the database is 3288 out of 3700 tested combinations, placing this configuration in the bottom 11% of systems for this game.

Similar Performance Alternatives

The nearest rivals for the CPU and GPU provide context for what other hardware would behave similarly in this game.

For the CPU, the AMD Ryzen 7 5800XT's closest competitors are all within 0.6% of its average benchmark score. The Ryzen 7 7840H scores 29868, a 0% difference. The Ryzen 7 8845HS and Ryzen 7 7840HS both score 29955, representing a 0.3% disadvantage for the 5800XT. The Ryzen 5 9600X scores 29713, a 0.6% advantage for the 5800XT. These four processors would deliver nearly identical CPU-bound performance in Evolve, meaning the frame rates recorded here would hold with any of them installed.

For the GPU, the Intel Arc B390's nearest rivals are dramatically weaker in absolute terms but close in relative performance. The GeForce GT 520MX scores 1463, which is 1.3% below the Arc B390's 1482. The GeForce 800M scores 1460, 1.5% below. The GeForce GT 625 OEM scores 1446, 2.5% below. The GeForce GT 710 scores 1443, 2.7% below. All four are within 3% of the Arc B390, meaning they would produce nearly identical frame rates in Evolve. The performance gap between these GPUs and the Arc B390 is negligible in practice.

A system pairing the Ryzen 7 5800XT with any of these rival GPUs would show the same fundamental limitation: the GPU is too weak for 4K, marginal at 1440p, and acceptable only at 1080p with reduced settings. Conversely, swapping the CPU for any of its rivals would not change the playability verdict, since the GPU remains the bottleneck in nearly all tested configurations.

Best Settings per Resolution

The optimal configuration for each resolution is determined by the highest preset that maintains an average of at least 60 FPS.

At 3840x2160, no preset achieves the threshold. The playable settings list is empty, and the best settings field is null. The highest average recorded is 34 FPS on Low, which is informative but not playable. There is no recommended setting for 4K.

At 2560x1440, the Low preset is the only option that clears 60 FPS, averaging exactly 60 FPS. This is the highest playable preset, and it delivers no headroom. Players should expect occasional dips below 60 FPS during intense combat sequences, even though the average meets the threshold.

At 1920x1080, the Medium preset is the best playable option, averaging 69 FPS with a minimum of 59 FPS and maximum of 79 FPS. This provides a comfortable margin above the threshold while offering better visual quality than Low. The 89 FPS average on Low is faster but sacrifices visual fidelity for frame rate headroom that Medium already provides.

For players who prioritize frame rate stability over visuals, 1080p Low is the safest choice. For those who want the best balance of quality and performance, 1080p Medium is the recommended configuration. At 1440p, Low is the only viable option. At 4K, the system should be paired with a more powerful GPU before attempting to run Evolve at any setting.