Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Evolve
FPS 2015

Evolve

72%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
169 FPS
Ultra 1080p Measured
71 FPS

1440p (2K / QHD)

Low 1440p Measured
113 FPS
Ultra 1440p Measured
48 FPS

4K (Ultra HD)

Low 4K Measured
64 FPS
Ultra 4K Measured
27 FPS
9.7ms Frame Time
15ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,482
Your CPU 27,896
Graphics Card
Required 27,876
Your GPU 21,035

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 27 39 50 64
1440p QHD 48 69 88 113
1080p Full HD 71 103 131 169

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 103
1920x1080 Low 169
1920x1080 Medium 131
1920x1080 Ultra 71
2560x1440 High 69
2560x1440 Low 113
2560x1440 Medium 88
2560x1440 Ultra 48
3840x2160 High 39
3840x2160 Low 64
3840x2160 Medium 50
3840x2160 Ultra 27

Performance Analysis: Evolve on Your System

The AMD Ryzen 7 5800X3D paired with the NVIDIA GeForce RTX 5050 delivers a playable experience in Evolve across most common resolutions, with clear performance limits at 4K. Benchmark data from the FACT PACK shows this combo handles 1080p and 1440p comfortably, while 2160p requires dropping to Low settings to stay above the 60 FPS playability threshold. The following sections break down measured FPS, optimal settings, and how this hardware compares to similar alternatives.

Measured FPS Breakdown

The measured FPS data for this combo in Evolve spans three resolutions and four quality presets, with average, minimum, and maximum frame rates recorded for Medium settings at each resolution.

3840x2160 (4K):

  • Ultra: 27 avg FPS (no min/max recorded)
  • High: 39 avg FPS (no min/max recorded)
  • Medium: 50 avg FPS, with a minimum of 42 and maximum of 57
  • Low: 64 avg FPS (no min/max recorded)

At 4K, the RTX 5050 struggles with this game’s higher presets. The drop from Medium to Low is substantial—a 14 FPS jump from 50 to 64 avg—while Ultra falls to nearly a third of the Low setting’s performance. The 8 GB VRAM and 128-bit memory bus likely contribute to the steep scaling at this resolution.

2560x1440 (1440p):

  • Ultra: 48 avg FPS (no min/max recorded)
  • High: 69 avg FPS (no min/max recorded)
  • Medium: 88 avg FPS, with a minimum of 75 and maximum of 101
  • Low: 113 avg FPS (no min/max recorded)

1440p shows a healthier range. Medium delivers a 75 FPS minimum, which keeps gameplay smooth even during intense scenes. Low pushes well past 100 FPS, while Ultra remains below the 60 FPS threshold. The gap between High (69) and Ultra (48) is 21 FPS, indicating that Ultra’s extra effects tax the GPU heavily at this resolution.

1920x1080 (1080p):

  • Ultra: 71 avg FPS (no min/max recorded)
  • High: 103 avg FPS (no min/max recorded)
  • Medium: 131 avg FPS, with a minimum of 111 and maximum of 150
  • Low: 169 avg FPS (no min/max recorded)

At 1080p, the combo becomes fully playable on every preset. Even Ultra clears the 60 FPS bar with 71 avg, while Low reaches 169 avg—more than double the Ultra score. Medium’s 111 FPS minimum ensures no noticeable stutter, making this resolution the sweet spot for high-refresh-rate monitors.

Best Settings per Resolution

The playable threshold for this game is 60 FPS average. Based on the measured data, the most demanding preset that maintains at least 60 FPS at each resolution is as follows:

  • 3840x2160: Low — 64 avg FPS. This is the only playable setting at 4K. Medium falls short at 50 avg, and High (39) and Ultra (27) are far below the threshold. The 64 FPS average leaves little headroom, so expect occasional dips during heavy action sequences.
  • 2560x1440: High — 69 avg FPS. High stays above 60 with a 9 FPS margin. Medium (88) and Low (113) offer higher performance, but High provides the best visual quality while remaining playable. Ultra at 48 avg is not viable.
  • 1920x1080: Ultra — 71 avg FPS. Every preset is playable at 1080p, and Ultra’s 71 avg makes it the best visual choice. The 11 FPS buffer over the threshold is modest but acceptable, especially since Medium’s minimum of 111 FPS suggests the GPU isn’t the bottleneck at this resolution.

For players prioritizing frame rate over visuals, Low at 4K (64 FPS) and Low at 1440p (113 FPS) are the highest-FPS options, while 1080p Low reaches 169 FPS.

CPU and GPU Roles

The division of labor between the Ryzen 7 5800X3D and RTX 5050 shifts across resolutions, as evidenced by the scaling patterns in the FPS data.

At 1080p: The CPU’s strong single-thread performance (3dmark_single_thread score of 884, passmark_single_thread of 3234) helps push frame rates to 169 avg on Low. The fact that Ultra (71 avg) is so much lower than Low (169 avg) indicates the GPU becomes the limiting factor when visual effects increase. The 5800X3D’s 96 MB L3 cache and 8 cores/16 threads provide ample processing headroom, so the CPU is not the primary constraint at this resolution.

At 1440p: The gap between Low (113) and Ultra (48) widens compared to 1080p, with a 65 FPS difference versus 98 FPS at 1080p. This suggests the GPU’s workload grows faster than the CPU’s as resolution increases. The 5800X3D’s performance in 3dmark_16_threads (7299) and cinebench_r23_multicore (14317) shows it can feed the RTX 5050 consistently, but the GPU’s 13.17 TFLOPS FP32 throughput becomes the limiting factor at higher presets.

At 2160p: The CPU’s role diminishes further. Low (64 avg) and Medium (50 avg) differ by only 14 FPS, while Ultra (27) is less than half of Low. This pattern indicates the RTX 5050’s 320.0 GB/s memory bandwidth and 8 GB VRAM are the dominant constraints at 4K. The 5800X3D’s 51.2 GB/s memory bandwidth is irrelevant here, as the GPU’s memory subsystem is overwhelmed.

Across all resolutions, the RTX 5050’s 66th percentile ranking among GPUs (versus the CPU’s 80th percentile among CPUs) suggests the GPU is the weaker link in this pairing. The CPU’s benchmarks—including passmark_multithread score of 28309 and geekbench_multicore of 11765—consistently outperform the GPU’s relative standing, reinforcing that the RTX 5050 dictates playability limits.

Similar Performance Alternatives

Based on nearestRivals data, several CPU and GPU options would behave similarly to this combo in Evolve.

CPU alternatives to the Ryzen 7 5800X3D:

  • AMD Ryzen 7 6800U (avgScore 27887, deltaPct 0): Nearly identical average score, meaning the 5800X3D offers no practical FPS advantage in CPU-bound scenarios. The 6800U’s lower TDP (not listed in pack) would make it a power-efficient alternative, though its performance parity is the key takeaway.
  • Intel Core i9-10900K (avgScore 27872, deltaPct 0.1): Just 0.1% behind the 5800X3D. In Evolve, this translates to a negligible FPS difference—likely within 1-2 frames at most settings.
  • AMD Ryzen AI 5 PRO 340 (avgScore 27932, deltaPct -0.1): Actually 0.1% faster than the 5800X3D. This newer chip would perform identically in gaming workloads, though it lacks the 5800X3D’s 3D V-Cache advantage (not measured here).
  • Intel Core i5-12600KF (avgScore 27799, deltaPct 0.3): 0.3% slower, which is within measurement noise. All four CPUs would produce the same FPS in this game when paired with the RTX 5050.

GPU alternatives to the RTX 5050:

  • AMD Radeon RX Vega M GL (avgScore 21153, deltaPct -0.6): 0.6% faster than the RTX 5050. This is a mobile-class GPU, so performance parity is surprising but indicates the 5050’s modest positioning.
  • AMD Radeon HD 8970M (avgScore 21237, deltaPct -1): 1% faster, again a mobile chip. This suggests the RTX 5050’s desktop performance is comparable to older high-end mobile parts.
  • AMD Radeon RX 5600 XT (avgScore 20713, deltaPct 1.6): 1.6% slower than the 5050. This older desktop GPU would deliver nearly identical FPS in Evolve, making it a viable alternative if available at a different price point (not discussed here).
  • NVIDIA RTX A4000 Mobile (avgScore 21379, deltaPct -1.6): 1.6% faster, again a mobile part. The 5050’s desktop variant sits slightly below this professional mobile GPU.

In practical terms, swapping the CPU to any of the four rivals would change FPS by less than 1%—imperceptible in gameplay. Changing the GPU to the RX 5600 XT would drop FPS by about 1.6%, while the A4000 Mobile would gain a similar amount. None of these alternatives represent a meaningful upgrade or downgrade for Evolve.

FAQ

*Q: Can this combo run Evolve at 4K with playable frame rates?*

A: Yes, but only on Low settings, which delivers 64 avg FPS. Medium drops to 50 avg, High to 39, and Ultra to 27—all below the 60 FPS threshold.

Q: What is the best visual preset at 1440p while staying above 60 FPS?

A: High settings at 1440p produce 69 avg FPS, making it the most demanding playable option. Medium (88 avg) and Low (113 avg) are also playable, but High offers the best balance of quality and performance.

Q: Is the Ryzen 7 5800X3D or the RTX 5050 the limiting factor for this game?

A: The GPU is the primary limiter. The CPU ranks in the 80th percentile among all CPUs, while the GPU sits in the 66th percentile. At 1080p, the FPS spread between Low (169) and Ultra (71) shows GPU-bound scaling, and this becomes more pronounced at higher resolutions.

Q: How does this combo compare to a Ryzen 7 6800U or Intel i9-10900K pairing?

A: Those CPUs have average benchmark scores within 0.3% of the 5800X3D, so FPS in Evolve would be nearly identical. The deltaPct values (0, 0.1, -0.1, 0.3) indicate no meaningful performance difference.

Q: What minimum FPS can I expect at 1080p Medium settings?

A: The measured minimum at 1080p Medium is 111 FPS, with an average of 131 and a maximum of 150. This ensures smooth gameplay without stutters.

Q: Does the RTX 5050 outperform the RX 5600 XT in this game?

A: Yes, by a small margin. The RTX 5050’s nearestRivals data shows the RX 5600 XT has a deltaPct of 1.6, meaning the 5050 is 1.6% faster. This translates to roughly 1-2 FPS difference in Evolve.

How This Combo Ranks

The AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 5050 combination ranks 2269 out of 3700 tested combos for Evolve. This places it in the 61st percentile (calculated from rank/ofCombos: 2269/3700 = 61.3%), meaning it outperforms about 61% of all system configurations tested for this game.

This mid-tier ranking reflects the GPU’s limitations at high resolutions. At 1080p, the combo performs strongly—Ultra at 71 FPS is respectable for a modern budget-oriented GPU. However, the 4K results (27 FPS on Ultra) drag the overall ranking down, as many other combos with stronger GPUs achieve playable 4K frame rates.

The CPU’s high percentile (80th) helps in CPU-bound scenarios, but Evolve appears to be GPU-bound across most settings. For players targeting 1080p or 1440p, this rank is more than adequate—the combo sits comfortably above the median. For 4K enthusiasts, the ranking reflects the need for a more powerful GPU, as the 5800X3D is not the bottleneck. Overall, this pairing is a solid mid-range choice for competitive play at 1440p and below, with the RTX 5050 being the clear performance ceiling.