Instant compatibility check with FPS benchmarks and optimization tips
Evolve
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 27 | 39 | 50 | 64 |
| 1440p QHD | 48 | 69 | 88 | 113 |
| 1080p Full HD | 71 | 103 | 131 | 169 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Evolve on Your System
The AMD Ryzen 7 5800X paired with the NVIDIA GeForce RTX 5050 delivers a wide spread of performance in Evolve, scaling from a marginal experience at 4K Ultra to a very smooth high-refresh-rate setup at 1080p. The measured data shows a combo that is decisively resolution-bound, with the GPU’s capabilities being the primary constraint as pixel count increases. Across the tested configurations, the average frame rates range from 27 FPS at 3840x2160 Ultra to 169 FPS at 1920x1080 Low, indicating that this system’s suitability depends entirely on the user’s target resolution and graphical ambition.
Measured FPS Breakdown
At 3840x2160, the system’s performance is heavily taxed. With the Ultra preset, the average frame rate drops to 27 FPS, which is below the 60 FPS playability threshold and indicates a stutter-prone experience. Dropping to High improves the average to 39 FPS, still insufficient for smooth gameplay. The Medium preset yields an average of 50 FPS, with a minimum of 42 and a maximum of 57, showing that even the lower end of the frame rate range sits below the target. Only the Low preset achieves playability, producing an average of 64 FPS, which clears the 60 FPS bar but offers no headroom for demanding scenes.
At 2560x1440, the situation improves considerably. The Ultra preset averages 48 FPS, which remains below the 60 FPS threshold but is a substantial jump from the 4K result. The High preset is the first playable option, delivering an average of 69 FPS. The Medium preset performs better, with an average of 88 FPS, a minimum of 75, and a maximum of 101, ensuring consistent frame times. The Low preset reaches 113 FPS on average, providing a clear path to high refresh rates at this resolution.
At 1920x1080, the combo shows its strongest performance. The Ultra preset averages 71 FPS, which clears the playability threshold and makes the highest settings viable. The High preset delivers 103 FPS, while the Medium preset produces an average of 131 FPS, with a minimum of 111 and a maximum of 150, indicating excellent frame pacing. The Low preset reaches 169 FPS on average, positioning this setup for very high refresh rate displays.
How This Combo Ranks
The combination of the AMD Ryzen 7 5800X and NVIDIA GeForce RTX 5050 ranks 2269th out of 3700 tested combos for Evolve. This places it in the 61st percentile of all tested systems, meaning it outperforms roughly 61% of the configurations in the database for this specific game. The rank reflects a mid-pack standing, which aligns with the measured FPS data: the system handles 1080p and 1440p well, but struggles at 4K with higher presets. This is not a top-tier combination for Evolve, but it is far from the bottom, and its position is consistent with a modern mid-range GPU paired with a capable desktop CPU.
The CPU itself ranks in the 81st percentile among all CPUs, with an average benchmark score of 29123. Its nearest rivals include the Intel Core Ultra 5 135H (0.1% higher score), the Intel Xeon Phi 7210 (0.4% lower), the Intel Core i5-13500HX (0.5% lower), and the AMD Ryzen 5 5600XT (0.6% higher). These deltas are all within a single percentage point, indicating that the 5800X is statistically tied with these processors in general compute performance. For Evolve, this means the CPU is unlikely to be a bottleneck at any resolution tested, as its compute headroom is substantial relative to the game’s demands.
The GPU ranks in the 66th percentile among all GPUs, with an average benchmark score of 21035. Its nearest rivals include the AMD Radeon RX Vega M GL (0.6% lower score), the AMD Radeon HD 8970M (1.0% lower), the AMD Radeon RX 5600 XT (1.6% higher), and the NVIDIA RTX A4000 Mobile (1.6% lower). The tight clustering of these scores suggests that the RTX 5050’s raw graphics performance is comparable to a range of older and mobile parts, which explains why 4K Ultra is untenable—this is a GPU with mid-range throughput, not a flagship-class solution.
CPU and GPU Roles
The division of labor between the Ryzen 7 5800X and the RTX 5050 becomes clear when examining the scaling of frame rates across resolutions and presets. At 1920x1080, the system achieves 169 FPS on Low and 71 FPS on Ultra, a drop of 58% from the lowest to the highest preset. This scaling indicates that the GPU is the primary driver of performance, as increasing graphical load directly reduces frame rate in a linear fashion. The CPU’s 8-core, 16-thread configuration, with a boost clock of 4.70 GHz, provides ample processing power for the game’s logic, as evidenced by the high frame rates at Low settings where CPU overhead would be most apparent.
At 2560x1440, the pattern continues. The Low preset yields 113 FPS, while Ultra drops to 48 FPS, a reduction of 57.5%. The consistency of this scaling—nearly identical to the 1080p drop—suggests that the GPU remains the limiting factor, and the CPU is not introducing a bottleneck even as resolution increases. The Medium preset’s narrow band of 75 to 101 FPS further confirms that the GPU’s fill rate and shading capabilities are what determine the experience.
At 3840x2160, the GPU’s limitations become stark. The Low preset produces 64 FPS, but Ultra falls to 27 FPS, a 58% reduction from the lowest to the highest preset. The absolute values are much lower than at other resolutions, but the relative scaling is nearly identical, which points to a purely GPU-bound scenario. The CPU’s role is effectively static across resolutions; its performance headroom is never fully utilized, as the RTX 5050’s 8 GB of GDDR6 memory and 320.0 GB/s bandwidth are insufficient to maintain high frame rates at 4K with demanding settings. The data shows that for this game, the GPU dictates playability, while the CPU provides a stable foundation that does not hinder performance at any tested configuration.
The Verdict
The data indicates that this PC can run Evolve, but the playable configurations are strictly limited by resolution. At 3840x2160, only the Low preset clears the 60 FPS threshold, with an average of 64 FPS. Higher presets—Medium at 50 FPS, High at 39 FPS, and Ultra at 27 FPS—all fall below the playable threshold and should be avoided for a smooth experience. At 2560x1440, the system achieves playability on three presets: Medium at 88 FPS, High at 69 FPS, and Low at 113 FPS. The Ultra preset at 48 FPS is not playable. At 1920x1080, all four presets are playable, with Ultra at 71 FPS, High at 103 FPS, Medium at 131 FPS, and Low at 169 FPS. The verdict is clear: this combo is a 1080p and 1440p machine for Evolve, but it cannot handle 4K beyond the lowest settings.
FAQ
Q: Can this PC run Evolve at 4K with high settings?
A: No. At 3840x2160 with High settings, the average frame rate is 39 FPS, which is well below the 60 FPS playable threshold. Only the Low preset at 4K achieves 64 FPS on average.
Q: What is the highest preset that maintains 60 FPS at 1440p?
A: The High preset at 2560x1440 delivers an average of 69 FPS, making it the most demanding setting that clears the 60 FPS bar. The Medium preset is also playable at 88 FPS, and Low at 113 FPS.
Q: Is the CPU or GPU the limiting factor in this game?
A: The GPU is the primary constraint. Frame rate scaling between Low and Ultra presets is consistent across all resolutions (a roughly 58% drop), indicating that the RTX 5050’s graphics throughput determines performance, while the Ryzen 7 5800X provides sufficient headroom.
Q: Does the combo rank well among all tested systems?
A: It ranks 2269th out of 3700 combos, placing it in the 61st percentile. This is a mid-pack result, reflecting strong 1080p performance but weaker 4K capability.
Q: What are the minimum and maximum frame rates at 1080p Medium?
A: The minimum is 111 FPS and the maximum is 150 FPS, with an average of 131 FPS. This indicates consistent frame pacing with no dips near the playability threshold.
Q: Can this system handle 4K Ultra?
A: No. The 4K Ultra preset averages 27 FPS, which is less than half of the 60 FPS threshold. This configuration is not viable for competitive or smooth play.
Best Settings per Resolution
At 3840x2160, the only playable setting is Low, which produces an average of 64 FPS. This is the sole option that meets the 60 FPS requirement, and it provides minimal headroom for frame rate fluctuations.
At 2560x1440, the best playable setting is High, with an average of 69 FPS. While Medium offers a higher average of 88 FPS, High is the most demanding preset that still clears the threshold, offering a balance of visual quality and performance.
At 1920x1080, the best playable setting is Ultra, averaging 71 FPS. This is the highest preset available, and it maintains playability, making it the recommended choice for maximum visual fidelity at this resolution.
Similar Performance Alternatives
For the CPU, the Ryzen 7 5800X’s nearest rivals are all within a 0.6% margin in average benchmark score. The AMD Ryzen 5 5600XT (0.6% higher score) would perform nearly identically in Evolve, as would the Intel Core Ultra 5 135H (0.1% higher). The Intel Core i5-13500HX (0.5% lower) and Intel Xeon Phi 7210 (0.4% lower) are also statistically equivalent, meaning any of these processors would yield similar frame rates when paired with the RTX 5050.
For the GPU, the AMD Radeon RX 5600 XT is the closest rival, with a 1.6% higher average score, which would translate to a negligible FPS difference in Evolve. The NVIDIA RTX A4000 Mobile (1.6% lower), AMD Radeon RX Vega M GL (0.6% lower), and AMD Radeon HD 8970M (1.0% lower) are also within a small margin, suggesting that users with these parts would experience comparable performance at the same resolutions and presets. The measured data shows that swapping the CPU or GPU for any of these alternatives would not materially change the playability verdict at any resolution.