Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Evolve
FPS 2015

Evolve

89%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
300 FPS
Ultra 1080p Measured
142 FPS

1440p (2K / QHD)

Low 1440p Measured
225 FPS
Ultra 1440p Measured
95 FPS

4K (Ultra HD)

Low 4K Measured
126 FPS
Ultra 4K Measured
52 FPS
4.9ms Frame Time
7ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,482
Your CPU 29,123
Graphics Card
Required 27,876
Your GPU 54,209

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 52 75 99 126
1440p QHD 95 138 174 225
1080p Full HD 142 205 259 300

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 205
1920x1080 Low 300
1920x1080 Medium 259
1920x1080 Ultra 142
2560x1440 High 138
2560x1440 Low 225
2560x1440 Medium 174
2560x1440 Ultra 95
3840x2160 High 75
3840x2160 Low 126
3840x2160 Medium 99
3840x2160 Ultra 52

Performance Analysis: Evolve on Your System

The AMD Ryzen 7 5800X paired with the NVIDIA GeForce RTX 4080 SUPER delivers a comprehensive performance profile for Evolve, a 2015 FPS title. Benchmark data indicates that this combination provides substantial headroom across all common resolutions, with the primary constraint emerging only at 4K with maximum settings. The analysis below breaks down the measured frame rates, component roles, and comparative standing of this hardware pairing.

Best Settings per Resolution

At 3840x2160, the most demanding preset that maintains an average of at least 60 FPS is High, which produces an average of 75.1 FPS. The data shows a clear progression: Low settings yield 125.7 FPS, Medium yields 98.7 FPS, and High yields 75.1 FPS, all of which clear the 60 FPS threshold. However, stepping up to Ultra drops the average to 51.9 FPS, falling below the playable threshold. Therefore, High is the optimal choice for 4K gaming, offering a comfortable margin above the 60 FPS target without sacrificing the visual fidelity of the Ultra preset.

At 2560x1440, every preset remains playable, but the best settings are Ultra, which delivers an average of 95.2 FPS. This is a significant jump from the 4K Ultra figure, and the data confirms that the RTX 4080 SUPER has ample compute headroom at this resolution. The scaling from High (138.3 FPS) to Ultra (95.2 FPS) represents a 31% performance cost for the highest quality settings, yet the resulting frame rate is still well above the 60 FPS target, making Ultra the clear recommendation for 1440p displays.

At 1920x1080, the system is overwhelmingly GPU-bound at the highest settings. Ultra is the best choice, delivering an average of 142.2 FPS. The lower presets are almost academic at this resolution: Low hits 299.7 FPS, Medium hits 259.3 FPS, and High hits 204.7 FPS. All presets vastly exceed the 60 FPS threshold, so the decision rests entirely on visual preference. The data shows that even the most demanding preset leaves over 80 FPS of headroom above the playable threshold, indicating that this combination is not stressed at 1080p.

CPU and GPU Roles

The performance scaling across resolutions reveals a classic GPU-bound scenario, with the CPU playing a secondary but non-trivial role. At 1080p, the average frame rates are extremely high, ranging from 142.2 FPS at Ultra to 299.7 FPS at Low. The gap between Low and Ultra at 1080p is 157.5 FPS, which shows that the GPU is the primary driver of performance differences between presets. However, the fact that the RTX 4080 SUPER cannot push beyond 300 FPS at Low suggests that the Ryzen 7 5800X is providing a ceiling, though a very high one, for the game's simulation and draw-call throughput.

Moving to 1440p, the average frame rates drop across the board. Ultra falls from 142.2 FPS to 95.2 FPS, a 33% reduction, while Low falls from 299.7 FPS to 225.4 FPS, a 25% reduction. This disproportionate drop at higher settings indicates that the GPU is becoming the bottleneck as pixel count increases, while the CPU still has enough headroom to feed the GPU at these levels. The 5800X, with its 8 cores and 16 threads, appears sufficient for Evolve's workload at 1440p, as the frame rates remain consistently high.

At 4K, the GPU bottleneck becomes even more pronounced. Ultra drops to 51.9 FPS, which is below the 60 FPS threshold, while High maintains 75.1 FPS. The scaling from 1440p Ultra to 4K Ultra is a 45% reduction, whereas the scaling from 1440p High to 4K High is a 46% reduction. This uniform decline across presets confirms that the GPU's rendering throughput is the limiting factor at 4K, not the CPU. The Ryzen 7 5800X, which ranks in the 81st percentile among all CPUs, provides enough single-thread and multi-thread performance to avoid becoming a constraint until frame rates approach the 300 FPS range at 1080p.

FAQ

Q: Can this PC run Evolve at 4K with maximum settings?

A: No. At 3840x2160 with Ultra settings, the average frame rate is 51.9 FPS, which falls below the 60 FPS playable threshold. The best playable setting at 4K is High, which achieves 75.1 FPS.

Q: What is the highest playable preset at 1440p?

A: Ultra settings are fully playable at 2560x1440, with an average frame rate of 95.2 FPS. This is the most demanding preset that remains above the 60 FPS threshold at this resolution.

Q: How much performance headroom is there at 1080p?

A: At 1920x1080, even the Ultra preset delivers 142.2 FPS, which is more than double the 60 FPS target. Lower presets range from 204.7 FPS at High to 299.7 FPS at Low, indicating massive headroom for high-refresh-rate monitors.

Q: Is the CPU or GPU the bottleneck for this game?

A: The GPU is the primary bottleneck at all resolutions. The frame rate scaling from 1080p to 4K shows a consistent decline as resolution increases, while the CPU's performance ceiling is only approached at 1080p Low where the frame rate reaches 299.7 FPS.

Q: What is the frame rate difference between High and Ultra at 4K?

A: At 3840x2160, High averages 75.1 FPS while Ultra averages 51.9 FPS, a difference of 23.2 FPS. This represents a 31% performance penalty for the Ultra preset, which pushes the system below the playable threshold.

Q: Does this combination support high-refresh-rate gaming?

A: Yes, particularly at 1440p and 1080p. At 1440p, all presets exceed 95 FPS, and at 1080p, all presets exceed 142 FPS, making this setup suitable for 144Hz or higher refresh rate monitors.

Similar Performance Alternatives

The CPU and GPU each have close rivals that would produce similar gameplay behavior in Evolve. For the AMD Ryzen 7 5800X, the nearest rival is the Intel Core Ultra 5 135H, which has an average benchmark score of 29093 compared to the 5800X's 29123, a delta of 0.1%. This means the 135H would deliver virtually identical CPU-bound frame rates. The Intel Core i5-13500HX scores 29270, which is 0.5% higher, while the AMD Ryzen 5 5600XT scores 28940, which is 0.6% lower. Any of these CPUs would keep the RTX 4080 SUPER fed at similar levels, given that the game is GPU-bound at most settings.

On the GPU side, the NVIDIA GeForce RTX 4080 is the closest match, with an average score of 54247 versus the RTX 4080 SUPER's 54209, a delta of -0.1%. This means the non-SUPER variant would produce nearly identical frame rates in Evolve. The AMD Radeon Pro W5700X scores 54828, which is 1.1% higher, and the AMD Radeon RX 6750 GRE 12 GB scores 55698, which is 2.7% higher. Despite these slight benchmark differences, all of these GPUs would land in the same performance tier, meaning the playable settings at each resolution would remain the same: High at 4K, Ultra at 1440p, and Ultra at 1080p.

The Verdict

This PC can run Evolve successfully at all tested resolutions, provided the settings are adjusted appropriately. At 3840x2160, the system clears the 60 FPS threshold with High settings, delivering 75.1 FPS, while Low and Medium also remain playable. Ultra at 4K is the only configuration that fails, with 51.9 FPS. At 2560x1440, every preset is playable, with Ultra achieving 95.2 FPS as the best playable setting. At 1920x1080, the system excels, with Ultra delivering 142.2 FPS and all lower presets exceeding 200 FPS. The data confirms that this is a high-performance pairing that handles Evolve with ease at mainstream resolutions, with only the most demanding 4K Ultra preset proving too taxing.

How This Combo Ranks

Among the 3700 tested combinations in the benchmark database, the AMD Ryzen 7 5800X + NVIDIA GeForce RTX 4080 SUPER pairing ranks 309th for Evolve. This places it in the top 8.4% of all tested combos, indicating that it outperforms the vast majority of systems for this specific title. The ranking reflects the GPU's strong performance in the game's rendering workload, as the RTX 4080 SUPER sits in the 86th percentile among all GPUs, while the CPU's 81st percentile ranking ensures no significant bottleneck. The high rank is consistent with the measured frame rates, which show that the system is capable of exceeding 60 FPS at all but the most extreme settings.

Measured FPS Breakdown

At 3840x2160, the measured average frame rates are as follows: Low settings produce 125.7 FPS, Medium produces 98.7 FPS, High produces 75.1 FPS, and Ultra produces 51.9 FPS. The progression shows a consistent drop of roughly 20-25 FPS per preset tier, with the gap between High and Ultra being 23.2 FPS, which is the difference between playable and unplayable.

At 2560x1440, the average frame rates are: Low at 225.4 FPS, Medium at 173.8 FPS, High at 138.3 FPS, and Ultra at 95.2 FPS. The scaling from Low to Ultra represents a 57.8% reduction in frame rate, but even the lowest value remains well above the 60 FPS threshold.

At 1920x1080, the average frame rates are: Low at 299.7 FPS, Medium at 259.3 FPS, High at 204.7 FPS, and Ultra at 142.2 FPS. The data shows that the system approaches the CPU's practical limit at Low settings, as the frame rate nearly reaches 300 FPS, while the GPU's rendering overhead at Ultra reduces the average to less than half of that figure. Across all resolutions, the minimum and maximum frame rates were not recorded, but the average values provide a clear picture of the system's capabilities and the settings required to maintain a smooth experience.