Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Evolve
FPS 2015

Evolve

41%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
89 FPS
Ultra 1080p Measured
37 FPS

1440p (2K / QHD)

Low 1440p Measured
60 FPS
Ultra 1440p Measured
25 FPS

4K (Ultra HD)

Low 4K Measured
34 FPS
Ultra 4K Measured
14 FPS
18.5ms Frame Time
28ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,482
Your CPU 29,123
Graphics Card
Required 27,876
Your GPU 1,482

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 21 26 34
1440p QHD 25 36 46 60
1080p Full HD 37 54 69 89

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 54
1920x1080 Low 89
1920x1080 Medium 69
1920x1080 Ultra 37
2560x1440 High 36
2560x1440 Low 60
2560x1440 Medium 46
2560x1440 Ultra 25
3840x2160 High 21
3840x2160 Low 34
3840x2160 Medium 26
3840x2160 Ultra 14

Performance Analysis: Evolve on Your System

Measured FPS Breakdown

The recorded data for Evolve with the AMD Ryzen 7 5800X and Intel Arc B390 combination covers three resolutions and four quality presets. The measurements show a steep performance curve as resolution and settings scale upward, with the playable threshold of 60 FPS reached only in specific configurations.

At 3840x2160, the results are uniformly below the 60 FPS target. The Low preset delivers an average of 34 FPS, which is the best result at this resolution. Medium drops to 26 FPS on average, with a minimum of 22 FPS and a maximum of 30 FPS. High averages 21 FPS, and Ultra falls to 14 FPS. No min or max values were recorded for Low, High, or Ultra at this resolution, but the averages alone indicate a demanding workload for the integrated GPU.

At 2560x1440, the picture improves modestly. The Low preset exactly hits the 60 FPS average threshold, making it the only setting at this resolution that clears the playable mark. Medium averages 46 FPS, with a recorded range of 39 to 53 FPS. High averages 36 FPS, while Ultra drops to 25 FPS. The step from Low to Medium costs 14 FPS on average, and the jump from Medium to High costs another 10 FPS.

At 1920x1080, the data shows a much healthier range of results. Low averages 89 FPS, representing the highest recorded average across all tested configurations. Medium averages 69 FPS, with a minimum of 59 and a maximum of 79. High averages 54 FPS, and Ultra averages 37 FPS. The margin between Medium and High is 15 FPS, while the gap between High and Ultra is 17 FPS.

The scaling pattern across resolutions is consistent. Moving from 1080p to 1440p at Low settings reduces the average from 89 to 60 FPS, a drop of 29 FPS. Moving from 1440p to 2160p at Low settings reduces the average from 60 to 34 FPS, a further drop of 26 FPS. At Medium settings, the same progression yields 69, 46, and 26 FPS respectively. At High settings, the progression yields 54, 36, and 21 FPS. At Ultra, the progression yields 37, 25, and 14 FPS.

Best Settings per Resolution

The verdict data defines playability as maintaining an average of at least 60 FPS. Under this criterion, each resolution has a clear ceiling.

At 3840x2160, no preset achieves a playable result. The best available option is Low, which averages 34 FPS, but that remains far below the 60 FPS threshold. The verdictByResolution field confirms an empty playable settings list for this resolution, meaning the combination of the Ryzen 7 5800X and Arc B390 cannot deliver a smooth experience at 4K under any tested setting.

At 2560x1440, the Low preset is the only playable option, with an average of exactly 60 FPS. This is the most demanding setting that stays at or above the playable threshold. Medium averages 46 FPS and falls short, so Low is the recommended choice for 1440p gaming. The data shows no headroom at this setting, as the average sits precisely at the threshold.

At 1920x1080, the Medium preset is the best playable option, averaging 69 FPS. Low averages 89 FPS and is also playable, but Medium offers higher visual quality while still clearing the threshold comfortably. The recorded minimum of 59 FPS at Medium means occasional dips below 60 are possible, but the average remains solidly above the line. High averages 54 FPS and is not playable under the defined criterion.

CPU and GPU Roles

The interaction between the Ryzen 7 5800X and the Intel Arc B390 reveals a workload dominated by the GPU in nearly all tested configurations. The Arc B390 is an integrated graphics solution with 1536 shading units, 48 texture mapping units, and 24 raster output units. Its 3DMark Steel Nomad DX12 score of 1482 places it in the 9th percentile among all GPUs, indicating a low-end graphics part. In contrast, the Ryzen 7 5800X is a desktop-class processor with 8 cores and 16 threads, and its benchmark scores place it in the 81st percentile among all CPUs.

The evidence for GPU dominance appears in the resolution scaling. When moving from 1920x1080 to 2560x1440 at Low settings, the average FPS drops from 89 to 60, a 33% reduction. Moving from 2560x1440 to 3840x2160 at Low settings drops the average from 60 to 34, a 43% reduction. These large percentage drops with increasing pixel count indicate that the rendering load, not the CPU's geometry or draw-call processing, is the limiting factor. A CPU-bound scenario would show much smaller FPS differences across resolutions because the processor's workload would remain roughly constant.

The settings scaling further confirms this interpretation. At 1920x1080, moving from Low to Medium to High to Ultra produces averages of 89, 69, 54, and 37 FPS. The consistent degradation as quality increases points to the GPU's shading and memory bandwidth constraints. The Arc B390's texture rate of 120.0 GTexel/s and pixel rate of 60.00 GPixel/s are modest figures, and heavier presets increase the demand on these units.

The CPU's role is not entirely negligible, however. The Ryzen 7 5800X's strong single-thread performance, as shown by its 3DMark single-thread score of 943 and Cinebench R23 single-core score of 1574.5, ensures that it can feed the GPU without becoming a bottleneck at lower resolutions. At 1920x1080 with Low settings, the 89 FPS average suggests that the CPU is capable of driving high frame rates when the GPU is not overwhelmed. But as resolution increases, the GPU quickly becomes the constraint.

At 2560x1440, the Low preset hits exactly 60 FPS, which is the playable threshold. This precise alignment suggests that the GPU is operating at its capacity at this resolution and setting. The CPU is unlikely to be the limiting factor here, as its multi-threaded scores are substantial, including a Cinebench R23 multicore score of 15476 and a Passmark multithread score of 27732.

At 3840x2160, the GPU is clearly the dominant constraint. The highest average at this resolution is 34 FPS at Low settings, and the Arc B390's 7.680 TFLOPS of FP32 performance is insufficient for the pixel count. The CPU's role at 4K is minimal, as the GPU is saturated before the processor can be fully utilized.

The Verdict

Can this PC run Evolve? The answer depends entirely on the target resolution and quality settings, and the verdictByResolution data provides a definitive summary.

At 3840x2160, the system cannot run the game at a playable level under any preset. The best average is 34 FPS at Low settings, which falls 26 FPS short of the 60 FPS threshold. Ultra averages 14 FPS, which is effectively unplayable. The data shows no playable settings for this resolution.

At 2560x1440, the system can run the game, but only at Low settings. The Low preset averages exactly 60 FPS, meeting the playable threshold. Medium, High, and Ultra all fall below 60 FPS, with averages of 46, 36, and 25 FPS respectively. This means 1440p gaming requires accepting the lowest quality preset to maintain a smooth frame rate.

At 1920x1080, the system has meaningful room to operate. Both Low and Medium presets clear the 60 FPS threshold, with averages of 89 and 69 FPS respectively. The Medium preset is the best playable option, offering a 9 FPS margin above the threshold. High averages 54 FPS and Ultra averages 37 FPS, so those presets are not recommended for smooth gameplay.

Overall, the combination of the Ryzen 7 5800X and Intel Arc B390 is a capable 1080p gaming setup for Evolve, with limited 1440p capability at the lowest settings. The 4K resolution is out of reach. The system's overall rank in the database for this game is 3288 out of 3700 tested combinations, placing it in the lower portion of the field.

Similar Performance Alternatives

The nearest rivals for the AMD Ryzen 7 5800X provide context for its CPU performance. The Intel Core Ultra 5 135H has an average benchmark score of 29093, which is 0.1% below the 5800X's average of 29123. The Intel Xeon Phi 7210 scores 29245, putting it 0.4% above the 5800X. The Intel Core i5-13500HX scores 29270, 0.5% above. The AMD Ryzen 5 5600XT scores 28940, 0.6% below. These deltas are all within a narrow band, meaning any of these CPUs would deliver nearly identical frame rates in Evolve when paired with the same GPU, assuming no other bottleneck.

The nearest rivals for the Intel Arc B390 are considerably weaker in the broader GPU landscape. The NVIDIA GeForce GT 520MX scores 1463, which is 1.3% below the Arc B390's 1482 average. The NVIDIA GeForce 800M scores 1460, 1.5% below. The NVIDIA GeForce GT 625 OEM scores 1446, 2.5% below. The NVIDIA GeForce GT 710 scores 1443, 2.7% below. These GPUs are all in the same performance class as the Arc B390, so users with any of these alternatives should expect similar FPS results in Evolve. The Arc B390 sits in the 9th percentile of all GPUs, and its rivals are clustered at the same low end of the performance spectrum.

For the full system combination, the CPU's strong benchmark position means that swapping to any of its nearest rivals would have a negligible impact on the measured FPS, since the GPU is the limiting factor. The GPU's nearest rivals would produce slightly lower or slightly higher frame rates, but the differences would be small, on the order of 1% to 3%, which translates to roughly 1 to 2 FPS at the averages recorded in this analysis.

FAQ

Q: What is the best playable setting for Evolve at 1920x1080 with this hardware?

A: The Medium preset is the best playable option, with an average of 69 FPS. Low also clears the 60 FPS threshold with an average of 89 FPS, but Medium offers higher quality while remaining above the playable mark.

Q: Can this system run Evolve at 2560x1440?

A: Yes, but only at the Low preset, which averages exactly 60 FPS. Medium averages 46 FPS, High averages 36 FPS, and Ultra averages 25 FPS, so none of those presets meet the playable threshold.

Q: Is the Ryzen 7 5800X or the Intel Arc B390 the limiting factor in this game?

A: The data indicates the GPU is the primary constraint. FPS drops sharply as resolution increases, and the Arc B390's 3DMark Steel Nomad score of 1482 places it in the 9th percentile of all GPUs, while the CPU sits in the 81st percentile.

Q: What are the recorded FPS ranges for the Medium preset at different resolutions?

A: At 1920x1080, the Medium preset averages 69 FPS with a minimum of 59 and a maximum of 79. At 2560x1440, it averages 46 FPS with a minimum of 39 and a maximum of 53. At 3840x2160, it averages 26 FPS with a minimum of 22 and a maximum of 30.

Q: How does the Arc B390 compare to its nearest GPU rivals?

A: The Arc B390 has an average benchmark score of 1482. The NVIDIA GeForce GT 520MX scores 1463, which is 1.3% lower. The NVIDIA GeForce 800M scores 1460, 1.5% lower. The NVIDIA GeForce GT 625 OEM scores 1446, 2.5% lower. The NVIDIA GeForce GT 710 scores 1443, 2.7% lower.

Q: What is the system's rank among all tested hardware combinations for Evolve?

A: The combination of the Ryzen 7 5800X and Arc B390 ranks 3288 out of 3700 tested combinations in the database for this game.