Instant compatibility check with FPS benchmarks and optimization tips
Evolve
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 21 | 26 | 34 |
| 1440p QHD | 25 | 36 | 46 | 60 |
| 1080p Full HD | 37 | 54 | 69 | 89 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Evolve on Your System
The AMD Ryzen 7 5700G paired with the Intel Arc B390 delivers playable frame rates only at 1080p and 1440p on low presets, with the 1080p medium preset also clearing the 60 FPS threshold. At 4K, no preset reaches 60 FPS, and the combination ranks 3288th out of 3700 recorded configurations, placing it near the bottom of the database. The CPU is a strong performer, sitting in the 79th percentile among all processors, but the integrated GPU is a severe bottleneck, ranking in the 9th percentile among all GPUs.
Measured FPS Breakdown
The recorded data covers three resolutions and four presets. At 3840x2160, the average frame rates are consistently below 60 FPS. The Low preset averages 34 FPS, Medium averages 26 FPS with a minimum of 22 and a maximum of 30, High averages 21 FPS, and Ultra averages 14 FPS. None of these reach the playable threshold of 60 FPS.
At 2560x1440, the Low preset averages exactly 60 FPS, making it the only playable option at this resolution. Medium averages 46 FPS with a minimum of 39 and a maximum of 53, High averages 36 FPS, and Ultra averages 25 FPS. The gap between Low and Medium is 14 FPS, indicating a steep performance cost for the next step up.
At 1920x1080, the situation improves substantially. Low averages 89 FPS, Medium averages 69 FPS with a minimum of 59 and a maximum of 79, High averages 54 FPS, and Ultra averages 37 FPS. The Medium preset stays above 60 FPS on average, and even its minimum of 59 FPS is within one frame of the target. High and Ultra fall short, with Ultra delivering less than half the frame rate of Low.
The data shows a consistent pattern: as resolution increases, the average FPS drops by roughly 20-30% per step, and as settings increase, the drop is even more pronounced. The only preset that maintains a comfortable margin above 60 FPS is 1080p Low, which offers 89 FPS.
Similar Performance Alternatives
The CPU's nearest rivals in the database are all within a narrow performance band. The Intel Core i9-9900K scores 27097, which is 0.2% higher than the Ryzen 7 5700G's average of 27051. The AMD Ryzen AI 7 445 scores 26936, 0.4% lower, the Intel Core i5-14400T scores 27166, 0.4% higher, and the Intel Core i7-1370P scores 26900, 0.6% lower. These deltas are all under one percent, meaning the Ryzen 7 5700G is effectively interchangeable with these processors in terms of overall CPU benchmark performance. For a game like Evolve, which is not known for extreme CPU demands, any of these would behave similarly.
The GPU's nearest rivals tell a different story. The Intel Arc B390 scores 1482 in the 3DMark Steel Nomad DX12 test, which is 1.3% higher than the NVIDIA GeForce GT 520MX (1463), 1.5% higher than the GeForce 800M (1460), 2.5% higher than the GeForce GT 625 OEM (1446), and 2.7% higher than the GeForce GT 710 (1443). These are all legacy entry-level discrete GPUs, and the Arc B390's integrated nature means it shares system memory, making its bandwidth dependent on the platform. The recorded performance is only marginally above these old parts, and the GPU's 9th percentile ranking confirms it is a very weak graphics solution.
FAQ
Q: Can this PC run Evolve at 1920x1080?
A: Yes, at Low and Medium presets. The Low preset averages 89 FPS, and the Medium preset averages 69 FPS with a minimum of 59. High and Ultra do not clear 60 FPS.
Q: Is 2560x1440 playable?
A: Only on the Low preset, which averages exactly 60 FPS. Medium drops to 46 FPS, High to 36, and Ultra to 25.
Q: What about 4K?
A: No preset reaches 60 FPS. The best result is Low at 34 FPS, followed by Medium at 26, High at 21, and Ultra at 14.
Q: Which preset gives the highest frame rate at 1080p?
A: Low gives the highest average at 89 FPS. Medium is the highest preset that stays above 60 FPS, averaging 69 FPS.
Q: How does the GPU compare to other graphics cards?
A: The Intel Arc B390 ranks in the 9th percentile among all GPUs. Its nearest rivals are the NVIDIA GeForce GT 520MX, GeForce 800M, GT 625 OEM, and GT 710, all of which score within 2.7% of the Arc B390.
Q: How does the CPU compare to other processors?
A: The Ryzen 7 5700G ranks in the 79th percentile among all CPUs. Its nearest rivals are the Intel Core i9-9900K, AMD Ryzen AI 7 445, Intel Core i5-14400T, and Intel Core i7-1370P, all within 0.6% of its average score.
The Verdict
This combination can run Evolve at a playable level, but only under specific conditions. At 1920x1080, the Low and Medium presets both clear 60 FPS on average, with Medium being the highest playable preset at 69 FPS. At 2560x1440, only the Low preset reaches 60 FPS, exactly. At 3840x2160, no preset reaches 60 FPS, and the highest average is 34 FPS on Low. The verdict by resolution is clear: 1080p is playable on two presets, 1440p is playable on one, and 4K is not playable at all.
The recorded data shows that the GPU is the limiting factor. The CPU is in the top 21% of all processors, but the GPU is in the bottom 9%. This imbalance means that even at 1080p Low, the frame rate is constrained by graphics processing, not by CPU throughput. For players targeting 60 FPS, the only viable options are 1080p Low or Medium, or 1440p Low. Anything higher will require a more capable GPU.
CPU and GPU Roles
The performance scaling across resolutions and presets reveals which component matters more. At 1920x1080, moving from Low to Medium reduces the average FPS from 89 to 69, a 22.5% drop. Moving from Medium to High reduces it to 54, a further 21.7% drop, and from High to Ultra to 37, a 31.5% drop. These large drops are characteristic of a GPU-bound scenario, where the integrated GPU's shading units, texture units, and raster operations are overwhelmed by increasing pixel and shading demands.
At 2560x1440, the same pattern holds: Low to Medium drops from 60 to 46 (23.3%), Medium to High to 36 (21.7%), and High to Ultra to 25 (30.6%). The relative drops are nearly identical to those at 1080p, indicating that the GPU is the bottleneck across all tested resolutions. The CPU, with its 8 cores and 16 threads, is more than sufficient for Evolve's logic and physics, as evidenced by its high benchmark scores, but it cannot compensate for the GPU's low throughput.
At 3840x2160, the frame rates are so low that even the CPU's potential is irrelevant. The GPU's pixel rate is 60 GPixel/s and its texture rate is 120 GTexel/s, but with only 24 ROPs and 48 TMUs, the integrated design simply cannot feed a 4K display at playable speeds. The system shared memory also means bandwidth is dependent on the platform, further limiting performance. The data shows that the GPU is the decisive factor at every resolution, and the CPU's role is secondary, providing a stable foundation but never becoming the limiting resource.
Best Settings per Resolution
The most demanding preset that stays at or above 60 FPS at each resolution is as follows:
- 1920x1080: Medium, with an average of 69 FPS. The minimum recorded is 59 FPS, which is just one frame below the target, but the average is comfortably above.
- 2560x1440: Low, with an average of exactly 60 FPS. No higher preset reaches 60 FPS.
- 3840x2160: No preset is playable. The highest average is 34 FPS on Low.
These settings represent the ceiling for this combination. At 1080p, players can enjoy Medium settings with a playable frame rate, but they should expect occasional dips to 59 FPS. At 1440p, only the lowest preset is viable, and at 4K, the hardware is not capable of delivering a playable experience under any tested setting. For those seeking higher visual quality, the only path is a more powerful GPU, as the CPU is not the limiting factor.