Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Evolve
FPS 2015

Evolve

59%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
145 FPS
Ultra 1080p Measured
60 FPS

1440p (2K / QHD)

Low 1440p Measured
98 FPS
Ultra 1440p Measured
39 FPS

4K (Ultra HD)

Low 4K Measured
54 FPS
Ultra 4K Measured
24 FPS
11.1ms Frame Time
17ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,482
Your CPU 25,517
Graphics Card
Required 27,876
Your GPU 15,290

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 36 43 54
1440p QHD 39 58 77 98
1080p Full HD 60 90 113 145

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 90
1920x1080 Low 145
1920x1080 Medium 113
1920x1080 Ultra 60
2560x1440 High 58
2560x1440 Low 98
2560x1440 Medium 77
2560x1440 Ultra 39
3840x2160 High 36
3840x2160 Low 54
3840x2160 Medium 43
3840x2160 Ultra 24

Performance Analysis: Evolve on Your System

The recorded data answers the question plainly: yes, a Ryzen 7 5700 paired with a GeForce RTX 2060 runs Evolve comfortably at 1080p, adequately at 1440p, and not at all acceptably at 4K. At 1920x1080 the pairing holds 60 FPS even on the Ultra preset, exactly hitting the threshold at 60 average. At 2560x1440 the playable ceiling drops to Medium at 76.5 FPS. At 3840x2160 no preset reaches 60 FPS, with the best result being 53.5 FPS on Low. Given that Evolve is an FPS title released back in 2015, a decade-newer graphics card and a modern Zen 3 eight-core processor were always likely to clear the bar at mainstream resolutions, and the measurements confirm it.

Best Settings per Resolution

The playable threshold used throughout this analysis is 60 FPS average, and the recommended preset at each resolution is the most demanding one that stays at or above that line.

At 1920x1080, the answer is Ultra, and it lands precisely on the limit: 60 FPS average. Every preset below it clears the threshold with room to spare, so a player who wants a frame-rate cushion can step down to High for 89.8 FPS or Medium for 113.2 FPS.

At 2560x1440, Medium is the most demanding playable preset at 76.5 FPS. Low pushes much higher at 98.4 FPS, while High falls short at 57.8 FPS and Ultra collapses to 39.3 FPS, both under the threshold.

At 3840x2160, there is no recommended preset. Low manages 53.5 FPS, Medium 43.1, High 36.4, and Ultra 23.6. None of the four presets reaches 60 FPS, so the database records no playable settings and no best settings at this resolution.

CPU and GPU Roles

The scaling data points to a GPU-bound configuration at every resolution, which is the expected behavior for a 2015 shooter paired with hardware from 2019 and 2022. The Ryzen 7 5700 sits in the 78th percentile of all CPUs in the database with an average benchmark score of 25517, while the RTX 2060 sits in the 58th percentile of all GPUs with an average score of 15290. The CPU is the stronger of the two components relative to its class, and the frame-rate pattern shows it.

Consider the drop from 1080p to 1440p on the same preset. Low falls from 145 FPS to 98.4, Medium from 113.2 to 76.5, High from 89.8 to 57.8, and Ultra from 60 to 39.3. Every preset loses between roughly a quarter and a third of its frame rate when the pixel count increases, a signature of graphics-limited scaling. If the CPU were the constraint, frame rates would stay comparatively flat across resolutions because the processor load barely changes between 1080p and 1440p. That is not what the data shows.

The preset scaling tells the same story. At 1080p, moving from Low to Ultra costs 85 FPS, from 145 down to 60. Settings changes affect geometry, shaders, and effects quality, work that sits overwhelmingly on the GPU. A 58.6 percent reduction from Low to Ultra at 1080p, with the 8-core, 16-thread Ryzen 7 5700 still feeding the render pipeline comfortably, indicates the Turing card is the component setting the ceiling.

Within the CPU itself, the single-thread and multi-thread data both look healthy for an older title. The 5700 posts a Cinebench R23 single-core score of 2916 and a multi-core score of 20655, plus a Geekbench single-core result of 1907 and multi-core result of 9959. Its 3DMark CPU results range from 901 in single-thread to 6628 across 16 threads. Evolve, as an FPS from 2015, does not stress a modern eight-core at any of these levels. The conclusion is simple: the graphics card is the component to upgrade if more frame rate is wanted, and the processor would not be the bottleneck even with a meaningfully faster GPU installed.

Measured FPS Breakdown

All figures below are measured average frame rates from the database; minimum and maximum values were not recorded for this configuration, so averages serve as the sole metric.

At 1920x1080, the pairing delivers its strongest results. Low averages 145 FPS, Medium 113.2, High 89.8, and Ultra exactly 60. The spread between the cheapest and most expensive preset is 85 FPS, and every single preset clears the 60 FPS threshold. This is the resolution where the game plays at its best on this hardware.

At 2560x1440, Low averages 98.4 FPS and Medium 76.5, both comfortably playable. High drops below the line at 57.8, missing the threshold by a small margin, and Ultra sits at 39.3, well short. The practical takeaway is that Medium at 1440p still outperforms Ultra at 1080p in raw frame rate while rendering more than twice the pixels, which illustrates how much the settings burden matters relative to resolution.

At 3840x2160, the results fall apart. Low manages 53.5 FPS, Medium 43.1, High 36.4, and Ultra 23.6. Even the fastest configuration is more than 6 FPS short of the threshold, and Ultra dips below half the required frame rate. The performance gap between the best and worst presets at 4K is nearly 30 FPS, showing that settings alone cannot rescue this resolution on a 6 GB Turing card with 1920 shading units, 48 render output units, and 336 GB/s of memory bandwidth.

One pattern worth noting across all three resolutions: the frame-rate cost of 4K relative to 1080p is severe and consistent. Low loses nearly two-thirds of its frame rate, falling from 145 to 53.5. Ultra drops from 60 to 23.6. No preset escapes the pattern.

How This Combo Ranks

Within the database's tested configurations for Evolve, the Ryzen 7 5700 plus RTX 2060 combination ranks 2951 out of 3700 tested combos. That places it in the back portion of the field for this specific game, which may seem surprising given that it clears 60 FPS at two of three resolutions. The explanation is that Evolve, being an older title with modest demands, attracts an enormous range of hardware into the comparison pool, and many of those configurations simply post much larger raw frame rates even though anything above 60 is functionally surplus for playability.

The rank still aligns with the component percentiles. The GPU's 58th percentile standing and the CPU's 78th percentile standing describe a mid-tower pairing, and a rank of 2951 of 3700 for this game reflects that neither component is a top-tier performer. The ranking is a measure of speed, not of whether the game runs well; the verdict data shows it runs well at 1080p and 1440p.

Similar Performance Alternatives

For the processor, the database identifies four near-equal rivals, all within a fraction of a percent of the 5700's average score of 25517. The Intel Xeon D-2752TER averages 25530, a delta of -0.1 percent, effectively identical. The AMD Ryzen 5 7640U averages 25485 at a delta of 0.1 percent, the Ryzen 5 6600H averages 25550 at -0.1 percent, and the Ryzen 7 5825U averages 25446 at 0.3 percent. Any of these CPUs would deliver essentially the same processor-side performance in Evolve, though the two mobile AMD parts bring their own integrated graphics that are irrelevant when a discrete card is installed.

For the graphics card, the rivals are similarly tight around the RTX 2060's average score of 15290. The NVIDIA GeForce GTX 580 averages 15283, a delta of 0 percent, meaning statistical parity. The AMD Radeon 680M averages 15270 at 0.1 percent, the NVIDIA GeForce RTX 3050 OEM averages 15199 at 0.6 percent, and the AMD Radeon RX 7600 averages 15171 at 0.8 percent. Substituting any of these cards for the RTX 2060 would, on the database's aggregate scoring, produce comparable behavior in Evolve: the same 1080p Ultra result around the 60 FPS line and the same 1440p ceiling at Medium.

The Verdict

Yes, this PC runs Evolve, with one clear exception. At 1920x1080, every preset from Low through Ultra is playable, and the recorded best setting is Ultra at exactly 60 FPS average; players wanting headroom should use High at 89.8 FPS. At 2560x1440, Low at 98.4 FPS and Medium at 76.5 FPS are playable, with Medium the recommended best setting, while High and Ultra fall short. At 3840x2160, the verdict is negative: no preset reaches 60 FPS, topping out at 53.5 on Low, so 4K should be avoided on this pairing. For a 2015 FPS running on an eight-core Zen 3 CPU and a Turing graphics card, 1080p at maximum settings and 1440p at Medium are where this configuration delivers a smooth experience.