Instant compatibility check with FPS benchmarks and optimization tips
Evolve
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 41 | 48 | 61 |
| 1440p QHD | 46 | 67 | 85 | 107 |
| 1080p Full HD | 68 | 96 | 127 | 162 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Evolve on Your System
Similar Performance Alternatives
The AMD Ryzen 7 5700 sits in a tightly contested mid-range CPU tier, with benchmark data placing it within 0.3% of several comparable processors. The nearest rival by average score is the Intel Xeon D-2752TER, which posts an average benchmark score of 25,530 against the Ryzen 7 5700's 25,517 — a negligible delta of -0.1%, meaning the two chips are effectively interchangeable in synthetic workloads. The AMD Ryzen 5 6600H trails by the same 0.1% margin with a score of 25,550, while the AMD Ryzen 5 7640U comes in at 25,485, just 0.1% behind the 5700. The AMD Ryzen 7 5825U rounds out the group at 25,446, a 0.3% deficit. For gaming, any of these CPUs would deliver nearly identical frame pacing, though the 5700's 8-core/16-thread configuration gives it a multithreaded edge in heavily threaded titles.
On the GPU side, the AMD Radeon RX 7600's average benchmark score of 15,171 places it in a cluster with three very different cards. The NVIDIA GeForce RTX 3050 OEM scores 15,199, a 0.2% advantage that falls within run-to-run variance. The AMD Radeon 680M integrated graphics solution scores 15,270, actually 0.7% higher in this particular benchmark aggregate, though that delta likely reflects specific test weighting rather than real-world gaming equivalence. The AMD Radeon Pro 560X sits at 15,082 (0.6% behind), and the NVIDIA GeForce GTX 660 Ti at 15,063 (0.7% behind). Notably, the RX 7600's nearest rivals span vastly different architectures and market segments — from a workstation GPU to an iGPU to a decade-old Kepler card — which underscores how benchmark aggregates can obscure generational gaps. In actual Evolve gameplay, the RX 7600's 8 GB GDDR6 memory and RDNA 3 architecture will behave far differently from the GTX 660 Ti's 2 GB-class memory subsystem, despite similar average scores.
CPU and GPU Roles
For Evolve, the benchmark data reveals a clear shift in bottleneck behavior as resolution scales. At 1920x1080, the CPU has room to feed the GPU, and the frame rate scales dramatically with graphics settings: from 162.1 FPS at Low to 67.7 FPS at Ultra. This 94.4 FPS spread between Low and Ultra at 1080p indicates that the GPU is the primary constraint at higher presets, while the CPU can push well past 160 FPS when the render load is light. The Ryzen 7 5700's single-thread score of 901 in 3DMark and 2,916 in Cinebench R23 suggests it is more than sufficient to avoid bottlenecking at 1080p Low, where the GPU becomes the limiting factor.
Moving to 2560x1440, the frame rate ceiling drops across all settings: 106.9 FPS at Low, 85.2 FPS at Medium, 67.2 FPS at High, and 46 FPS at Ultra. The gap between Low and Ultra narrows to 60.9 FPS, indicating that the GPU's rendering load is increasing as expected, but the CPU is still keeping up — the 106.9 FPS at Low shows the CPU can sustain high frame rates at this resolution when the GPU isn't saturated. At 3840x2160, the picture changes decisively. Even at Low settings, the average FPS drops to 60.7, and at Ultra it collapses to 27.7 FPS. The spread between Low and Ultra at 4K is just 33 FPS, far narrower than at 1080p, which signals that the GPU is now the dominant constraint across all settings. The CPU's role diminishes as resolution increases; the Ryzen 7 5700 has ample headroom at 4K, but the RX 7600's 8 GB memory bus and 128-bit interface become the limiting factor.
The data also shows that preset scaling is not linear. At 1080p, going from Low to Medium costs 34.9 FPS (162.1 to 127.2), but Medium to High costs another 31.1 FPS (127.2 to 96.1). The High to Ultra step is the most punishing at 28.4 FPS (96.1 to 67.7). This nonlinearity indicates that Ultra settings introduce rendering features that disproportionately tax the GPU, likely related to shadow quality and post-processing effects common in Evolve's jungle environments.
Measured FPS Breakdown
At 1920x1080, the combo delivers its strongest performance. Low settings produce an average of 162.1 FPS, well above any 60 Hz display's needs. Medium settings still deliver 127.2 FPS, and High settings maintain 96.1 FPS — all comfortably playable. Ultra settings drop to 67.7 FPS, which barely clears the 60 FPS playability threshold but remains playable. The frame rate deltas between presets at 1080p show the GPU scaling as expected, with Low to Medium representing a 21.5% reduction, Medium to High a 24.4% reduction, and High to Ultra a 29.5% reduction.
At 2560x1440, the performance tier shifts noticeably. Low settings yield 106.9 FPS, which is still well above 60 FPS and suitable for high-refresh 1440p monitors. Medium settings produce 85.2 FPS, maintaining a solid margin above the threshold. High settings drop to 67.2 FPS, which clears 60 FPS but leaves less headroom for demanding scenes. Ultra settings fall to 46 FPS, which fails the 60 FPS playability criterion. The scaling from Low to Medium at 1440p is a 20.3% reduction, Medium to High is 21.1%, and High to Ultra is 31.5% — the Ultra preset becomes progressively more expensive at higher resolution.
At 3840x2160, performance is heavily constrained. Low settings average 60.7 FPS, just barely clearing the 60 FPS threshold. Medium settings drop to 47.7 FPS, which is not playable by the 60 FPS standard. High settings fall to 40.7 FPS, and Ultra settings bottom out at 27.7 FPS. The 4K results show a dramatic cliff: Low to Medium costs 13 FPS (21.4%), Medium to High costs 7 FPS (14.7%), and High to Ultra costs another 13 FPS (32.2%). The 4K Ultra result of 27.7 FPS is less than half the 1080p Ultra result of 67.7 FPS, illustrating the GPU's resolution scaling limits.
How This Combo Ranks
The AMD Ryzen 7 5700 + AMD Radeon RX 7600 combination ranks 2,496 out of 3,700 tested combos for Evolve, placing it in the 32.5th percentile of all systems tested. This rank reflects the fact that while the CPU is strong (78th percentile among all CPUs), the GPU is only in the 57th percentile among all GPUs. The pairing is CPU-heavy relative to the GPU workload, which means the system's overall gaming performance is capped by the graphics card in Evolve. For context, the rank of 2,496 out of 3,700 means there are 1,204 combos that perform worse, but 2,496 that perform better — the system sits in the lower-middle range of the database. This is consistent with a mid-range GPU paired with an upper-mid-range CPU: the CPU won't hold back the GPU, but the GPU's 57th percentile standing limits the combo to roughly the 32nd percentile in actual gaming performance. The rank also indicates that many systems with weaker CPUs but stronger GPUs would outperform this combo in Evolve, since the game at higher resolutions is GPU-bound.
The Verdict
Yes, this PC can run Evolve, but with important caveats depending on resolution and settings. At 1920x1080, the verdict is clear: all four presets — Low, Medium, High, and Ultra — clear the 60 FPS playability threshold. The best experience at 1080p is Ultra settings, which deliver 67.7 FPS average, giving a 7.7 FPS margin above the 60 FPS line. For players who prioritize frame rate over visual fidelity, Low settings at 162.1 FPS offer a high-refresh experience.
At 2560x1440, the system is playable at Low (106.9 FPS), Medium (85.2 FPS), and High (67.2 FPS) settings. The best playable preset is High, which maintains a 7.2 FPS margin above the threshold. Ultra settings at 1440p produce 46 FPS, which fails the 60 FPS criterion and should be avoided.
At 3840x2160, only Low settings are playable, delivering 60.7 FPS — a razor-thin 0.7 FPS margin above the threshold. This is not a comfortable experience; any demanding scene could push the average below 60 FPS. Medium (47.7 FPS), High (40.7 FPS), and Ultra (27.7 FPS) at 4K are all unplayable by the 60 FPS standard. The verdict is that this combo is best suited for 1080p Ultra or 1440p High gaming, with 4K limited to Low settings for those who must push that resolution.
FAQ
Q: Can this system run Evolve at 4K Ultra settings?
A: No. At 3840x2160 with Ultra settings, the average frame rate is 27.7 FPS, which is far below the 60 FPS playability threshold. Only Low settings at 4K achieve an average of 60.7 FPS, and that margin is very slim.
Q: What is the best playable preset at 1440p?
A: High settings deliver the best playable experience at 2560x1440, with an average of 67.2 FPS. Low (106.9 FPS) and Medium (85.2 FPS) are also playable, but High offers the best visual quality while still clearing 60 FPS.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The Ryzen 7 5700 has an average benchmark score of 25,517, which is within 0.3% of the Intel Xeon D-2752TER (25,530), AMD Ryzen 5 6600H (25,550), AMD Ryzen 5 7640U (25,485), and AMD Ryzen 7 5825U (25,446). The differences are all under 1%, meaning these CPUs perform nearly identically in aggregate benchmarks.
Q: What GPU is closest in benchmark performance to the RX 7600?
A: The NVIDIA GeForce RTX 3050 OEM has an average score of 15,199, just 0.2% higher than the RX 7600's 15,171. The AMD Radeon 680M scores 15,270 (0.7% higher), while the AMD Radeon Pro 560X (15,082) and NVIDIA GeForce GTX 660 Ti (15,063) trail by 0.6% and 0.7%, respectively.
Q: Is the frame rate at 1080p High settings sufficient for competitive play?
A: Yes. At 1920x1080 with High settings, the average frame rate is 96.1 FPS, which provides a 36.1 FPS margin above the 60 FPS threshold. This is more than adequate for smooth gameplay, though players with 144 Hz monitors would need to drop to Low (162.1 FPS) or Medium (127.2 FPS) to fully utilize the refresh rate.
Q: How much performance is lost when moving from 1080p to 1440p at Ultra settings?
A: At Ultra settings, the average frame rate drops from 67.7 FPS at 1920x1080 to 46.0 FPS at 2560x1440, a reduction of 21.7 FPS or 32.1%. This makes the difference between playable (1080p Ultra) and unplayable (1440p Ultra) under the 60 FPS standard.