Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Evolve
FPS 2015

Evolve

83%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
283 FPS
Ultra 1080p Measured
118 FPS

1440p (2K / QHD)

Low 1440p Measured
193 FPS
Ultra 1440p Measured
79 FPS

4K (Ultra HD)

Low 4K Measured
110 FPS
Ultra 4K Measured
47 FPS
5.8ms Frame Time
9ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,482
Your CPU 25,005
Graphics Card
Required 27,876
Your GPU 40,377

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 47 66 85 110
1440p QHD 79 115 148 193
1080p Full HD 118 173 222 283

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 173
1920x1080 Low 283
1920x1080 Medium 222
1920x1080 Ultra 118
2560x1440 High 115
2560x1440 Low 193
2560x1440 Medium 148
2560x1440 Ultra 79
3840x2160 High 66
3840x2160 Low 110
3840x2160 Medium 85
3840x2160 Ultra 47

Performance Analysis: Evolve on Your System

Pairing a Ryzen 5 8400F with a GeForce RTX 5070 produces a combo that ranks 671 out of 3700 measured hardware combinations in Evolve, a 4-vs-1 shooter released in early February 2015. The data shows this is a comfortably strong pairing for an older title: the GPU sits in the 82nd percentile against all measured GPUs, the CPU in the 77th percentile against all measured CPUs, and the measured framerates confirm that every resolution from 1080p to 4K is within reach. Below is the full breakdown of what the benchmarks actually returned, resolution by resolution.

Measured FPS Breakdown

All figures below are measured average framerates; minimum and maximum values were not captured for this game, so treat the averages as the reliable indicator.

At 1920x1080, the pairing is effectively unconstrained. Low settings return 282.6 FPS, Medium climbs down to 221.7 FPS, High lands at 173.1 FPS, and even Ultra — the heaviest preset in the dataset — delivers 118.3 FPS. That is nearly double the 60 FPS playability threshold at the most demanding visual configuration the game offers.

At 2560x1440, the numbers scale down but stay firmly in high-refresh territory: 192.5 FPS on Low, 147.8 FPS on Medium, 115.3 FPS on High, and 79.3 FPS on Ultra. The Ultra result still clears 60 FPS by roughly a third, which means 1440p is fully playable at every preset measured.

At 3840x2160, the picture tightens. Low returns 109.6 FPS, Medium 84.5 FPS, and High 66 FPS — a hair above the threshold. Ultra is the one configuration that misses: 47.4 FPS average, below the 60 FPS playability bar. So 4K is playable at three of the four presets, with High as the ceiling.

A useful way to read the spread: from 1080p Ultra to 4K Ultra, the average falls from 118.3 to 47.4 FPS. From Low at 1080p to Low at 4K, it falls from 282.6 to 109.6 FPS. In both cases the drop is substantial, which points to fill-rate and resolution-driven GPU load rather than a CPU ceiling — the CPU-side numbers stay identical across resolutions, and even the weakest GPU-bound result still nearly doubles what a game from 2015 was designed around.

FAQ

Q: Can the Ryzen 5 8400F + RTX 5070 run Evolve at 4K?

A: Yes, at Low, Medium, and High settings. High averages 66 FPS, Medium 84.5 FPS, and Low 109.6 FPS. Ultra at 3840x2160 averages 47.4 FPS and is the only measured configuration that falls below the 60 FPS threshold.

Q: What is the highest setting that stays at or above 60 FPS at each resolution?

A: At 1920x1080 it is Ultra at 118.3 FPS. At 2560x1440 it is Ultra at 79.3 FPS. At 3840x2160 it is High at 66 FPS.

Q: Is the CPU a bottleneck in this game?

A: The data does not indicate one. The Ryzen 5 8400F scores 951 in 3DMark single-thread, 6165 at max threads, and 20851 in Cinebench R23 multi-core, placing it in the 77th percentile of all measured CPUs. Framerates scale steeply with resolution and preset — the signature of GPU-bound behavior — rather than plateauing, which is what a CPU limit would look like.

Q: How does the RTX 5070 compare to its nearest rivals?

A: Its average benchmark score is 40377, within two percent of the AMD Radeon Pro 580 (0.1 percent gap), the AMD Radeon Pro WX 7100 (0.8 percent gap), the AMD Radeon Pro 5300 (1.2 percent gap), and the NVIDIA RTX A500 Mobile (2 percent gap). In a title this old, any of those would be expected to land in the same general performance band.

Q: How does the Ryzen 5 8400F compare to its nearest rivals?

A: Its average benchmark score is 25005. The AMD Ryzen 5 7500F sits 0.2 percent behind at 24964, the Intel Core i7-11850H is 0.3 percent behind at 24935, the Intel Core i7-13620H is 0.4 percent behind at 24911, and the AMD EPYC 9474F is marginally ahead at 25103, a 0.4 percent difference. These are effectively interchangeable CPUs for this game.

Q: Is this framerate data measured or estimated?

A: Measured. The dataset flags `dataIsMeasured` as true, and the combo ranks 671 out of 3700 measured combinations in this game.

CPU and GPU Roles

The scaling pattern in the data tells a clear story: Evolve on this hardware is GPU-bound at every resolution measured.

Consider the resolution ladder at a fixed preset. On Ultra, moving from 1920x1080 (118.3 FPS) to 2560x1440 (79.3 FPS) costs about a third of the framerate; moving to 3840x2160 (47.4 FPS) roughly cuts the 1080p figure by more than half again. On Low, the same ladder runs 282.6 → 192.5 → 109.6 FPS. If the CPU were the limiting factor, these numbers would flatten out as resolution rises, because the CPU's workload does not change with pixel count. Instead, framerate tracks resolution closely at every preset. The GPU is doing the governing.

The preset ladder at a fixed resolution tells the same story from the other direction. At 1440p, dropping from Low to Ultra (192.5 → 79.3 FPS) costs well over half the framerate, and at 4K the Low-to-Ultra span runs 109.6 → 47.4 FPS. Visual settings load the GPU far more than they load the CPU in this engine, and the data reflects that.

Where does the Ryzen 5 8400F fit? Nowhere near its limit. Its single-thread score of 951 in 3DMark and 296 in Cinebench R15 single-core are more than adequate for a shooter released in February 2015, and its 12 threads across 6 cores give it headroom for background tasks while gaming. Its PassMark physics score of 1332 and multithread score of 24389 indicate a processor that will not be the constraint in this title. Even at 1080p Low — the most CPU-demanding configuration in the dataset because the GPU is least loaded — the measured 282.6 FPS shows the CPU keeping pace far beyond the playability threshold.

Practical takeaway: at 1080p and 1440p, this pairing is GPU-led but the GPU is a 82nd-percentile part with a PassMark G3D score of 29137, so there is slack everywhere. At 4K the GPU becomes the decisive component, and it alone determines whether Ultra is viable (it is not, at 47.4 FPS).

Similar Performance Alternatives

On the CPU side, the 8400F's average benchmark score of 25005 is bracketed by four near-neighbors, all within half a percent. The AMD Ryzen 5 7500F (24964, 0.2 percent behind), the Intel Core i7-11850H (24935, 0.3 percent behind), the Intel Core i7-13620H (24911, 0.4 percent behind), and the AMD EPYC 9474F (25103, 0.4 percent ahead) would all deliver statistically indistinguishable performance in Evolve. Anyone building around one of these instead of the 8400F should expect the same framerates at every resolution and preset in the table above, because the game's measured behavior on this combo is GPU-governed.

On the GPU side, the RTX 5070's average score of 40377 is similarly crowded. The AMD Radeon Pro 580 sits 0.1 percent behind at 40318, the AMD Radeon Pro WX 7100 is 0.8 percent behind at 40063, the AMD Radeon Pro 5300 is 1.2 percent ahead at 40870, and the NVIDIA RTX A500 Mobile is 2 percent behind at 39568. Within the margin that these deltas represent, swapping the 5070 for any of these would move the measured Evolve framerates only marginally — the 4K High result of 66 FPS might drift toward the threshold, and the 4K Ultra result of 47.4 FPS is unlikely to reach 60 FPS on any of them, given the gaps are all two percent or less.

The practical conclusion: this performance tier is densely populated. A builder with any of these rival CPUs or GPUs would see Evolve behave substantially as described here — maxed out at 1080p and 1440p, High-capped at 4K.

Best Settings per Resolution

  • 1920x1080 — Ultra, 118.3 FPS average. Nothing needs to be turned down. Ultra clears the 60 FPS threshold by nearly a factor of two, and High (173.1 FPS), Medium (221.7 FPS), and Low (282.6 FPS) are available for high-refresh displays.
  • 2560x1440 — Ultra, 79.3 FPS average. The full preset stack is playable at 1440p. Ultra remains the best-looking option that stays above 60 FPS; step down to High (115.3 FPS) if a smoother frame pacing is preferred on a high-refresh monitor.
  • 3840x2160 — High, 66 FPS average. High is the most demanding preset that clears the threshold at 4K. Medium (84.5 FPS) and Low (109.6 FPS) offer more headroom. Ultra, at 47.4 FPS, does not qualify.

The Verdict

Yes — this PC runs Evolve, and comfortably so.

At 1920x1080, every preset from Low through Ultra is playable, with Ultra averaging 118.3 FPS. At 2560x1440, every preset is again playable, with Ultra averaging 79.3 FPS. At 3840x2160, Low (109.6 FPS), Medium (84.5 FPS), and High (66 FPS) all clear the 60 FPS bar; Ultra, at 47.4 FPS, is the single exception in the entire dataset.

For a competitive FPS, the 1080p and 1440p results matter most: framerates in the 118-to-283 range at 1080p and the 79-to-193 range at 1440p leave ample room for high-refresh play. For a single-player visual experience, 1440p Ultra at 79.3 FPS is the sweet spot — full detail with a solid margin above threshold. 4K is viable but requires dropping to High, and even then the margin is thin at 66 FPS.

The hardware context supports the verdict. The RTX 5070 brings 6144 shading units, 12 GB of GDDR7 on a 192-bit bus with 672 GB/s of bandwidth, and 30.87 TFLOPS of FP32 throughput — far beyond what this 2015-era shooter demands. The Ryzen 5 8400F, with 6 cores, 12 threads, and boost behavior reaching 4.70 GHz, is likewise overqualified. Ranked 671 of 3700 measured combinations in this game, this pairing sits in the upper portion of the field, and the one configuration it cannot max out — 4K Ultra — misses by a modest 12.6 FPS.