Instant compatibility check with FPS benchmarks and optimization tips
Evolve
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 16 | 22 | 27 | 31 |
| 1440p QHD | 26 | 37 | 42 | 58 |
| 1080p Full HD | 39 | 54 | 64 | 88 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Evolve on Your System
FAQ
Q: Can this PC run Evolve at 60 FPS?
A: At 1920x1080, yes. The recorded data shows Low settings at 88.1 FPS and Medium settings at 63.9 FPS. At 2560x1440 and 3840x2160, no settings preset reaches the 60 FPS threshold.
Q: What is the best playable setting at 1920x1080?
A: Medium is the highest preset that stays at or above 60 FPS, with an average of 63.9 FPS. High falls short at 53.6 FPS, and Ultra drops to 38.7 FPS.
Q: How does the Ryzen 5 7600X compare to nearby CPUs?
A: The Ryzen 5 7600X has an average benchmark score of 27636. Its nearest rival, the AMD Ryzen 7 5700X, scores 27578, a 0.2% difference. The Intel Core i5-12600K also scores 27578, another 0.2% delta. The AMD Ryzen 5 8500GE scores 27712 (0.3% higher), and the AMD Ryzen 7 5800 scores 27535 (0.4% lower).
Q: How does the RX 580 compare to nearby GPUs?
A: The Radeon RX 580 has an average benchmark score of 12928. The NVIDIA GeForce RTX 3050 Ti Mobile scores 12940 (0.1% higher), the NVIDIA GeForce GTX 1660 SUPER scores 12986 (0.4% higher), the AMD Radeon 740M scores 12870 (0.5% lower), and the AMD FirePro W5100 scores 12847 (0.6% lower).
Q: Is this combo ranked high among tested systems?
A: No. The combo ranks 3353 out of 3700 tested combinations, placing it in the lower portion of the database.
Q: What resolutions are not playable?
A: Both 2560x1440 and 3840x2160 have no playable settings. At 2560x1440, even Low only reaches 57.8 FPS. At 3840x2160, Low averages 31.4 FPS.
Best Settings per Resolution
3840x2160 (4K): No preset reaches 60 FPS. The highest average is Low at 31.4 FPS. Medium averages 26.6 FPS, High 22.2 FPS, and Ultra 16.4 FPS. The database records no playable settings at this resolution.
2560x1440 (1440p): No preset reaches 60 FPS either. Low comes closest at 57.8 FPS, just below the threshold. Medium averages 42.2 FPS, High 36.8 FPS, and Ultra 25.7 FPS. The playable settings list is empty for this resolution.
1920x1080 (1080p): Medium is the most demanding preset that stays at or above 60 FPS, averaging 63.9 FPS. Low is also playable at 88.1 FPS. High (53.6 FPS) and Ultra (38.7 FPS) fall short of the threshold. The database designates Medium as the best settings option for this resolution.
CPU and GPU Roles
At 1920x1080, the data shows a wide spread across presets, from 88.1 FPS on Low to 38.7 FPS on Ultra. This 49.4 FPS range indicates that GPU workload scaling is significant at this resolution. The Ryzen 5 7600X, with its 6 cores and 12 threads, provides sufficient headroom for the RX 580 to be the limiting factor. The CPU's single-thread score of 1060 in 3dmark and 1965 in Cinebench R23 suggests it is not a bottleneck in this pairing.
Moving to 2560x1440, the performance gap narrows across presets. Low drops from 88.1 to 57.8 FPS, a 34% reduction moving from 1080p to 1440p. Medium drops from 63.9 to 42.2 FPS, a 34% reduction. High drops from 53.6 to 36.8 FPS, a 31% reduction. This consistent scaling indicates the GPU is now the dominant constraint, as the increased pixel count directly reduces fill rate headroom. The RX 580's 256.0 GB/s memory bandwidth and 42.88 GPixel/s pixel rate become the limiting factors.
At 3840x2160, the scaling becomes more severe. Low falls to 31.4 FPS, a 45% drop from 1440p. Medium falls to 26.6 FPS, a 37% drop. High falls to 22.2 FPS, a 40% drop. Ultra bottoms out at 16.4 FPS. The RX 580's 6.175 TFLOPS of FP32 performance and 193.0 GTexel/s texture rate are insufficient for 4K rendering at this game's settings. Meanwhile, the CPU's role diminishes further, as the GPU is clearly the primary constraint at every resolution above 1080p.
The pattern is clear: at 1080p, the combo's performance is balanced enough that preset selection matters most. At 1440p and above, the GPU becomes the sole limiting factor, with the CPU's 32 MB of shared L3 cache and DDR5 memory bandwidth of 83.2 GB/s providing no meaningful benefit once pixel count rises.
How This Combo Ranks
This specific combination of AMD Ryzen 5 7600X and AMD Radeon RX 580 ranks 3353 out of 3700 tested combos in the database. That places it in the bottom 9% of all tested systems. The rank reflects the GPU's age and performance tier more than the CPU's capability. The Ryzen 5 7600X itself sits at the 79th percentile among all CPUs, while the RX 580 sits at the 53rd percentile among all GPUs. The pairing's overall rank is dragged down by the GPU's relatively modest average benchmark score of 12928.
For context, the CPU's nearest rivals all score within 0.4% of its average, meaning the processor is neither a strength nor a weakness in this ranking. The GPU, however, is in the lower half of all GPUs tested. The resulting combo rank of 3353 suggests that while the CPU could support a much faster graphics card, the RX 580 holds the system back in Evolve specifically.
Similar Performance Alternatives
For the CPU, the nearest rivals in the database are:
- AMD Ryzen 7 5700X: 0.2% lower average score (27578 vs. 27636). A system with this CPU would behave nearly identically in Evolve.
- Intel Core i5-12600K: Also 0.2% lower average score (27578). Similar performance profile.
- AMD Ryzen 5 8500GE: 0.3% higher average score (27712). Marginally faster, but not enough to change game performance.
- AMD Ryzen 7 5800: 0.4% lower average score (27535). The closest match in terms of output.
For the GPU, the nearest rivals are:
- NVIDIA GeForce RTX 3050 Ti Mobile: 0.1% higher average score (12940). A laptop-class GPU that would produce nearly identical FPS in Evolve.
- NVIDIA GeForce GTX 1660 SUPER: 0.4% higher average score (12986). Slightly faster, but within the same performance bracket.
- AMD Radeon 740M: 0.5% lower average score (12870). Integrated graphics that match the RX 580's output.
- AMD FirePro W5100: 0.6% lower average score (12847). A workstation card performing at the same level.
Any of these alternatives would deliver essentially the same experience in Evolve at 1080p, with Medium settings being the ceiling for 60 FPS. The GTX 1660 SUPER might edge out a few extra frames, but the delta is small enough to fall within normal run-to-run variation.
The Verdict
The data shows that this PC can run Evolve, but only at 1920x1080 with Low or Medium settings. The verdict by resolution is clear:
- 3840x2160: Not playable. No settings preset reaches 60 FPS. The best average is 31.4 FPS on Low.
- 2560x1440: Not playable. Low averages 57.8 FPS, just below the 60 FPS threshold. The database records no playable settings.
- 1920x1080: Playable. Low averages 88.1 FPS, and Medium averages 63.9 FPS. The database designates Medium as the best settings preset, with an average of 63.9 FPS.
For a smooth experience, the user must run at 1080p and keep settings at Medium or below. High and Ultra presets at 1080p drop below 60 FPS, and any resolution above 1080p is not viable for 60 FPS gameplay. The 8 GB of GDDR5 memory on the RX 580 is sufficient for 1080p, but the GPU's overall compute throughput limits the game's more demanding presets.
Measured FPS Breakdown
3840x2160 (4K):
- Low: 31.4 FPS average
- Medium: 26.6 FPS average
- High: 22.2 FPS average
- Ultra: 16.4 FPS average
2560x1440 (1440p):
- Low: 57.8 FPS average
- Medium: 42.2 FPS average
- High: 36.8 FPS average
- Ultra: 25.7 FPS average
1920x1080 (1080p):
- Low: 88.1 FPS average
- Medium: 63.9 FPS average
- High: 53.6 FPS average
- Ultra: 38.7 FPS average
The database records only average FPS values for this game, with no minimum or maximum frame times available. The progression across resolutions shows a consistent pattern: each step up in resolution costs roughly 30% to 45% of the average FPS, depending on the preset. The gap between Low and Ultra widens as resolution increases, from a 49.4 FPS difference at 1080p to a 15.0 FPS difference at 4K. This compression at higher resolutions means the GPU is fully saturated, and even lowering settings cannot recover playable frame rates above 1080p.