Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Evolve
FPS 2015

Evolve

52%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
89 FPS
Ultra 1080p Measured
37 FPS

1440p (2K / QHD)

Low 1440p Measured
60 FPS
Ultra 1440p Measured
25 FPS

4K (Ultra HD)

Low 4K Measured
34 FPS
Ultra 4K Measured
14 FPS
18.5ms Frame Time
28ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,482
Your CPU 44,573
Graphics Card
Required 27,876
Your GPU 1,482

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 21 26 34
1440p QHD 25 36 46 60
1080p Full HD 37 54 69 89

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 54
1920x1080 Low 89
1920x1080 Medium 69
1920x1080 Ultra 37
2560x1440 High 36
2560x1440 Low 60
2560x1440 Medium 46
2560x1440 Ultra 25
3840x2160 High 21
3840x2160 Low 34
3840x2160 Medium 26
3840x2160 Ultra 14

Performance Analysis: Evolve on Your System

Evolve on an AMD Ryzen 5 7500X3D paired with an Intel Arc B390 is a tale of two components. The CPU sits in the 89th percentile of all processors in the database, while the GPU lands in just the 9th percentile of all graphics hardware. That gap defines everything about how this game runs: the processor has headroom to spare, and the graphics side is the bottleneck at every resolution and preset in the recorded data.

Similar Performance Alternatives

On the CPU side, the Ryzen 5 7500X3D's average benchmark score of 44573 places it in a tight cluster of rivals. The Intel Core Ultra X9 388H averages 44466, only 0.2 percent behind. The Intel Core i9-13950HX averages 44342, a 0.5 percent gap. The AMD Ryzen AI Max 385 sits 0.6 percent back at 44309, and the Intel Core i5-14600 actually scores slightly higher at 44889, 0.7 percent ahead. Any of these processors would deliver effectively identical CPU-side behavior in Evolve. The practical takeaway is that frame delivery in this game will not change meaningfully by swapping between these chips, because the graphics subsystem is nowhere near keeping pace with any of them.

The GPU picture is very different. The Arc B390's single recorded 3DMark Steel Nomad DX12 score of 1482 puts it within 1.3 percent of the NVIDIA GeForce GT 520MX at 1463, 1.5 percent of the NVIDIA GeForce 800M at 1460, 2.5 percent of the NVIDIA GeForce GT 625 OEM at 1446, and 2.7 percent of the NVIDIA GeForce GT 710 at 1443. These are all entry-level graphics solutions, and the Arc B390's shared system memory design, with no dedicated VRAM and bandwidth listed as system dependent, reinforces that positioning. Anyone considering alternatives should understand that this tier of graphics hardware sets the performance ceiling for the whole build.

CPU and GPU Roles

Evolve is an FPS title released on February 9, 2015, and the scaling data shows it is overwhelmingly GPU-limited on this configuration. Dropping from 1920x1080 Low to 2560x1440 Low cuts average FPS from 89 to 60. At Medium, the drop from 1080p to 1440p takes the average from 69 to 46. If the CPU were the limiter, raising the pixel count would barely move the frame rate; instead, every resolution step produces a steep decline, which points squarely at the Arc B390.

The Ryzen 5 7500X3D's own numbers confirm it is not the problem. Its PassMark single-thread score of 3494, multithread score of 25047, and physics score of 2779 describe a processor with far more capability than the game engine can ask for at these frame rates. Six cores and twelve threads on a 5 nm TSMC process, with a 96 MB shared L3 cache, DDR5 memory support, and 83.2 GB/s of bandwidth on a dual-channel bus, give it plenty of margin. Even at 1080p Low, where CPU load is typically highest relative to the GPU, the recorded 89 FPS average suggests the processor is waiting on the graphics side, not the reverse.

The gap between presets at a fixed resolution also tells the story. At 1920x1080, Low averages 89, Medium 69, High 54, and Ultra 37. Settings changes produce large swings, which again is characteristic of a GPU-limited scenario: the CPU would render any of these presets at similar rates if it were the constraint.

FAQ

Q: Can this PC run Evolve at 60 FPS?

A: Yes, but only at reduced settings. At 1920x1080, both Low (89 FPS average) and Medium (69 FPS average) clear the 60 FPS threshold. At 2560x1440, only Low reaches it, at exactly 60 FPS average. At 3840x2160, no preset is playable.

Q: Is the CPU or the GPU the bottleneck?

A: The GPU. The Ryzen 5 7500X3D ranks in the 89th percentile of all CPUs, while the Arc B390 ranks in the 9th percentile of all GPUs. Frame rates fall sharply as resolution and settings rise, which is the signature of a graphics-side limit.

**Q: How does the Ryzen 5 7500X3D compare to rival CPUs?

**

A: Its average benchmark score of 44573 is 0.2 percent ahead of the Intel Core Ultra X9 388H, 0.5 percent ahead of the Intel Core i9-13950HX, and 0.6 percent ahead of the AMD Ryzen AI Max 385. It trails the Intel Core i5-14600 by 0.7 percent.

Q: How does this hardware combination rank for Evolve specifically?

A: It ranks 3288 out of 3700 recorded combinations for this game. That places it in the bottom tier of measured pairings, driven entirely by the graphics side.

Q: What is the minimum FPS recorded?

A: The only min/max data captured is for Medium settings: 59 to 79 FPS at 1920x1080, 39 to 53 at 2560x1440, and 22 to 30 at 3840x2160. At 1080p Medium, the minimum of 59 sits a single frame under the 60 FPS threshold.

Q: Does the CPU support overclocking to squeeze out more performance?

A: No. The multiplier is locked. Regardless, overclocking the processor would not help, since the recorded data shows the GPU is the limiting component at every tested configuration.

The Verdict

This PC can run Evolve, but only at modest settings. The verdict by resolution is unambiguous: at 1920x1080, Low and Medium are playable, with Medium the better choice at a 69 FPS average. At 2560x1440, only Low clears the bar, hitting exactly 60 FPS average. At 3840x2160, nothing works: the best result is 34 FPS on Low, well short of the threshold.

The combo's rank of 3288 out of 3700 for this game frames it correctly. Evolve is not a demanding title by modern standards, but the Arc B390, an integrated graphics solution sharing system memory with an 80 W power envelope, simply does not have the throughput for higher resolutions. It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so compatibility is not the issue. Throughput is.

For a player content with 1080p at Medium settings, the experience is playable. For anyone targeting 1440p or 4K, the data says look elsewhere on the graphics side.

Measured FPS Breakdown

At 1920x1080, the recorded averages are 37 FPS on Ultra, 54 on High, 69 on Medium, and 89 on Low. Medium is the only preset with min/max capture at this resolution: it ranges from 59 to 79 FPS. That 59 minimum is worth noting, as brief dips below the 60 FPS line will occur even though the average holds comfortably above it.

At 2560x1440, averages fall to 25 FPS on Ultra, 36 on High, 46 on Medium, and 60 on Low. Medium shows a 39 to 53 FPS range, meaning even the average sits under the threshold and the peaks never reach it. Only Low touches the playable line, and it lands exactly at 60, leaving zero margin for dips.

At 3840x2160, the averages are 14 FPS on Ultra, 21 on High, 26 on Medium, and 34 on Low. Medium spans 22 to 30 FPS. No preset comes close to playable, and the 14 FPS Ultra result is effectively a slideshow.

The pattern across all three resolutions is consistent: each step up in pixel count costs roughly a third of the frame rate, and each step up in preset quality costs another large chunk. Both losses land on the graphics subsystem.

Best Settings per Resolution

  • 1920x1080: Medium, 69 FPS average. Medium is the most demanding preset that stays at or above 60 FPS, with 9 FPS of headroom over the threshold. High drops to 54 and fails the bar, so Medium is the ceiling.
  • 2560x1440: Low, 60 FPS average. Low is the only preset that clears 60 FPS, and it does so with no headroom whatsoever. Medium at 46 FPS is not playable at this resolution.
  • 3840x2160: none. No preset reaches 60 FPS. The best recorded result is Low at 34 FPS average, so 4K should be ruled out entirely for this configuration.

The short version: play at 1080p Medium for the best balance of image quality and frame rate, or drop to 1080p Low if a stable 80-plus average matters more than visuals. Avoid 1440p unless 60 FPS exactly, with nothing in reserve, is acceptable, and skip 4K altogether.