Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Evolve
FPS 2015

Evolve

83%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
335 FPS
Ultra 1080p Measured
170 FPS

1440p (2K / QHD)

Low 1440p Measured
271 FPS
Ultra 1440p Measured
114 FPS

4K (Ultra HD)

Low 4K Measured
154 FPS
Ultra 4K Measured
65 FPS
4.1ms Frame Time
6ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,482
Your CPU 24,964
Graphics Card
Required 27,876
Your GPU 77,712

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 65 94 120 154
1440p QHD 114 165 210 271
1080p Full HD 170 246 305 335

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 246
1920x1080 Low 335
1920x1080 Medium 305
1920x1080 Ultra 170
2560x1440 High 165
2560x1440 Low 271
2560x1440 Medium 210
2560x1440 Ultra 114
3840x2160 High 94
3840x2160 Low 154
3840x2160 Medium 120
3840x2160 Ultra 65

Performance Analysis: Evolve on Your System

The AMD Ryzen 5 7500F and NVIDIA GeForce RTX 5090 D combination delivers exceptionally high frame rates in Evolve, with the data showing that every tested resolution and preset configuration clears the 60 FPS playability threshold. The RTX 5090 D, a Blackwel 2.0 architecture GPU with 32 GB of GDDR7 memory on a 512-bit bus, provides overwhelming graphics throughput, while the 6-core Zen 4 processor offers sufficient single-thread performance to keep up at lower resolutions.

FAQ

Q: Can this PC run Evolve at 4K Ultra settings?

A: Yes. The measured average frame rate at 3840x2160 with Ultra settings is 65 FPS, which exceeds the 60 FPS playability threshold. The verdict data confirms Ultra is the best playable setting at this resolution.

Q: What is the highest average frame rate recorded across all configurations?

A: The maximum measured average FPS is 335, achieved at 1920x1080 with Low settings. The next highest average is 305 FPS at the same resolution with Medium settings.

Q: How does the CPU compare to its closest rivals in benchmark scores?

A: The Ryzen 5 7500F has an average benchmark score of 24964, placing it nearly identical to the Intel Core i7-11850H (24935, 0.1% ahead) and the AMD Ryzen 5 8400F (25005, 0.2% behind). It also sits slightly above the Intel Core i7-13620H (24911, 0.2% ahead) and Intel Core 5 210H (24872, 0.4% ahead). The CPU ranks in the 77th percentile against all CPUs.

Q: What is the performance gap between the GPU and its nearest rivals?

A: The RTX 5090 D has an average benchmark score of 77712. It is 1.1% ahead of the AMD Radeon RX 6650M XT (76904) but 1.6% behind the AMD Radeon RX 6850M XT (78940). It also trails the NVIDIA Tesla P100 PCIe 12 GB (79396) by 2.1% and the Tesla P100 PCIe 16 GB (79605) by 2.4%. The GPU ranks in the 92nd percentile against all GPUs.

Q: Does the frame rate scale linearly between resolutions?

A: No. Scaling is nonlinear. At Medium settings, the average FPS goes from 305 at 1080p to 210 at 1440p (a 31% drop) and then to 120 at 4K (a 43% further drop). The low-preset scaling shows 335 FPS at 1080p, 271 at 1440p (−19%), and 154 at 4K (−43%).

Q: Which component is more critical for Ultra settings at 4K?

A: The GPU dominates. At 4K Ultra, the average FPS is 65, which is only 57% of the 114 FPS seen at 1440p Ultra. This steep decline with resolution indicates the RTX 5090 D's rendering load is the limiting factor, rather than CPU throughput.

Similar Performance Alternatives

The CPU and GPU each have clearly defined nearest rivals based on average benchmark scores, which helps identify hardware that would produce comparable results in Evolve.

For the AMD Ryzen 5 7500F, the closest performance match is the AMD Ryzen 5 8400F, which scores 25005 versus 24964 (a negligible 0.2% difference). The Intel Core i7-11850H (24935) is within 0.1%, making it functionally equivalent in multi-threaded workloads. The Intel Core i7-13620H (24911) and Intel Core 5 210H (24872) are 0.2% and 0.4% slower, respectively. All four rivals would produce nearly identical CPU-bound frame rates in Evolve, meaning the choice between them would not visibly alter gameplay metrics.

On the GPU side, the RTX 5090 D’s average score of 77712 places it in a tight cluster with the AMD Radeon RX 6650M XT (76904, 1.1% slower) and the AMD Radeon RX 6850M XT (78940, 1.6% faster). The NVIDIA Tesla P100 PCIe 12 GB (79396) and 16 GB (79605) are 2.1% and 2.4% faster, respectively. For Evolve specifically, these deltas are minor; the frame rate differences at any given resolution and preset would be within a few FPS, not enough to change the playability verdict. The RX 6850M XT might edge out the RTX 5090 D by roughly 1-2 FPS at 4K Ultra, but the overall experience remains identical.

It is important to note that the nearest rivals for the GPU are primarily mobile or datacenter parts, which means the RTX 5090 D’s desktop-class cooling and power delivery are not captured in these raw scores. Still, the benchmark data suggests that any of these five GPUs would deliver playable frame rates at all tested settings in Evolve.

CPU and GPU Roles

The measured FPS data reveals a clear division of labor between the CPU and GPU across resolutions.

At 1920x1080, the GPU is under less geometric pressure, and the CPU’s role becomes more visible. The difference between Low and Ultra settings is 165 FPS (335 versus 170), indicating that the GPU has headroom even at Ultra. The CPU’s single-thread score of 974 in 3dMark and 3218 in Cinebench R23 single-core suggest it can feed the GPU adequately; the 1080p Medium average of 305 FPS (with a minimum of 259) shows that the CPU is not a bottleneck at this resolution.

Moving to 2560x1440, the GPU load increases, but the CPU still keeps up. The Ultra preset delivers 114 FPS average, and the Medium preset hits 210 FPS with a minimum of 179. The scaling from 1080p to 1440p at Medium is a 31% reduction (305 to 210), which is slightly less than the pixel count increase (2.25x pixels, but only 1.45x frame time increase), indicating that the GPU is still the primary limiter.

At 3840x2160, the CPU is almost entirely out of the picture. The 4K Ultra average is 65 FPS, which is 43% lower than the 1440p Ultra result (114 FPS). The 4K Medium result (120 FPS) is 43% lower than 1440p Medium (210 FPS). This consistent ~43% drop when doubling pixel count (from 1440p to 4K) confirms that the RTX 5090 D’s rendering pipeline is the dominant factor. The CPU’s contribution is effectively saturated; even a faster processor would not meaningfully raise these 4K numbers.

The practical takeaway: at 1080p and 1440p, the Ryzen 5 7500F is sufficient to extract near-maximum performance from the RTX 5090 D. At 4K, the GPU is the sole determinant of frame rate, and the CPU choice becomes irrelevant for this game.

How This Combo Ranks

The combined system ranks 31st out of 3700 tested combos in Evolve, placing it in the top 1% of configurations. This ranking reflects the GPU’s 92nd percentile standing and the CPU’s 77th percentile, with the GPU’s high-end positioning pulling the overall combo upward.

Given the 3700-combo pool, a rank of 31 means that only 30 other CPU-GPU pairings produce higher average frame rates in this game. The RTX 5090 D’s raw throughput is the primary driver; its passmark G3D score of 44065 and 3dmark Steel Nomad score of 14326 are far above typical GPUs, and the measured FPS results align with that. The CPU’s contribution is secondary, but its consistent multi-threaded scores (e.g., Cinebench R23 multicore of 22799) ensure it does not drag the combo down.

The rank also suggests that the combination is well-balanced for Evolve specifically. A weaker CPU would likely drop the 1080p Medium and Low frame rates, while a weaker GPU would hurt 4K Ultra. This pairing avoids both pitfalls.

The Verdict

The data is unambiguous: this system can run Evolve at playable frame rates across every tested configuration. The verdict by resolution lists all four settings (Low, Medium, High, Ultra) as playable at each of the three resolutions, with the best settings being Ultra at every resolution.

At 3840x2160, the best playable setting is Ultra, delivering an average of 65 FPS. This is just above the 60 FPS threshold, so players seeking a higher safety margin for dips might prefer High (94 FPS average) or Medium (120 FPS average, with a minimum of 102 FPS).

At 2560x1440, Ultra runs at 114 FPS average, providing a comfortable margin above 60 FPS. Medium runs at 210 FPS with a minimum of 179 FPS, and High at 165 FPS.

At 1920x1080, Ultra achieves 170 FPS average, Medium hits 305 FPS (minimum 259 FPS), and Low reaches 335 FPS. All presets are far above the playability threshold.

The RTX 5090 D’s 32 GB of GDDR7 memory and 1.79 TB/s bandwidth are more than sufficient for Evolve’s assets, and the GPU’s 104.8 TFLOPS FP32 performance ensures that even the most demanding preset remains fluid. The Ryzen 5 7500F, with its 5.00 GHz boost clock and 32 MB L3 cache, provides the necessary instruction throughput for the game’s FPS mechanics.

Best Settings per Resolution

Based on the measured FPS data, the most demanding preset that maintains at least 60 FPS average is Ultra at all resolutions. The exact figures:

  • 3840x2160: Ultra settings, average FPS 65. This is the only 4K preset that clears 60 FPS, but it does so by a slim margin. High (94 FPS) and Medium (120 FPS) offer larger headroom.
  • 2560x1440: Ultra settings, average FPS 114. This provides a robust 54 FPS buffer above the threshold, making it the recommended choice for high-refresh-rate 1440p monitors.
  • 1920x1080: Ultra settings, average FPS 170. This is nearly three times the playability threshold, allowing for maximum visual quality without any frame rate concerns.

For players who prioritize frame consistency over visual fidelity, the Medium presets with recorded minimums are worth noting: at 4K Medium, the minimum FPS is 102; at 1440p Medium, the minimum is 179; and at 1080p Medium, the minimum is 259. These minimums are all well above 60 FPS, meaning even worst-case scenes remain smooth.

Measured FPS Breakdown

The following table summarizes all measured average, minimum, and maximum frame rates from the FACT PACK data. Note that minimum and maximum values were only recorded for Medium settings.

1920x1080

  • Low: average 335 FPS, no min/max recorded.
  • Medium: average 305 FPS, minimum 259 FPS, maximum 351 FPS.
  • High: average 246 FPS, no min/max recorded.
  • Ultra: average 170 FPS, no min/max recorded.

The spread between Low and Ultra is 165 FPS, indicating that the GPU has enormous headroom at 1080p. Even the Ultra preset, which typically stresses pixel shaders and texture fill, does not approach the GPU’s limits.

2560x1440

  • Low: average 271 FPS, no min/max recorded.
  • Medium: average 210 FPS, minimum 179 FPS, maximum 242 FPS.
  • High: average 165 FPS, no min/max recorded.
  • Ultra: average 114 FPS, no min/max recorded.

The 1440p results show a steeper drop-off from Low to Ultra (271 to 114, a 58% reduction) compared to 1080p (335 to 170, a 49% reduction). This reflects the increased pixel count and its effect on GPU-bound operations.

3840x2160

  • Low: average 154 FPS, no min/max recorded.
  • Medium: average 120 FPS, minimum 102 FPS, maximum 138 FPS.
  • High: average 94 FPS, no min/max recorded.
  • Ultra: average 65 FPS, no min/max recorded.

At 4K, the Ultra preset’s 65 FPS average is the only result that falls below 100 FPS. The Medium preset’s minimum of 102 FPS shows that even the lowest recorded frame rate in that configuration is comfortably above the 60 FPS threshold. The scaling from 1440p to 4K at each preset is roughly consistent: Low drops from 271 to 154 (−43%), Medium from 210 to 120 (−43%), High from 165 to 94 (−43%), and Ultra from 114 to 65 (−43%). This uniform reduction strongly indicates GPU-bound scaling, with no CPU-related stutter or bottleneck emerging at higher resolutions.