Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Evolve
FPS 2015

Evolve

83%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
261 FPS
Ultra 1080p Measured
112 FPS

1440p (2K / QHD)

Low 1440p Measured
174 FPS
Ultra 1440p Measured
72 FPS

4K (Ultra HD)

Low 4K Measured
99 FPS
Ultra 4K Measured
42 FPS
6.2ms Frame Time
9ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,482
Your CPU 24,964
Graphics Card
Required 27,876
Your GPU 41,187

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 42 60 79 99
1440p QHD 72 108 137 174
1080p Full HD 112 161 205 261

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 161
1920x1080 Low 261
1920x1080 Medium 205
1920x1080 Ultra 112
2560x1440 High 108
2560x1440 Low 174
2560x1440 Medium 137
2560x1440 Ultra 72
3840x2160 High 60
3840x2160 Low 99
3840x2160 Medium 79
3840x2160 Ultra 42

Performance Analysis: Evolve on Your System

The AMD Ryzen 5 7500F and NVIDIA GeForce RTX 3080 Ti pairing delivers a distinctly tiered performance profile in Evolve, a 2015 FPS whose demands scale predictably with resolution and preset. The measured data, captured across three resolutions and four quality settings, shows a system that can comfortably handle 1080p and 1440p gaming at maximum fidelity, while 4K requires a compromise on visual quality to stay fluid. The RTX 3080 Ti, with its 12 GB of GDDR6X memory on a 384-bit bus delivering 912.4 GB/s of bandwidth, provides substantial headroom for the game’s texture-heavy environments, but the 42.3 FPS average at 4K Ultra reveals the limit of this configuration.

Measured FPS Breakdown

At 1920x1080, the combination performs exceptionally well across all presets. The Low preset yields an average of 261.2 FPS, which is more than four times the 60 FPS playable threshold. Medium settings reduce this to 204.7 FPS, still an enormous margin. High settings produce 160.5 FPS average, and even the most demanding Ultra preset maintains a strong 111.9 FPS average. None of these numbers approach the 60 FPS floor; the minimum FPS data is not available in the dataset, but the average figures alone suggest a consistently smooth experience.

Moving to 2560x1440, the performance remains robust but the scaling from 1080p is evident. Low settings deliver 173.7 FPS average, a 33.5% reduction from the 1080p Low result. Medium averages 137.2 FPS, down from 204.7 FPS at 1080p, a 33% drop. High settings maintain 107.5 FPS average, compared to 160.5 FPS at 1080p. The Ultra preset at 1440p averages 71.5 FPS, which is only 11.5 FPS above the playable threshold. This is the first preset across the tested configurations where the margin to 60 FPS narrows noticeably, though it still clears the bar.

At 3840x2160, the performance picture changes dramatically. Low settings produce a 98.5 FPS average, which is still well above 60 FPS but represents a 43.3% drop from the 1440p Low result. Medium averages 79.2 FPS, down from 137.2 FPS at 1440p. High settings fall to 59.5 FPS average, just 0.5 FPS below the 60 FPS playable threshold. Ultra is the weakest result, averaging 42.3 FPS, which is 17.7 FPS below the playable mark. The gap between Low and Ultra at 4K is 56.2 FPS, showing how much the preset selection matters at this resolution.

The data reveals a consistent pattern: each step up in resolution from 1080p to 1440p to 2160p costs roughly 30-40% of the average FPS at a given preset. For example, High settings go from 160.5 to 107.5 to 59.5 FPS across the three resolutions. This nonlinear scaling suggests that the GPU’s memory bandwidth and shading capacity are increasingly taxed as pixel count rises, which is consistent with the RTX 3080 Ti’s 34.10 TFLOPS FP32 performance and 186.5 GPixel/s pixel rate.

Best Settings per Resolution

For 1920x1080, the Ultra preset is the clear choice, averaging 111.9 FPS. This is 51.9 FPS above the 60 FPS playable threshold, providing a substantial cushion for demanding scenes or drops in frame pacing. There is no reason to reduce settings at this resolution, as even the most demanding preset leaves the system with significant headroom.

At 2560x1440, Ultra remains the best option, averaging 71.5 FPS. This is 11.5 FPS above the playable threshold, which is a comfortable margin but not overwhelming. Players who prefer a strict 60 FPS lock will be satisfied, but those seeking 100+ FPS at 1440p would need to drop to High settings, which average 107.5 FPS. The choice depends on whether visual fidelity or raw frame rate is prioritized.

For 3840x2160, the best playable preset is Medium, averaging 79.2 FPS. This is 19.2 FPS above the playable threshold, offering a stable experience. High settings at 4K average 59.5 FPS, just below the 60 FPS mark, making it technically unplayable by the strict threshold used in this analysis. Low settings at 4K average 98.5 FPS, which is higher than Medium but sacrifices significant visual quality. The data shows that Medium is the optimal balance at 4K, providing both playability and improved fidelity over Low.

FAQ

*Q: Can this system run Evolve at 60 FPS on 4K Ultra settings?*

A: No. The measured average FPS at 3840x2160 Ultra is 42.3 FPS, which is 17.7 FPS below the 60 FPS playable threshold. The best playable setting at 4K is Medium, which averages 79.2 FPS.

Q: What is the highest preset that maintains 60 FPS at 1440p?

A: The Ultra preset at 2560x1440 averages 71.5 FPS, which is 11.5 FPS above the playable threshold. All four presets (Low, Medium, High, Ultra) at 1440p clear 60 FPS.

Q: How does the 1080p performance compare to 1440p performance?

A: At 1080p Ultra, the average FPS is 111.9, while at 1440p Ultra it drops to 71.5, a 36.1% reduction. Similarly, 1080p High averages 160.5 FPS versus 107.5 FPS at 1440p High, a 33.0% reduction.

Q: Is the 4K High preset playable?

A: The 4K High preset averages 59.5 FPS, which is 0.5 FPS below the 60 FPS playable threshold. This makes it technically unplayable according to the strict threshold, though the margin is very small.

Q: What is the most demanding preset that stays above 60 FPS at each resolution?

A: At 1080p, the Ultra preset averages 111.9 FPS. At 1440p, Ultra averages 71.5 FPS. At 4K, Medium averages 79.2 FPS. These are the highest settings that clear the playable threshold.

Q: How much FPS is lost when going from 1080p to 4K at the same preset?

A: For Low settings, the drop is from 261.2 FPS at 1080p to 98.5 FPS at 4K, a reduction of 162.7 FPS. For Medium, it drops from 204.7 to 79.2 FPS, a 125.5 FPS loss. High drops from 160.5 to 59.5 FPS, a 101.0 FPS loss. Ultra drops from 111.9 to 42.3 FPS, a 69.6 FPS loss.

The Verdict

This system can run Evolve at 60 FPS in most configurations, but 4K Ultra is the exception. At 1920x1080, all four presets clear the 60 FPS threshold, with Ultra averaging 111.9 FPS. At 2560x1440, all four presets also clear the threshold, with Ultra averaging 71.5 FPS. The 3840x2160 resolution is more restrictive: Low, Medium, and High all average above or near 60 FPS, but Ultra falls short at 42.3 FPS. The verdict data specifies that the playable settings at 4K are Low and Medium, with Medium being the best option at 79.2 FPS average. High at 4K is not listed as playable, which aligns with its 59.5 FPS average being below the threshold.

For players targeting 1080p or 1440p gaming, this combination is more than sufficient, providing high frame rates even at maximum quality. At 4K, the system is still capable, but requires dropping from Ultra to Medium to maintain playability. The 42.3 FPS at 4K Ultra indicates that the RTX 3080 Ti, despite its 12 GB memory and 912.4 GB/s bandwidth, is not enough for maxed-out 4K in this specific title. The data suggests that a more powerful GPU would be needed for 4K Ultra, but for the vast majority of gaming scenarios, this config is solid.

Similar Performance Alternatives

The nearest rivals to the AMD Ryzen 5 7500F, based on average benchmark scores, include the Intel Core i7-11850H with a score of 24935 and a delta of 0.1%, the AMD Ryzen 5 8400F with a score of 25005 and a delta of -0.2%, the Intel Core i7-13620H with a score of 24911 and a delta of 0.2%, and the Intel Core 5 210H with a score of 24872 and a delta of 0.4%. These CPUs all fall within a narrow band of performance around the Ryzen 5 7500F, which has an average benchmark score of 24964. The differences are minimal, suggesting that swapping to any of these CPUs would produce nearly identical frame rates in Evolve, assuming the GPU remains the same.

For the NVIDIA GeForce RTX 3080 Ti, the nearest rivals include the AMD Radeon Pro 5300 with an average score of 40870 and a delta of 0.8%, the NVIDIA Tesla M40 24 GB with a score of 41707 and a delta of -1.2%, the NVIDIA Tesla M40 with a score of 41897 and a delta of -1.7%, and the NVIDIA GeForce RTX 5070 with a score of 40377 and a delta of 2%. The RTX 3080 Ti’s average benchmark score is 41187. The Radeon Pro 5300 is 0.8% slower on average, while the RTX 5070 is 2% faster. These deltas are small enough that in-game performance differences would be marginal, likely within a few FPS at most. The Tesla M40 cards are datacenter-oriented parts, so their relevance to gaming is limited, but their scores indicate similar raw compute capability.

Given these rival scores, a system pairing any of the listed CPUs with the RTX 3080 Ti would likely deliver FPS numbers very close to those measured in this dataset. The CPU deltas are all under 0.5%, which translates to negligible frame rate differences in a GPU-bound title like Evolve. The GPU deltas range from -1.7% to 2%, which could shift the 4K Ultra result from 42.3 FPS to somewhere in the 41.6 to 43.1 FPS range, still below the playable threshold.

How This Combo Ranks

The AMD Ryzen 5 7500F and NVIDIA GeForce RTX 3080 Ti combination ranks 878th out of 3700 tested combos in Evolve. This places it in the top 23.7% of all configurations in the benchmark database. The percentile rankings of the individual components support this: the CPU sits at the 77th percentile versus all CPUs, and the GPU at the 83rd percentile versus all GPUs. The combo rank is slightly lower than either component’s individual percentile, which suggests that while each part is strong in isolation, the pairing does not boost the game’s performance to the very top tier. This is likely due to the game’s age and its relatively modest CPU demands, meaning the GPU is the primary bottleneck at higher resolutions.

The 878th rank out of 3700 combos indicates that there are 877 configurations that deliver better performance in Evolve, but also 2822 that are worse. This puts the system in a solid mid-to-upper range, capable of handling the game at high settings on most resolutions. The gap between this rank and the top combos is likely driven by more powerful GPUs, such as those with higher memory bandwidth or more shading units, which would push 4K Ultra past the 60 FPS threshold.

CPU and GPU Roles

The data shows that the GPU is the dominant factor in Evolve’s performance, particularly at higher resolutions. The measured FPS scaling from 1080p to 1440p to 2160p is consistent with a GPU-bound workload. For example, at Ultra settings, the average FPS drops from 111.9 at 1080p to 71.5 at 1440p to 42.3 at 4K. This is a 61.8% reduction from 1080p to 4K, which is a typical pattern for a game that stresses pixel fill rate and memory bandwidth. The RTX 3080 Ti’s pixel rate of 186.5 GPixel/s and texture rate of 532.8 GTexel/s are directly relevant here; as resolution increases, the demand on these units grows proportionally.

The CPU’s role is less pronounced but still present. The Ryzen 5 7500F has 6 cores and 12 threads, with a boost clock of 5.00 GHz, and its single-thread performance is strong, as evidenced by a 3dmark single-thread score of 974 and a cinebench R23 single-core score of 3218. For a 2015 FPS, the CPU is unlikely to become a bottleneck at any tested resolution, unless the frame rate is exceptionally high. At 1080p Low, where the average FPS reaches 261.2, the CPU may start to limit performance, but the data does not include per-core utilization, so this cannot be confirmed. The fact that the 1080p Low result is 261.2 FPS, compared to 173.7 FPS at 1440p Low, suggests that the GPU is still the limiting factor even at low settings, since the drop is substantial.

The scaling between presets at a fixed resolution also points to GPU dominance. At 4K, going from Low to Ultra reduces average FPS from 98.5 to 42.3, a 57.1% decline. This steep drop is characteristic of a GPU that becomes saturated with increasing shader complexity and texture detail. The CPU’s workload does not change as dramatically with presets, so the FPS reduction is almost entirely attributable to GPU load. Conversely, at 1080p, the same preset change goes from 261.2 to 111.9 FPS, a 57.2% reduction, which follows a similar pattern. This consistency across resolutions confirms that the GPU is the primary driver of performance in Evolve, with the CPU providing ample headroom to avoid bottlenecking. For players seeking higher frame rates at 4K, the data implies that upgrading the GPU would yield the greatest benefit, while a CPU upgrade would have little measurable impact.