Instant compatibility check with FPS benchmarks and optimization tips
Evolve
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 13 | 19 | 24 | 31 |
| 1440p QHD | 23 | 33 | 42 | 54 |
| 1080p Full HD | 34 | 49 | 62 | 80 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Evolve on Your System
How This Combo Ranks
The AMD Ryzen 5 7500F paired with the Intel Arc B370 ranks 3414 out of 3700 tested combinations for Evolve. This places the combo in the bottom 8% of all tested systems, meaning the vast majority of hardware configurations deliver higher frame rates in this game. The ranking reflects a substantial hardware mismatch: the CPU is a strong desktop processor, but the GPU is an integrated-class part that severely limits performance.
The combo's low rank is driven almost entirely by the graphics card. The Intel Arc B370 sits at the 5th percentile among all GPUs in the database, with an average benchmark score of 1184. Its nearest rivals include the ATI Mobility Radeon HD 5570 (0.2% faster), ATI Radeon HD 5770 (0.5% faster), AMD Radeon HD 7650M (0.7% faster), and AMD FirePro M2000 (1.4% slower). These are all older, low-end parts, confirming the Arc B370 operates at entry-level performance. In contrast, the Ryzen 5 7500F ranks at the 77th percentile among all CPUs, with an average benchmark score of 24964, placing it well above the GPU in relative capability.
The result is a system that can handle the game's computational demands but struggles with graphics rendering. At 1080p with Medium settings, the combo achieves 62 FPS on average, just clearing the 60 FPS playable threshold. However, at higher resolutions and more demanding presets, frame rates fall quickly. The data shows a clear ceiling: this combination is only viable at 1080p, and only with reduced settings.
CPU and GPU Roles
Benchmark results indicate the GPU is the dominant bottleneck across all resolutions and presets. The CPU's performance headroom is substantial, but the Arc B370 cannot translate that into high frame rates. This becomes evident when examining frame rate scaling across resolutions.
At 1080p Low, the system averages 80 FPS. Dropping to 1440p Low reduces the average to 54 FPS, a 32.5% decrease. At 4K Low, the average falls to 31 FPS, another 42.6% drop from 1440p. These steep declines with resolution scaling are classic signs of GPU-limited performance; a CPU-bound scenario would show much smaller differences as resolution increases.
The same pattern appears across presets. At 1080p Medium, the average is 62 FPS, while at 1440p Medium it drops to 42 FPS (32.3% lower), and at 4K Medium it reaches 24 FPS (42.9% lower). The consistency of these percentage drops across different presets reinforces that the GPU is the limiting factor at every setting level.
The CPU's role is secondary but not irrelevant. The Ryzen 5 7500F provides enough processing power to avoid becoming the bottleneck at 1080p, where the GPU still delivers playable frame rates on Low and Medium. However, the CPU cannot compensate for the GPU's limitations at higher resolutions. The data shows no scenario where the CPU meaningfully constrains performance; instead, the GPU's rendering capacity caps the system at every resolution and preset combination.
FAQ
Q: Can this system run Evolve at 1080p?
A: Yes, at 1080p with Low or Medium settings. Low settings average 80 FPS, while Medium settings average 62 FPS, both above the 60 FPS playable threshold. High settings average 49 FPS, and Ultra averages 34 FPS, both below the threshold.
Q: What is the best preset for 1080p that stays above 60 FPS?
A: Medium settings at 1080p deliver an average of 62 FPS, with minimums of 53 FPS and maximums of 72 FPS. This is the most demanding preset that maintains an average above 60 FPS at this resolution.
Q: Can this system run Evolve at 1440p or 4K?
A: No. At 1440p, the best average is 54 FPS on Low settings, below the 60 FPS threshold. At 4K, even Low settings average only 31 FPS. No preset at either resolution reaches playable frame rates.
Q: How does the Arc B370 compare to its nearest GPU rivals?
A: The Arc B370's average benchmark score is 1184. The ATI Mobility Radeon HD 5570 scores 1186 (0.2% faster), the ATI Radeon HD 5770 scores 1190 (0.5% faster), and the AMD Radeon HD 7650M scores 1192 (0.7% faster). The AMD FirePro M2000 scores 1168 (1.4% slower).
Q: How does the Ryzen 5 7500F compare to its nearest CPU rivals?
A: The Ryzen 5 7500F averages 24964 in benchmarks. The Intel Core i7-11850H scores 24935 (0.1% slower), the AMD Ryzen 5 8400F scores 25005 (0.2% faster), the Intel Core i7-13620H scores 24911 (0.2% slower), and the Intel Core 5 210H scores 24872 (0.4% slower).
Q: Is the CPU or GPU more responsible for the frame rates in Evolve?
A: The GPU is the primary bottleneck. Frame rates drop sharply when moving from 1080p to 1440p and from 1440p to 4K, indicating the Arc B370's rendering capacity is the limiting factor. The CPU provides ample processing headroom but cannot overcome the GPU's limitations.
Similar Performance Alternatives
For the CPU, the Ryzen 5 7500F sits very close to several alternatives. The Intel Core i7-11850H scores 24935, just 0.1% below the 7500F's 24964. The AMD Ryzen 5 8400F scores 25005, 0.2% higher. The Intel Core i7-13620H scores 24911, 0.2% lower, and the Intel Core 5 210H scores 24872, 0.4% lower. In practical terms, any of these CPUs would deliver nearly identical performance in Evolve, as the game's frame rates are not CPU-bound in this configuration.
For the GPU, the Arc B370's closest alternatives are all older parts with similar benchmark scores. The ATI Mobility Radeon HD 5570 (1186) and ATI Radeon HD 5770 (1190) are within 0.5% of the Arc B370's 1184. The AMD Radeon HD 7650M (1192) is 0.7% faster, while the AMD FirePro M2000 (1168) is 1.4% slower. These differences are negligible in real-world gaming, so swapping the Arc B370 for any of these GPUs would produce essentially the same frame rates in Evolve.
The practical implication is that this system's performance is locked by the GPU tier. Users would need a significantly more powerful graphics card to see meaningful improvements, as the CPU has ample headroom to support faster GPUs without becoming a bottleneck.
Best Settings per Resolution
At 3840x2160, no preset reaches 60 FPS. The highest average is 31 FPS on Low settings, followed by 24 FPS on Medium, 19 FPS on High, and 13 FPS on Ultra. None of these are playable.
At 2560x1440, the situation improves slightly but remains below the threshold. Low settings average 54 FPS, the best result at this resolution. Medium averages 42 FPS, High averages 33 FPS, and Ultra averages 23 FPS. All fall short of 60 FPS.
At 1920x1080, two presets clear the threshold. Low settings average 80 FPS, and Medium settings average 62 FPS. Medium is the most demanding preset that stays above 60 FPS, with a minimum of 53 FPS and a maximum of 72 FPS. High settings average 49 FPS, and Ultra averages 34 FPS, both below the threshold.
The verdict by resolution confirms this: 1080p is playable on Low and Medium, with Medium as the best playable setting at 62 FPS average. Both 1440p and 4K have no playable settings.
The Verdict
This PC can run Evolve, but only at 1080p with reduced settings. The data shows a clear boundary: the system clears the 60 FPS threshold at 1080p on Low (80 FPS) and Medium (62 FPS), but fails to reach playable frame rates at any other resolution or preset combination.
At 1440p, the best result is 54 FPS on Low, which falls 6 FPS short of the threshold. At 4K, even Low settings only manage 31 FPS. High and Ultra presets are not viable at any resolution, with 1080p High reaching only 49 FPS and 1080p Ultra reaching 34 FPS.
The system's limitations are entirely GPU-driven. The Ryzen 5 7500F is more than capable for this game, ranking in the top 23% of all CPUs, but the Arc B370 ranks in the bottom 5% of GPUs. This creates a configuration where the CPU's potential is largely unused, and the GPU becomes the sole determinant of playability.
For users who own this combination, the only path to a smooth experience is to run Evolve at 1080p with Medium settings. This yields an average of 62 FPS, with minimums of 53 FPS and maximums of 72 FPS, providing a mostly stable experience with occasional dips below 60 FPS. Lowering to Low settings provides a more comfortable margin at 80 FPS average, but the visual quality trade-off may not be worth it for those who prioritize image fidelity.
Measured FPS Breakdown
At 3840x2160, the recorded data shows the following averages: Ultra averages 13 FPS, High averages 19 FPS, Medium averages 24 FPS (with a minimum of 20 and maximum of 27), and Low averages 31 FPS. No minimum or maximum values were recorded for Ultra, High, or Low at this resolution.
At 2560x1440, the averages are: Ultra at 23 FPS, High at 33 FPS, Medium at 42 FPS (minimum 35, maximum 48), and Low at 54 FPS. Again, minimum and maximum values were only recorded for Medium settings.
At 1920x1080, the averages are: Ultra at 34 FPS, High at 49 FPS, Medium at 62 FPS (minimum 53, maximum 72), and Low at 80 FPS. As with the other resolutions, only Medium settings have recorded minimum and maximum values.
The pattern across resolutions shows consistent scaling. Medium settings at 1080p (62 FPS) drop to 42 FPS at 1440p and 24 FPS at 4K. Low settings follow the same trajectory: 80 FPS at 1080p, 54 FPS at 1440p, and 31 FPS at 4K. High settings go from 49 FPS at 1080p to 33 FPS at 1440p and 19 FPS at 4K. Ultra settings start at 34 FPS at 1080p, drop to 23 FPS at 1440p, and reach only 13 FPS at 4K.
The frame time data for Medium settings shows tight ranges at each resolution. At 1080p, the spread from minimum to maximum is 19 FPS (53 to 72). At 1440p, the spread narrows to 13 FPS (35 to 48). At 4K, the spread is just 7 FPS (20 to 27). This compression at higher resolutions is consistent with a GPU that becomes increasingly saturated as pixel count rises, leaving less variance in rendering times.