Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Evolve
FPS 2015

Evolve

94%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
321 FPS
Ultra 1080p Measured
146 FPS

1440p (2K / QHD)

Low 1440p Measured
233 FPS
Ultra 1440p Measured
98 FPS

4K (Ultra HD)

Low 4K Measured
133 FPS
Ultra 4K Measured
56 FPS
4.7ms Frame Time
7ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,482
Your CPU 32,750
Graphics Card
Required 27,876
Your GPU 56,083

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 56 81 103 133
1440p QHD 98 142 181 233
1080p Full HD 146 211 269 321

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 211
1920x1080 Low 321
1920x1080 Medium 269
1920x1080 Ultra 146
2560x1440 High 142
2560x1440 Low 233
2560x1440 Medium 181
2560x1440 Ultra 98
3840x2160 High 81
3840x2160 Low 133
3840x2160 Medium 103
3840x2160 Ultra 56

Performance Analysis: Evolve on Your System

Similar Performance Alternatives

The AMD Ryzen 5 7400F sits in a tight performance cluster according to aggregate benchmark data. The nearest rival is the Intel Core i5-14600T, which scores 32707 against the 7400F’s 32750 average — a delta of only 0.1%. The AMD Ryzen 7 PRO 6850H trails by 0.2% with a 32812 average score, while the Intel Core Ultra 7 155H and AMD Ryzen AI 7 PRO 360 are within 0.2% and 0.3% respectively. In practical terms, any of these processors would deliver nearly indistinguishable frame pacing in Evolve, since the CPU workload at 1080p and above is unlikely to expose such a narrow gap. The 7400F’s percentile rank of 83 against all CPUs confirms it sits above the median but not at the extreme high end.

On the GPU side, the NVIDIA GeForce RTX 5080’s nearest rivals are all AMD parts, which is notable for a game like Evolve that leans on raw rasterization. The AMD Radeon 8060S is the closest competitor with an average score of 55757 versus the RTX 5080’s 56083 — a 0.6% delta. The AMD Radeon RX 6750 GRE 12 GB is nearly identical at 55698 (0.7% behind), and the AMD Radeon Pro W5700X sits 2.3% behind. The AMD Radeon RX 9070 GRE actually edges ahead by 2.2% with a 57367 average score. For Evolve specifically, this means a system built around any of these GPUs would produce broadly similar frame rates at the same settings, though the RTX 5080’s higher peak scores in DirectX 12 and Vulkan benchmarks suggest it handles newer API paths with more headroom.

FAQ

Q: Can this PC run Evolve at 4K with maximum settings?

A: No. At 3840x2160 with Ultra settings, the measured average FPS is 56, which falls below the 60 FPS playable threshold. The highest playable setting at 4K is High, which achieves an average of 81 FPS.

Q: What is the best settings preset for 1440p gaming?

A: At 2560x1440, all four presets — Low, Medium, High, and Ultra — clear the 60 FPS threshold. Ultra delivers 98 FPS average, making it the best choice for visual quality without sacrificing smoothness.

Q: How does the RTX 5080 compare to its closest AMD rival?

A: The AMD Radeon 8060S is within 0.6% of the RTX 5080’s average benchmark score, and the AMD Radeon RX 6750 GRE 12 GB is within 0.7%. The AMD Radeon RX 9070 GRE leads by 2.2%. These deltas are small enough that in Evolve’s actual gameplay, the difference would be imperceptible at most settings.

Q: Is the Ryzen 5 7400F a bottleneck for the RTX 5080 in this game?

A: The data does not indicate a CPU bottleneck. The 7400F’s Cinebench R23 multi-core score of 21765 and single-core score of 3072 place it in the 83rd percentile of all CPUs. Evolve’s frame rates scale consistently with GPU load across resolutions — for instance, 1080p Low hits 321 FPS while 4K Low drops to 133 FPS — which is typical of a GPU-limited scenario.

Q: What frame rate can I expect at 1080p with High settings?

A: The measured average is 211 FPS. This is well above the 60 FPS threshold and leaves substantial headroom for competitive play. Even Ultra settings at 1080p maintain a 146 FPS average.

Q: Does the RTX 5080’s 16 GB of GDDR7 memory matter for Evolve?

A: Evolve is a 2015 release, so memory capacity is not a limiting factor. The GPU’s 960.0 GB/s memory bandwidth and 56.28 TFLOPS FP32 performance are far beyond what this game requires, as evidenced by the high frame rates at all tested resolutions.

CPU and GPU Roles

The benchmark data for Evolve shows a clear GPU-bound pattern across all resolutions and presets. At 1920x1080 Low, the system produces 321 FPS average — a figure that approaches the practical limits of display refresh rates. Moving to 2560x1440 Low drops this to 233 FPS, and at 3840x2160 Low it falls to 133 FPS. This scaling behavior — roughly a 50% reduction in FPS when going from 1080p to 1440p, and another 43% drop from 1440p to 4K — is characteristic of pixel-throughput-limited rendering, not CPU constraint. The Ryzen 5 7400F’s 12 threads at up to 4.70 GHz boost are sufficient to feed the RTX 5080’s 10752 shading units without becoming the primary constraint.

The gap between presets reinforces this interpretation. At 4K, the spread from Low (133 FPS) to Ultra (56 FPS) is 77 FPS, or about 58% of the Low value. At 1440p, the same spread is 135 FPS (233 to 98), and at 1080p it is 175 FPS (321 to 146). The absolute FPS deltas grow as resolution decreases, but the percentage reduction from Low to Ultra remains consistent — roughly 58% at 4K, 58% at 1440p, and 54% at 1080p. This uniformity suggests the GPU’s shading rate, texture rate, and ROP throughput are the dominant factors at every resolution.

The CPU’s role is most visible in the medium preset data, which includes minimum and maximum FPS readings. At 1080p Medium, the minimum is 229 FPS and maximum 310 FPS — a 81 FPS spread that indicates frame-time consistency is strong. The 7400F’s L3 cache of 32 MB shared across 6 cores likely helps maintain this stability, as Evolve’s gameplay involves tracking multiple monster and hunter entities. At 4K Medium, the min-max spread narrows to 31 FPS (87 to 118), which further confirms that at higher resolutions the GPU’s workload smooths out CPU-side fluctuations.

For players targeting 60 FPS, the CPU is not a concern at any resolution. The GPU determines which presets are playable: at 4K, High is the ceiling at 81 FPS; at 1440p and 1080p, Ultra is comfortably playable. The RTX 5080’s 112 ROPs and 293.1 GPixel/s pixel rate provide ample fill-rate headroom for Evolve’s dense jungle environments and particle-heavy effects.

The Verdict

This PC can run Evolve with playable performance at all three tested resolutions, but the settings ceiling varies. At 3840x2160, the playable settings are Low, Medium, and High — with High delivering an 81 FPS average, which is the best playable option. Ultra at 4K falls short at 56 FPS, below the 60 FPS threshold. At 2560x1440, every preset clears 60 FPS, and Ultra achieves a 98 FPS average, making it the recommended choice for the best visual experience. At 1920x1080, all presets are playable with Ultra hitting 146 FPS average — far beyond the threshold.

The verdict is straightforward: for 4K gaming, stick to High settings for a smooth experience. For 1440p and 1080p, Ultra is fully viable. The system is not challenged by this game at lower resolutions; the 1080p Low result of 321 FPS indicates the hardware has substantial reserve capacity. The combination of the Ryzen 5 7400F and RTX 5080 ranks 206th out of 3700 tested combos in Evolve, placing it in the top 5.6% of all configurations — a strong result for a game from 2015.

Measured FPS Breakdown

At 3840x2160, the measured results are as follows: Low settings produce an average of 133 FPS with no min or max recorded. Medium settings yield 103 FPS average, with a minimum of 87 and maximum of 118. High settings achieve 81 FPS average, with no min or max recorded. Ultra settings drop to 56 FPS average, below the 60 FPS playable threshold. The progression from Low to Ultra shows a 77 FPS drop, or 58% reduction.

At 2560x1440, Low settings deliver 233 FPS average. Medium settings produce 181 FPS average, with a minimum of 153 and maximum of 208. High settings reach 142 FPS average. Ultra settings maintain 98 FPS average. The spread from Low to Ultra is 135 FPS, a 58% reduction — identical to the 4K percentage drop, confirming consistent GPU scaling.

At 1920x1080, Low settings hit 321 FPS average — the highest result in the entire dataset. Medium settings produce 269 FPS average, with a minimum of 229 and maximum of 310. High settings achieve 211 FPS average. Ultra settings still deliver 146 FPS average. The min-max spread at 1080p Medium is 81 FPS, the largest of any Medium preset, indicating more CPU-influenced variability at lower resolutions.

The minimum FPS values are only recorded for the Medium preset at each resolution: 87 at 4K, 153 at 1440p, and 229 at 1080p. This suggests the Medium preset is the only configuration where frame-time variance was measured, possibly due to its balance between GPU load and CPU workload. The absence of min/max data for other presets means the average FPS values should be treated as the primary metric.

How This Combo Ranks

The AMD Ryzen 5 7400F + NVIDIA GeForce RTX 5080 combination ranks 206th out of 3700 tested combos in Evolve, placing it in the 94th percentile of all configurations. This is a strong showing for a game that released in 2015, and it reflects the raw performance of both components rather than any game-specific optimization.

The rank is more impressive when considering the CPU’s overall position: the 7400F sits in the 83rd percentile of all CPUs, while the RTX 5080 sits in the 87th percentile of all GPUs. The combo’s 94th-percentile rank in Evolve exceeds both individual percentiles, suggesting the pairing works synergistically in this title. The GPU’s high memory bandwidth (960.0 GB/s) and the CPU’s fast single-thread performance (Cinebench R23 single-core score of 3072) are likely contributing factors.

Compared to the nearest rival combos, the 7400F’s close competitors (Intel Core i5-14600T, AMD Ryzen 7 PRO 6850H) would produce nearly identical CPU-side performance, and the RTX 5080’s nearest GPU rivals (AMD Radeon 8060S, AMD Radeon RX 6750 GRE 12 GB) are within 0.7% in aggregate benchmarks. A system with any of these pairings would rank within a few positions of this 206th place. The fact that the RTX 5080’s closest rival is the AMD Radeon 8060S — an integrated GPU solution — highlights how much headroom this discrete GPU provides for Evolve’s modest requirements.

The rank of 206 out of 3700 means 3494 tested combos perform worse in this game, and only 205 perform better. Given that the game is from 2015, the top-performing combos likely include newer flagship GPUs, but the RTX 5080’s position in the 87th GPU percentile already places it near the upper echelon. The 56 FPS result at 4K Ultra is the only sub-60 result in the entire dataset, and it is the sole data point preventing this combo from achieving a perfect playable record.