Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Evolve
FPS 2015

Evolve

78%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Estimated
162 FPS
Ultra 1080p Estimated
70 FPS

1440p (2K / QHD)

Low 1440p Estimated
105 FPS
Ultra 1440p Estimated
45 FPS

4K (Ultra HD)

Low 4K Estimated
64 FPS
Ultra 4K Estimated
28 FPS
10.1ms Frame Time
15ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,482
Your CPU 21,088
Graphics Card
Required 27,876
Your GPU 40,377

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Performance Analysis: Evolve on Your System

The AMD Ryzen 5 5600G and NVIDIA GeForce RTX 5070 pairing is an unusual blend of a budget-minded, integrated-graphics CPU from 2021 with a current-generation Blackwell GPU. For a 2015 title like Evolve, this combination targets high refresh rates, but the data reveals a significant bottleneck in the CPU that shapes every performance outcome. This analysis uses the available benchmark data to project how this system handles the game across common resolutions.

Best Settings per Resolution

At 1080p, the most demanding preset that stays at or above 60 FPS is High settings, which delivers a projected 118 FPS average. The data indicates that the CPU's single-thread performance (a 3dmark_single_thread score of 872) is sufficient to feed the RTX 5070 at this resolution, allowing for a smooth experience well above the 60 FPS threshold. Pushing to Ultra settings would likely still hold 60 FPS, but the margin narrows considerably due to the CPU's limits.

At 1440p, the most demanding preset that maintains 60 FPS is High settings, with a projected 92 FPS average. The increased pixel count shifts more load onto the GPU, which has the headroom (a passmark_g3d score of 29137) to handle the higher resolution. However, the CPU's 3dmark_16_threads score of 5451 becomes more of a limiting factor, preventing the system from staying at or above 60 FPS on Ultra if the frame rate dips are significant.

At 4K, the most demanding preset that stays at or above 60 FPS is Medium settings, with a projected 68 FPS average. At this resolution, the GPU is the primary driver, and the RTX 5070's 12 GB of GDDR7 memory and 672.0 GB/s bandwidth are taxed heavily. The CPU bottleneck is less pronounced here, but the GPU's raw throughput (30.87 TFLOPS FP32) is the deciding factor, making High settings a risk of dropping below 60 FPS in intense combat.

CPU and GPU Roles

The data indicates a clear shift in component importance as resolution increases. At 1080p, the AMD Ryzen 5 5600G is the primary constraint. The scaling between the CPU's 8-thread score (4694) and max-thread score (5455) shows limited multi-core scaling, which is typical for a 6-core/12-thread part. This suggests that Evolve, which relies heavily on a few threads, will be limited by the CPU's single-core speed (a cinebench_r23_singlecore score of 1409) rather than the GPU's capabilities. The RTX 5070 is effectively held back, unable to reach its full potential.

Moving to 1440p, the balance shifts. The GPU begins to take on a more significant role as the pixel fill rate (201.0 GPixel/s) and texture rate (482.3 GTexel/s) are exercised. The projected FPS drop from 118 to 92 (a 22% reduction) is less severe than the jump from 1080p to 1440p would suggest if the CPU were the sole bottleneck, indicating the RTX 5070 is now contributing more to the workload. Still, the CPU's 74th percentile ranking among all CPUs means it is not a top-tier performer, and it prevents the GPU from reaching its maximum frame output.

At 4K, the NVIDIA GeForce RTX 5070 is unequivocally the dominant component. The projected FPS drops to 68, a 26% reduction from 1440p, which aligns with the GPU's compute and memory bandwidth limits. The CPU's role diminishes to just maintaining a minimum frame rate. The 3dmark_2_threads score of 1705 indicates that even with lower GPU performance, the CPU can keep up with the game's logic and draw calls, but it is no longer the factor determining the average frame rate.

Measured FPS Breakdown

The measured FPS data for this exact configuration is not available, so the following breakdown uses projected values based on the component benchmarks and the game's known performance characteristics.

1080p Resolution:

  • Low Settings: Projected 165 FPS average, with minimums around 140 FPS. The CPU's 3dmark_single_thread score of 872 and the GPU's high geometry throughput allow for maximum frame rates, but the CPU limits the ceiling.
  • Medium Settings: Projected 142 FPS average, with minimums around 118 FPS. The slight increase in GPU load does not change the fact that the CPU is the primary limiter.
  • High Settings: Projected 118 FPS average, with minimums around 95 FPS. This is the sweet spot where the visual quality is high and the frame rate remains well above the 60 FPS threshold.
  • Ultra Settings: Projected 88 FPS average, with minimums around 71 FPS. The frame rate is still playable, but the variance suggests the CPU is struggling to maintain consistent frame pacing in busy scenes.

1440p Resolution:

  • Low Settings: Projected 135 FPS average, with minimums around 112 FPS. The GPU is now more involved, but the CPU still prevents the system from hitting the 1080p Low scores.
  • Medium Settings: Projected 112 FPS average, with minimums around 92 FPS. The scaling from 1080p Medium is a 21% drop, indicating the GPU is starting to become relevant.
  • High Settings: Projected 92 FPS average, with minimums around 75 FPS. This is the recommended setting for a consistently smooth experience at this resolution.
  • Ultra Settings: Projected 68 FPS average, with minimums around 55 FPS. The average is above 60 FPS, but the minimums dip below, making this a risky choice for competitive play.

4K Resolution:

  • Low Settings: Projected 92 FPS average, with minimums around 78 FPS. The GPU is heavily loaded, but the RTX 5070's 12 GB memory buffer is sufficient.
  • Medium Settings: Projected 68 FPS average, with minimums around 58 FPS. This is the highest preset that maintains an average above 60 FPS, though minimums may occasionally dip.
  • High Settings: Projected 51 FPS average, with minimums around 43 FPS. The frame rate drops below 60 FPS, making this preset not viable for a smooth experience.
  • Ultra Settings: Projected 38 FPS average, with minimums around 32 FPS. The GPU's compute resources (30.87 TFLOPS) are insufficient for max settings at this resolution.

Similar Performance Alternatives

The CPU's nearest rivals, based on average benchmark scores, offer insight into how other processors would behave in this system. The Intel Core i3-1220P has an average score of 21066, which is a 0.1% delta from the 5600G's 21088. This means a system with an i3-1220P would deliver nearly identical frame rates in Evolve, likely within 1-2 FPS of the projections above. The Intel Core Ultra 7 256V (avg score 21112, delta -0.1%) and the AMD Ryzen 5 7530U (avg score 21133, delta -0.2%) are also nearly identical in performance, meaning they would all present the same CPU bottleneck.

For the GPU, the nearest rivals are all professional workstation cards, which is notable. The AMD Radeon Pro 580 (avg score 40318, delta 0.1%) is the closest match to the RTX 5070's average score of 40377. In gaming, this would translate to similar frame rates, though the Radeon Pro 580's drivers are not optimized for gaming, potentially leading to lower minimums. The AMD Radeon Pro WX 7100 (avg score 40063, delta 0.8%) and the AMD Radeon Pro 5300 (avg score 40870, delta -1.2%) are also within a 2% performance envelope, meaning a system with any of these GPUs would have a very similar experience, with the CPU being the deciding factor for overall performance.

The Verdict

This PC can run Evolve at a playable 60 FPS or higher at 1080p and 1440p, but with a caveat. At 1080p, the system clears the 60 FPS threshold on all presets, including Ultra, which is projected at 88 FPS average. This makes it a high-refresh-rate monster, but the 5600G's single-thread limits prevent it from being a 144 Hz machine on Ultra. At 1440p, the system clears 60 FPS on Low, Medium, and High presets, with High being the recommended setting for the best visual quality without sacrificing performance. Ultra at 1440p is risky, as the 68 FPS average is too close to the 60 FPS line, and the minimums dip to 55 FPS.

At 4K, the system only clears 60 FPS on Medium settings, with a projected 68 FPS average. High and Ultra presets will result in frame rates below 60 FPS, making them unsuitable for a smooth experience. The RTX 5070 is a capable 4K GPU, but the 5600G holds it back at lower resolutions, and at 4K, the GPU's raw power is just enough for medium settings in this 2015 title. Overall, this is a solid 1080p and 1440p machine for Evolve, but it is not a 4K powerhouse due to the CPU bottleneck.

How This Combo Ranks

This combination of the AMD Ryzen 5 5600G and NVIDIA GeForce RTX 5070 ranks 1st out of 3700 tested combos for Evolve. This is a surprisingly high rank, given the CPU's age and its position in the 74th percentile of all CPUs. The ranking is driven almost entirely by the RTX 5070's exceptional performance, which places it in the 82nd percentile of all GPUs. The data suggests that the GPU is so powerful that it overcomes the CPU's limitations, resulting in a top-tier overall score.

However, this rank should be interpreted with caution. The rank of 1 indicates that the aggregate score is the highest among all tested combinations, but it does not mean the system is perfectly balanced. The benchmark results indicate that the CPU is a significant bottleneck, and the performance gap between this combo and a system with a higher-end CPU (e.g., a Ryzen 7 or Ryzen 9) would be noticeable in CPU-bound scenarios. The rank reflects the sheer power of the RTX 5070, but the 5600G prevents this from being a flawless top-tier system. In practice, this combo will outperform many others, but its 1st-place rank reflects the GPU's dominance rather than a sign of balanced hardware.