Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Evolve
FPS 2015

Evolve

66%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
251 FPS
Ultra 1080p Measured
106 FPS

1440p (2K / QHD)

Low 1440p Measured
168 FPS
Ultra 1440p Measured
71 FPS

4K (Ultra HD)

Low 4K Measured
96 FPS
Ultra 4K Measured
40 FPS
6.5ms Frame Time
10ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,482
Your CPU 21,088
Graphics Card
Required 27,876
Your GPU 23,172

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 40 58 74 96
1440p QHD 71 102 130 168
1080p Full HD 106 153 195 251

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 153
1920x1080 Low 251
1920x1080 Medium 195
1920x1080 Ultra 106
2560x1440 High 102
2560x1440 Low 168
2560x1440 Medium 130
2560x1440 Ultra 71
3840x2160 High 58
3840x2160 Low 96
3840x2160 Medium 74
3840x2160 Ultra 40

Performance Analysis: Evolve on Your System

The AMD Ryzen 5 5600G paired with the NVIDIA GeForce RTX 3080 delivers a benchmark profile that is strongly resolution-dependent for Evolve. At 1920x1080, the combination is overwhelmingly capable, while at 3840x2160, it approaches the edge of playability at higher presets. The measured data, derived from direct testing, provides a clear picture of where this hardware lands.

Measured FPS Breakdown

At 1920x1080, the combo produces its highest frame rates. With Low settings, the average FPS is 251, which is nearly four times the 60 FPS playability threshold. Medium settings still yield an average of 195 FPS, with a minimum of 165 and a maximum of 224, indicating excellent frame time consistency. High settings reduce the average to 153 FPS, and Ultra settings still maintain an average of 106 FPS. None of the 1080p presets drop below the playable threshold at any point, based on the available data.

Moving to 2560x1440, performance remains strong but scales down predictably. Low settings average 168 FPS, while Medium settings deliver 130 FPS on average, with a minimum of 111 and a maximum of 150. High settings produce an average of 102 FPS, and Ultra settings hold at 71 FPS. The gap between Medium and High is 28 FPS, while the drop from High to Ultra is 31 FPS, showing that the Ultra preset imposes a significant additional load.

At 3840x2160, the picture changes more dramatically. Low settings still provide a comfortable 96 FPS average, and Medium settings achieve 74 FPS with a minimum of 63 and a maximum of 85. High settings, however, fall to a 58 FPS average, which is below the 60 FPS playability threshold. Ultra settings drop further to 40 FPS. The step from Medium to High at 4K is a 16 FPS loss, and the step from High to Ultra is an 18 FPS loss, demonstrating that the highest preset is not viable at this resolution.

The data shows a consistent pattern: the RTX 3080 has ample headroom at 1080p and 1440p, but the 4K Ultra preset is the only configuration that falls substantially below playable levels. The min/max data available only for Medium settings at each resolution shows that frame pacing is stable, with the 4K Medium minimum of 63 FPS still above the 60 FPS floor.

FAQ

Q: What is the highest preset that maintains an average above 60 FPS at 3840x2160?

A: Medium settings are the most demanding preset that stays above the threshold, with an average of 74 FPS and a minimum of 63 FPS. High settings fall to 58 FPS, and Ultra drops to 40 FPS.

Q: How does the 2560x1440 Ultra preset compare to the 1920x1080 Ultra preset?

A: At 1440p Ultra, the average is 71 FPS, while at 1080p Ultra, the average is 106 FPS. This represents a 35 FPS advantage for the lower resolution, or roughly 49% higher frame rate.

Q: Is the 3840x2160 Low preset playable?

A: Yes, the Low preset at 4K averages 96 FPS, which is well above the 60 FPS threshold. It is the highest average among the 4K presets that remain playable.

Q: What is the frame time range for the Medium preset at 1920x1080?

A: The Medium preset at 1080p shows a minimum of 165 FPS and a maximum of 224 FPS, with an average of 195 FPS. This indicates a tight frame time distribution with no dips below playable levels.

Q: Does the 2560x1440 High preset maintain 60 FPS at all times?

A: The available data for High settings at 1440p shows an average of 102 FPS, but no min/max values are provided. Based on the average alone, it is comfortably above the threshold, though exact minimums are not recorded.

Q: Which resolution shows the largest relative drop from Low to Ultra settings?

A: At 3840x2160, the drop from Low (96 FPS) to Ultra (40 FPS) is 56 FPS, a 58% reduction. At 2560x1440, the same comparison shows a 97 FPS drop (168 to 71), and at 1920x1080, the drop is 145 FPS (251 to 106).

Best Settings per Resolution

For 1920x1080, the Ultra preset is the most demanding option that remains above 60 FPS, averaging 106 FPS. This provides the highest visual quality while still maintaining a substantial margin above the playability threshold.

At 2560x1440, Ultra settings are again the best choice, with an average of 71 FPS. This is just 11 FPS above the threshold, but it remains playable and offers the full graphical feature set.

For 3840x2160, the Medium preset is the optimal choice, averaging 74 FPS with a minimum of 63 FPS. This is the most demanding preset that consistently stays above 60 FPS, while the High preset at 58 FPS and Ultra at 40 FPS do not meet the threshold.

Similar Performance Alternatives

The CPU benchmarks place the AMD Ryzen 5 5600G near several close rivals. The Intel Core i3-1220P has an average score of 21066, a delta of 0.1% from the 5600G's 21088 average. The Intel Core Ultra 7 256V scores 21112, a -0.1% delta, and the AMD Ryzen 5 7530U scores 21133, a -0.2% delta. The Intel Core Ultra 7 155U scores 21174, a -0.4% delta. All four of these processors would produce nearly identical CPU-bound behavior in Evolve, with performance differences under half a percent.

On the GPU side, the NVIDIA GeForce RTX 3080 has an average benchmark score of 23172. The NVIDIA P106-100 scores 23249, a -0.3% delta, while the AMD Radeon Pro Vega 16 scores 23250, also -0.3%. The AMD Radeon RX 6600M scores 23273, a -0.4% delta, and the AMD Radeon R9 M290X scores 23276, also -0.4%. These GPUs would provide essentially equivalent frame rates in Evolve, with the RTX 3080 sitting in the middle of a very tight cluster.

The practical implication is that swapping the 5600G for any of the listed CPUs, or the RTX 3080 for any of the listed GPUs, would change results by less than one percent. The measured FPS values at each resolution and preset would remain effectively unchanged within the margin of measurement noise.

CPU and GPU Roles

The scaling between resolutions reveals where each component becomes the limiting factor. At 1920x1080, the CPU has more influence relative to the GPU, as the GPU is not saturated by lower pixel counts. The jump from 1080p to 1440p at Ultra settings reduces the average from 106 FPS to 71 FPS, a 33% decrease. This shows the GPU beginning to take a larger role, as the increased pixel workload directly reduces frame rate.

The transition from 1440p to 4K at Ultra settings is even more pronounced, dropping from 71 FPS to 40 FPS, a 44% reduction. This steep decline indicates that the RTX 3080 is the dominant constraint at 4K, with the CPU's six cores and twelve threads providing sufficient headroom. The 5600G's single-thread performance, as reflected in its 3dmark_single_thread score of 872, is not the bottleneck in this title at higher resolutions.

At Low settings, the pattern is similar but compressed. 1080p Low averages 251 FPS, 1440p Low averages 168 FPS, and 4K Low averages 96 FPS. The relative drops between resolutions are 33% and 43%, respectively, closely matching the Ultra preset scaling. This consistency suggests that the CPU maintains a stable output across settings, and the GPU workload scales predictably with resolution.

The Medium preset provides the only min/max data points, allowing for a deeper look. At 1080p Medium, the spread from min to max is 59 FPS (165 to 224). At 1440p Medium, the spread is 39 FPS (111 to 150). At 4K Medium, the spread narrows to 22 FPS (63 to 85). This compression at higher resolutions indicates that the GPU becomes more consistently saturated, reducing frame time variance as the workload grows.

The Verdict

This PC can run Evolve at all three tested resolutions, but not at every preset. At 1920x1080, all four presets—Low, Medium, High, and Ultra—are playable, with Ultra averaging 106 FPS. At 2560x1440, the same four presets are playable, with Ultra averaging 71 FPS. At 3840x2160, only Low and Medium are playable, with Medium averaging 74 FPS. The High preset at 4K falls short at 58 FPS, and Ultra at 4K is well below at 40 FPS.

The verdictByResolution data confirms this: 1080p and 1440p list all settings as playable, while 4K lists only Low and Medium. The best settings at each resolution are Ultra for 1080p and 1440p, and Medium for 4K. The 60 FPS threshold is cleared with a comfortable margin at 1080p and 1440p, and with a smaller but still secure margin at 4K Medium.

How This Combo Ranks

Among all tested combinations in the benchmark database, this AMD Ryzen 5 5600G plus NVIDIA GeForce RTX 3080 pairing ranks 1039th out of 3700 tested combos for Evolve. This places it in the upper third of all configurations, roughly the 72nd percentile. The ranking reflects the strong 1080p and 1440p performance, while the 4K Ultra shortfall prevents a higher placement.

The CPU's percentileVsAllCpus of 74 and the GPU's percentileVsAllGpus of 68 are broadly consistent with the combo's overall position. The CPU is slightly stronger relative to its peers than the GPU is relative to its peers, but the combination lands in a solid mid-to-high tier. For a game released in early 2015, this hardware is more than adequate at mainstream resolutions, and the 4K Medium preset remains a viable high-fidelity option.