Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Evolve
FPS 2015

Evolve

30%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
80 FPS
Ultra 1080p Measured
34 FPS

1440p (2K / QHD)

Low 1440p Measured
54 FPS
Ultra 1440p Measured
23 FPS

4K (Ultra HD)

Low 4K Measured
31 FPS
Ultra 4K Measured
13 FPS
20.4ms Frame Time
31ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,482
Your CPU 21,088
Graphics Card
Required 27,876
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 19 24 31
1440p QHD 23 33 42 54
1080p Full HD 34 49 62 80

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 49
1920x1080 Low 80
1920x1080 Medium 62
1920x1080 Ultra 34
2560x1440 High 33
2560x1440 Low 54
2560x1440 Medium 42
2560x1440 Ultra 23
3840x2160 High 19
3840x2160 Low 31
3840x2160 Medium 24
3840x2160 Ultra 13

Performance Analysis: Evolve on Your System

Measured FPS Breakdown

The recorded measurements for Evolve on this platform cover three resolutions and four quality presets. At 3840x2160, the highest resolution tested, the data shows a narrow operating envelope that stays well below the 60 FPS playable threshold. The High preset averages 19 FPS, Medium averages 24 FPS with a minimum of 20 and a maximum of 27, Low reaches 31 FPS, and Ultra drops to 13 FPS. None of these figures approach a fluid experience; even the most favorable setting at 4K, Low, runs at roughly half the target frame rate.

Moving down to 2560x1440 improves the situation but does not change the overall verdict. The Low preset delivers an average of 54 FPS, which is the only 1440p result within striking distance of 60. Medium averages 42 FPS with a range of 35 to 48, High sits at 33 FPS, and Ultra falls to 23 FPS. The gap between Low and Medium is 12 FPS, suggesting that the step from minimal quality to middle-tier settings carries a substantial performance cost at this resolution.

At 1920x1080, the platform finally reaches playable territory. Low averages 80 FPS, which is the fastest result recorded for this combination. Medium averages 62 FPS with a minimum of 53 and a maximum of 72, placing it just above the 60 FPS threshold on average. High averages 49 FPS, and Ultra averages 34 FPS. The scaling from Low to Medium to High shows a consistent degradation: 80, then 62, then 49, a drop of roughly 18 FPS between Low and Medium and another 13 FPS between Medium and High.

The minimum and maximum values are only recorded for the Medium preset at each resolution. At 1080p Medium, the 53 FPS minimum dips below the 60 FPS average, meaning brief stutters can occur even when the mean stays above target. At 1440p Medium, the 35 FPS minimum confirms that this preset is not viable for smooth play. At 4K Medium, the 20 FPS minimum makes the experience borderline unresponsive.

Resolution scaling is steep across the board. From 1080p to 1440p, the High preset drops from 49 to 33 FPS, a 16 FPS loss. From 1440p to 4K, High falls from 33 to 19 FPS, another 14 FPS loss. Low scales similarly: 80 to 54 to 31. The pattern indicates that pixel count is a dominant factor for this hardware, with each step up in resolution cutting performance by roughly a third to a half.

Similar Performance Alternatives

The nearest rivals in the database for the AMD Ryzen 5 5600G place it in a tight band of CPU performance. The Intel Core i3-1220P scores 21,066, a 0.1% delta from the 5600G's average benchmark score of 21,088. The Intel Core Ultra 7 256V sits 0.1% lower at 21,112, the AMD Ryzen 5 7530U is 0.2% lower at 21,133, and the Intel Core Ultra 7 155U trails by 0.4% at 21,174. These four processors are effectively interchangeable for Evolve's CPU demands; the recorded deltas are within noise. Any of these alternatives would likely produce nearly identical frame rates when paired with the same GPU.

The GPU side tells a different story. The Intel Arc B370 has an average benchmark score of 1,184, and its nearest rivals are all much older discrete parts. The ATI Mobility Radeon HD 5570 scores 1,186, a 0.2% difference. The ATI Radeon HD 5770 scores 1,190, a 0.5% difference. The AMD Radeon HD 7650M scores 1,192, a 0.7% difference. The AMD FirePro M2000 scores 1,168, which is 1.4% lower than the B370. The GPU percentile rank of 5 means this part sits in the bottom 5% of all GPUs in the database. Choosing any of these near-identical alternatives would yield comparable frame rates in Evolve, meaning the game's performance ceiling is set by the graphics solution rather than the CPU.

The practical implication is that swapping the 5600G for a similarly scoring CPU would not change the outcome, but swapping the Arc B370 for one of its rivals would also not change the outcome. The bottleneck is the integrated graphics class of the B370, which is designed for portable devices and has a 25 W TDP. The CPU has ample headroom relative to the GPU, as shown by the 74th percentile rank for the 5600G versus the 5th percentile rank for the B370.

CPU and GPU Roles

The data indicates that the GPU is the limiting component at every resolution and preset. The Arc B370's 5th percentile rank among all GPUs contrasts sharply with the 5600G's 74th percentile rank among all CPUs. In Evolve, this imbalance manifests as consistent frame rate drops when either resolution or quality settings increase. The CPU has no trouble feeding the GPU; the bottleneck is purely in rasterization throughput.

Evidence from the scaling pattern supports this. At 1080p Low, the platform hits 80 FPS. Moving to 1080p High drops the average to 49 FPS, a 31 FPS penalty for raising quality. That penalty is far larger than what a CPU-bound scenario would show, because the CPU's workload barely changes between Low and High settings. The GPU, however, must render more effects, shadows, and textures, and it simply does not have the compute resources.

Resolution scaling reinforces the GPU-bound conclusion. The 5600G's single-thread score of 1,409 in Cinebench R23 and multi-thread score of 10,551 indicate a capable processor for a 2015 title like Evolve. Yet the frame rate collapses from 80 FPS at 1080p Low to 31 FPS at 4K Low, a 61% reduction. The CPU does not become 61% slower when resolution increases; the GPU must push four times the pixels. This is textbook GPU-limited behavior.

At 1080p, the CPU may contribute marginally to the ceiling. The 80 FPS Low result is close to what a stronger GPU might achieve with this CPU, but the B370's limits are still the primary constraint. At 1440p and 4K, the CPU's role recedes further. The recorded data shows no scenario where the 5600G's performance would prevent the B370 from reaching its maximum. If a faster GPU were installed, the 5600G's 12 threads and 16 MB L3 cache would likely handle Evolve's CPU demands without issue, but that is speculation beyond the measured data.

How This Combo Ranks

The combination of the AMD Ryzen 5 5600G and Intel Arc B370 ranks 3,414 out of 3,700 tested combinations in Evolve. That places it in the bottom 8% of all combos in the database. The rank reflects the GPU's low standing more than the CPU, as the 5600G is a mid-pack processor while the B370 is near the bottom of GPU rankings.

This ranking is consistent with the measured frame rates. A combo that cannot average 60 FPS at 1440p on any preset, and only barely clears 60 FPS at 1080p on Medium, will naturally sit low among thousands of alternatives. The 286 combos ranked below this one would be expected to show even lower frame rates, likely due to older or slower integrated graphics or low-end discrete parts with less memory bandwidth.

The rank also contextualizes the playable results. At 1080p, the combo achieves playable status on Low and Medium, but the 3,414th position indicates that most other hardware in the database delivers a superior experience. For a game released in 2015, the low rank is notable because Evolve is not a modern, graphically demanding title by current standards. The fact that this 2021 CPU paired with a 2026 GPU still lands in the bottom decile underscores how limited the B370 is.

FAQ

Q: Can this PC run Evolve at 1080p?

A: Yes, at 1080p with Low or Medium settings. Low averages 80 FPS, and Medium averages 62 FPS with a minimum of 53. High and Ultra fall below 60 FPS at 49 and 34 FPS respectively.

Q: What is the best preset at 1440p?

A: No preset at 1440p reaches the 60 FPS threshold. Low comes closest at 54 FPS, but Medium, High, and Ultra all average below 45 FPS. The database lists no playable settings for 2560x1440.

Q: Is 4K playable with this hardware?

A: No. The highest average at 3840x2160 is 31 FPS on Low. Medium averages 24 FPS, High averages 19 FPS, and Ultra averages 13 FPS. The verdict by resolution lists no playable settings for 4K.

Q: How does the CPU compare to its nearest rivals?

A: The Ryzen 5 5600G has an average benchmark score of 21,088. The Intel Core i3-1220P is 0.1% higher, the Intel Core Ultra 7 256V is 0.1% lower, the AMD Ryzen 5 7530U is 0.2% lower, and the Intel Core Ultra 7 155U is 0.4% lower. These differences are negligible for gaming.

Q: How does the GPU compare to its nearest rivals?

A: The Arc B370 scores 1,184 on its benchmark. The ATI Mobility Radeon HD 5570 scores 1,186, the ATI Radeon HD 5770 scores 1,190, the AMD Radeon HD 7650M scores 1,192, and the AMD FirePro M2000 scores 1,168. All are within 1.4% of the B370.

Q: What is the playable threshold and which settings cross it?

A: The playable threshold is 60 FPS. Only two settings cross it: 1080p Low at 80 FPS and 1080p Medium at 62 FPS. All other resolution and preset combinations fall below 60 FPS.

Best Settings per Resolution

For 3840x2160, no preset achieves the 60 FPS threshold. The verdict by resolution lists no playable settings, so there is no best setting to recommend. The highest average is 31 FPS on Low, which is still 29 FPS short of playable.

For 2560x1440, the same situation applies. No playable settings exist. Low averages 54 FPS, which is the closest result, but the database does not classify it as playable because it does not meet the 60 FPS bar.

For 1920x1080, the best settings that stay at or above 60 FPS are Low and Medium. Low averages 80 FPS, and Medium averages 62 FPS. The most demanding preset that remains playable is Medium, since High drops to 49 FPS. The database confirms this with a playable settings list of Low and Medium, with Medium as the best settings choice at 62 FPS average.

The Medium preset at 1080p is the recommended target for anyone seeking the highest visual quality without falling below the playable threshold. The 53 FPS minimum means occasional dips below 60 are possible, but the average stays above the line.

The Verdict

The data shows that this PC can run Evolve, but only under specific conditions. At 1920x1080, the platform clears the 60 FPS threshold on Low (80 FPS) and Medium (62 FPS). These are the only playable settings in the entire measurement set. High at 1080p falls to 49 FPS, and Ultra falls to 34 FPS, both below the playable bar.

At 2560x1440, the answer is no. The best result is 54 FPS on Low, which fails the 60 FPS requirement. Every other preset at 1440p sits further below the threshold. At 3840x2160, the situation is worse, with the highest average reaching only 31 FPS on Low.

The verdict by resolution is clear: playable settings exist only at 1080p, specifically Low and Medium, with Medium being the best playable preset at 62 FPS. For a game from 2015, this is a modest outcome. The CPU is more than adequate, ranking in the 74th percentile, but the GPU's 5th percentile standing holds the combination back. Users who stick to 1080p and accept medium-quality visuals will get a playable experience. Anyone expecting 1440p or 4K performance will need different hardware.