Instant compatibility check with FPS benchmarks and optimization tips
Evolve
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 27 | 36 | 46 | 61 |
| 1440p QHD | 46 | 66 | 86 | 109 |
| 1080p Full HD | 71 | 99 | 124 | 160 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Evolve on Your System
The AMD Ryzen 5 5600 paired with the AMD Radeon RX 7600 delivers a playable experience in Evolve at 1080p and 1440p, but stumbles at 4K, where only the Low preset crosses the 60 FPS threshold. Measured frame rates show a wide performance envelope across the three resolutions and four quality presets, with the combination ranking in the 2501st position out of 3700 tested combos for this title.
Similar Performance Alternatives
The Ryzen 5 5600 sits in the 74th percentile among all CPUs tested, with an average benchmark score of 20468. Its nearest rivals in aggregate CPU performance are the Intel Core Ultra 7 258V, which scores 20454 (a delta of just 0.1 percent), and the AMD Ryzen 5 8500G at 20425 (0.2 percent behind). Two server-class AMD EPYC parts also appear in close proximity: the EPYC 9454P at 20422 and the EPYC 7713 at 20363, both within 0.5 percent of the Ryzen 5 5600. For gaming purposes, the desktop Ryzen 5 8500G is the most relevant alternative, as it would deliver nearly identical CPU-bound behavior in Evolve. The Intel Core Ultra 7 258V, despite being a mobile-class chip, also lands within a rounding error of the 5600, meaning frame pacing differences would be negligible.
On the GPU side, the Radeon RX 7600 holds the 57th percentile among all GPUs and an average benchmark score of 15171. Its nearest rival is the NVIDIA GeForce RTX 3050 OEM, which scores 15199, a delta of -0.2 percent, making it effectively indistinguishable in synthetic workloads. The AMD Radeon 680M integrated graphics score 15270, which is 0.7 percent higher, though this is an iGPU that would be paired with different system constraints. Two older discrete cards also appear nearby: the AMD Radeon Pro 560X at 15082 (0.6 percent behind) and the NVIDIA GeForce GTX 660 Ti at 15063 (0.7 percent behind). In actual Evolve gameplay, the RTX 3050 OEM would be the closest behavioral match, producing nearly identical frame rates at equivalent settings. The GTX 660 Ti, despite its age, benchmarks within a single percentage point, though modern driver support and feature differences could alter real-world results.
CPU and GPU Roles
The measured data across resolutions shows a pattern consistent with GPU-bound behavior at higher settings and resolution. At 1920x1080 with Ultra settings, the average FPS is 71.1; dropping to Low raises it to 160.4, a 2.26x improvement that indicates the GPU is the limiting factor when pixel count and shading complexity rise. The same pattern holds at 2560x1440, where Ultra yields 46.3 FPS and Low reaches 109, a 2.35x spread. At 3840x2160, the gap narrows slightly: Ultra produces 27.4 FPS while Low hits 61.3, a 2.24x difference. This consistent scaling ratio across resolutions suggests the RX 7600's compute throughput is the dominant constraint, since the Ryzen 5 5600 would not show such large swings from preset changes if it were CPU-limited.
The resolution scaling further confirms the GPU's role. At High settings, moving from 1080p to 1440p reduces average FPS from 98.9 to 66.3, a 32.9 percent drop, and then to 36.3 at 4K, a further 45.2 percent drop. This steep decline with increasing pixel count is characteristic of a GPU-bound workload. The CPU's contribution is more visible at Low settings, where the 1080p result of 160.4 FPS and the 1440p result of 109 FPS show a 32 percent reduction, while the 4K result of 61.3 represents a 43.8 percent drop from 1440p. Even at Low, the GPU still scales the frame rate down as resolution climbs, meaning the RX 7600 remains the bottleneck across all tested configurations. The Ryzen 5 5600, with its 6 cores and 12 threads, provides sufficient headroom to feed the GPU at these frame rates, as evidenced by the fact that no preset at any resolution shows an unexpected plateau that would indicate CPU saturation.
Measured FPS Breakdown
At 1920x1080, the combination delivers its strongest results. Low settings produce an average of 160.4 FPS, Medium drops to 123.5, High yields 98.9, and Ultra settles at 71.1. The step from Low to Medium is a 23 percent reduction, from Medium to High an additional 19.9 percent drop, and from High to Ultra a 28.1 percent decline. All four presets clear the 60 FPS threshold with room to spare, and the Ultra result of 71.1 FPS still leaves a 18.5 percent margin above the playable mark.
Moving to 2560x1440, the averages are 109 FPS at Low, 86.3 at Medium, 66.3 at High, and 46.3 at Ultra. The Low-to-Medium step costs 20.8 percent, Medium-to-High costs 23.2 percent, and High-to-Ultra costs 30.2 percent. The High preset remains playable at 66.3 FPS, but Ultra falls 23.2 percent short of the 60 FPS line. The delta between Low and Ultra at this resolution is 62.7 FPS, showing the GPU's sensitivity to the full quality range.
At 3840x2160, performance drops sharply. Low averages 61.3 FPS, which clears the threshold by just 1.3 FPS. Medium falls to 46.1, High to 36.3, and Ultra to 27.4. The scaling from Low to Medium is a 24.8 percent reduction, Medium to High a 21.3 percent drop, and High to Ultra a 24.5 percent decline. At 4K, only the Low preset is viable, and even that result is marginal. The gap between the 1080p Ultra result of 71.1 FPS and the 4K Ultra result of 27.4 FPS represents a 61.5 percent loss, underscoring the resolution demands on the 8 GB frame buffer and 128-bit memory interface of the RX 7600.
The Verdict
The data indicates this PC can run Evolve at 1080p and 1440p, but 4K support is limited to the lowest settings. At 1920x1080, all four presets — Low at 160.4 FPS, Medium at 123.5, High at 98.9, and Ultra at 71.1 — exceed the 60 FPS playable threshold. This is the resolution where the combo shows no compromises. At 2560x1440, three presets are playable: Low at 109 FPS, Medium at 86.3, and High at 66.3. The Ultra preset at 46.3 FPS fails to reach 60, making it unsuitable for smooth gameplay. At 3840x2160, only Low at 61.3 FPS clears the threshold, and it does so by a slim margin. Medium at 46.1, High at 36.3, and Ultra at 27.4 are all well below playable levels. The verdict by resolution is clear: 1080p supports maximum quality, 1440p supports up to High, and 4K supports only Low with no headroom for fluctuation.
Best Settings per Resolution
At 1920x1080, the most demanding preset that maintains 60 FPS or above is Ultra, with an average of 71.1 FPS. This gives the user full graphical fidelity while keeping a 18.5 percent margin over the playable threshold. At 2560x1440, the best playable setting is High, averaging 66.3 FPS, which leaves a 10.5 percent cushion above 60. This is a meaningful distinction because the next step up, Ultra at 46.3 FPS, is not viable. At 3840x2160, the only playable option is Low, with an average of 61.3 FPS, a margin of just 2.2 percent. This is a borderline result, and any scene with heavier load could dip below 60. Users seeking a consistent 4K experience would need to accept the Low preset and monitor frame times closely.
FAQ
Q: Can this system run Evolve at Ultra settings in 1080p?
A: Yes. The measured average FPS at 1920x1080 with Ultra settings is 71.1, which exceeds the 60 FPS playable threshold.
Q: What is the best quality preset at 2560x1440?
A: High settings produce an average of 66.3 FPS at 1440p, making it the highest preset that stays above 60 FPS. Ultra at this resolution drops to 46.3 FPS.
Q: Is 4K playable with this CPU and GPU combination?
A: Only at Low settings, where the average FPS is 61.3. Medium (46.1), High (36.3), and Ultra (27.4) all fall below the 60 FPS threshold.
Q: How large is the performance gap between 1080p and 4K at the same settings?
A: At High settings, the average drops from 98.9 FPS at 1920x1080 to 36.3 FPS at 3840x2160, a 63.3 percent reduction. At Low settings, the drop is from 160.4 to 61.3, a 61.8 percent reduction.
Q: Does the GPU or CPU limit performance in this game?
A: The data indicates the GPU is the primary bottleneck. Across all resolutions, lowering settings from Ultra to Low increases FPS by roughly 2.2 to 2.4 times, and increasing resolution at a fixed preset produces steep FPS declines, both signs of GPU-bound rendering.
Q: What is the lowest playable preset at each resolution?
A: At 1080p, Low runs at 160.4 FPS. At 1440p, Low runs at 109 FPS. At 4K, Low runs at 61.3 FPS, which is the only preset above 60 at that resolution.
How This Combo Ranks
This specific combination of AMD Ryzen 5 5600 and AMD Radeon RX 7600 ranks 2501 out of 3700 tested combos for Evolve, placing it in the 32.4th percentile of all systems evaluated for this game. The rank reflects the aggregate suitability across all resolutions and settings, not just the peak frame rate. Given that the combo achieves 71.1 FPS at 1080p Ultra and 66.3 at 1440p High, the ranking suggests that many other tested systems deliver higher frame rates or better 4K performance. The CPU's 74th percentile standing and the GPU's 57th percentile standing suggest the GPU is the weaker link, which aligns with the measured data showing GPU-bound scaling. For context, the CPU's nearest rival, the Ryzen 5 8500G, would produce nearly identical CPU-side results, while the GPU's nearest rival, the RTX 3050 OEM, would deliver similar frame rates, meaning users with those parts would expect comparable Evolve performance and a similar overall ranking.