Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Evolve
FPS 2015

Evolve

52%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
89 FPS
Ultra 1080p Measured
37 FPS

1440p (2K / QHD)

Low 1440p Measured
60 FPS
Ultra 1440p Measured
25 FPS

4K (Ultra HD)

Low 4K Measured
34 FPS
Ultra 4K Measured
14 FPS
18.5ms Frame Time
28ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,482
Your CPU 37,018
Graphics Card
Required 27,876
Your GPU 1,482

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 21 26 34
1440p QHD 25 36 46 60
1080p Full HD 37 54 69 89

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 54
1920x1080 Low 89
1920x1080 Medium 69
1920x1080 Ultra 37
2560x1440 High 36
2560x1440 Low 60
2560x1440 Medium 46
2560x1440 Ultra 25
3840x2160 High 21
3840x2160 Low 34
3840x2160 Medium 26
3840x2160 Ultra 14

Performance Analysis: Evolve on Your System

Best Settings per Resolution

At 1920x1080, the most demanding preset that holds at or above 60 FPS is Medium. Recorded data shows an average of 69 FPS, with a minimum of 59 FPS and a maximum of 79 FPS. The minimum dips just below the 60 FPS threshold, but the average remains comfortably above it, making Medium the highest playable setting at this resolution.

At 2560x1440, the only preset that clears the 60 FPS line is Low, and it does so exactly at 60 FPS average. This is a razor-thin margin, so any scene complexity could push it under. High settings at this resolution average 36 FPS, Medium averages 46 FPS, and Ultra averages 25 FPS, all well below the playable threshold.

At 3840x2160, no preset reaches 60 FPS. The best recorded result is Low at 34 FPS average, followed by Medium at 26 FPS, High at 21 FPS, and Ultra at 14 FPS. The database verdict lists no playable settings for 4K, meaning this combination cannot sustain 60 FPS at any quality level on this resolution.

The pattern is clear: this system is resolution-limited. It delivers playable performance only up to 1440p with the lowest preset, and at 1080p it can manage Medium quality. The gap between Low and Medium at 1080p is substantial, 89 FPS versus 69 FPS, which suggests headroom exists for lowering resolution or adjusting other parameters if tighter frame pacing is needed.

CPU and GPU Roles

The AMD Ryzen 5 5500X3D is a six-core, twelve-thread Zen 3 processor with a 96 MB shared L3 cache and a boost clock of 4.00 GHz. The Intel Arc B390 is an integrated-class GPU based on the Xe3-LPG architecture with 1536 shading units, 48 TMUs, and 24 ROPs. The GPU uses system-shared memory with bandwidth described as system dependent, which is a critical factor for Evolve's performance scaling.

The data indicates that the GPU is the dominant constraint at every resolution. Look at the scaling from 1080p to 1440p on Low settings: 89 FPS drops to 60 FPS, a 33% reduction. From 1440p to 4K on Low, 60 FPS drops to 34 FPS, another 43% reduction. These are steep declines driven by pixel count, which is a GPU-bound behavior. The CPU's single-thread score of 2941 and multithread score of 20363 suggest it has ample processing power for a 2015 title like Evolve, but the GPU's throughput, rated at 7.680 TFLOPS FP32, simply cannot keep up at higher resolutions.

The preset scaling reinforces this. At 1080p, moving from Low to Medium costs 20 FPS (89 to 69), and from Medium to High costs another 15 FPS (69 to 54). At 1440p, the same Low-to-Medium transition costs 14 FPS (60 to 46). The GPU's fill rate, listed at 60.00 GPixel/s, and texture rate of 120.0 GTexel/s, are modest figures that explain these drops. The CPU's role becomes more relevant at lower resolutions where the GPU has spare capacity, but even at 1080p Low the 89 FPS result is not CPU-limited; it is what the GPU can deliver.

The architecture also matters. The Arc B390 is an IGP with no dedicated memory bus; it shares system memory. This creates bandwidth pressure that intensifies at higher resolutions and quality settings. The recorded minimum FPS values, such as 22 at 4K Medium and 39 at 1440p Medium, show frame dips that align with memory bandwidth saturation. The CPU's memory bandwidth of 51.2 GB/s is the ceiling for the entire system, and Evolve's asset streaming at 4K can push against that limit.

In practical terms, the CPU is never the bottleneck in this configuration. The GPU's percentile rank of 9 versus all GPUs puts it in the bottom decile, while the CPU sits at the 85th percentile. The imbalance is stark. For Evolve, a game from 2015 with modest CPU demands, the Ryzen 5 5500X3D has far more compute headroom than the Arc B390 can exploit. Any performance gains from lowering settings or resolution come from reducing GPU workload, not from easing CPU pressure.

Measured FPS Breakdown

1920x1080, Low: 89 FPS average. This is the strongest result for this combination, and it clears the 60 FPS threshold by a wide margin. No minimum or maximum values were recorded for this preset.

1920x1080, Medium: 69 FPS average, 59 FPS minimum, 79 FPS maximum. The average is playable, but the minimum shows that brief dips below 60 FPS can occur, likely during combat or heavy particle effects.

1920x1080, High: 54 FPS average. This falls short of the playable threshold. No minimum or maximum values were recorded.

1920x1080, Ultra: 37 FPS average. This is a steep drop from High, indicating that Ultra settings impose a significant additional load on the GPU.

2560x1440, Low: 60 FPS average. This is exactly at the playable threshold, with no recorded minimum or maximum. It is technically playable but leaves no margin for demanding scenes.

2560x1440, Medium: 46 FPS average, 39 FPS minimum, 53 FPS maximum. The minimum of 39 FPS is noticeably low, suggesting that stutter can occur during intense moments.

2560x1440, High: 36 FPS average. Not playable. No minimum or maximum values were recorded.

2560x1440, Ultra: 25 FPS average. This is the second-lowest result across all tested configurations, only ahead of 4K Ultra.

3840x2160, Low: 34 FPS average. This is the best 4K result, but it is far below the 60 FPS threshold.

3840x2160, Medium: 26 FPS average, 22 FPS minimum, 30 FPS maximum. The narrow range between minimum and maximum suggests consistent low performance rather than occasional dips.

3840x2160, High: 21 FPS average. Not playable. No minimum or maximum values were recorded.

3840x2160, Ultra: 14 FPS average. This is the worst result, and it is below what most users would consider a smooth experience even for slower-paced games.

The progression across resolutions shows consistent degradation: at Low settings, 89 to 60 to 34 FPS as resolution climbs. At Medium, 69 to 46 to 26 FPS. At High, 54 to 36 to 21 FPS. At Ultra, 37 to 25 to 14 FPS. The pattern is uniform, and the gaps between presets remain similar at each resolution, confirming that the GPU is the limiting factor.

FAQ

Q: Can this system run Evolve at 1080p with Medium settings?

A: Yes. The recorded average is 69 FPS at 1920x1080 Medium, which exceeds the 60 FPS playable threshold. The minimum recorded was 59 FPS, so occasional dips below 60 FPS are possible, but the average is solid.

Q: What is the best playable setting at 1440p?

A: Low is the only preset that reaches 60 FPS at 2560x1440, with an average of exactly 60 FPS. Medium drops to 46 FPS, High to 36 FPS, and Ultra to 25 FPS.

Q: Is 4K playable with this CPU and GPU combination?

A: No. The best 4K result is Low at 34 FPS, followed by Medium at 26 FPS, High at 21 FPS, and Ultra at 14 FPS. None of these approach the 60 FPS threshold.

Q: How does the CPU compare to its nearest rivals?

A: The Ryzen 5 5500X3D has an average benchmark score of 37018. It is 0.2% ahead of the AMD Ryzen 5 5600F (36945) and 0.2% ahead of the Intel Core Ultra 5 225 (36938). It is 0.2% behind the AMD Ryzen AI 7 PRO 450 (37093) and 0.3% behind the Intel Core i9-12900T (37112). The differences are negligible.

Q: How does the GPU compare to its nearest rivals?

A: The Arc B390 has an average benchmark score of 1482. It is 1.3% ahead of the NVIDIA GeForce GT 520MX (1463), 1.5% ahead of the GeForce 800M (1460), 2.5% ahead of the GT 625 OEM (1446), and 2.7% ahead of the GT 710 (1443). All of these are low-end GPUs, and the small deltas confirm the Arc B390 sits at the bottom of the performance spectrum.

Q: What frame rates can I expect at 1080p Ultra?

A: The average is 37 FPS at 1920x1080 Ultra, which is well below the 60 FPS playable threshold. No minimum or maximum values were recorded for this preset.

How This Combo Ranks

The combination of the AMD Ryzen 5 5500X3D and Intel Arc B390 ranks 3288 out of 3700 tested combos in the database for Evolve. This places it in the bottom 11% of all configurations tested for this game. The percentile reflects the GPU's severe limitation: the Arc B390 is in the 9th percentile against all GPUs, while the CPU is in the 85th percentile against all CPUs.

The ranking is driven almost entirely by the GPU. The CPU's nearest rivals, such as the Ryzen 5 5600F and Core Ultra 5 225, are within 0.3% of its average score, meaning any of these processors would perform nearly identically in Evolve when paired with the same GPU. The bottleneck is not the processor; it is the integrated graphics solution.

A rank of 3288 out of 3700 means the vast majority of tested systems outperform this one in Evolve. The only configurations ranked lower would be those with even weaker GPUs, likely older integrated graphics or entry-level discrete cards from a decade ago. For a game released in 2015, this is a surprisingly low position, but it aligns with the measured FPS data showing sub-60 performance at most settings.

The database records this as measured data, not estimated. The FPS figures come from actual testing of this specific CPU and GPU pairing. The ranking is computed against all other measured combos, and the bottom-decile GPU position is consistent with the playable settings list: only 1080p Low, 1080p Medium, and 1440p Low achieve 60 FPS or better.

The Verdict

Can this PC run Evolve? The answer depends entirely on resolution and settings expectations.

At 1920x1080, yes. The system delivers 89 FPS on Low and 69 FPS on Medium, both above the 60 FPS threshold. High settings at 54 FPS and Ultra at 37 FPS are not playable by the database's standard. For users who prioritize frame rate over visual fidelity, 1080p Medium is the recommended target, as it provides the best combination of quality and playability. The 59 FPS minimum at Medium is close to the threshold, so users sensitive to frame dips may prefer Low for a safer margin.

At 2560x1440, marginally yes, but only on Low. The 60 FPS average is exactly at the playable line, leaving no headroom. This is a risky configuration. Medium at 46 FPS, High at 36 FPS, and Ultra at 25 FPS are all unplayable. Anyone with a 1440p monitor should expect to run the game at minimum settings and still encounter occasional frame drops below 60 FPS.

At 3840x2160, no. The best result is 34 FPS on Low, and even the most forgiving preset cannot reach half of the 60 FPS target. The 4K Ultra result of 14 FPS is effectively a slideshow. This system is not suitable for 4K gaming in Evolve, regardless of settings.

The verdict by resolution is clear: playable settings exist only for 1080p (Low and Medium) and 1440p (Low only). The 4K resolution has no playable settings. The CPU is more than capable for this game, but the Arc B390's integrated-class performance, with its shared memory architecture and modest 7.680 TFLOPS compute rating, caps the experience at 1080p Medium or 1440p Low.

For anyone considering this pairing for Evolve, the practical takeaway is that this is a 1080p gaming system for this title. It will run the game smoothly at medium quality on a standard 1080p display. Pushing to 1440p requires dropping to the lowest settings, and 4K is out of reach. The data shows a system that is CPU-rich but GPU-poor, and Evolve, like most FPS titles, leans heavily on GPU throughput.