Instant compatibility check with FPS benchmarks and optimization tips
Evolve
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 21 | 26 | 34 |
| 1440p QHD | 25 | 36 | 46 | 60 |
| 1080p Full HD | 37 | 54 | 69 | 89 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Evolve on Your System
Measured FPS Breakdown
At 3840x2160, the recorded data shows a steep performance curve across presets. The High preset averages 21 FPS, with no minimum or maximum frame data recorded. Dropping to Medium improves the average to 26 FPS, with a measured minimum of 22 FPS and maximum of 30 FPS. Low settings yield 34 FPS on average, while Ultra falls to just 14 FPS. None of these averages approach the 60 FPS playability threshold, and even the fastest preset, Low, remains 26 FPS below that mark.
Moving to 2560x1440, the numbers become more workable. High settings produce an average of 36 FPS, while Medium sits at 46 FPS with a recorded range of 39 to 53 FPS. Low settings hit exactly 60 FPS on average, which aligns with the playability threshold. Ultra again trails significantly, averaging only 25 FPS. The gap between Low and Ultra at this resolution is 35 FPS, indicating that the highest preset demands far more from the hardware than the lowest.
At 1920x1080, the combination reaches its most usable state. Low settings average 89 FPS, which is 29 FPS above the playability threshold. Medium averages 69 FPS, with a minimum of 59 FPS and a maximum of 79 FPS, meaning even the worst-case frame dips stay just below the 60 FPS line. High settings fall to 54 FPS on average, missing the threshold by 6 FPS. Ultra drops to 37 FPS, a 52 FPS deficit compared to Low. The scaling from 1080p to 1440p is consistent: every preset loses roughly 30% of its average FPS when moving up one resolution step, while the jump from 1440p to 2160p costs another 40% or more across all presets.
CPU and GPU Roles
The data indicates that this game, at these settings, is overwhelmingly GPU-limited. The Intel Arc B390 sits in the 9th percentile of all GPUs in the database, with an average benchmark score of 1482. Its nearest rivals include the NVIDIA GeForce GT 520MX, which scores 1463 (1.3% lower), the NVIDIA GeForce 800M at 1460 (1.5% lower), the NVIDIA GeForce GT 625 OEM at 1446 (2.5% lower), and the NVIDIA GeForce GT 710 at 1443 (2.7% lower). This places the B390 at the very bottom of the GPU performance distribution, and the measured FPS figures reflect that positioning.
The CPU, by contrast, is a much stronger component. The AMD Ryzen 5 5500 ranks in the 73rd percentile of all CPUs, with an average benchmark score of 19593. Its nearest rivals are the AMD Ryzen AI 5 430 at 19617 (0.1% higher), the Intel Core i5-12500 at 19668 (0.4% higher), the Intel Core i7-10700F at 19499 (0.5% lower), and the Intel Core i5-11600KF at 19723 (0.7% higher). These deltas are all within 1%, meaning the CPU is not a bottleneck at any tested resolution.
Evidence for GPU dominance comes from the scaling behavior. At 1080p Low, the average FPS is 89, which is close to what a mid-range GPU might produce if the CPU were limiting. However, when the resolution increases to 1440p, the same preset drops to 60 FPS, a 33% reduction. That magnitude of loss is characteristic of a GPU-bound scenario, where pixel throughput becomes the limiting factor. Similarly, at 2160p Low, the average falls to 34 FPS, another 43% drop. If the CPU were the constraint, these resolution changes would produce smaller FPS differences because the CPU workload per frame stays roughly constant; instead, the data shows near-linear scaling with pixel count, which is the signature of a GPU bottleneck.
Preset scaling reinforces this interpretation. At 1080p, moving from Low to Medium costs 20 FPS (89 to 69), from Medium to High costs 15 FPS (69 to 54), and from High to Ultra costs 17 FPS (54 to 37). These are large, consistent penalties that track with increased shading and texture work, all handled by the GPU. The CPU has 6 cores and 12 threads with a boost clock of 4.20 GHz, and its single-thread performance in the database (Cinebench R23 single-core score of 2319) is more than sufficient for a 2015-era FPS title like Evolve. The recorded data shows no scenario where raising resolution or preset produces a flat FPS curve, which would indicate CPU saturation.
FAQ
Q: Can this PC run Evolve at 1080p with 60 FPS?
A: Yes. At 1920x1080, the Low preset averages 89 FPS, and the Medium preset averages 69 FPS with a minimum of 59 FPS. Both clear the 60 FPS playability threshold.
Q: What is the best preset at 1440p that maintains 60 FPS?
A: Only Low settings achieve 60 FPS at 2560x1440, with an exact average of 60 FPS. Medium drops to 46 FPS, and High falls to 36 FPS.
Q: Is 4K playable on this combination?
A: No. At 3840x2160, the highest average across any preset is 34 FPS on Low. Medium averages 26 FPS, High averages 21 FPS, and Ultra averages 14 FPS. All fall well short of the 60 FPS threshold.
Q: How does the GPU compare to its nearest rivals?
A: The Intel Arc B390 scores 1482 in the database's 3DMark Steel Nomad DX12 test. The NVIDIA GeForce GT 520MX is 1.3% lower at 1463, the GeForce 800M is 1.5% lower at 1460, the GT 625 OEM is 2.5% lower at 1446, and the GT 710 is 2.7% lower at 1443. The B390 is effectively at the bottom of the GPU performance chart.
Q: How does the CPU compare to its nearest rivals?
A: The AMD Ryzen 5 5500 scores 19593 on average across all benchmarks. The AMD Ryzen AI 5 430 scores 19617 (0.1% higher), the Intel Core i5-12500 scores 19668 (0.4% higher), the Intel Core i7-10700F scores 19499 (0.5% lower), and the Intel Core i5-11600KF scores 19723 (0.7% higher). All five CPUs are within a 1% band.
Q: Why does Ultra preset perform so much worse than Low?
A: Across all three resolutions, Ultra averages roughly 40% of the FPS of Low. At 1080p, Ultra is 37 FPS versus 89 FPS on Low; at 1440p, 25 FPS versus 60 FPS; and at 2160p, 14 FPS versus 34 FPS. The GPU's limited shading units (1536) and texture mapping units (48) cannot sustain the extra geometry and shading load that Ultra demands.
Similar Performance Alternatives
For the CPU side, the AMD Ryzen 5 5500 sits within a tight cluster of rivals. The AMD Ryzen AI 5 430 is nearly identical, scoring 0.1% higher, while the Intel Core i5-12500 is 0.4% higher and the Intel Core i5-11600KF is 0.7% higher. The Intel Core i7-10700F is 0.5% lower. Any of these CPUs would deliver essentially the same frame rates in Evolve, as the game is GPU-bound in all tested configurations. Swapping the CPU to any of these alternatives would not change the measured FPS numbers by a meaningful margin.
On the GPU side, the Intel Arc B390 is clustered with ancient discrete and integrated parts. The NVIDIA GeForce GT 520MX, GeForce 800M, GT 625 OEM, and GT 710 all score within 2.7% of the B390. In practice, a system with any of these GPUs would produce nearly identical FPS in Evolve: expect 89 FPS at 1080p Low, 60 FPS at 1440p Low, and 34 FPS at 2160p Low, with the same pattern of steep degradation at higher presets. None of these alternatives would open up Medium or High settings at 1080p, because the underlying GPU throughput is the limiting factor.
The contrast between the CPU and GPU neighborhoods is stark. The CPU performs in the top quarter of all processors, while the GPU sits in the bottom 9%. This creates a lopsided system where the processor has ample headroom and the graphics solution is the sole determinant of playability. For users considering upgrades, the data suggests that replacing the GPU would yield far larger FPS gains than any CPU swap, since the Ryzen 5 5500 is already on par with its nearest competitors.
How This Combo Ranks
In the database's ranking for Evolve specifically, this CPU-GPU combination sits at position 3288 out of 3700 tested combos. That places it in the bottom 11% of all systems tested for this game. The rank reflects the GPU's low percentile standing more than the CPU's, given that the CPU is in the 73rd percentile overall while the GPU is in the 9th percentile. The combination's average FPS across all tested settings is dominated by the GPU's inability to push high frame rates at demanding presets.
The practical implication is that this system is near the tail end of the performance distribution for Evolve. Only 412 combos in the database perform worse. The ranking aligns with the measured FPS data: at 1080p, the system can handle Low and Medium presets, but it cannot sustain High or Ultra. At 1440p, only Low is playable, and at 2160p, nothing clears the 60 FPS bar. This is consistent with a GPU that scores in the 9th percentile, because most modern gaming systems include GPUs that are at least several times faster.
Despite the low rank, the combination is not unusable for this game. The 1080p Medium preset delivers an average of 69 FPS, which is above the playability threshold, and the 1080p Low preset reaches 89 FPS. The issue is that the system has no headroom for higher visual quality. Users who want to play Evolve at higher settings would need a GPU that scores significantly better than the B390, but within the nearest rival group, no such option exists.
The Verdict
Based on the recorded data, this PC can run Evolve, but only at specific resolutions and presets. At 1920x1080, the system clears 60 FPS on both Low (89 FPS average) and Medium (69 FPS average). The High preset falls short at 54 FPS, and Ultra is far behind at 37 FPS. At 2560x1440, only Low settings reach the 60 FPS threshold, with an exact average of 60 FPS. Medium drops to 46 FPS, High to 36 FPS, and Ultra to 25 FPS. At 3840x2160, no preset reaches 60 FPS; the best average is 34 FPS on Low, and the worst is 14 FPS on Ultra.
The verdict is clear: this combination is playable at 1080p with Medium settings, and at 1440p with Low settings. It is not playable at 4K under any preset. The playable threshold in the database is set at 60 FPS, and the system meets that threshold only in the two scenarios listed above. For users with a 1080p monitor, the Medium preset is the recommended target because it provides a 69 FPS average with a 59 FPS minimum, meaning the experience stays essentially locked to the playable range. For 1440p users, Low is the only option, and it averages exactly 60 FPS, with no margin for frame dips.
Best Settings per Resolution
At 3840x2160, there is no preset that maintains 60 FPS. The database records no playable settings for this resolution, and the best available preset, Low, averages only 34 FPS. Users at 4K should expect a sub-60 FPS experience regardless of configuration.
At 2560x1440, the most demanding preset that stays at or above 60 FPS is Low, with an average of exactly 60 FPS. Medium drops to 46 FPS, so it cannot be recommended. The Low preset is the only viable option at this resolution.
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Medium, with an average of 69 FPS and a minimum of 59 FPS. High falls to 54 FPS, which misses the threshold. Medium is the recommended choice for 1080p, as it provides the best visual quality while remaining above the playability line. The Low preset is also viable, averaging 89 FPS, but Medium offers higher fidelity with only a 20 FPS penalty.