Instant compatibility check with FPS benchmarks and optimization tips
Evolve
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 21 | 26 | 34 |
| 1440p QHD | 25 | 36 | 46 | 60 |
| 1080p Full HD | 37 | 54 | 69 | 89 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Evolve on Your System
Measured FPS Breakdown
Benchmark data for Evolve with the AMD Ryzen 5 4600G and Intel Arc B390 combination shows a clear progression from playable at 1080p to unplayable at 4K. The recorded measurements span three resolutions and four quality presets, with average frame rates ranging from a low of 14 FPS at 3840x2160 Ultra to a high of 89 FPS at 1920x1080 Low.
At 3840x2160, the results are uniformly below the 60 FPS playability threshold. The Low preset delivers an average of 34 FPS, Medium drops to 26 FPS with a minimum of 22 FPS and a maximum of 30 FPS, High falls to 21 FPS, and Ultra bottoms out at 14 FPS. No preset at this resolution approaches playable territory, and even the lowest quality setting remains less than 60 percent of the target frame rate.
Moving to 2560x1440, the situation improves but remains limited. Low settings produce exactly 60 FPS on average, which meets the playability threshold but offers no headroom. Medium averages 46 FPS with a min of 39 FPS and a max of 53 FPS, High drops to 36 FPS, and Ultra falls to 25 FPS. The gap between Low and Medium is 14 FPS, indicating that the hardware struggles to maintain fluid motion once quality settings rise above the minimum.
At 1920x1080, the system finally shows usable performance across two presets. Low achieves 89 FPS on average, comfortably above the threshold. Medium delivers 69 FPS with a minimum of 59 FPS and a maximum of 79 FPS, meaning even the low point stays within one frame of the 60 FPS target. High drops to 54 FPS, just below playable, and Ultra falls further to 37 FPS. The step from Medium to High represents a 15 FPS loss, while the step from Low to Medium costs 20 FPS.
The FPS scaling across resolutions follows an expected pattern. At High settings, 1080p yields 54 FPS, 1440p yields 36 FPS, and 4K yields 21 FPS. This represents a 33 percent drop when moving from 1080p to 1440p, and a further 42 percent drop when moving from 1440p to 4K. At Low settings, the same resolution steps show 89 FPS, 60 FPS, and 34 FPS respectively, with similar proportional declines.
The Medium preset is the only one with complete min/max data at all three resolutions. At 4K, the range is 22 to 30 FPS, a spread of 8 FPS. At 1440p, the range is 39 to 53 FPS, a spread of 14 FPS. At 1080p, the range is 59 to 79 FPS, a spread of 20 FPS. This increasing variance at lower resolutions indicates that frame pacing becomes less consistent as the GPU has more headroom, likely due to CPU-bound sections of the game.
CPU and GPU Roles
The Intel Arc B390 is an integrated GPU with a 3 nm process node and a boost clock of 2500 MHz. Its 3DMark Steel Nomad DX12 score of 1482 places it in the 9th percentile of all GPUs in the database, which is a very low ranking. The CPU, an AMD Ryzen 5 4600G, scores in the 71st percentile of all CPUs with an average benchmark score of 17507. This stark contrast suggests that the GPU is the primary bottleneck in this configuration.
The resolution scaling data supports this interpretation. When moving from 1080p to 1440p at Low settings, the average FPS drops from 89 to 60, a 33 percent reduction. Moving from 1440p to 4K at Low settings drops from 60 to 34, a 43 percent reduction. These large proportional declines indicate that the render resolution heavily impacts performance, which is characteristic of a GPU-limited scenario. If the CPU were the limiting factor, the FPS would remain relatively flat across resolutions because the CPU work load does not scale with pixel count.
At lower resolutions, however, the CPU may begin to exert influence. At 1080p Low, the system achieves 89 FPS, which is a high enough frame rate that the Ryzen 5 4600G's single-thread performance, rated at 1919 in Cinebench R23 single-core, could become a factor. The CPU has 6 cores and 12 threads based on Zen 2 architecture, with a boost clock of 4.20 GHz. Evolve, being a 2015 FPS title, likely uses fewer threads, and the 3DMark 2-thread score of 1430 suggests moderate dual-core capability. However, the database does not provide per-core game benchmarks for this title, so the exact CPU contribution at high FPS cannot be quantified.
The preset scaling also points to GPU dominance. At 1080p, the FPS drops from 89 at Low to 54 at High, a 39 percent reduction. At 1440p, the same preset change drops from 60 to 36, a 40 percent reduction. These consistent percentage losses across resolutions indicate that the GPU's shading and texture work scales uniformly with quality settings, further confirming that the Arc B390 is the performance limiter.
The GPU's specifications align with this interpretation. It has 1536 shading units, 48 texture mapping units, and 24 render output units. Its FP32 compute is rated at 7.680 TFLOPS. These numbers are modest for a modern GPU, and the 9th percentile ranking among all GPUs confirms that it sits near the bottom of the performance distribution. The CPU, by contrast, ranks in the 71st percentile, meaning it is far more capable relative to its peers.
At 4K, the GPU is overwhelmingly the limiting factor. Even at Low settings, the system only reaches 34 FPS, and the Ultra preset drops to 14 FPS. The pixel throughput required at 3840x2160 is beyond the Arc B390's capabilities, and no amount of CPU performance can compensate. The GPU's texture rate of 120 GTexel/s and pixel rate of 60 GPixel/s are simply insufficient for 4K rendering in this game.
At 1440p, the GPU remains the dominant constraint, but the CPU's role becomes slightly more visible. The jump from Low (60 FPS) to Medium (46 FPS) represents a 23 percent loss, while the jump from Medium to High (36 FPS) represents a 22 percent loss. These are similar percentage drops, suggesting consistent GPU scaling. The fact that Low exactly hits 60 FPS, rather than exceeding it, indicates that the GPU is just barely meeting the threshold at this resolution.
At 1080p, the CPU likely contributes more to the equation. The 89 FPS at Low settings is well above the 60 FPS threshold, and the 69 FPS at Medium with a 59 FPS minimum suggests that the system is operating near the edge of CPU capability. The 3DMark 8-thread score of 4138 and the Cinebench R20 multicore score of 5709 indicate that the CPU can handle moderate multi-threaded workloads, but the single-thread score of 1919 in Cinebench R23 may be the limiting factor for a game like Evolve that likely relies on one or two primary threads. The database does not provide per-frame CPU utilization data, so this remains an inference from the FPS patterns.
Best Settings per Resolution
The verdict data in the database specifies exactly which settings clear the 60 FPS playability threshold at each resolution. For 3840x2160, there are no playable settings. The best average FPS at this resolution comes from the Low preset at 34 FPS, which falls far short of the target. The database explicitly lists playableSettings as an empty array for 4K, meaning no combination of settings in the measured data reaches 60 FPS.
For 2560x1440, the Low preset is the only playable option, averaging exactly 60 FPS. The database confirms this with playableSettings containing only "Low" and bestSettings set to "Low" with an avgFpsAtBest of 60. This means that at 1440p, users must accept the lowest quality preset to maintain fluid motion. The Medium preset at 46 FPS, High at 36 FPS, and Ultra at 25 FPS are all below the threshold. There is no headroom at 1440p Low; the average sits precisely at 60 FPS, leaving no margin for frame rate fluctuations.
For 1920x1080, two presets clear the threshold. The Low preset averages 89 FPS, providing substantial headroom above 60 FPS. The Medium preset averages 69 FPS with a minimum of 59 FPS, which technically dips just below 60 FPS but maintains an average well above the target. The database lists playableSettings as "Low" and "Medium", with bestSettings set to "Medium" and avgFpsAtBest of 69. This makes Medium the highest quality preset that remains playable at 1080p. The High preset at 54 FPS and Ultra at 37 FPS are not playable.
The choice between Low and Medium at 1080p involves a tradeoff. Low offers 89 FPS, which is 29 FPS above the threshold and provides smooth motion with room for demanding scenes. Medium offers 69 FPS, which is 9 FPS above the threshold but delivers noticeably better visual quality. The 59 FPS minimum at Medium suggests that some scenes may briefly dip below 60 FPS, but the average remains solid. For users prioritizing a locked 60 FPS, Low is the safer choice. For users prioritizing visual fidelity, Medium is acceptable given that the average stays above the threshold.
At 1440p, the situation is more restrictive. Low is the only playable preset, and it averages exactly 60 FPS. This leaves no room for error; any demanding scene that pushes the GPU harder will drop the frame rate below 60. The database does not provide min/max values for 1440p Low, so the extent of fluctuation is unknown. However, the exact 60 FPS average suggests that the hardware is operating at its limit for this configuration.
At 4K, no settings are viable. The best case is 34 FPS at Low, which is less than 60 percent of the target frame rate. This resolution is effectively unplayable with this hardware combination, and users should not attempt to run Evolve at 3840x2160 with these components.
The Verdict
Can this PC run Evolve? The answer depends entirely on the target resolution and quality settings. Based on the database's verdictByResolution data, the system can run the game at 1080p and 1440p, but not at 4K.
At 1920x1080, the system delivers playable performance on two presets. The Medium preset averages 69 FPS, which clears the 60 FPS threshold, and the Low preset averages 89 FPS, providing ample headroom. Users can expect a smooth experience at 1080p Medium, with the caveat that the 59 FPS minimum means occasional dips below 60 FPS are possible. For a strictly locked 60 FPS experience, Low is the recommended setting.
At 2560x1440, the system barely meets the threshold on the Low preset, averaging exactly 60 FPS. This is technically playable, but there is zero margin for error. Users who want to play at 1440p must accept the lowest quality settings and may experience frame rate drops in demanding scenes. The Medium preset at 46 FPS and High at 36 FPS are not viable options.
At 3840x2160, the system cannot run Evolve at playable frame rates. The best preset, Low, averages only 34 FPS, and every other preset falls below 30 FPS. This resolution is not recommended for this hardware combination.
The overall verdict is that this PC can run Evolve, but only at 1080p or 1440p with reduced quality settings. The combination of the Ryzen 5 4600G and Arc B390 is sufficient for 1080p Medium, which is likely the intended use case for this hardware tier. The GPU's 9th percentile ranking among all GPUs explains the limitations at higher resolutions, while the CPU's 71st percentile ranking ensures that the processor is not the primary bottleneck.
The combo rank of 3288 out of 3700 combinations in the database places this system in the lower 11 percent of tested configurations for this game. This ranking reflects the GPU's weak performance relative to other graphics solutions. Users should set expectations accordingly: this is a 1080p gaming system for Evolve, not a 1440p or 4K system.
Similar Performance Alternatives
The nearest rivals for the AMD Ryzen 5 4600G provide context for CPU performance. The AMD Ryzen 3 PRO 5355GE has an average score of 17482, which is 0.1 percent lower than the 4600G's 17507 average. This means the Ryzen 3 PRO 5355GE would perform nearly identically in CPU-bound scenarios. The AMD Ryzen 3 8300GE scores 17614, which is 0.6 percent higher, placing it slightly above the 4600G. The Intel Core 7 150U scores 17395, 0.6 percent lower, and the Intel Core i3-14100T scores 17648, 0.8 percent higher. These differences are small enough that users would not notice a practical difference in Evolve's frame rates when paired with the same GPU.
For the GPU, the nearest rivals are all NVIDIA chips with very similar scores. The NVIDIA GeForce GT 520MX scores 1463, which is 1.3 percent lower than the Arc B390's 1482. The NVIDIA GeForce 800M scores 1460, 1.5 percent lower. The NVIDIA GeForce GT 625 OEM scores 1446, 2.5 percent lower, and the NVIDIA GeForce GT 710 scores 1443, 2.7 percent lower. These GPUs would produce nearly identical frame rates in Evolve, meaning the Arc B390's performance is comparable to a range of older, entry-level NVIDIA graphics solutions.
The practical implication is that users considering alternatives to this CPU+GPU combo should expect similar results from any of these near-equivalent parts. A system with a Ryzen 3 PRO 5355GE or an Intel Core i3-14100T paired with a GT 710 or GT 520MX would likely deliver frame rates within a few percent of the measured data. The differences are within the margin of measurement error and would not change the playability verdict at any resolution.
It is notably the GPU rivals are all older, low-end parts. The GT 710, for example, is a well-known entry-level card, and the fact that the Arc B390 performs at this level explains the 9th percentile ranking. Users seeking better performance in Evolve would need to move beyond these nearest rivals to more capable GPUs, but the database does not provide data on such alternatives for this specific game.
FAQ
Q: Can this system run Evolve at 4K resolution?
A: No. The database shows no playable settings at 3840x2160. The best average FPS is 34 at Low settings, with Medium at 26 FPS, High at 21 FPS, and Ultra at 14 FPS. All fall below the 60 FPS threshold.
Q: What is the highest quality preset that maintains at least 60 FPS at 1080p?
A: The Medium preset averages 69 FPS at 1920x1080, with a minimum of 59 FPS and a maximum of 79 FPS. This is the highest playable preset at 1080p. The Low preset averages 89 FPS, while High drops to 54 FPS.
Q: Does the system meet the 60 FPS target at 1440p?
A: Yes, but only on the Low preset, which averages exactly 60 FPS. The Medium preset averages 46 FPS, High averages 36 FPS, and Ultra averages 25 FPS. There is no headroom at 1440p Low.
Q: How does the CPU compare to its nearest rivals in benchmark scores?
A: The Ryzen 5 4600G has an average benchmark score of 17507. The AMD Ryzen 3 PRO 5355GE is 0.1 percent lower at 17482, the AMD Ryzen 3 8300GE is 0.6 percent higher at 17614, the Intel Core 7 150U is 0.6 percent lower at 17395, and the Intel Core i3-14100T is 0.8 percent higher at 17648.
Q: How does the GPU compare to its nearest rivals in benchmark scores?
A: The Intel Arc B390 has an average score of 1482 in 3DMark Steel Nomad DX12. The NVIDIA GeForce GT 520MX is 1.3 percent lower at 1463, the NVIDIA GeForce 800M is 1.5 percent lower at 1460, the NVIDIA GeForce GT 625 OEM is 2.5 percent lower at 1446, and the NVIDIA GeForce GT 710 is 2.7 percent lower at 1443.
Q: What is the frame rate range for the Medium preset at 1080p?
A: At 1920x1080 with Medium settings, the recorded minimum is 59 FPS, the average is 69 FPS, and the maximum is 79 FPS. The minimum dips one frame below the 60 FPS threshold, but the average remains comfortably above it.