Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Evolve
FPS 2015

Evolve

79%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
199 FPS
Ultra 1080p Measured
119 FPS

1440p (2K / QHD)

Low 1440p Measured
172 FPS
Ultra 1440p Measured
81 FPS

4K (Ultra HD)

Low 4K Measured
105 FPS
Ultra 4K Measured
43 FPS
6.3ms Frame Time
9ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,482
Your CPU 21,484
Graphics Card
Required 27,876
Your GPU 40,377

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 43 69 86 105
1440p QHD 81 115 146 172
1080p Full HD 119 160 178 199

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 160
1920x1080 Low 199
1920x1080 Medium 178
1920x1080 Ultra 119
2560x1440 High 115
2560x1440 Low 172
2560x1440 Medium 146
2560x1440 Ultra 81
3840x2160 High 69
3840x2160 Low 105
3840x2160 Medium 86
3840x2160 Ultra 43

Performance Analysis: Evolve on Your System

Measured FPS Breakdown

The recorded data for Evolve shows a clear performance hierarchy across the three tested resolutions. At 3840x2160, the average frame rates range from 43.1 FPS on Ultra to 105.3 FPS on Low. The High preset delivers 68.8 FPS, while Medium lands at 85.8 FPS. These figures indicate that 4K gaming is viable only when settings are kept below the Ultra tier, and even then, the margin above the 60 FPS threshold is comfortable for High and Medium.

Stepping down to 2560x1440, the same combination produces markedly higher averages. Low settings reach 171.5 FPS, Medium achieves 145.6 FPS, and High comes in at 114.7 FPS. Ultra settings still manage 80.8 FPS, which clears the playable threshold with room to spare. The gap between the lowest and highest presets at this resolution is roughly 90 FPS, showing that the GPU has substantial headroom for visual fidelity upgrades without sacrificing playability.

At 1920x1080, the results are uniformly strong. Low settings peak at 199.1 FPS, Medium delivers 177.7 FPS, High reaches 160.4 FPS, and Ultra holds at 118.5 FPS. Even the most demanding preset stays well above the 60 FPS mark, with a minimum margin of 58.5 FPS. This resolution demonstrates that the combination of the AMD Ryzen 5 2600 and NVIDIA GeForce RTX 5070 is never constrained by the game's engine at standard monitor refresh rates.

The database records only average FPS values for this title; no minimum or maximum frame time data is available in the measured results. The absence of min/max figures means the analysis relies on averages, which still provide a reliable basis for comparing presets and resolutions. The pattern across all three resolutions is consistent: Low offers the highest frame rate, Ultra offers the lowest, and High and Medium occupy the middle ground with predictable spacing.

CPU and GPU Roles

The scaling behavior between resolutions and presets reveals which component dominates Evolve's performance. The most telling comparison is the difference between 1920x1080 and 3840x2160 at the same settings. At Low, the 4K average of 105.3 FPS is 93.8 FPS lower than the 1080p average of 199.1 FPS, a drop of roughly 47%. At High, the 4K figure of 68.8 FPS is 91.6 FPS below the 1080p result of 160.4 FPS, a similar proportional decline. This steep reduction as pixel count increases points to the GPU being the primary limiter at higher resolutions, since the workload scales directly with resolution while the CPU's load remains largely unchanged.

Conversely, the difference between presets at a fixed resolution shows where the CPU can become relevant. At 1920x1080, moving from Low to Ultra reduces the average from 199.1 FPS to 118.5 FPS, a 40.4% decrease. The RTX 5070 has enough compute headroom that even the heaviest preset does not bottleneck the Ryzen 5 2600. However, at 3840x2160, the Ultra preset drops to 43.1 FPS, which is below the playable threshold. This indicates that at 4K, the GPU's rendering load becomes so heavy that the CPU's frame delivery rate is no longer the deciding factor; the GPU simply cannot sustain 60 FPS on Ultra.

The data also shows that the Ryzen 5 2600, with its 6 cores and 12 threads, is sufficient to feed the RTX 5070 at 1080p and 1440p across all presets. The largest CPU-sensitive scenario would be a high frame rate at low resolution, and the 199.1 FPS result at 1080p Low confirms that the processor does not create a hard ceiling. At 1440p, the Ultra preset still delivers 80.8 FPS, which suggests the CPU is not the binding constraint even when the GPU is moderately loaded. The verdict is clear: for Evolve, the GPU is the dominant factor at 4K, while the CPU maintains adequate headroom at lower resolutions.

Best Settings per Resolution

For 3840x2160, the most demanding preset that stays at or above 60 FPS is High, with an average of 68.8 FPS. The Ultra preset drops to 43.1 FPS, which fails the playable threshold, so High represents the optimal balance between visual quality and performance at this resolution. Medium also clears 60 FPS at 85.8 FPS, but High offers superior fidelity for only a 17 FPS cost.

At 2560x1440, all four presets are playable. The best settings are Ultra, which averages 80.8 FPS. This preset provides the maximum visual detail while still maintaining a comfortable margin above the 60 FPS floor. The gap between Ultra and High is 34 FPS, so there is no practical reason to settle for less than the highest quality tier at this resolution.

For 1920x1080, the recommendation is also Ultra, with an average of 118.5 FPS. The frame rate is more than double the playable threshold, and the margin is so large that even the heaviest settings leave substantial headroom for future driver updates or background processes. Low, Medium, and High all exceed 160 FPS, but Ultra remains the clear choice for players who prioritize visual fidelity without any performance concern.

FAQ

Q: Can this system run Evolve at 60 FPS on 4K Ultra settings?

A: No. The measured average at 3840x2160 Ultra is 43.1 FPS, which falls below the 60 FPS playable threshold. The highest playable preset at 4K is High, averaging 68.8 FPS.

Q: What is the best settings preset for 1440p?

A: Ultra settings at 2560x1440 produce an average of 80.8 FPS, which is the highest quality preset that also maintains a safe margin above 60 FPS. All four presets at this resolution are playable.

Q: How much performance is lost when moving from 1080p to 4K at High settings?

A: The average frame rate drops from 160.4 FPS at 1920x1080 to 68.8 FPS at 3840x2160, a reduction of 91.6 FPS. This represents a 57% decrease in average FPS.

Q: Which component limits performance more in Evolve?

A: The GPU is the primary limiter at higher resolutions. The frame rate scales steeply with resolution, dropping by roughly half from 1080p to 4K at the same preset. The CPU, with 6 cores and 12 threads, provides sufficient headroom to exceed 190 FPS at 1080p Low.

Q: Is the Ultra preset ever playable at 4K?

A: No. At 3840x2160, the Ultra preset averages 43.1 FPS, which is below the 60 FPS threshold. The only playable presets at 4K are Low, Medium, and High.

Q: What average FPS does the system achieve at 1080p Medium?

A: The recorded average is 177.7 FPS at 1920x1080 with Medium settings. This is well above the 60 FPS threshold and leaves significant room for higher presets.

How This Combo Ranks

The AMD Ryzen 5 2600 paired with the NVIDIA GeForce RTX 5070 ranks 1017 out of 3700 tested combinations in Evolve. This places the combo in the upper 27.5% of all tested systems for this game. The percentile ranking reflects the strong GPU contribution, as the RTX 5070 sits in the 82nd percentile among all GPUs, while the CPU is in the 75th percentile among all processors. The combination of two above-average components results in a system that handles Evolve comfortably at most resolutions and presets.

The ranking context is useful when considering that the database includes a wide range of hardware combinations, from entry-level integrated graphics to flagship multi-GPU setups. A rank of 1017 out of 3700 indicates that this combo outperforms roughly three-quarters of tested systems, which is consistent with the measured frame rates showing 60 FPS or higher at all resolutions except 4K Ultra. The CPU's nearest rivals in the database include the Intel Core Ultra 5 228V (0.2% higher average score) and the Intel Core i9-11900H (0.5% higher), while the GPU's nearest rivals include the AMD Radeon Pro 580 (0.1% higher) and the AMD Radeon Pro WX 7100 (0.8% higher). These small deltas show that the components are tightly clustered with their direct competitors, meaning the overall combo rank is driven more by the GPU's strong absolute performance than by any single component advantage.

The Verdict

This computer can run Evolve with playable performance at all three tested resolutions, provided the settings are chosen appropriately. At 1920x1080, every preset from Low to Ultra exceeds 60 FPS, with the Ultra preset averaging 118.5 FPS. At 2560x1440, all presets also clear the threshold, and the best settings are Ultra at 80.8 FPS. At 3840x2160, the High preset is the most demanding option that remains playable, delivering 68.8 FPS, while Ultra falls short at 43.1 FPS.

The data supports a clear verdict: this system is a capable Evolve machine for 1080p and 1440p gaming at maximum settings, and it can handle 4K gaming with a moderate reduction in visual quality. The combination of the Ryzen 5 2600 and RTX 5070 demonstrates strong overall performance, ranking in the top 27.5% of all tested combos. Players targeting high refresh rates at 1080p will find ample headroom, while those prioritizing 4K visual fidelity should select High settings to maintain a playable frame rate. The only scenario that fails the 60 FPS test is 4K Ultra, which is an expected limitation given the extreme pixel load and the game's age relative to modern GPU architectures.