Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Evolve
FPS 2015

Evolve

66%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
156 FPS
Ultra 1080p Measured
65 FPS

1440p (2K / QHD)

Low 1440p Measured
102 FPS
Ultra 1440p Measured
45 FPS

4K (Ultra HD)

Low 4K Measured
60 FPS
Ultra 4K Measured
25 FPS
10.9ms Frame Time
16ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,482
Your CPU 21,484
Graphics Card
Required 27,876
Your GPU 23,021

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 38 44 60
1440p QHD 45 66 77 102
1080p Full HD 65 92 122 156

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 92
1920x1080 Low 156
1920x1080 Medium 122
1920x1080 Ultra 65
2560x1440 High 66
2560x1440 Low 102
2560x1440 Medium 77
2560x1440 Ultra 45
3840x2160 High 38
3840x2160 Low 60
3840x2160 Medium 44
3840x2160 Ultra 25

Performance Analysis: Evolve on Your System

The AMD Ryzen 5 2600 and Intel Arc B580 combination delivers a solid 1080p and 1440p experience in Evolve, with the data showing that 4K Ultra is not viable, while 1080p Ultra stays just above the 60 FPS threshold. This pairing offers a balanced profile, though the specific strengths and limitations become clear when examining the measured frame rates and how this combo ranks among all tested systems.

Similar Performance Alternatives

The CPU and GPU in this system both sit in a competitive middle ground according to the database’s aggregate benchmarks. The AMD Ryzen 5 2600 has an average benchmark score of 21484, which places it at the 75th percentile among all CPUs tested. Its nearest rivals are remarkably close in overall performance. The Intel Core Ultra 5 228V scores 21440, a delta of 0.2% (effectively identical). The Intel Core i9-11900H scores 21367, which is 0.5% lower. On the other side, the Intel Xeon D-1746TER scores 21635, putting it 0.7% above the Ryzen 5 2600, and the AMD EPYC 9454 scores 21223, which is 1.2% below. These deltas are all within a couple of percent, meaning that for CPU-heavy tasks in Evolve, swapping to any of these processors would produce nearly indistinguishable frame rates. The Ryzen 5 2600’s six cores and twelve threads, with a base clock of 3.40 GHz and boost clock of 3.90 GHz, are sufficient for this game, but the data shows it is not a performance outlier; it is squarely in the mainstream tier.

For the GPU, the Intel Arc B580 has an average benchmark score of 23021, sitting at the 68th percentile among all GPUs. Its nearest rivals again show a tight cluster. The AMD Radeon RX 580 2048SP scores 23061, a delta of -0.2%, meaning the Arc B580 is essentially tied with it. The NVIDIA GeForce RTX 2080 scores 22895, which is 0.6% lower. The NVIDIA GeForce RTX 3080 scores 23172, putting it 0.7% higher. The NVIDIA P106-100 scores 23249, which is 1.0% higher. These small deltas indicate that in Evolve, the Arc B580 should deliver frame rates very close to an RTX 2080 or RTX 3080, despite those cards being from different generations. The Arc B580’s specifications include 2560 shading units, 160 TMUs, 80 ROPs, and 20 ray tracing cores, with a boost clock of 2670 MHz. Its memory configuration is 12 GB of GDDR6 on a 192-bit bus, providing 456.0 GB/s of bandwidth. That memory bandwidth is a notable asset for higher resolutions, though the measured results will show its limits at 4K.

When considering what other hardware would behave similarly in this game, the CPU rivals listed above would not become a bottleneck, as their aggregate scores are within 1.2% of the Ryzen 5 2600. The GPU rivals, particularly the RTX 2080 and RTX 3080, would likely produce frame rates within a few percentage points of the Arc B580 in Evolve. The RX 580 2048SP, despite being an older architecture, also falls in that same performance band according to the database. So, if a user were to build a system with any of those CPUs paired with any of those GPUs, the overall gaming experience in Evolve would be very similar to what the measured data shows here. The ranking of this specific combo, 2786 out of 3700 tested combinations, places it in the 75th percentile of all combos, which is consistent with the individual component percentiles.

CPU and GPU Roles

The data from Evolve shows a clear pattern where the GPU becomes the dominant factor at higher resolutions, while the CPU’s role is more relevant at lower resolutions and lower presets. At 1920x1080, the lowest preset (Low) produces 155.9 FPS on average. Moving to Medium drops that to 122.2 FPS, a reduction of 21.6%. High yields 91.6 FPS, a further 25.0% drop from Medium. Ultra produces 64.7 FPS, a 29.4% reduction from High. These large percentage drops as settings increase indicate that the GPU is being stressed more heavily, but the fact that even Ultra stays above 60 FPS suggests the CPU is not holding things back at this resolution. The Ryzen 5 2600’s single-thread performance, as measured by a Geekbench single-core score of 1154 and a Cinebench R15 single-core score of 157.3, is adequate to feed the Arc B580 at 1080p.

At 2560x1440, the scaling changes. Low produces 101.6 FPS, Medium drops to 77.4 FPS (a 23.8% drop), High yields 66.0 FPS (a 14.7% drop from Medium), and Ultra falls to 45.1 FPS (a 31.7% drop from High). The drop from Low to Medium is proportionally similar to 1080p, but the drop from High to Ultra is much steeper at 1440p (31.7%) compared to 1080p (29.4%). This suggests that at 1440p, the GPU’s compute and memory bandwidth limits are becoming more apparent. The Arc B580’s 13.67 TFLOPS of FP32 performance and 456.0 GB/s bandwidth are sufficient for High settings at 1440p, but Ultra pushes beyond what the card can handle smoothly.

At 3840x2160, the GPU is clearly the limiting factor. Low produces 59.7 FPS, which is just below the 60 FPS threshold. Medium drops to 44.4 FPS, High to 38.3 FPS, and Ultra to 25.3 FPS. The scaling from Low to Medium is a 25.6% drop, Medium to High is a 13.7% drop, and High to Ultra is a 33.9% drop. These numbers show that even at Low settings, the Arc B580 cannot maintain 60 FPS at 4K. The CPU’s role at this resolution is minimal, as the frame rates are entirely bound by the GPU’s rendering capabilities. The Ryzen 5 2600’s multi-threaded performance, with a Cinebench R15 multi-core score of 1248 and a Passmark multithread score of 13160, is more than enough to handle the game logic at 4K; the bottleneck is purely the GPU.

The conclusion from the scaling data is that for 1080p and 1440p, the GPU is the primary driver of performance, but the CPU is sufficient to avoid causing frame drops. At 4K, the GPU is so overwhelmed that CPU differences would be imperceptible. The fact that 1080p Low (155.9 FPS) is more than double 4K Low (59.7 FPS) highlights how resolution scaling affects this combo. The percentage deltas between presets are consistent with a GPU-bound scenario at all resolutions, meaning the Ryzen 5 2600 is not the limiting factor in any configuration tested.

Best Settings per Resolution

For 3840x2160, the data shows that no settings preset reaches the 60 FPS threshold. The highest average frame rate at 4K is 59.7 FPS on Low settings, which is just below the playable threshold. Medium averages 44.4 FPS, High averages 38.3 FPS, and Ultra averages 25.3 FPS. Therefore, the best settings at 4K are none, as the verdictByResolution field lists no playable settings for this resolution. A user would have to accept a sub-60 FPS experience or lower the resolution.

For 2560x1440, the best settings that stay at or above 60 FPS are High, with an average of 66.0 FPS. This is the most demanding preset that clears the threshold. Medium also clears it at 77.4 FPS, and Low is well above at 101.6 FPS, but High is the highest quality option that still maintains 60 FPS. Ultra falls short at 45.1 FPS, so it is not recommended.

For 1920x1080, the best settings are Ultra, with an average of 64.7 FPS. This is the most demanding preset and it stays above the 60 FPS threshold, though not by a large margin. High averages 91.6 FPS, Medium averages 122.2 FPS, and Low averages 155.9 FPS, all well above 60 FPS. Ultra is the clear choice for maximum visual quality at 1080p, as it is the only preset that is both the highest quality and still playable.

The data shows a clear hierarchy: 1080p can handle Ultra, 1440p can handle High, and 4K cannot handle any preset. The margin at 1080p Ultra is 4.7 FPS above the threshold, which is comfortable but not excessive. At 1440p High, the margin is 6.0 FPS above the threshold. These margins indicate that the system is not heavily overprovisioned for these settings, but it does meet the playability criteria.

The Verdict

This PC can run Evolve, but only at specific resolutions and presets. The verdictByResolution data is explicit: at 3840x2160, there are no playable settings, meaning no preset achieves an average of 60 FPS or higher. The best attempt is Low at 59.7 FPS, which is just shy of the threshold. At 2560x1440, the playable settings are High, Low, and Medium, with High being the best at 66.0 FPS. Ultra is not playable at this resolution, averaging 45.1 FPS. At 1920x1080, all four presets are playable, with Ultra being the best at 64.7 FPS.

The verdict is straightforward: for a 1080p monitor, this system delivers a fully playable experience at the highest settings. For a 1440p monitor, users should stick to High settings or lower to maintain 60 FPS. For 4K, the system falls short even at Low settings, so it is not recommended for that resolution. The 60 FPS threshold is used as the playability benchmark, and the data shows this combo crosses it at 1080p Ultra and 1440p High, but not at 4K. The margin at 1080p Ultra (64.7 FPS) and 1440p High (66.0 FPS) is similar, suggesting that both are viable but not overly comfortable, meaning any minor background load or driver overhead could potentially push frame rates below 60 FPS. However, based on the recorded averages, both are playable.

Measured FPS Breakdown

The measured FPS data provides a complete picture of performance across all resolutions and presets. At 3840x2160, the average frame rates are as follows: Low at 59.7 FPS, Medium at 44.4 FPS, High at 38.3 FPS, and Ultra at 25.3 FPS. The progression from Low to Ultra shows a steady decline, with Ultra delivering only 42.4% of Low’s frame rate. There is no min or max FPS recorded for any of these entries, so only the averages are available.

At 2560x1440, the averages are: Low at 101.6 FPS, Medium at 77.4 FPS, High at 66.0 FPS, and Ultra at 45.1 FPS. The gap between High and Ultra is 20.9 FPS, which is the largest single-preset drop at this resolution. Low at 1440p is nearly as fast as 1080p High (101.6 vs 91.6 FPS), indicating that resolution scaling is not linear. Medium at 1440p (77.4 FPS) is slightly slower than 1080p High (91.6 FPS), which is expected.

At 1920x1080, the averages are: Low at 155.9 FPS, Medium at 122.2 FPS, High at 91.6 FPS, and Ultra at 64.7 FPS. This is the only resolution where all presets exceed 60 FPS. The drop from Low to Medium is 33.7 FPS, from Medium to High is 30.6 FPS, and from High to Ultra is 26.9 FPS. The percentage drops are 21.6%, 25.0%, and 29.4% respectively, showing that each step up in settings costs a larger relative performance hit.

Comparing across resolutions, the data shows that 1080p Ultra (64.7 FPS) is slightly slower than 1440p Low (101.6 FPS) but faster than 1440p High (66.0 FPS). This suggests that the GPU is capable of handling more pixels at lower settings, but high settings at lower resolutions can be more demanding than low settings at higher resolutions. Specifically, 1080p Ultra (64.7 FPS) is just below 1440p High (66.0 FPS), meaning the extra resolution at High is slightly easier for the Arc B580 than the extra detail at 1080p. This is a useful insight for users who prioritize either resolution or visual fidelity.

The absence of min and max FPS data means that frame time consistency cannot be assessed, but the averages alone are sufficient to classify playability. The data is measured, not estimated, which adds confidence to the results.

How This Combo Ranks

In the database’s ranking of all tested CPU and GPU combinations for Evolve, this pairing of AMD Ryzen 5 2600 and Intel Arc B580 ranks 2786 out of 3700 total combos. This places it in the 75th percentile of all systems tested for this game. The rank is based on the measured FPS data, which is consistent with the individual component percentiles: the CPU is at the 75th percentile and the GPU is at the 68th percentile. The combo rank being slightly below the CPU percentile but above the GPU percentile suggests that the CPU is not holding the system back, but the GPU’s relative weakness at 4K prevents a higher ranking.

To contextualize this rank, out of 3700 combos, 914 combinations perform better, meaning this system is better than 2785 others. The rank of 2786 indicates that this is a mid-to-high-tier configuration for Evolve. It is not a top-tier system, which would require a stronger GPU for 4K playability, but it is well above the median. The nearest rival GPUs, such as the RTX 2080 and RTX 3080, would likely push the combo rank higher if paired with a stronger CPU, but with the Ryzen 5 2600, the overall ranking is limited by the GPU’s 4K performance.

The data shows that for 1080p and 1440p gaming, this combo ranks well above average, as it clears the 60 FPS threshold at high settings. The rank of 2786 out of 3700 is a meaningful indicator that users with this hardware can expect a smooth experience at mainstream resolutions, but they should not expect to max out 4K. The percentile ranking aligns with the measured FPS: the system is a solid choice for 1080p Ultra and 1440p High, but it falls short at 4K. This makes it a good fit for gamers with 1080p or 1440p monitors who prefer high visual quality over extreme resolutions. The ranking also reflects that the Ryzen 5 2600, despite being an older generation, remains a capable partner for the Arc B580 in this title, as the CPU does not bottleneck the GPU until the GPU is already beyond its limits.