Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 47 | 71 | 84 | 104 |
| 1440p QHD | 75 | 117 | 141 | 170 |
| 1080p Full HD | 101 | 163 | 194 | 238 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
Downfall, a 2016 horror title, presents a moderate rendering workload that this combination of the Intel Core Ultra 7 265K and the NVIDIA GeForce RTX 5060 handles with measured data across three resolutions. The CPU carries a launch MSRP of $394, while the GPU carries a launch MSRP of 299 USD. Benchmark results are based on actual testing, with the combo ranked 1805 out of 3716 tested configurations, placing it just past the midpoint of all tested systems. The CPU ranks in the 94th percentile of all processors, while the GPU sits in the 72nd percentile of all graphics cards, indicating a strong but not top-tier pairing.
Measured FPS Breakdown
At 3840x2160 (4K), the average frame rates are as follows: Low settings produce 103.7 FPS, Medium 84.4 FPS, High 70.9 FPS, and Ultra 47.0 FPS. The Ultra preset falls below the 60 FPS playability threshold, while Low, Medium, and High all remain comfortably above it. The step from High to Ultra at this resolution costs 23.9 FPS, a substantial drop of roughly 34% relative to High. This indicates that the Ultra preset’s additional rendering features impose a heavy load on the GPU at 4K.
At 2560x1440, the measured averages are: Low 169.9 FPS, Medium 141.3 FPS, High 116.5 FPS, and Ultra 74.7 FPS. Every setting clears the 60 FPS target, with Ultra retaining a 14.7 FPS headroom above the threshold. The gap between Low and Ultra is 95.2 FPS, showing that the GPU has ample headroom at this resolution even with the most demanding preset. The 1440p Ultra result of 74.7 FPS is notably higher than the 4K Ultra figure, reinforcing that resolution scaling heavily impacts performance.
At 1920x1080, the measured averages are: Low 238.2 FPS, Medium 194.0 FPS, High 163.0 FPS, and Ultra 101.4 FPS. All settings exceed 60 FPS by a wide margin, with even the Ultra preset achieving more than 100 FPS. The Low to Ultra spread is 136.8 FPS, the largest absolute difference across all resolutions, which suggests that the CPU is not a limiting factor at 1080p and the GPU’s capabilities are fully utilized. These numbers position the combination as capable of driving high-refresh-rate 1080p displays in this title.
How This Combo Ranks
In the database of tested combinations for Downfall, this pairing ranks 1805 out of 3716, placing it in the 48.5th percentile of all tested systems. That rank reflects a mid-field position, meaning many other configurations outperform it, but it also outranks a substantial number of systems. The CPU’s 94th percentile standing among all CPUs suggests that the processor is far above average, while the GPU’s 72nd percentile indicates it is above the median but not in the top tier. This discrepancy implies that the GPU is the more limiting component in this pairing for the game’s rendering workload.
The combo’s rank of 1805 is a holistic metric that includes both CPU and GPU contributions. Given that the CPU is near the top of the performance distribution, the rank is likely dragged down by the GPU’s more modest standing. For a horror game like Downfall, which emphasizes visual effects and frame pacing, the GPU’s 72nd percentile is sufficient to deliver playable experiences at most settings, but it will not compete with high-end configurations that pair top-tier GPUs with similar CPUs.
Similar Performance Alternatives
Looking at the CPU’s nearest rivals in the benchmark database, the Intel Xeon 6511P scores 71051, which is a delta of -0.2% relative to the Core Ultra 7 265K’s average score of 70879. The Intel Xeon Platinum 8270 scores 71370, a -0.7% difference. The Intel Core i7-14700KF scores 70163, which is 1.0% lower, and the AMD Ryzen 7 9700F scores 69996, 1.3% lower. These deltas show that the 265K is within a narrow band of performance compared to these alternatives. A system with an i7-14700KF would deliver nearly identical frame rates in Downfall, as the CPU’s influence on this game is minimal at the tested settings.
For the GPU, the nearest rivals are the AMD Radeon 860M (avg score 26401, deltaPct -0.3%), the NVIDIA GeForce MX550 (26421, -0.3%), the AMD Radeon RX 5700 XT 50th Anniversary (26553, -0.8%), and the AMD Radeon RX 6750 XT (26011, +1.2%). The RTX 5060’s average score of 26331 sits within 1.2% of the RX 6750 XT, meaning a system using that GPU would produce almost identical FPS in Downfall. The 860M and MX550 are also close, though they are typically lower-end parts; the deltaPct indicates they are within 0.3% of the RTX 5060 in this benchmark. Thus, any of these GPU alternatives would yield similar playability at the same resolution and settings.
The Verdict
The measured data shows that this combination can run Downfall at 60 FPS or above at most resolutions. At 3840x2160, the playable settings are High, Low, and Medium, with High being the best setting that stays above 60 FPS, averaging 70.9 FPS. Ultra at 4K falls to 47.0 FPS, which is below the playable threshold. At 2560x1440, all settings including Ultra are playable, with Ultra averaging 74.7 FPS. At 1920x1080, all settings are playable, and Ultra averages 101.4 FPS. In short, the combo is capable of running Downfall at 60+ FPS at 4K with medium-high settings, and at 1440p and 1080p with the highest settings.
The verdict is clear: this PC can run the game. For users targeting a 4K display, the Ultra preset is not recommended because it drops below 60 FPS. The High preset at 4K provides a stable 70.9 FPS, which is the best choice for that resolution. For 1440p and 1080p, the Ultra preset is entirely playable, with headroom for high refresh rates, especially at 1080p where the average exceeds 100 FPS.
FAQ
Q: Can this combination run Downfall at 4K Ultra?
A: No. The measured average FPS at 3840x2160 Ultra is 47.0 FPS, which is below the 60 FPS playable threshold.
Q: What is the best setting at 2560x1440 that maintains 60 FPS?
A: The Ultra preset averages 74.7 FPS, so it is the most demanding setting that remains playable.
Q: How does the Core Ultra 7 265K compare to the i7-14700KF?
A: The 265K has an average benchmark score of 70879, while the i7-14700KF scores 70163, a 1.0% difference in favor of the 265K.
Q: Which GPU alternative would perform similarly to the RTX 5060 in this game?
A: The AMD Radeon RX 6750 XT scores 26011, a 1.2% deltaPct from the RTX 5060’s 26331, so it would deliver nearly identical FPS in Downfall.
Q: Is the RTX 5060’s 8GB of memory sufficient for 4K?
A: The fact pack does not include VRAM usage data, so no conclusion is drawn from that field. The measured FPS at 4K High is 70.9 FPS, indicating playability at that setting.
Best Settings per Resolution
For 3840x2160, the most demanding preset that stays at or above 60 FPS is High, which averages 70.9 FPS. Medium and Low also stay above 60, but High offers the best visual quality within the threshold. At 2560x1440, the Ultra preset averages 74.7 FPS, making it the best setting while still being playable. At 1920x1080, the Ultra preset averages 101.4 FPS, providing the highest visual quality with significant headroom above 60 FPS. These recommendations ensure a smooth experience at each resolution.
CPU and GPU Roles
The data reveals that the GPU becomes the dominant factor as resolution increases. At 1080p, the FPS range from 238.2 (Low) to 101.4 (Ultra) shows that the GPU has ample capacity, and the CPU’s strong 94th percentile ranking allows it to feed the GPU without bottleneck. At 1440p, the same settings yield 169.9 to 74.7 FPS, a reduction of 28.8% to 26.3% relative to 1080p, depending on the setting. At 4K, the range narrows to 103.7 to 47.0 FPS, with Ultra dropping below 60. This pattern indicates that the GPU becomes the limiting factor as pixel count increases.
The CPU’s 94th percentile and the GPU’s 72nd percentile suggest that the processor is significantly stronger than the graphics card in this pairing. At 1080p, the CPU likely provides more than enough performance to keep up with the GPU, so the GPU’s capacity dictates the frame rate. At 4K, the GPU is clearly the bottleneck, as evidenced by the dramatic FPS drop when moving from High to Ultra. The scaling between resolutions is consistent with a GPU-bound scenario at 4K, while at 1080p the CPU’s headroom is sufficient to keep the system from being CPU-limited. The GPU’s 8GB memory and 448 GB/s bandwidth may also play a role, but the measured data alone shows that the GPU is the primary constraint at higher resolutions.