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Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 18 | 29 | 35 | 43 |
| 1440p QHD | 29 | 46 | 56 | 68 |
| 1080p Full HD | 40 | 64 | 78 | 96 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
Similar Performance Alternatives
The Intel Core Ultra 7 265K sits in a tightly contested performance band according to the database. Its average benchmark score of 70,879 places it just 0.2% behind the Intel Xeon 6511P (71,051) and 0.7% behind the Intel Xeon Platinum 8270 (71,370). The closest consumer alternative is the Intel Core i7-14700KF, which trails by only 1% at 70,163, while the AMD Ryzen 7 9700F sits 1.3% behind at 69,996. These four processors form a cluster where the 265K is statistically indistinguishable from its nearest rivals, meaning a system builder swapping between them would see nearly identical frame pacing in CPU-bound scenarios.
The GPU side tells a very different story. The Intel Arc B370, with its average 3DMark Steel Nomad DX12 score of 1,184, ranks in the 5th percentile of all GPUs in the database. Its nearest rivals are all legacy parts: the ATI Mobility Radeon HD 5570 (1,186, 0.2% faster), the ATI Radeon HD 5770 (1,190, 0.5% faster), and the AMD Radeon HD 7650M (1,192, 0.7% faster). The only rival it beats is the AMD FirePro M2000, which is 1.4% slower at 1,168. This positioning is remarkable: a modern integrated GPU matching or slightly trailing hardware from over a decade ago in raw 3DMark scores. For Downfall specifically, this means the Arc B370 is the definitive bottleneck, and any of these rival GPUs would produce similar frame rates when paired with a comparably strong CPU.
CPU and GPU Roles
The recorded data for Downfall shows a dramatic shift in component responsibility depending on resolution. At 1920x1080, the CPU has enough headroom that the GPU dictates performance, as seen in the progression from Low (96 FPS) to Medium (78 FPS) to High (64 FPS) to Ultra (40 FPS). The delta between Low and Ultra is 56 FPS, a 58% drop that points squarely at GPU shading and fill-rate limits. The Arc B370's modest 6.144 TFLOPS FP32 throughput and 20 ROPs become the constraining factor once settings climb.
At 2560x1440, the pattern intensifies. The Low preset still delivers 68 FPS, but Medium drops to 56 FPS and High to 46 FPS, with Ultra collapsing to 29 FPS. The scaling from Low to Ultra at 1440p is a 39 FPS loss, nearly identical in absolute terms to the 1080p drop. This suggests the GPU is already saturated at 1080p High, and the extra pixels at 1440p simply push the same workload harder.
The 3840x2160 results reveal the GPU's absolute ceiling. Even Low settings only muster 43 FPS, and Medium falls to 35 FPS with a recorded minimum of 30 FPS and maximum of 40 FPS. High drops to 29 FPS, and Ultra becomes nearly unplayable at 18 FPS. The resolution scaling from 1080p Low (96 FPS) to 4K Low (43 FPS) is a 55% reduction, far steeper than the pixel count increase alone would predict. This indicates the Arc B370 is running into memory bandwidth limits, as its system-shared memory bandwidth is "System Dependent" and cannot be quantified independently. The CPU's role, by contrast, is nearly irrelevant here; even the weakest rival processor from the CPU cluster would produce the same GPU-bound results.
Measured FPS Breakdown
At 1920x1080, the Arc B370 and Core Ultra 7 265K combination delivers its strongest showing. The Low preset averages 96 FPS with no recorded minimum or maximum variation. Medium averages 78 FPS with a minimum of 67 FPS and maximum of 90 FPS, a tight 23 FPS window that suggests consistent frame delivery. High averages 64 FPS, again with no min/max data. Ultra drops to 40 FPS, a substantial 37.5% reduction from High. The 1080p results show playable performance through High, with only Ultra falling below the 60 FPS threshold.
At 2560x1440, the picture dims. Low averages 68 FPS, clearing the 60 FPS bar by a modest margin. Medium averages 56 FPS with a minimum of 48 FPS and maximum of 64 FPS, meaning the average is below playable but the upper range occasionally touches 60. High averages 46 FPS, and Ultra averages 29 FPS. The 1440p data shows a clear cliff: only Low maintains a consistent 60 FPS average.
At 3840x2160, none of the presets reach playable status. Low averages 43 FPS, Medium averages 35 FPS with a minimum of 30 FPS and maximum of 40 FPS, High averages 29 FPS, and Ultra averages 18 FPS. The 4K results are uniformly below the 60 FPS threshold, with the best case (Low) still 28% short of playable. The Medium preset's min/max window of 30 to 40 FPS indicates the GPU is delivering a narrow, low frame envelope regardless of scene complexity.
The Verdict
The database verdict is unambiguous. At 3840x2160, no settings preset achieves 60 FPS, and the verdictByResolution field lists zero playable settings. The best case, Low at 43 FPS, falls 17 FPS short of the playable threshold. This resolution is not viable for Downfall with this hardware.
At 2560x1440, exactly one preset clears 60 FPS: Low at 68 FPS. This is playable, but with the visual compromise of lowest settings. Medium (56 FPS), High (46 FPS), and Ultra (29 FPS) all fall short. The verdict records "Low" as the best playable setting at this resolution.
At 1920x1080, three presets are playable: High (64 FPS), Low (96 FPS), and Medium (78 FPS). Ultra at 40 FPS is not. The verdict identifies High as the best playable setting, averaging 64 FPS. This is the only resolution where the system can run the game with medium-to-high visual quality while maintaining smooth gameplay.
Best Settings per Resolution
For 3840x2160, there is no best setting because no preset reaches 60 FPS. The database records null values for best settings at this resolution, reflecting that the hardware cannot achieve playable performance regardless of configuration.
For 2560x1440, the best setting is Low, which averages 68 FPS. This is the only preset at this resolution that clears the 60 FPS bar, and it does so with an 8 FPS margin. The next step up, Medium, averages 56 FPS, which is 4 FPS below playable, so there is no headroom to increase visual quality without crossing below the threshold.
For 1920x1080, the best setting is High, averaging 64 FPS. This provides a 4 FPS margin above the playable threshold. The database records this as the optimal configuration because it is the most demanding preset that still maintains 60 FPS. Medium (78 FPS) and Low (96 FPS) are also playable but offer lower visual quality, while Ultra (40 FPS) is not viable.
How This Combo Ranks
The combination of Intel Core Ultra 7 265K and Intel Arc B370 ranks 3,429 out of 3,716 tested combos in Downfall. This places it in the bottom 7.7% of all configurations in the database, a position driven almost entirely by the GPU. The CPU, with its 94th percentile standing among all processors, would rank far higher in CPU-only benchmarks, but the Arc B370's 5th percentile GPU score drags the overall combo down. The delta between the CPU's strong percentile and the GPU's weak percentile explains the low combo rank: Downfall is a GPU-bound title at most settings, and the Arc B370's performance ceiling, roughly equivalent to a Radeon HD 5770 from 2009, caps the system regardless of CPU strength.
The data implies that pairing this CPU with any discrete GPU from the past decade would dramatically improve the combo rank. The 265K itself is not the limiting factor; its nearest rivals all sit within 1.3% of its average score, and any of them would produce identical Downfall frame rates. The rank is a warning about GPU selection, not CPU capability.
FAQ
Q: Can this system run Downfall at 1080p?
A: Yes, at High settings it averages 64 FPS, and at Medium it averages 78 FPS. Low reaches 96 FPS. Ultra at 40 FPS is not playable.
Q: What is the best resolution for this hardware in Downfall?
A: 1920x1080 is the only resolution where multiple presets clear 60 FPS. At 2560x1440, only Low averages 68 FPS, while 3840x2160 has no playable settings.
Q: Why does the combo rank so low when the CPU is strong?
A: The Core Ultra 7 265K ranks in the 94th percentile of CPUs, but the Arc B370 ranks in the 5th percentile of GPUs. Downfall is GPU-bound at most settings, so the weak GPU dominates the combo's overall rank of 3,429 out of 3,716.
Q: How does the Arc B370 compare to its nearest GPU rivals?
A: It scores 1,184 in 3DMark Steel Nomad DX12, which is 0.2% below the ATI Mobility Radeon HD 5570, 0.5% below the ATI Radeon HD 5770, and 0.7% below the AMD Radeon HD 7650M. It is 1.4% faster than the AMD FirePro M2000.
Q: Is 1440p playable in Downfall with this system?
A: Only at Low settings, which average 68 FPS. Medium averages 56 FPS, below the 60 FPS threshold, and High and Ultra are far lower at 46 and 29 FPS respectively.
Q: What frame rates can be expected at 4K?
A: None are playable. Low averages 43 FPS, Medium averages 35 FPS, High averages 29 FPS, and Ultra averages 18 FPS. The Medium preset has a recorded range of 30 to 40 FPS.