Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 18 | 29 | 35 | 43 |
| 1440p QHD | 29 | 46 | 56 | 68 |
| 1080p Full HD | 40 | 64 | 78 | 96 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
The Intel Core Ultra 5 235 paired with the Intel Arc B370 integrated graphics is a lopsided combination for Downfall, a 2016 horror title with modest demands on paper but a heavy reliance on graphics throughput at higher pixel counts. The database measurements show a split personality: a very capable modern CPU sitting in the 89th percentile of all tested processors, attached to an integrated GPU in the 5th percentile of all tested graphics hardware. The recorded frame rates reflect exactly that imbalance, with the CPU never being the limiting factor at any resolution.
Best Settings per Resolution
The playable threshold used throughout this analysis is 60 FPS average. At 1920x1080, the most demanding preset that clears that bar is High, delivering 64 FPS average. Ultra at the same resolution manages only 40 FPS, so High is the practical ceiling for a 60 FPS target on this pairing.
At 2560x1440, only the Low preset stays at or above the threshold, at 68 FPS average. Medium falls short at 56 FPS, sitting just under the bar, while High registers 46 FPS and Ultra collapses to 29 FPS.
At 3840x2160, no preset is playable. Low averages 43 FPS, Medium 35 FPS, High 29 FPS, and Ultra 18 FPS. Even the least demanding configuration misses the 60 FPS threshold by a wide margin, so 4K should be considered out of reach for this hardware in Downfall.
CPU and GPU Roles
The scaling data makes the bottleneck unmistakable. Moving from 1080p Low to 1440p Low drops the average from 96 to 68 FPS, and stepping again to 4K Low cuts it further to 43 FPS. That kind of steep, near-linear sensitivity to pixel count is the signature of a graphics-limited configuration: when the CPU were the constraint, resolution changes would barely move the frame rate.
The preset scaling reinforces this. At 1080p, dropping from Low (96 FPS) to High (64 FPS) costs roughly a third of the frame rate without any change in CPU workload, confirming that render quality settings, not logic or draw-call throughput, dominate performance. The Core Ultra 5 235, a 14-core, 14-thread Arrow Lake-S part boosting to 5.00 GHz with a PassMark single-thread score of 4516 and a multi-thread score of 37816, has ample headroom for a title from this era. The recorded data indicates the Arc B370, with its 1280 shading units, 6.144 TFLOPS of FP32 throughput, and system-shared memory, is the sole reason frame rates fall off at higher resolutions and presets.
It is importantly the shared-memory design of this integrated GPU depends on the platform's DDR5 dual-channel bandwidth, 102.4 GB/s on this build, since the iGPU has no dedicated video memory of its own. That bandwidth ceiling is a structural limit for graphics performance regardless of the CPU's raw compute strength.
FAQ
Q: Can this PC run Downfall at 4K?
A: No. The highest average recorded at 3840x2160 is 43 FPS on the Low preset, well below the 60 FPS playable threshold. Ultra at 4K averages just 18 FPS.
Q: What is the best experience at 1080p?
A: The High preset at 1920x1080 averages 64 FPS, making it the most demanding setting that stays at or above 60 FPS. Medium runs faster at 78 FPS, and Low reaches 96 FPS.
Q: Is 1440p viable at all?
A: Barely. Only the Low preset clears the threshold, averaging 68 FPS. Medium is close at 56 FPS but does not meet the 60 FPS bar.
Q: Does the CPU hold this build back?
A: No. The Core Ultra 5 235 ranks in the 89th percentile of all tested CPUs, and the resolution-driven frame rate scaling shows the integrated Arc B370 graphics is the limiting component at every setting tested.
Q: How smooth is the frame delivery?
A: Where minimum and maximum figures were recorded, they are tight. At 1080p Medium the range is 67 to 90 FPS around a 78 FPS average, and at 1440p Medium it is 48 to 64 FPS around a 56 FPS average, indicating consistent frame pacing rather than erratic spikes.
Q: How does this combo rank against other tested pairings in Downfall?
A: It ranks 3429 out of 3716 tested combinations, placing it in the lower portion of the database for this specific game, a direct consequence of the integrated graphics despite the strong CPU.
The Verdict
Yes, this PC can run Downfall, but only at resolutions and settings the integrated GPU can sustain. At 1920x1080, three presets are playable: Low (96 FPS), Medium (78 FPS), and High (64 FPS), with High being the recommended ceiling for a 60 FPS experience. At 2560x1440, the verdict narrows to a single playable option, the Low preset at 68 FPS average. At 3840x2160, the verdict is negative across the board: no preset reaches the threshold, topping out at 43 FPS on Low.
For a horror title where atmosphere and consistent pacing matter, the recorded data supports 1080p High as the sweet spot for this configuration. Players sensitive to frame drops should note that Medium at 1080p, with a recorded minimum of 67 FPS, guarantees the frame rate never dips below the threshold at all.
Similar Performance Alternatives
On the CPU side, the Core Ultra 5 235 sits in an unusually tight cluster. The AMD Ryzen AI 9 HX 375 averages within 0.1 percent of its aggregate benchmark score, the Intel Core i9-13900HX within 0.1 percent, and the AMD EPYC 4364P and EPYC 7303 within 0.2 percent. Any of these processors would deliver functionally identical CPU-side behavior in Downfall, which is to say, no bottleneck whatsoever at the settings tested.
On the GPU side, the Arc B370's neighborhood is defined by much older hardware. The ATI Mobility Radeon HD 5570 scores within 0.2 percent of its average benchmark result, the ATI Radeon HD 5770 within 0.5 percent, the AMD Radeon HD 7650M within 0.7 percent, and the AMD FirePro M2000 trails by 1.4 percent. The practical takeaway: graphics cards from that vintage class would be expected to produce broadly similar frame rates in Downfall, which explains the low combo ranking despite the modern CPU. The CPU's launch MSRP of $257 stands in sharp contrast to the graphics capability actually delivered by this pairing.
How This Combo Ranks
Within the database's Downfall results, this pairing ranks 3429 out of 3716 tested hardware combinations. That is a low placement, and it is entirely attributable to the graphics side. The CPU component alone sits in the 89th percentile of all processors, while the integrated GPU sits in the 5th percentile of all graphics hardware, an 84-point percentile gap between the two components of the same platform.
The rank illustrates a common pattern in the recorded data: a strong desktop processor paired with a shared-memory integrated GPU produces a configuration that scales like entry-level hardware in any GPU-bound scenario. Since Downfall at 1440p and 4K is demonstrably GPU-bound on this pairing, the combo inherits the graphics percentile far more than the CPU percentile, dragging the in-game rank toward the bottom of the table.
Measured FPS Breakdown
All figures below are measured averages from the database; minimum and maximum values are listed where recorded.
1920x1080:
- Low: 96 FPS average
- Medium: 78 FPS average (min 67, max 90)
- High: 64 FPS average
- Ultra: 40 FPS average
2560x1440:
- Low: 68 FPS average
- Medium: 56 FPS average (min 48, max 64)
- High: 46 FPS average
- Ultra: 29 FPS average
3840x2160:
- Low: 43 FPS average
- Medium: 35 FPS average (min 30, max 40)
- High: 29 FPS average
- Ultra: 18 FPS average
The pattern across the full grid is consistent and predictable. Each step up in resolution costs roughly a third of the frame rate at any given preset, and each step up in preset quality costs a similar fraction at any given resolution. The tight min-max spreads where recorded (a 23 FPS band at 1080p Medium, 16 FPS at 1440p Medium, and 10 FPS at 4K Medium) suggest stable, well-behaved frame delivery rather than stutter-prone variance, so the averages are trustworthy indicators of the actual experience. For a 60 FPS target, the playable envelope is 1080p at Low, Medium, or High, plus 1440p at Low, and nothing at 4K.