Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Downfall
Horror 2016

Downfall

99%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
334 FPS
Ultra 1080p Measured
140 FPS

1440p (2K / QHD)

Low 1440p Measured
238 FPS
Ultra 1440p Measured
100 FPS

4K (Ultra HD)

Low 4K Measured
148 FPS
Ultra 4K Measured
62 FPS
4.5ms Frame Time
7ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,515
Your CPU 36,938
Graphics Card
Required 27,400
Your GPU 40,377

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 62 99 121 148
1440p QHD 100 160 195 238
1080p Full HD 140 224 273 334

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 224
1920x1080 Low 334
1920x1080 Medium 273
1920x1080 Ultra 140
2560x1440 High 160
2560x1440 Low 238
2560x1440 Medium 195
2560x1440 Ultra 100
3840x2160 High 99
3840x2160 Low 148
3840x2160 Medium 121
3840x2160 Ultra 62

Performance Analysis: Downfall on Your System

The Intel Core Ultra 5 225 paired with the NVIDIA GeForce RTX 5070 delivers an exceptionally smooth experience in Downfall, with the data showing that even the most demanding settings remain well above the 60 FPS playability threshold at every tested resolution. This combination of a current-generation mid-range CPU and a Blackwell-architecture GPU produces frame rates that suggest the game is far from a stress test for this hardware, leaving substantial headroom for future titles or more demanding scenes.

Measured FPS Breakdown

The measured FPS data for this combo reveals a consistent pattern: the RTX 5070 is strong enough that resolution scaling has a predictable but moderate impact on performance. At 1920x1080, the frame rates are extraordinarily high, with the Low preset averaging 334 FPS, Medium averaging 273 FPS (with a minimum of 232 and a maximum of 314), High averaging 224 FPS, and Ultra still delivering a very smooth 140 FPS average. These numbers indicate that at 1080p, the CPU is likely the limiting factor, but both components are so capable that it does not matter for playability.

Moving to 2560x1440, the results show a predictable drop but remain exceptionally strong. The Low preset hits an average of 238 FPS, while Medium averages 195 FPS with a range between 166 and 224 FPS. High settings produce a 160 FPS average, and even Ultra maintains a robust 100 FPS average. The scaling from 1080p to 1440p shows roughly a 25-30% reduction in average frame rates across all presets, which is a typical penalty for the increased pixel count, but the absolute numbers remain far beyond what any display could fully utilize.

At 3840x2160, the performance is still impressive, though the gap between presets becomes more pronounced. The Low preset averages 148 FPS, Medium averages 121 FPS with a minimum of 103 and a maximum of 139, and High settings deliver 99 FPS on average. Ultra is the only setting that approaches the lower boundary, but it still manages a 62 FPS average, which is just above the 60 FPS playability threshold. The 4K Ultra result is notable because it shows the RTX 5070's 12 GB of GDDR7 memory and 192-bit bus are sufficient to handle Downfall's most demanding configuration without falling below the playable mark.

FAQ

Q: Can this PC run Downfall at 4K Ultra settings?

A: Yes. The measured data shows an average of 62 FPS at 3840x2160 with Ultra settings, which clears the 60 FPS playability threshold, though it leaves little headroom for demanding scenes.

Q: What is the best settings preset for 1440p gaming?

A: Ultra settings at 2560x1440 produce an average of 100 FPS, making it the most demanding preset that still stays well above 60 FPS, according to the measured FPS data.

Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?

A: The Intel Core Ultra 5 225 has an average benchmark score of 36938, which is nearly identical to the AMD Ryzen 5 5600F at 36945 (0% delta), and slightly ahead of the AMD Ryzen 5 5500X3D at 37018 (-0.2% delta) and the AMD Ryzen AI 7 PRO 450 at 37093 (-0.4% delta).

Q: Is the RTX 5070's performance close to any other GPUs?

A: The RTX 5070's average benchmark score of 40377 places it within 2% of several rivals, including the AMD Radeon Pro 580 at 40318 (0.1% delta), the AMD Radeon Pro WX 7100 at 40063 (0.8% delta), and the NVIDIA RTX A500 Mobile at 39568 (2% delta).

Q: What frame rates can I expect at 1080p with High settings?

A: The measured data shows an average of 224 FPS at 1920x1080 with High settings, which is well above the 60 FPS threshold and even exceeds the refresh rate of most high-end gaming monitors.

Q: Does the game show any performance dips at 4K Medium settings?

A: The minimum measured FPS at 3840x2160 with Medium settings is 103, with an average of 121 FPS, indicating that even the lowest frame times stay comfortably above the playability threshold.

How This Combo Ranks

The combination of the Intel Core Ultra 5 225 and NVIDIA GeForce RTX 5070 ranks 768th out of 3716 tested combos in Downfall, placing it in the top 20% of all configurations. This percentile position is slightly lower than the individual component percentiles (the CPU sits at the 85th percentile and the GPU at the 82nd percentile among all CPUs and GPUs respectively), which suggests that Downfall is not particularly demanding on this hardware, allowing many other combos to achieve similar or better performance. The rank indicates that while this is a very capable pairing, there are over 700 other tested combinations that perform better in this specific game, likely including those with higher-end GPUs or CPUs with more cores.

The gap between this combo's rank and its component percentiles is worth examining. Since the CPU and GPU are both in the low-to-mid 80s percentile range, one would expect a rank closer to the top 15-20%, but the 768th position out of 3716 (roughly 20.7%) is slightly worse. This could indicate that Downfall is more sensitive to GPU performance than the average benchmark suite, or that the game benefits from higher memory bandwidth or cache configurations that this combo does not fully exploit.

The Verdict

The verdict data is unambiguous: this PC can run Downfall at every resolution and preset combination tested, with all results clearing the 60 FPS playability threshold. At 1920x1080, Ultra settings achieve 140 FPS average, which is more than double the threshold. At 2560x1440, Ultra settings deliver 100 FPS average, still well above the playable mark. Even at 3840x2160, the most demanding configuration, Ultra settings maintain a 62 FPS average, which narrowly exceeds the 60 FPS threshold but confirms full playability.

The most interesting finding is the 4K Ultra result. With an average of 62 FPS, there is only a 2 FPS margin above the playability threshold, meaning that any particularly intense scene or background process could potentially cause the frame rate to dip below 60. However, the data shows no minimum FPS recorded for this setting, so it is impossible to determine how low the frame rate might drop in worst-case scenarios. For players who want a safety margin at 4K, the High preset at 99 FPS average would be the recommended choice, offering significantly more headroom.

CPU and GPU Roles

The scaling between resolutions and presets reveals that the RTX 5070 is the primary driver of performance in Downfall, with CPU influence becoming more apparent at lower resolutions. At 1080p, the jump from Low to Ultra settings (334 FPS to 140 FPS) represents a 58% reduction in frame rate, indicating that the GPU is heavily loaded by the visual effects and rendering features that Ultra enables. Similarly, at 1440p, the drop from Low to Ultra (238 FPS to 100 FPS) is a 58% reduction, nearly identical to the 1080p scaling.

The resolution scaling provides further evidence of GPU dominance. Moving from 1080p Low to 1440p Low reduces the average from 334 FPS to 238 FPS, a 29% drop. The same comparison at Ultra settings (140 FPS to 100 FPS) shows a 29% reduction as well. At 4K, the Low preset averages 148 FPS, which is a 56% drop from the 1080p Low result, while Ultra at 4K (62 FPS) is a 56% drop from 1080p Ultra. This consistent scaling pattern across all presets suggests that the game's performance is almost entirely bound by the GPU's rendering throughput, with the CPU having sufficient headroom even at 1080p where frame rates exceed 300 FPS.

The CPU's 10 cores and 10 threads, combined with its 3.30 GHz base and 4.90 GHz boost clocks, appear more than adequate for Downfall's requirements. The game's horror genre typically involves limited on-screen entities and relatively simple physics, which does not heavily stress multi-core processors. The near-identity of the CPU's benchmark scores with its rivals (all within 0.5% of each other) further suggests that any modern mid-range CPU would perform similarly, making the GPU the clear bottleneck at higher settings and resolutions.

Best Settings per Resolution

At 1920x1080, the most demanding preset that remains at or above 60 FPS is Ultra, which achieves an average of 140 FPS. This provides a massive margin above the playability threshold and suggests that players with high-refresh-rate 1080p displays (240 Hz or higher) could still enjoy smooth gameplay with room to spare. The Medium preset at 273 FPS would be the choice for competitive play, but Ultra is the recommended setting for maximum visual quality.

At 2560x1440, Ultra settings also deliver the best balance, with an average of 100 FPS. This is comfortably above 60 FPS and provides enough headroom for a 100-120 Hz display to be fully utilized. The 100 FPS average at 1440p Ultra is particularly notable because it shows the RTX 5070 can handle the increased pixel count without requiring a compromise in visual fidelity. For 1440p displays with 144 Hz refresh rates, the High preset at 160 FPS would be more appropriate, but Ultra remains fully playable.

At 3840x2160, Ultra settings barely clear the threshold with a 62 FPS average. While this is technically playable according to the 60 FPS criterion, the narrow margin makes the High preset at 99 FPS the more practical recommendation for consistent performance. The Medium preset at 121 FPS offers even more headroom, but the High setting appears to be the sweet spot for 4K, providing near-60+ FPS performance with a substantial safety margin of 39 FPS above the minimum threshold.

Similar Performance Alternatives

The nearest rivals for the Intel Core Ultra 5 225 are all within 0.5% of its average benchmark score, indicating that any of these CPUs would produce nearly identical gaming performance in Downfall. The AMD Ryzen 5 5600F, with a delta of 0%, is the closest match and would likely be indistinguishable in real-world gameplay. The AMD Ryzen 5 5500X3D, despite its 3D V-Cache technology, scores 0.2% lower on average, suggesting that Downfall does not benefit significantly from additional cache. The AMD Ryzen AI 7 PRO 450 and Intel Core i9-12900T are similarly close, with deltas of -0.4% and -0.5% respectively, meaning that any of these four CPUs would serve as a drop-in replacement with no measurable performance difference.

For the GPU side, the NVIDIA GeForce RTX 5070's nearest rivals are more varied in their positioning. The AMD Radeon Pro 580, with a 0.1% delta, is the closest match and would deliver nearly identical frame rates in Downfall. The AMD Radeon Pro WX 7100 is 0.8% slower, while the AMD Radeon Pro 5300 is 1.2% faster and the NVIDIA RTX A500 Mobile is 2% slower. It is important to note that these rivals span both workstation and mobile segments, suggesting that the RTX 5070's desktop-oriented design may offer better sustained performance in gaming workloads despite similar synthetic benchmark scores. For users considering alternatives, the AMD Radeon Pro 580 represents the most direct comparison, while the RTX A500 Mobile's 2% deficit would likely translate to a few frames per second difference at 4K Ultra settings.