Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 20 | 32 | 39 | 47 |
| 1440p QHD | 32 | 51 | 62 | 76 |
| 1080p Full HD | 44 | 71 | 87 | 106 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
FAQ
Q: Can this system run Downfall at 1920x1080?
A: Yes. The recorded data shows playable performance at High, Low, and Medium settings at 1920x1080. The best playable setting is High, with an average of 71 FPS. Ultra settings at this resolution average 44 FPS, which falls below the 60 FPS playable threshold.
Q: What is the best playable setting at 2560x1440?
A: Medium is the best playable setting at 2560x1440, with an average of 62 FPS. Low settings average 76 FPS, but Medium provides higher visual quality while still clearing the 60 FPS threshold. High averages 51 FPS, and Ultra averages 32 FPS, both below the playable mark.
Q: Is this PC capable of 4K gaming in Downfall?
A: No. At 3840x2160, none of the four tested presets reach the 60 FPS playable threshold. The best result is Low settings at 47 FPS average, followed by Medium at 39 FPS, High at 32 FPS, and Ultra at 20 FPS.
Q: How does the CPU benchmark percentile compare to its rivals?
A: The Intel Core Ultra 5 225 sits at the 85th percentile among all CPUs. Its nearest rival, the AMD Ryzen 5 5600F, has a nearly identical average benchmark score, with a delta of 0%. The AMD Ryzen 5 5500X3D is 0.2% behind, and the AMD Ryzen AI 7 PRO 450 is 0.4% behind.
Q: Where does the Intel Arc B390 rank among all GPUs?
A: The Intel Arc B390 sits at the 9th percentile among all GPUs. Its nearest rival, the NVIDIA GeForce GT 520MX, scores 1.3% higher. The NVIDIA GeForce 800M is 1.5% higher, the NVIDIA GeForce GT 625 OEM is 2.5% higher, and the NVIDIA GeForce GT 710 is 2.7% higher.
Q: What is the combo's overall rank in the database for Downfall?
A: This CPU and GPU combination ranks 3303 out of 3716 tested combos for Downfall, placing it in the lower portion of the database.
CPU and GPU Roles
The benchmark data for Downfall shows a clear pattern: the GPU is the dominant constraint at every resolution, but its impact becomes more pronounced as resolution increases. At 1920x1080, the system manages 106 FPS on Low settings, which represents the ceiling for this configuration. Dropping from Low to High at 1080p costs 35 FPS, a 33% reduction. The GPU's shading units, texture mapping units, and raster operations pipelines are being pushed harder as settings rise, yet the CPU still has headroom to feed frames at this resolution.
At 2560x1440, the scaling shows the GPU becoming more critical. Low settings produce 76 FPS, but High drops to 51 FPS, and Medium sits at 62 FPS. The gap between Low and High at 1440p is 25 FPS, slightly narrower in absolute terms than at 1080p, but the relative penalty is similar. The CPU, with its 10 cores and 10 threads, maintains adequate frame pacing at this resolution, as evidenced by the Medium preset's minimum of 53 FPS and maximum of 71 FPS. The recorded data indicates that the GPU's compute throughput, rated at 7.680 TFLOPS for FP32, becomes the limiting factor when moving from Low to Medium to High.
At 3840x2160, the GPU is overwhelmingly the bottleneck. Even Low settings only reach 47 FPS, and Ultra falls to 20 FPS. The pixel rate of 60.00 GPixel/s and texture rate of 120.0 GTexel/s are insufficient for 4K workloads at higher presets. The CPU's contribution at 4K is minimal; the frame rate differences across settings are driven almost entirely by the GPU's ability to fill pixels and process shaders. The system shared memory architecture of the Arc B390 means bandwidth is system dependent, which further constrains 4K performance.
The resolution scaling data tells a consistent story. At 1080p, the system clears 60 FPS on three presets. At 1440p, only two presets clear 60 FPS. At 4K, none do. This progression indicates that the GPU's capabilities, as reflected in its 9th percentile ranking, are the primary determinant of playability. The CPU, ranked at the 85th percentile, is not the limiting factor at any resolution in this game.
Measured FPS Breakdown
At 1920x1080, the recorded data shows a full range of results across four presets. Low settings deliver an average of 106 FPS, the highest recorded for this combination. Medium settings average 87 FPS, with a minimum of 74 FPS and a maximum of 100 FPS. High settings average 71 FPS. Ultra settings drop to 44 FPS average. All three of the lower presets clear the 60 FPS playable threshold, while Ultra does not.
At 2560x1440, the performance tiers shift downward. Low settings average 76 FPS, still comfortably above the playable threshold. Medium settings average 62 FPS, with a minimum of 53 FPS and a maximum of 71 FPS, placing it just above the 60 FPS mark. High settings average 51 FPS, below the threshold. Ultra settings average 32 FPS, a significant drop from Medium. The Medium preset's minimum of 53 FPS indicates occasional dips below the playable line, but the average remains acceptable.
At 3840x2160, none of the presets reach playable levels. Low settings average 47 FPS, the best 4K result. Medium settings average 39 FPS, with a minimum of 33 FPS and a maximum of 44 FPS. High settings average 32 FPS. Ultra settings average 20 FPS. The spread between Low and Ultra at 4K is 27 FPS, showing that the GPU cannot handle high-fidelity rendering at this resolution regardless of the setting.
The Medium preset is the only one with complete min and max data across all three resolutions. At 1080p, the range is 74 to 100 FPS. At 1440p, the range is 53 to 71 FPS. At 4K, the range is 33 to 44 FPS. These ranges show that frame time consistency degrades as resolution increases, with the 4K Medium result exhibiting the narrowest band, which reflects the GPU operating near its limits.
The data also reveals how settings scaling behaves differently at each resolution. At 1080p, moving from Low to Medium costs 19 FPS, from Medium to High costs 16 FPS, and from High to Ultra costs 27 FPS. At 1440p, the same transitions cost 14 FPS, 11 FPS, and 19 FPS respectively. At 4K, the transitions cost 8 FPS, 7 FPS, and 12 FPS. The diminishing absolute differences at higher resolutions confirm that the GPU is saturating.
The Verdict
This PC can run Downfall, but only at specific resolutions and settings. At 1920x1080, the system clears the 60 FPS threshold on Low, Medium, and High presets, with High being the best playable setting at 71 FPS average. At 2560x1440, Low and Medium are playable, with Medium being the best at 62 FPS average, though its 53 FPS minimum shows some frame dips. At 3840x2160, no preset reaches 60 FPS, and the system should not be used for 4K gaming in this title.
The verdict by resolution is straightforward. For 1080p gamers, High settings provide a solid experience with 71 FPS average, and even the most demanding preset, Ultra, is only 16 FPS below the threshold. For 1440p users, Medium is the ceiling for playability, and the 62 FPS average leaves little headroom. For 4K, the system is not viable, with the best preset averaging 47 FPS, which is 13 FPS below the playable mark.
The playable configuration at 1080p is High, which balances visual quality with performance. At 1440p, Medium is the recommended choice, as it provides the best visual fidelity while maintaining an average above 60 FPS. The data indicates that users should avoid Ultra at any resolution, as it only reaches 44 FPS at 1080p, 32 FPS at 1440p, and 20 FPS at 4K.
The system's overall capabilities, reflected in the combo rank of 3303 out of 3716, are consistent with these results. This is a lower-tier configuration for gaming, and Downfall's horror genre, which often relies on dark environments and atmospheric effects, may not demand extreme frame rates, but the 60 FPS threshold remains the standard for smooth play.
Similar Performance Alternatives
For the CPU, the nearest rivals in the database are all within a fraction of a percent in average benchmark score. The AMD Ryzen 5 5600F matches the Intel Core Ultra 5 225 exactly with a delta of 0%. The AMD Ryzen 5 5500X3D is 0.2% behind, the AMD Ryzen AI 7 PRO 450 is 0.4% behind, and the Intel Core i9-12900T is 0.5% behind. Any of these processors would deliver nearly identical CPU-bound performance in Downfall, meaning the frame rates recorded for this combination would be effectively unchanged.
For the GPU, the nearest rivals are all NVIDIA parts from the lower end of the performance spectrum. The NVIDIA GeForce GT 520MX scores 1.3% higher, the NVIDIA GeForce 800M scores 1.5% higher, the NVIDIA GeForce GT 625 OEM scores 2.5% higher, and the NVIDIA GeForce GT 710 scores 2.7% higher. These deltas are small enough that users with any of these GPUs paired with a similar CPU would expect comparable frame rates in Downfall, with the GT 710 offering a marginal advantage of 2.7%.
The combination of a high-percentile CPU with a low-percentile GPU creates a system where the GPU dictates gaming performance. Users considering alternatives should note that swapping the CPU for any of its nearest rivals would have no meaningful impact on Downfall's frame rates, while swapping the GPU for a part like the GT 710 would yield only a slight improvement. The bottleneck is firmly in the graphics pipeline.
The database records for this game show that the CPU's 85th percentile ranking does not translate to gaming dominance when paired with a 9th percentile GPU. The recorded frame rates are consistent with GPU-limited scenarios, and alternative hardware in the same performance class would behave similarly.
How This Combo Ranks
The combo rank for this system in Downfall is 3303 out of 3716 tested combinations. This places the configuration in the bottom 11% of the database, which aligns with the GPU's 9th percentile ranking. The CPU's 85th percentile ranking does not lift the overall position because the game's performance is overwhelmingly GPU-dependent.
The rank reflects the 4K results dragging down the overall assessment. At 1080p, the system performs adequately, with three playable presets. At 1440p, two presets are playable. At 4K, none are. The database's composite ranking weights all resolutions, and the 4K failures are significant.
Compared to other combos in the database, this system sits just above the bottom 10%. The data shows that a stronger GPU would dramatically improve the rank, while a weaker CPU would have minimal impact. For Downfall specifically, the game's horror genre and 2016 release date do not demand advanced hardware, but the Arc B390's integrated graphics class, with its system shared memory and 9th percentile performance, cannot deliver a consistently smooth experience beyond 1440p Medium.
The rank of 3303 also suggests that there are many tested combinations that perform worse, but the vast majority perform better. For users with this exact CPU and GPU pairing, the practical takeaway is to target 1080p High or 1440p Medium for the best experience in Downfall. The system is not a high performer by database standards, but it is playable within its limits.