Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 34 | 55 | 67 | 82 |
| 1440p QHD | 55 | 88 | 108 | 132 |
| 1080p Full HD | 77 | 124 | 151 | 185 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
The Intel Core i9-14900K paired with the Intel Arc B580 presents a fascinating case study in high-end CPU and mid-range GPU pairing for Downfall. The benchmark data shows a system that is unequivocally powerful, yet its performance is strictly dictated by resolution and graphical presets. At 1080p, this combo obliterates the 60 FPS target, even at the highest settings, but the demands of 4K Ultra prove too much for the Arc B580's 13.67 TFLOPS of FP32 performance. The data indicates a clear hierarchy where the GPU becomes the primary bottleneck as resolution scales, transforming the system from a high-refresh-rate champion at 1080p into a playable-but-limited 4K machine.
Measured FPS Breakdown
The measured FPS data for Downfall reveals a consistent performance curve across all three resolutions. At 1920x1080, the combo delivers exceptional headroom. With Low settings, the average frame rate hits 185 FPS, which is more than triple the playable threshold of 60 FPS. Moving to Medium settings, the average dips to 151 FPS, with a minimum of 128 FPS and a maximum of 174 FPS. High settings still produce a robust 124 FPS average. Even the most demanding Ultra preset at 1080p maintains an average of 77 FPS, which remains comfortably above the 60 FPS threshold. The data shows a drop of 34 FPS from Medium to High, and a further 47 FPS from High to Ultra, indicating that the Ultra preset introduces a significant graphical load.
At 2560x1440, the performance scales down predictably. The Low preset yields a 132 FPS average, a 53 FPS decrease from its 1080p counterpart. Medium settings produce an average of 108 FPS, with a minimum of 92 FPS and a maximum of 124 FPS. The High preset at 1440p maintains a solid 88 FPS average, which still clears the 60 FPS mark by a wide margin. However, the Ultra preset falls to a 55 FPS average, which is below the playable threshold. This marks the first point in the dataset where the system cannot maintain 60 FPS, showing a 22 FPS drop from High to Ultra.
The 3840x2160 resolution presents the most demanding scenario. The Low preset manages an 82 FPS average, which is technically playable. Medium settings produce a 67 FPS average, with a minimum of 57 FPS and a maximum of 77 FPS, keeping the average just above the 60 FPS line. The High preset drops to a 55 FPS average, falling below the playable threshold. Ultra settings at 4K yield a 34 FPS average, which is barely half of the 60 FPS target. The scaling from 1440p High (88 FPS) to 4K High (55 FPS) represents a 37.5% performance loss, highlighting the immense pixel throughput required at 4K.
CPU and GPU Roles
The benchmark results indicate that the Intel Core i9-14900K is not the limiting factor in this configuration for Downfall. The CPU's raw performance, evidenced by a Cinebench R23 multi-core score of 39399.5 and a single-core score of 2262.5, provides ample headroom for the game's logic. The data suggests that the GPU, the Intel Arc B580, becomes the dominant constraint as resolution increases. This is a classic pattern: at 1080p, the GPU can render frames quickly enough, but the CPU is still fast enough to feed it, resulting in high frame rates. At 4K, the GPU's pixel fill rate and shading capacity are stretched thin.
The scaling between resolutions confirms this GPU-bound behavior. When moving from 1080p Medium (151 FPS) to 1440p Medium (108 FPS), the frame rate drops by 43 FPS, or roughly 28.5%. This proportional decrease is consistent with the GPU handling more pixels. Similarly, from 1440p Medium to 4K Medium (67 FPS), the drop is 41 FPS, another ~38% reduction. If the CPU were the bottleneck, these resolution changes would have a much smaller impact on frame rates. The fact that the frame rate scales inversely with resolution points directly to the Arc B580's 456.0 GB/s memory bandwidth and 80 ROPs being the primary arbiters of performance.
The preset scaling reinforces this narrative. At a fixed resolution, the difference between Low and Ultra settings is stark. At 1080p, the gap between Low (185 FPS) and Ultra (77 FPS) is 108 FPS. At 1440p, this gap narrows to 77 FPS (132 FPS vs 55 FPS). At 4K, the gap is 48 FPS (82 FPS vs 34 FPS). As resolution climbs, the GPU's compute resources are increasingly consumed by the base pixel workload, leaving less relative headroom for the added visual effects of higher presets. This demonstrates that the Arc B580's 13.67 TFLOPS of compute power is fully utilized by Downfall's rendering pipeline, while the i9-14900K sits largely idle, waiting for the next draw call.
FAQ
*Q: Can this system run Downfall at 4K with playable frame rates?*
A: Yes, but only at Medium settings or lower. The data shows a 67 FPS average at 4K Medium, which clears the 60 FPS threshold. The 4K High preset drops to 55 FPS, and 4K Ultra produces only 34 FPS, both of which are unplayable.
Q: What is the best settings preset for a 60 FPS experience at 1440p?
A: The High preset is the most demanding option that maintains playability, delivering an 88 FPS average. The Ultra preset at 1440p falls to 55 FPS, which is below the playable threshold of 60 FPS.
Q: Is the Intel Core i9-14900K a bottleneck for the Arc B580 in this game?
A: The benchmark data suggests otherwise. The CPU's high single-core performance, measured at 2262.5 in Cinebench R23, does not appear to hinder the GPU. The frame rates decline proportionally with resolution, which is indicative of a GPU-bound workload where the Arc B580's capabilities are the limiting factor.
Q: How much of a performance drop occurs when moving from 1080p to 4K at High settings?
A: The average frame rate falls from 124 FPS at 1080p High to 55 FPS at 4K High. This represents a 69 FPS decrease, or roughly a 55.6% reduction in performance, highlighting the significant cost of 4K rendering on this GPU.
*Q: Does the combo outperform its direct GPU rival, the RTX 3080, in Downfall?*
A: The average benchmark scores for the GPUs are nearly identical, with the Arc B580 scoring 23021 and the RTX 3080 scoring 23172, a delta of -0.7%. However, this is a synthetic average; the specific Downfall frame rates are only measured for the B580, so a direct in-game comparison cannot be made from this data.
*Q: What is the maximum FPS recorded for this combo in Downfall?*
A: The highest average FPS is 185, achieved at 1080p with Low settings. The highest recorded maximum FPS is 174, which occurred at 1080p with Medium settings.
The Verdict
The data clearly answers whether this PC can run Downfall: yes, but with caveats. The verdictByResolution data confirms that at 1920x1080, the system is fully capable, with all four presets—Low, Medium, High, and Ultra—delivering average frame rates above the 60 FPS playable threshold. The best experience here is at Ultra settings, which still yields a 77 FPS average. At 2560x1440, the system remains highly capable, with Low (132 FPS), Medium (108 FPS), and High (88 FPS) all clearing the threshold. The Ultra preset at 1440p is the first to fail, dropping to 55 FPS. At 3840x2160, the system is only partially capable. The Low (82 FPS) and Medium (67 FPS) presets are playable, but High (55 FPS) and Ultra (34 FPS) fall short of the 60 FPS target. In summary, this combo is excellent for 1080p and 1440p gaming on high settings, and it can handle 4K only when settings are moderated to Medium or below.
Best Settings per Resolution
The optimal settings for this combo are dictated by the 60 FPS playable threshold. At 1920x1080, the most demanding preset that maintains an average of 60 FPS or higher is Ultra, which achieves a 77 FPS average. This provides the best visual quality while still offering a comfortable margin above the threshold. At 2560x1440, the best playable preset is High, delivering an 88 FPS average. While the Low and Medium presets are also playable, High offers the best visual fidelity without sacrificing performance. At 3840x2160, the best playable preset is Medium, which produces a 67 FPS average. This is the only visually enhanced option at 4K that stays above 60 FPS, as the High preset drops to 55 FPS.
How This Combo Ranks
In the broader context of all tested hardware combinations, this pairing of the Intel Core i9-14900K and Intel Arc B580 ranks at 2802 out of 3716 combos in Downfall. This places it in the lower half of all tested systems, which is a surprising result given the high-end CPU. The ranking suggests that the Arc B580's mid-range GPU performance drags down the overall standing of the combo. The i9-14900K excels in CPU-centric benchmarks, with a percentile rank of 95 against all CPUs, but the Arc B580's percentile rank of 68 against all GPUs is a more modest figure. The combo's overall rank reflects the game's GPU-bound nature, where the CPU's immense power—evidenced by a Passmark multi-thread score of 58674—cannot compensate for the GPU's limitations in rendering Downfall.
Similar Performance Alternatives
The nearestRivals data provides insight into what other hardware would yield similar performance. For the CPU, the Intel Core i9-14900KF is the closest match, with an average benchmark score of 79371, a mere -0.3% delta from the i9-14900K's 79097. This essentially means the KF variant, which lacks integrated graphics, would perform identically in Downfall. The Intel Core Ultra 9 290HX Plus is also close, with a -0.6% delta, indicating that this mobile-oriented chip would produce nearly identical frame rates. The AMD Ryzen AI Max+ 395 is slightly behind at a +1.7% delta, meaning the i9-14900K is that much faster, though this difference is unlikely to be perceptible in a GPU-bound game.
On the GPU side, the closest rival is the AMD Radeon RX 580 2048SP, which has a -0.2% delta from the Arc B580's average score of 23021. This suggests that, despite the massive generational gap, the RX 580 2048SP would deliver almost identical performance in Downfall. The NVIDIA GeForce RTX 2080 is also a near match, with a +0.6% delta, meaning it is slightly faster on average. Interestingly, the NVIDIA GeForce RTX 3080, a much more powerful card in most games, shows a -0.7% delta, indicating the Arc B580 actually scores higher in the aggregate benchmark. This implies that for Downfall, the Arc B580's specific driver optimization or architecture characteristics yield performance comparable to these very different GPUs.