Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Downfall
Horror 2016

Downfall

52%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
96 FPS
Ultra 1080p Measured
40 FPS

1440p (2K / QHD)

Low 1440p Measured
68 FPS
Ultra 1440p Measured
29 FPS

4K (Ultra HD)

Low 4K Measured
43 FPS
Ultra 4K Measured
18 FPS
15.6ms Frame Time
23ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,515
Your CPU 70,163
Graphics Card
Required 27,400
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 29 35 43
1440p QHD 29 46 56 68
1080p Full HD 40 64 78 96

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 64
1920x1080 Low 96
1920x1080 Medium 78
1920x1080 Ultra 40
2560x1440 High 46
2560x1440 Low 68
2560x1440 Medium 56
2560x1440 Ultra 29
3840x2160 High 29
3840x2160 Low 43
3840x2160 Medium 35
3840x2160 Ultra 18

Performance Analysis: Downfall on Your System

The Intel Core i7-14700KF paired with the Intel Arc B370 presents a stark contrast in capability: a top-tier 20-core CPU driving a modest integrated-class GPU. In the horror title Downfall, this combination yields playable frame rates at 1080p, but the GPU becomes the decisive bottleneck at higher resolutions. The data below details exactly where this configuration stands.

Measured FPS Breakdown

The recorded measurements for Downfall show a clear performance curve that degrades rapidly as resolution increases. At 1920x1080, the combination produces its strongest results. With Low settings, the average frame rate reaches 96 FPS. Moving to Medium settings, the average drops to 78 FPS, with a minimum of 67 FPS and a maximum of 90 FPS. High settings still maintain a solid 64 FPS average. However, the Ultra preset proves too demanding, dropping the average to 40 FPS.

At 2560x1440, the performance gap between presets widens. Low settings deliver an average of 68 FPS, which is the only playable configuration at this resolution. Medium settings fall to an average of 56 FPS, with recorded minimums of 48 FPS and maximums of 64 FPS. High settings manage 46 FPS on average, while Ultra collapses to 29 FPS.

The 3840x2160 results are consistently below the playable threshold. Low settings provide the best average at 43 FPS. Medium settings average 35 FPS, with a minimum of 30 FPS and a maximum of 40 FPS. High settings drop to 29 FPS, and Ultra bottoms out at 18 FPS.

The scaling pattern is steep. From 1080p Low to 1440p Low, the average falls from 96 FPS to 68 FPS, a reduction of roughly 29 percent. The jump to 4K Low further reduces the average to 43 FPS, another 37 percent drop. This indicates a GPU that is heavily taxed by pixel count, with the CPU having little influence on the outcome.

How This Combo Ranks

Within the database of tested combinations for Downfall, this pairing ranks 3429 out of 3716 tested combos. This places it in the lower percentile of systems measured, reflecting the GPU's limited performance ceiling. The rank indicates that while the CPU is exceptionally strong, the overall system performance is dragged down by the Arc B370's output.

The GPU itself holds a percentile rank of 5 among all GPUs in the database, meaning it performs better than only 5 percent of recorded graphics processors. Its average benchmark score is 1184 in the 3DMark Steel Nomad DX12 test. In contrast, the CPU sits at the 94th percentile among all CPUs, with an average benchmark score of 70163. This massive disparity between component capabilities explains the combination's low overall rank: the system is only as fast as its weakest link, and in Downfall, that link is clearly the graphics processor.

CPU and GPU Roles

The data reveals an extreme imbalance in component roles. The Intel Core i7-14700KF is a 20-core, 28-thread processor with a boost clock of 5.60 GHz and a substantial 33 MB of shared L3 cache. This is a high-end desktop part designed for heavy multithreaded workloads. The Intel Arc B370, however, is an integrated graphics solution with 1280 shading units, 40 texture mapping units, and 20 render output units, built on the Xe3-LPG architecture with a 25 W TDP.

In Downfall, the GPU is the primary constraint at every resolution. The evidence is in the scaling between presets. At 1080p, the difference between Low and Ultra is 56 FPS (from 96 FPS to 40 FPS). At 1440p, that same preset swing produces a 39 FPS difference (from 68 FPS to 29 FPS). At 4K, the swing is 25 FPS (from 43 FPS to 18 FPS). This pattern shows the GPU struggling to maintain throughput as both resolution and visual complexity increase.

The CPU's role is nearly invisible in these measurements. A processor of this caliber would typically show frame rate consistency even at lower resolutions where CPU overhead matters. The fact that 1080p Low hits 96 FPS but 1080p High drops to 64 FPS suggests the GPU, not the CPU, is setting the pace. The CPU's Cinebench R23 multicore score of 44167 and single-core score of 6235 indicate it is not a limiting factor in a game like Downfall, which does not demand extreme thread counts. The bottleneck is purely graphical, and it becomes more pronounced as resolution climbs.

Similar Performance Alternatives

Looking at the nearest rivals in the database, the GPU's closest comparables are all older discrete parts. The ATI Mobility Radeon HD 5570 scores 1186, a delta of -0.2 percent from the Arc B370. The ATI Radeon HD 5770 scores 1190, which is -0.5 percent faster. The AMD Radeon HD 7650M scores 1192, -0.7 percent ahead. On the slower side, the AMD FirePro M2000 scores 1168, a delta of 1.4 percent behind.

These rivals are all legacy hardware from more than a decade ago, and their performance in Downfall would be similar to the Arc B370, meaning they would also struggle to maintain 60 FPS at 1440p or 4K. The Arc B370's integrated nature, with system-shared memory and system-dependent bandwidth, places it in the same performance class as those older discrete mobile and entry-level desktop parts.

On the CPU side, the nearest rivals are much more modern and powerful. The AMD Ryzen 7 9700F scores 69996, a delta of 0.2 percent slower. The AMD Ryzen 9 7940HX scores 69875, 0.4 percent slower. The AMD Ryzen 9 7950X scores 69515, 0.9 percent slower. The Intel Core Ultra 7 265K scores 70879, which is -1 percent faster. Any of these CPUs paired with the Arc B370 would produce nearly identical frame rates in Downfall, since the GPU would remain the bottleneck. The CPU choice matters little for this game when the graphics processor is this constrained.

Best Settings per Resolution

The verdict data provides clear guidance for each resolution.

At 1920x1080, the best playable setting is High, which achieves an average of 64 FPS. This is the most demanding preset that stays at or above the 60 FPS threshold. Low and Medium also clear the threshold, with averages of 96 FPS and 78 FPS respectively, but High offers the best visual quality while maintaining playability. Ultra falls short at 40 FPS.

At 2560x1440, only Low settings are playable, delivering an average of 68 FPS. Medium drops to 56 FPS, which is below the 60 FPS threshold. High and Ultra are not viable, with averages of 46 FPS and 29 FPS.

At 3840x2160, no preset reaches the 60 FPS threshold. The best average is Low at 43 FPS, followed by Medium at 35 FPS, High at 29 FPS, and Ultra at 18 FPS. None of these are considered playable according to the database's threshold.

The recommendation is straightforward: for smooth gameplay, stay at 1080p with High settings, or drop to 1440p with Low settings if you prefer higher resolution over visual fidelity.

The Verdict

Can this PC run Downfall? The answer depends entirely on the target resolution and settings.

At 3840x2160, the answer is no. The recorded data shows no playable settings at this resolution. Even the least demanding preset, Low, only averages 43 FPS, which is well below the 60 FPS playability threshold. The GPU simply does not have enough rendering power for 4K in this title.

At 2560x1440, the answer is a qualified yes. The Low preset is playable, averaging 68 FPS. This gives the user a smooth experience, but only at the lowest visual quality. Medium settings fall short at 56 FPS, so there is no room for quality improvements at this resolution.

At 1920x1080, the answer is a clear yes. Three presets clear the 60 FPS threshold: Low at 96 FPS, Medium at 78 FPS, and High at 64 FPS. The High preset is the best choice, offering a good balance of visual fidelity and performance. Ultra is the only preset that fails, averaging 40 FPS.

The Intel Core i7-14700KF is more than capable of handling this game's CPU demands, but the Intel Arc B370 is the limiting factor. The combination ranks in the bottom tier of tested systems for Downfall, and users should temper expectations accordingly. For a 1080p gaming experience at High settings, this setup works. For anything above that, the data suggests significant compromises are necessary, and 4K is effectively out of reach for playable frame rates.