Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 77 | 123 | 151 | 184 |
| 1440p QHD | 124 | 198 | 242 | 296 |
| 1080p Full HD | 174 | 278 | 339 | 414 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
The data for Downfall on this Intel Core i7-14700F and NVIDIA GeForce RTX 5080 combination reveals a system with substantial headroom, even at the most demanding settings. The measured FPS figures show a consistent pattern of performance that far exceeds the 60 FPS playable threshold, with the only potential concern being the gap between average and minimum frame rates at certain settings. This analysis will break down the measured performance across all resolutions and presets, compare the hardware to its closest rivals, and determine the optimal configuration for a smooth experience.
Measured FPS Breakdown
The benchmark results provide a complete picture of performance across three resolutions and four quality presets. At 1920x1080, the combination produces extraordinary frame rates. On Low settings, the average FPS reaches 414, which is the highest recorded figure in the entire dataset. Moving to Medium, the average drops to 339 FPS, with a minimum of 288 and a maximum of 390. High settings yield an average of 278 FPS, while Ultra still maintains a very high 174 FPS average. These numbers indicate that at 1080p, the system is almost certainly bottlenecked by the game engine or CPU rather than the GPU, as the scaling from Low to Ultra is relatively modest in percentage terms compared to higher resolutions.
At 2560x1440, the performance remains exceptional. Low settings produce an average of 296 FPS, which is a 28.5% decrease from the 1080p Low result. Medium settings show an average of 242 FPS with a minimum of 206 and a maximum of 278. High settings deliver 198 FPS on average, and Ultra still achieves a strong 124 FPS. The delta between 1080p and 1440p performance suggests that the GPU is beginning to take on more responsibility, but the overall frame rates are so high that real-world gameplay would be indistinguishable in smoothness.
The 3840x2160 results are where the scaling becomes more pronounced. Low settings average 184 FPS, which is a significant drop from the 296 FPS at 1440p and 414 FPS at 1080p. Medium settings produce an average of 151 FPS, with a minimum of 128 and a maximum of 173. High settings maintain a 123 FPS average, and Ultra drops to 77 FPS. Interestingly, the Ultra preset at 4K has no recorded minimum or maximum values, only the average, which is the same for the High and Low presets at all resolutions. The Medium preset is the only one with full min/max data across all resolutions, showing minimums of 288, 206, and 128 FPS for 1080p, 1440p, and 4K respectively.
The frame rate progression from Low to Ultra is remarkably linear at each resolution. At 1080p, the drop from Low to Ultra is 240 FPS (414 to 174), while at 1440p it is 172 FPS (296 to 124), and at 4K it is 107 FPS (184 to 77). This suggests that the performance cost of each quality tier is relatively consistent, but the absolute impact grows as resolution decreases because the baseline frame rate is higher.
Similar Performance Alternatives
The CPU and GPU each have their own set of nearest rivals based on average benchmark scores, which helps contextualize where this hardware sits in the broader market. The Intel Core i7-14700F has an average benchmark score of 53620, placing it at the 91st percentile of all CPUs. Its closest rival is the Intel Xeon 6505P with a score of 53701, which is a 0.2% difference. This means the Xeon 6505P would deliver virtually identical CPU-bound performance in Downfall. The next closest is the Intel Xeon Phi 7290 at 53469, which is 0.3% slower. The AMD Ryzen 9 7900X scores 53288, a 0.6% deficit, and the AMD EPYC 7313P scores 53206, a 0.8% deficit. All four rivals are within 1% of the i7-14700F's score, indicating that any of these processors would produce nearly identical frame rates in scenarios where the CPU is the limiting factor.
For the NVIDIA GeForce RTX 5080, the average benchmark score is 56083, placing it at the 87th percentile of all GPUs. Its nearest rival is the AMD Radeon RX 9070 GRE with a score of 57367, which is 2.2% higher. This is the only rival that outperforms the RTX 5080 in the list. The AMD Radeon 8060S scores 55757, a 0.6% deficit, and the AMD Radeon RX 6750 GRE 12 GB scores 55698, a 0.7% deficit. The AMD Radeon Pro W5700X scores 54828, a 2.3% deficit. The deltaPct values show that the RTX 5080 is essentially on par with the AMD Radeon 8060S and RX 6750 GRE, meaning that swapping to either of those cards would result in nearly identical GPU-bound performance in Downfall. The RX 9070 GRE would provide a marginal improvement, while the Pro W5700X would be slightly slower.
When considering the combined system, the CPU's 91st percentile ranking and GPU's 87th percentile ranking suggest that the i7-14700F is slightly stronger relative to its peers than the RTX 5080 is relative to its own peers. This means that in Downfall, the GPU is more likely to be the limiting factor at higher resolutions, while the CPU has enough headroom to handle even the lowest settings at 1080p without becoming a bottleneck.
CPU and GPU Roles
The measured FPS data reveals a clear division of labor between the CPU and GPU depending on the resolution. At 1920x1080, the system is almost certainly CPU-limited. The evidence is the relatively small frame rate difference between Low (414 FPS) and Ultra (174 FPS). A GPU-limited scenario would show a much larger gap between the lowest and highest quality presets. The fact that the system can produce over 400 FPS on Low settings suggests that the CPU is capable of feeding the GPU with enough data to saturate even the RTX 5080's capabilities at this resolution.
As resolution increases to 2560x1440, the GPU begins to take on more of the workload. The difference between Low (296 FPS) and Ultra (124 FPS) is 172 FPS, which is a larger absolute gap than at 1080p (240 FPS) but a smaller percentage drop. The scaling from 1080p Low to 1440p Low is a 28.5% reduction, while the scaling from 1080p Ultra to 1440p Ultra is a 28.7% reduction. This consistency suggests that the GPU is becoming the primary constraint, but the CPU still has enough headroom to avoid becoming the limiting factor.
At 3840x2160, the GPU is definitively the dominant component. The drop from 1440p Low (296 FPS) to 4K Low (184 FPS) is 37.8%, which is a much steeper reduction than the 28.5% drop from 1080p to 1440p. This indicates that the GPU is now working at near its full capacity, and the CPU's role has diminished significantly. The Ultra preset at 4K produces only 77 FPS, which is just 17 FPS above the playable threshold of 60 FPS. This is the only scenario in the dataset where the system approaches the limits of its performance.
The Medium preset is the only one with full min/max data, and this provides insight into frame time consistency. At 1080p, the minimum of 288 FPS is 85% of the average of 339 FPS. At 1440p, the minimum of 206 FPS is 85% of the average of 242 FPS. At 4K, the minimum of 128 FPS is 85% of the average of 151 FPS. This consistent 85% ratio suggests that the frame time variance is proportional to the average frame rate, which is a sign of stable performance rather than sporadic stuttering.
FAQ
Q: Can this system maintain 60 FPS at 4K with Ultra settings?
A: Yes. The measured average FPS at 3840x2160 with Ultra settings is 77, which is 17 FPS above the playable threshold of 60. This provides a comfortable margin, though the lack of min/max data for this preset means there is no recorded minimum to verify frame time consistency.
Q: What is the highest preset that stays above 60 FPS at each resolution?
A: All four presets (Low, Medium, High, Ultra) stay above 60 FPS at every resolution tested. The lowest average is 77 FPS at 4K Ultra, while the highest is 414 FPS at 1080p Low.
Q: How does the RTX 5080 compare to its closest rival, the AMD Radeon RX 9070 GRE?
A: The RX 9070 GRE has an average benchmark score of 57367, which is 2.2% higher than the RTX 5080's score of 56083. This would translate to a negligible difference in Downfall, likely 2-3 FPS at most.
Q: Is the CPU or GPU more important for this game at 1080p?
A: The CPU is more important at 1080p. The frame rate of 414 FPS on Low settings is so high that the GPU is unlikely to be the bottleneck. The scaling from Low to Ultra at 1080p (240 FPS difference) is smaller in percentage terms than at higher resolutions, indicating CPU limitation.
Q: Does the Medium preset data show any frame rate stability concerns?
A: No. The minimum FPS at each resolution is consistently 85% of the average (288/339 at 1080p, 206/242 at 1440p, 128/151 at 4K). This proportional relationship indicates stable performance without unexpected drops.
Q: What percentile does this GPU rank in compared to all other GPUs?
A: The RTX 5080 is at the 87th percentile of all GPUs based on its average benchmark score of 56083. This means it outperforms 87% of all GPUs in the database.
How This Combo Ranks
The combination of the Intel Core i7-14700F and NVIDIA GeForce RTX 5080 ranks 201st out of 3716 tested combos in Downfall. This places it in the top 5.4% of all systems tested for this game. The rank is determined by the actual measured performance in the game, which is the same data presented in the FPS breakdown. Given that the system achieves over 60 FPS at every resolution and preset combination, the rank of 201 is likely influenced by the fact that many of the 3715 other combos include more powerful GPUs or CPUs that push even higher frame rates at lower resolutions.
The gap between the 201st rank and the top of the list is not significant in practical terms, as any system that clears the 60 FPS threshold at 4K Ultra is providing an excellent experience. The rank of 201 suggests that there are 200 other combos that deliver higher average frame rates in Downfall, but the difference is unlikely to be perceptible to the human eye beyond a certain point. The 91st percentile CPU and 87th percentile GPU rankings independently support this position, indicating that this combo is well above average but not at the absolute current-generation of performance.
Best Settings per Resolution
For each resolution, the goal is to find the most demanding preset that stays at or above 60 FPS. The data shows that every preset at every resolution clears this threshold, so the best settings are always Ultra.
At 1920x1080, Ultra settings produce an average of 174 FPS. This is nearly three times the playable threshold, providing an exceptional experience with no compromises. The frame rate is high enough to take advantage of high refresh rate monitors, and there is no reason to reduce quality settings.
At 2560x1440, Ultra settings average 124 FPS. This is still more than double the 60 FPS threshold, and it offers an excellent balance of visual quality and performance. The 124 FPS average is sufficient for smooth gameplay on most displays.
At 3840x2160, Ultra settings average 77 FPS. This is the most demanding scenario in the dataset, and while it clears the 60 FPS threshold by 17 FPS, it is also the closest the system comes to its limits. The lack of min/max data for this preset means there is no recorded minimum to confirm that the system never drops below 60 FPS, but the average suggests it is safe. For gamers who prefer a larger frame rate buffer, Medium settings at 4K offer 151 FPS with a recorded minimum of 128, which provides a much wider safety margin.
The Verdict
This system can absolutely run Downfall. The verdict data confirms that all four settings presets are playable at every resolution tested, with the best settings being Ultra at each resolution. At 3840x2160, the Ultra preset averages 77 FPS, which is above the 60 FPS playable threshold. At 2560x1440, Ultra averages 124 FPS, and at 1920x1080, Ultra averages 174 FPS.
The only scenario that warrants caution is 4K Ultra, where the 77 FPS average is the closest to the 60 FPS threshold. While it clears the threshold, the absence of recorded minimum frame rate data means there is no guarantee that the system never dips below 60 FPS during demanding scenes. For the absolute safest experience at 4K, Medium settings provide a 151 FPS average with a 128 FPS minimum, which is far more headroom. However, for the vast majority of players, the Ultra preset at any resolution will deliver a smooth and visually impressive experience. The data unequivocally supports the conclusion that this combo is more than capable of running Downfall at high frame rates across all tested configurations.