Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 32 | 56 | 67 | 81 |
| 1440p QHD | 56 | 89 | 107 | 134 |
| 1080p Full HD | 77 | 121 | 150 | 185 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
The Intel Core i7-13700K paired with the Intel Arc B580 delivers a thoroughly playable experience in Downfall across all three tested resolutions, provided the settings are chosen with care. Benchmark data shows this combination clears the 60 FPS threshold at 4K with Medium settings, at 1440p with High settings, and at 1080p with Ultra settings. The only configuration that falls below the playable threshold is 4K Ultra, which averages 31.6 FPS. This pairing is strong enough for high-refresh-rate 1080p gaming and solid 1440p performance, with 4K reserved for medium-to-low presets.
Best Settings per Resolution
At 3840x2160, the most demanding preset that maintains at least 60 FPS is Medium, which produces an average of 67.1 FPS. High settings drop to 56.3 FPS, just under the 60 FPS target, while Low runs at 80.7 FPS and Ultra falls to 31.6 FPS. The data clearly shows that Medium is the sweet spot for 4K: it stays above the playable threshold with a comfortable margin of 7.1 FPS, whereas High misses the mark by 3.7 FPS. For users who prioritize smoothness over visual fidelity, Low offers a significant headroom boost, but Medium remains the best balance of quality and performance.
Moving down to 2560x1440, the best playable preset is High, with an average of 89.3 FPS. This is a substantial improvement over the 4K result, and the margin above 60 FPS is a robust 29.3 FPS. Medium runs at 106.5 FPS and Low at 133.7 FPS, both of which are also well above the threshold, but High delivers the best visual quality without sacrificing smoothness. Ultra at 1440p averages 55.9 FPS, which is 4.1 FPS short of the target, making it the only non-playable setting at this resolution.
At 1920x1080, every preset clears 60 FPS, and the best setting is Ultra, which averages 77.2 FPS. High runs at 121.2 FPS, Medium at 149.9 FPS, and Low at 184.6 FPS. The 1080p results indicate that the CPU-GPU combo has ample headroom; even the most demanding preset stays 17.2 FPS above the playable threshold. For competitive or high-refresh-rate play, dropping to High or Medium yields dramatically higher frame rates, but for pure visual quality, Ultra is the recommended choice.
CPU and GPU Roles
The scaling of frame rates across resolutions and presets reveals a clear pattern: the GPU becomes the dominant constraint as resolution increases, while the CPU provides ample headroom at lower resolutions. At 1080p, the difference between Low and Ultra is 107.4 FPS (184.6 vs 77.2), which is a 58% drop. This large gap indicates that the workload is heavily GPU-bound at this resolution, as the Intel Core i7-13700K, with its 16 cores and 24 threads, is more than capable of feeding the Intel Arc B580 at lower settings. The CPU’s performance in synthetic benchmarks, such as a Cinebench R23 multi-core score of 30745 and a single-core score of 2116, supports this interpretation; the processor is not the bottleneck here.
At 1440p, the spread between Low and Ultra narrows to 77.8 FPS (133.7 vs 55.9), a 42% reduction. The GPU is still the primary limiting factor, but the gap is smaller than at 1080p because the pixel workload increases, placing more strain on the Arc B580. The GPU’s raw compute capabilities, including a FP32 throughput of 13.67 TFLOPS and a memory bandwidth of 456.0 GB/s, are being taxed more heavily at this resolution, yet the CPU continues to provide sufficient headroom.
At 4K, the performance delta between presets shrinks further: Low averages 80.7 FPS, Medium 67.1 FPS, High 56.3 FPS, and Ultra 31.6 FPS. The difference between Low and Ultra is 49.1 FPS, a 61% reduction from Low to Ultra, but the absolute values are lower across the board. This compression of frame rates at higher resolutions indicates that the GPU is now the overwhelming bottleneck; the CPU’s role diminishes because the graphics card cannot process frames fast enough to utilize the processor’s full potential. The GPU’s 12 GB of GDDR6 memory and 192-bit bus width are sufficient for 4K textures, but the shading units and rasterization rates are maxed out, particularly at Ultra settings, which halve the frame rate relative to Low.
Measured FPS Breakdown
At 3840x2160, the measured average frame rates are as follows: Low settings produce 80.7 FPS, Medium settings produce 67.1 FPS, High settings produce 56.3 FPS, and Ultra settings produce 31.6 FPS. The progression from Low to Ultra shows a steady decline, with the largest single drop occurring between High and Ultra—a 24.7 FPS decrease that represents a 44% reduction in performance. The jump from Medium to High is a more modest 10.8 FPS decrease, indicating that the Medium-to-High transition is the point where the GPU begins to struggle with the rendering load. No minimum or maximum frame rates are recorded in the dataset, so the analysis relies solely on average scores.
At 2560x1440, the measured averages are: Low at 133.7 FPS, Medium at 106.5 FPS, High at 89.3 FPS, and Ultra at 55.9 FPS. The gap between Low and Medium is 27.2 FPS, and the gap between Medium and High is 17.2 FPS, showing a gradual but consistent decline. The High-to-Ultra transition is the most punishing, with a 33.4 FPS drop that pushes the frame rate below the 60 FPS threshold. This pattern suggests that the Ultra preset at 1440p introduces rendering features that are disproportionately expensive for the Arc B580’s compute resources.
At 1920x1080, the measured averages are: Low at 184.6 FPS, Medium at 149.9 FPS, High at 121.2 FPS, and Ultra at 77.2 FPS. This resolution shows the widest absolute spread, with a 107.4 FPS difference between the lowest and highest presets. The decline from Low to Medium is 34.7 FPS, from Medium to High is 28.7 FPS, and from High to Ultra is 44.0 FPS. The Ultra preset at 1080p still delivers playable performance, but the frame rate is less than half of what Low achieves, emphasizing the GPU-bound nature of this workload even at lower pixel counts.
Similar Performance Alternatives
For the CPU component, the Intel Core i7-13700K has an average benchmark score of 46881, placing it in the 89th percentile of all CPUs. Its nearest rivals, based on average score, include the AMD Ryzen 9 5900 (46971, 0.2% lower), the AMD Ryzen AI 9 HX PRO 375 (47022, 0.3% lower), the AMD Ryzen 9 7845HX (46654, 0.5% higher), and the Intel Xeon w3-2535 (46653, 0.5% higher). These delta percentages are all within one percent, meaning that swapping the Core i7-13700K for any of these alternatives would yield nearly identical CPU-bound performance in Downfall. The Ryzen 9 5900 and Ryzen AI 9 HX PRO 375 are marginally slower, while the Ryzen 9 7845HX and Xeon w3-2535 are marginally faster, but none would meaningfully alter the frame rates reported for this game, since the GPU is the dominant bottleneck at most settings.
For the GPU component, the Intel Arc B580 has an average benchmark score of 23021, placing it in the 68th percentile of all GPUs. Its nearest rivals are the AMD Radeon RX 580 2048SP (23061, 0.2% lower), the NVIDIA GeForce RTX 2080 (22895, 0.6% higher), the NVIDIA GeForce RTX 3080 (23172, 0.7% lower), and the NVIDIA P106-100 (23249, 1.0% lower). Again, the delta percentages are all within one percent. A user with an RTX 2080 would see roughly 0.6% better GPU performance, which translates to a negligible frame rate difference—perhaps 0.5 FPS at 4K Medium. The RTX 3080, despite being a higher-tier card in general knowledge, scores only 0.7% higher in this benchmark suite, so its behavior in Downfall would be virtually indistinguishable from the Arc B580. The RX 580 2048SP and P106-100 are essentially tied with the Arc B580, making them all viable substitutes without changing the overall playability verdict.
How This Combo Ranks
The Intel Core i7-13700K and Intel Arc B580 combination ranks 2836 out of 3716 tested combos in Downfall, placing it in the lower-middle portion of the overall distribution. This rank reflects the GPU’s mid-tier standing (68th percentile) rather than the CPU’s strong performance (89th percentile). In a game like Downfall, which appears to be GPU-bound at higher resolutions, the combo’s rank is dragged down by the graphics card’s relative position among all tested GPUs. The 2836th rank means that roughly 76% of tested combinations outperform this pairing, but that statistic is misleading for practical purposes: the measured frame rates show that this combo still clears 60 FPS at all three resolutions with the right presets. The rank is more indicative of the GPU’s ceiling than the system’s playability, as many higher-ranked combos likely feature more powerful graphics cards that enable higher settings at 4K or higher refresh rates at 1440p.
The Verdict
The data confirms that this PC can run Downfall effectively. At 3840x2160, the playable settings are Low (80.7 FPS) and Medium (67.1 FPS), with the best playable setting being Medium at 67.1 FPS. High fails to hit 60 FPS, and Ultra is far below at 31.6 FPS. For 4K users, the recommendation is clear: stick with Medium to stay above the threshold, or drop to Low for extra headroom. At 2560x1440, the playable settings are High (89.3 FPS), Low (133.7 FPS), and Medium (106.5 FPS), with High being the best option for visual quality while maintaining a robust frame rate. Ultra is not playable at 55.9 FPS. At 1920x1080, all settings are playable, including Ultra at 77.2 FPS, which is the recommended choice for maximum fidelity. High (121.2 FPS), Medium (149.9 FPS), and Low (184.6 FPS) all offer superior smoothness for users with high-refresh-rate monitors.
In summary, the Intel Core i7-13700K + Intel Arc B580 system is a capable machine for Downfall. It delivers playable frame rates at 4K with medium settings, at 1440p with high settings, and at 1080p with ultra settings. The GPU is the primary limiting factor, especially at higher resolutions, but the CPU has enough headroom to avoid becoming a bottleneck. Users seeking the best experience should prioritize 1080p Ultra or 1440p High, while those with 4K displays can still enjoy the game with medium presets. The 31.6 FPS result at 4K Ultra is the only configuration that fails to meet the playable threshold, so it should be avoided.