Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Downfall
Horror 2016

Downfall

83%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
201 FPS
Ultra 1080p Measured
84 FPS

1440p (2K / QHD)

Low 1440p Measured
144 FPS
Ultra 1440p Measured
60 FPS

4K (Ultra HD)

Low 4K Measured
89 FPS
Ultra 4K Measured
37 FPS
7.4ms Frame Time
11ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,515
Your CPU 35,287
Graphics Card
Required 27,400
Your GPU 21,035

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 60 73 89
1440p QHD 60 96 118 144
1080p Full HD 84 135 165 201

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 135
1920x1080 Low 201
1920x1080 Medium 165
1920x1080 Ultra 84
2560x1440 High 96
2560x1440 Low 144
2560x1440 Medium 118
2560x1440 Ultra 60
3840x2160 High 60
3840x2160 Low 89
3840x2160 Medium 73
3840x2160 Ultra 37

Performance Analysis: Downfall on Your System

The Intel Core i7-12700K paired with the NVIDIA GeForce RTX 5050 delivers a clearly playable experience in Downfall across most of the tested configuration space, with the data showing a strong 1080p showing, a solid 1440p result, and a more constrained 4K Ultra scenario. Benchmark results indicate that this combination sits at rank 2281 out of 3716 tested combos for this title, placing it in the upper half of the database while still leaving headroom above and below. The measured frame rates, drawn directly from the fact pack, provide a detailed look at how this hardware scales with resolution and preset, and the following sections break down that data step by step.

Measured FPS Breakdown

At 1920x1080, the RTX 5050 and i7-12700K combination produces its highest frame rates, with every preset clearing the 60 FPS playable threshold by a wide margin. The Low preset averages 201 FPS, which is the single highest average in the entire measured set. Medium comes in at 165 FPS average, with a minimum of 140 FPS and a maximum of 189 FPS, showing a tight and consistent frame delivery. High drops to 135 FPS average, still far above the threshold, while Ultra is the most demanding 1080p preset at 84 FPS average. Even at the lowest recorded point for Ultra, the data shows no min or max values listed, but the average of 84 FPS indicates a comfortable cushion above 60. The scaling from Low to Ultra at 1080p is substantial — roughly a 58% reduction in average frame rate — which points to the preset being the dominant variable at this resolution.

Moving to 2560x1440, the same pattern holds but with lower absolute numbers. Low settings produce a 144 FPS average, which is exactly double the playable threshold and suggests the CPU is still feeding the GPU efficiently. Medium averages 118 FPS, with a minimum of 100 FPS and a maximum of 135 FPS; the spread between min and max is 35 FPS, similar to the 1080p Medium spread of 49 FPS, indicating consistent frame pacing under load. High settings average 96 FPS, and Ultra drops to exactly 60 FPS average. That 60 FPS figure is critical — it means Ultra at 1440p is right at the boundary of playability, with no min or max data to confirm stability, but the average hitting the threshold exactly suggests the combination is barely sufficient for the most demanding preset. The step from High to Ultra at 1440p is a 37.5% reduction, a larger jump than the 37.8% reduction seen from High to Ultra at 1080p, showing that the 1440p Ultra preset is disproportionately heavy on the GPU.

At 3840x2160, the picture changes markedly. Low settings average 89 FPS, which is still well above 60 and demonstrates that the RTX 5050 can handle 4K when visual fidelity is reduced. Medium averages 73 FPS, with a minimum of 62 FPS and a maximum of 84 FPS; the 62 FPS minimum is just 2 FPS above the playable threshold, indicating that even on Medium there are moments where the system approaches the limit. High settings average exactly 60 FPS, matching the playable threshold precisely, with no min or max recorded. Ultra at 4K collapses to 37 FPS average, which is 23 FPS below the 60 FPS threshold and clearly unplayable by the database's standard. The drop from High to Ultra at 4K is 38.3%, and the gap between Low and Ultra is a 58.4% reduction, the largest relative swing of any resolution tested. This resolution is where the GPU's 8 GB memory and 320.0 GB/s bandwidth start to show their limits, as the data shows a steep cliff between Medium and Ultra.

The min and max data points are only available for the Medium preset at each resolution: at 1080p the range is 140 to 189 FPS, at 1440p it is 100 to 135 FPS, and at 4K it is 62 to 84 FPS. This limited frame time data suggests that the Medium preset is the most stable configuration, with the 4K Medium minimum of 62 FPS being the closest any preset comes to dipping below 60 without actually doing so.

CPU and GPU Roles

Disentangling the CPU and GPU contributions in Downfall requires looking at how frame rates scale with resolution, since resolution primarily stresses the GPU while the CPU workload stays relatively constant. The i7-12700K is a 12-core, 20-thread processor with a boost clock of 5.00 GHz and a 3dmark max threads score of 9979, placing it in the 84th percentile of all CPUs. The RTX 5050 has 2560 shading units, 80 TMUs, and 32 ROPs, with a 3dmark Steel Nomad DX12 score of 2502 and a 66th percentile ranking among GPUs. The data shows that at 1080p Low, the system hits 201 FPS, which is likely near the CPU's frame generation ceiling for this game; the GPU is not the bottleneck at this setting. At 1080p Ultra, the average drops to 84 FPS, a 58.2% reduction, which is a GPU-driven change since the CPU workload is nearly identical. This indicates that at 1080p, the RTX 5050 is the limiting factor as soon as the preset moves past Low.

At 1440p, the scaling from Low to Ultra is 144 FPS down to 60 FPS, a 58.3% reduction. The fact that the 1440p Low average (144 FPS) is lower than the 1080p Low average (201 FPS) by 28.4% shows that the GPU is already being taxed more at 1440p even on the lightest preset. The CPU, with its 3dmark 16-thread score of 9276 and Cinebench R23 multi-core score of 19784, has ample headroom to feed frames at these rates; the bottleneck is clearly on the GPU side. The 1440p Ultra result of exactly 60 FPS is a strong signal that the GPU is running at near full utilization, as the frame rate aligns with the playable threshold rather than exceeding it.

At 4K, the GPU's role becomes dominant. The 4K Low average of 89 FPS is 55.7% lower than the 1080p Low average, and the 4K Medium average of 73 FPS is 55.8% lower than the 1080p Medium average. This near-constant percentage reduction across presets when moving from 1080p to 4K (about 56%) indicates that the GPU's fill rate and memory bandwidth are the primary constraints. The CPU, with its high single-thread score of 1043 in 3dmark and 1850.5 in Cinebench R23, is not the limiting factor at 4K; if it were, the frame rates would not scale so directly with resolution. The 4K Ultra collapse to 37 FPS, which is 38.3% below the 4K High average of 60 FPS, suggests that the Ultra preset introduces GPU workloads (likely related to the 8 GB memory capacity and 128-bit bus width) that the RTX 5050 cannot sustain. In summary, the data shows the CPU is sufficient at all resolutions, and the GPU dictates playability — particularly at 4K where only Low and Medium presets stay comfortably above 60 FPS.

Similar Performance Alternatives

The nearest rivals for the Intel Core i7-12700K, based on average benchmark score, are all within a fraction of a percent of its performance. The Intel Core i5-13600T has an average score of 35305, which is 0.1% lower than the i7-12700K's 35287 average benchmark score. This means a system with the i5-13600T would produce nearly identical frame rates in Downfall, since the CPU is not the bottleneck at any resolution tested. The Intel Core i7-12700KF scores 35365, 0.2% higher, and is functionally the same chip without integrated graphics; the delta of -0.2% is within measurement noise. The Intel Core i7-13700T scores 35403, 0.3% higher, and the Intel Core 5 213PE scores 35428, 0.4% higher. All four rivals sit within a 0.7% band of the i7-12700K's average score, so any of them would produce indistinguishable FPS results in this game. For the CPU, the practical takeaway is that swapping to any of these four alternatives would not change the playability verdict at any resolution.

For the NVIDIA GeForce RTX 5050, the nearest rivals show a slightly wider spread but still a tight grouping. The AMD Radeon RX Vega M GL has an average score of 21153, which is 0.6% higher than the RTX 5050's 21035 average. The AMD Radeon HD 8970M scores 21237, 1.0% higher, and the NVIDIA RTX A4000 Mobile scores 21379, 1.6% higher. The AMD Radeon RX 5600 XT scores 20713, which is 1.6% lower than the RTX 5050. These deltas are all small — the largest difference is 1.6% — meaning that in Downfall, any of these GPUs would produce frame rates within a few FPS of the RTX 5050 at the same settings. For example, at 4K Ultra where the RTX 5050 averages 37 FPS, the RX 5600 XT would likely average around 36 FPS (given the 1.6% delta), and the RTX A4000 Mobile would average around 38 FPS. None of these alternatives would change the verdict: 4K Ultra remains unplayable, and 1080p Ultra remains playable. The percentile ranking of 66 for the RTX 5050 versus 84 for the CPU also suggests that the GPU is the weaker link in this pairing, which aligns with the resolution scaling observed in the measured FPS data.

The Verdict

The data is unambiguous: this PC can run Downfall at 60 FPS or higher in the majority of tested configurations. At 1920x1080, all four presets — Low, Medium, High, and Ultra — clear the playable threshold, with the lowest average being 84 FPS on Ultra. This resolution is fully playable with no caveats. At 2560x1440, all four presets also clear 60 FPS, with Ultra averaging exactly 60 FPS and High at 96 FPS. The 1440p Ultra result is borderline but technically playable, and the 1440p Medium average of 118 FPS offers a more comfortable margin. At 3840x2160, the verdict is mixed: Low (89 FPS), Medium (73 FPS), and High (60 FPS) are all playable, but Ultra drops to 37 FPS and is not playable. The 4K High result of exactly 60 FPS is the weakest playable configuration, with the 4K Medium minimum of 62 FPS being the closest call to dropping below the threshold. Looking at the verdictByResolution data, the best playable settings are High at 4K (60 FPS), Ultra at 1440p (60 FPS), and Ultra at 1080p (84 FPS). The system is fully capable for 1080p and 1440p gaming, and capable at 4K only when the user avoids the Ultra preset.

FAQ

Q: Can this PC run Downfall at 4K with the Ultra preset?

A: No. The measured average frame rate at 3840x2160 Ultra is 37 FPS, which is 23 FPS below the 60 FPS playable threshold. The verdictByResolution data lists only Low, Medium, and High as playable at 4K.

Q: What is the best preset for 1440p that still maintains 60 FPS?

A: The Ultra preset at 2560x1440 averages exactly 60 FPS, making it the most demanding playable option. The verdictByResolution data confirms Ultra is the best setting at this resolution, with an average of 60 FPS at that preset.

Q: How does the RTX 5050 compare to its nearest GPU rival in this game?

A: The closest rival is the AMD Radeon RX 5600 XT, which has a benchmark score 1.6% lower than the RTX 5050. This would translate to approximately 1-2 FPS difference in Downfall at any given setting, not enough to change the playability verdict.

Q: Is 4K Medium playable, and what are the frame time extremes?

A: Yes, 4K Medium averages 73 FPS with a minimum of 62 FPS and a maximum of 84 FPS. The 62 FPS minimum is just 2 FPS above the playable threshold, indicating brief dips that stay within the playable range.

Q: What is the performance difference between the i7-12700K and its closest CPU rival?

A: The Intel Core i5-13600T has an average benchmark score of 35305, which is 0.1% lower than the i7-12700K's 35287. This difference is negligible for gaming, and both would produce identical frame rates in Downfall.

Q: Which resolution shows the largest performance drop between Low and Ultra?

A: 4K shows the largest relative drop, with the average falling from 89 FPS on Low to 37 FPS on Ultra, a 58.4% reduction. 1080p and 1440p both show a 58.2% and 58.3% reduction respectively, making the relative scaling nearly identical across resolutions.

Best Settings per Resolution

For 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average frame rate of 84 FPS. This is the highest visual quality available at this resolution, and the data shows there is still 24 FPS of headroom above the playable threshold, so users could expect stable performance even during intense scenes. For 2560x1440, the best preset is Ultra, which averages exactly 60 FPS. This is the boundary case — the average hits the threshold precisely, and there is no min/max data to confirm stability, but the verdictByResolution data lists it as playable. The alternative is High at 96 FPS for a more comfortable margin, but Ultra is technically the best playable setting. For 3840x2160, the best preset is High, which averages 60 FPS. Medium averages 73 FPS and is also playable, but High offers higher visual quality at the same 60 FPS average. The 4K Ultra preset at 37 FPS is not playable, so High is the ceiling for this resolution. Across all resolutions, the Medium preset is the only one with complete min/max data, showing frame ranges of 140-189 FPS at 1080p, 100-135 FPS at 1440p, and 62-84 FPS at 4K, which suggests it is the most consistently paced setting.

How This Combo Ranks

The Intel Core i7-12700K + NVIDIA GeForce RTX 5050 combination ranks 2281 out of 3716 tested combos in Downfall, placing it in the 61st percentile of all systems tested for this game. This rank reflects the GPU's 66th percentile standing among all GPUs and the CPU's 84th percentile among all CPUs, meaning the combo's overall position is dragged down by the GPU relative to the CPU. The 2281 rank is not a top-tier result — the top quartile of combos would be roughly ranks 1 through 929 — but it is solidly above the median of 1858, indicating that this system outperforms the majority of tested configurations. The data shows that this rank is consistent with the measured FPS: the system clears 60 FPS at all presets at 1080p and 1440p, and at 4K only the Ultra preset fails. Given that the nearest GPU rivals (RX 5600 XT, RX Vega M GL, HD 8970M, RTX A4000 Mobile) all have benchmark scores within 1.6% of the RTX 5050, swapping to any of those would shift the combo rank by only a few positions. Conversely, the CPU's nearest rivals are within 0.4% of the i7-12700K, so the rank is stable against CPU swaps as well. The 2281 rank is a fair representation of a mid-to-upper-tier pairing that excels at 1080p and 1440p, handles 4K at reduced settings, and falls short only at the most extreme preset.