Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Downfall
Horror 2016

Downfall

100%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
345 FPS
Ultra 1080p Measured
149 FPS

1440p (2K / QHD)

Low 1440p Measured
247 FPS
Ultra 1440p Measured
107 FPS

4K (Ultra HD)

Low 4K Measured
151 FPS
Ultra 4K Measured
63 FPS
4.3ms Frame Time
6ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,515
Your CPU 49,394
Graphics Card
Required 27,400
Your GPU 43,223

Recommendations

Excellent!

Your system exceeds recommended specs. Enjoy max settings!

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 63 106 125 151
1440p QHD 107 166 202 247
1080p Full HD 149 234 285 345

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 234
1920x1080 Low 345
1920x1080 Medium 285
1920x1080 Ultra 149
2560x1440 High 166
2560x1440 Low 247
2560x1440 Medium 202
2560x1440 Ultra 107
3840x2160 High 106
3840x2160 Low 151
3840x2160 Medium 125
3840x2160 Ultra 63

Performance Analysis: Downfall on Your System

# Measured FPS Breakdown

The benchmark data for Downfall shows a consistent and steep scaling curve across all three tested resolutions. At 1920x1080, the Intel Core i5-14600KF with the NVIDIA GeForce RTX 4070 SUPER delivers an average of 345.2 FPS at Low settings, 285.4 FPS at Medium, 234.2 FPS at High, and 149.0 FPS at Ultra. These are exceptionally high numbers, with even the most demanding preset at 1080p nearly tripling the 60 FPS playability threshold.

Moving to 2560x1440, the frame rates remain well above playable levels. Low settings produce an average of 246.6 FPS, Medium drops to 202.0 FPS, High settles at 165.5 FPS, and Ultra still manages a robust 106.7 FPS. The scaling from 1080p to 1440p is substantial — for instance, Ultra falls from 149.0 FPS to 106.7 FPS, a reduction of roughly 28%. High settings see a similar proportional drop from 234.2 FPS to 165.5 FPS.

At 3840x2160, the combination begins to show meaningful strain, though it remains comfortably playable across all presets. Low settings average 151.4 FPS, Medium hits 124.9 FPS, High drops to 106.1 FPS, and Ultra falls to exactly 63.0 FPS. The 4K Ultra result is the only measured value that sits close to the 60 FPS threshold, and it clears it by a narrow margin of 3 FPS. The data shows no min or max FPS values were recorded, so all analysis relies on average frame rates, but the headroom at every resolution and preset is substantial enough to expect consistent gameplay.

The step between Medium and High at 4K is 18.8 FPS, while the step between High and Ultra is a much larger 43.1 FPS. This indicates Ultra is disproportionately more demanding than the other presets, a pattern that repeats at lower resolutions. At 1440p, the gap between High and Ultra is 58.8 FPS, and at 1080p it is 85.2 FPS, showing that Ultra's cost grows with resolution in absolute terms even as the relative performance penalty remains steep.

# CPU and GPU Roles

The data reveals a workload that shifts from GPU-bound at lower resolutions to a more balanced distribution at 4K, though the GPU remains the primary constraint throughout. At 1920x1080, the frame rates are so high — 345.2 FPS at Low — that the CPU's 14 cores and 20 threads are likely feeding frames faster than most displays can refresh. The Core i5-14600KF, with its 5.30 GHz boost clock, is clearly not the bottleneck at 1080p; the RTX 4070 SUPER's 35.48 TFLOPS of FP32 compute is being pushed hard, but the CPU has ample headroom.

The resolution scaling tells a clearer story. Moving from 1080p to 1440p at Ultra reduces average FPS from 149.0 to 106.7, a 28.4% drop. Moving from 1440p to 4K at Ultra reduces it further to 63.0, a 41.0% drop from the 1440p result. This accelerating degradation as resolution increases is the classic signature of a GPU-bound workload. The RTX 4070 SUPER's 12 GB of GDDR6X memory and 504.2 GB/s bandwidth are being taxed progressively harder as pixel count rises.

Preset scaling reinforces this interpretation. At 4K, the difference between Low and Ultra is 88.4 FPS (151.4 down to 63.0). At 1440p, that same Low-to-Ultra spread is 139.9 FPS, and at 1080p it is 196.2 FPS. The fact that the absolute spread shrinks as resolution rises indicates that the GPU's rendering throughput — not CPU logic — is the limiting factor. If the CPU were the bottleneck, the spread between presets would remain constant or even grow at higher resolutions, since the CPU would be equally taxed regardless of pixel count.

The CPU's benchmark profile supports this conclusion. Its Cinebench R23 multi-core score of 32,544 and single-core score of 4,594 place it in the 90th percentile of all CPUs. For a horror game like Downfall, which typically relies on fewer threads for game logic and draw calls, the single-core performance is more relevant than the multi-core throughput. The 5.30 GHz boost clock ensures that even the most demanding single-threaded scenarios are handled without dropping frames, leaving the GPU as the sole arbiter of final FPS.

# Similar Performance Alternatives

The nearest rivals for the CPU and GPU provide context for what other hardware would deliver similar results in this configuration. The Intel Core i5-14600KF's closest competitor is the AMD Ryzen 9 7900, which scores 49,228 in the aggregate benchmark versus the Intel's 49,394 — a mere 0.3% difference. The AMD Ryzen 7 PRO 5755G trails by 0.4% at 49,196, and the Intel Core Ultra 5 245 is 0.8% behind at 48,995. On the other side, the AMD Ryzen AI Max+ 388 leads by 0.8% at 49,796. All four alternatives are within a single percentage point, meaning any of these CPUs would produce statistically indistinguishable frame rates in Downfall when paired with the same GPU.

For the GPU, the RTX 4070 SUPER's nearest rivals are all NVIDIA Quadro or mobile parts, which is unusual. The Quadro M6000 24 GB scores 43,262, just 0.1% below the RTX 4070 SUPER's 43,223. The GeForce RTX 5050 Mobile is also 0.1% behind at 43,268, and the Quadro M6000 (non-24GB) is 0.2% behind at 43,301. The GeForce RTX 4090 Mobile leads by 1.0% at 43,667. None of these are typical desktop gaming replacements, but the data indicates that a desktop RTX 4070 SUPER is essentially equivalent in raw compute to these parts. In practical terms, swapping the GPU for any of these would yield frame rates within 1% of the measured values at every resolution and preset.

Combining these two sets of rivals, a system using an AMD Ryzen 9 7900 with a Quadro M6000 24 GB would produce nearly identical results to the tested configuration. The 0.3% CPU delta and 0.1% GPU delta compound to well under a percent of total performance difference, which is far below perceptible thresholds in real gameplay.

# How This Combo Ranks

Among 3,716 tested CPU-GPU combinations in this game, the Core i5-14600KF with RTX 4070 SUPER ranks 658th. This places it in the top 17.7% of all tested configurations. The rank reflects the overall performance envelope across all resolutions and settings, and the measured FPS data confirms the positioning is earned by consistent high frame rates rather than a single outlier result.

The 658th rank out of 3,716 is notable because it means a large number of combinations — 3,058 in total — deliver lower performance. The top 657 configurations likely include higher-tier GPUs such as the RTX 4090 or RTX 4080-class parts, as well as newer generation hardware. However, the RTX 4070 SUPER's 83rd percentile standing among all GPUs and the CPU's 90th percentile among all CPUs suggest this pairing is near the upper echelon of what is commonly available. The gap between this combo and the very top of the rankings is driven primarily by GPU compute limits at 4K Ultra, where the 63.0 FPS result is the weakest measured metric.

# The Verdict

Yes, this PC can run Downfall at every resolution and preset combination tested. The verdict by resolution is unambiguous: at 3840x2160, all four presets — Low, Medium, High, and Ultra — are playable, with Ultra averaging 63.0 FPS, just above the 60 FPS threshold. At 2560x1440, the same four presets are playable, with Ultra at 106.7 FPS, providing substantial headroom. At 1920x1080, all presets are playable as well, with Ultra at 149.0 FPS and Low reaching 345.2 FPS.

The only scenario that approaches the playability limit is 4K Ultra, where the 63.0 FPS average leaves just 3 FPS of margin. This is technically playable but leaves little room for frame-time spikes or demanding scenes that might push the average lower. Every other preset at every resolution clears the 60 FPS threshold by at least 40 FPS, indicating that the system is not just playable but comfortable in the vast majority of configurations. For users prioritizing visual fidelity at 4K, the Ultra preset is viable, but High at 106.1 FPS offers a safer margin with only a modest visual trade-off.

# Best Settings per Resolution

At 3840x2160, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 63.0 FPS. This is the only resolution where the choice is tight — the 3 FPS margin means players should monitor performance closely, but the data confirms it passes the threshold.

At 2560x1440, Ultra is also the best setting, averaging 106.7 FPS. This provides a comfortable 46.7 FPS margin over the playability threshold, making it an easy recommendation for maximum visual quality without sacrificing smoothness.

At 1920x1080, Ultra is the best setting with an average of 149.0 FPS. The margin here is 89.0 FPS, which is more than double the threshold. This configuration is essentially overkill for 1080p gaming, and players could enable Ultra without any concern about dropping below 60 FPS.

# FAQ

Q: Can this system run Downfall at 4K Ultra settings?

A: Yes, the measured average FPS at 3840x2160 with Ultra settings is 63.0 FPS, which clears the 60 FPS playability threshold by 3 FPS.

Q: What is the best preset to use at 2560x1440 for maximum visual quality?

A: Ultra settings at 2560x1440 produce an average of 106.7 FPS, which is both the most demanding preset and well above the 60 FPS threshold.

Q: How much performance headroom is there at 1920x1080?

A: The highest measured frame rate is 345.2 FPS at Low settings, and even Ultra runs at 149.0 FPS, leaving 89 FPS of headroom above the 60 FPS threshold.

Q: Is the CPU or GPU more important for this game at 4K?

A: The data indicates the GPU is the primary constraint at 4K. The frame rate drops by 41.0% from 1440p Ultra to 4K Ultra, while the CPU's single-core performance (4,594 in Cinebench R23) is ample for the game's logic.

Q: How does this combo rank against all tested configurations?

A: It ranks 658th out of 3,716 tested CPU-GPU combinations, placing it in the top 17.7% of all systems tested in Downfall.

Q: What happens if I switch to a CPU like the AMD Ryzen 9 7900?

A: The Ryzen 9 7900 has an aggregate benchmark score 0.3% below the Core i5-14600KF, so frame rates would be nearly identical — well within measurement error for all resolutions and presets.